If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Notes:Mario Kart: Super Circuit
Jump to navigation
Jump to search
This page contains notes for the game Mario Kart: Super Circuit.
Track Modifier values
ID | Track | Notes |
---|---|---|
00 | Empty | Crashes game. |
01 | Empty | Crashes game. |
02 | Empty | Crashes game. |
03 | Empty | Crashes game. |
04 | Peach Circuit | |
05 | Shy Guy Beach | |
06 | Sunset Wilds | |
07 | Bowser Castle 1 | |
08 | Luigi Circuit | |
09 | Riverside Park | |
0A | Yoshi Desert | |
0B | Bowser Castle 2 | |
0C | Mario Circuit | |
0D | Cheep-Cheep Island | |
0E | Ribbon Road | |
0F | Bowser Castle 3 | |
10 | Snow Land | |
11 | Boo Lake | |
12 | Cheese Land | |
13 | Rainbow Road | |
14 | Sky Garden | |
15 | Broken Pier | |
16 | Bowser Castle 4 | |
17 | Lakeside Park | |
18 | Battle Course 3 | Starting coordinates exist for 8 players. |
19 | Battle Course 2 | Starting coordinates exist for 8 players. |
1A | Battle Course 4 | Starting coordinates exist for 8 players. |
1B | Battle Course 1 | Starting coordinates exist for 8 players. |
1C | Award Ceremony | |
1D | Empty | Crashes game. |
1E | Empty | Crashes game. |
1F | Empty | Crashes game. |
20 | SNES Mario Circuit 1 | |
21 | SNES Donut Plains 1 | |
22 | SNES Ghost Valley 1 | |
23 | SNES Bowser Castle 1 | |
24 | SNES Mario Circuit 2 | |
25 | SNES Choco Island 1 | |
26 | SNES Ghost Valley 2 | |
27 | SNES Donut Plains 2 | |
28 | SNES Bowser Castle 2 | |
29 | SNES Mario Circuit 3 | |
2A | SNES Koopa Beach 1 | |
2B | SNES Choco Island 2 | |
2C | SNES Vanilla Lake 1 | |
2D | SNES Bowser Castle 3 | |
2E | SNES Mario Circuit 4 | |
2F | SNES Donut Plains 3 | |
30 | SNES Koopa Beach 2 | |
31 | SNES Ghost Valley 2 | |
32 | SNES Vanilla Lake 2 | |
33 | SNES Rainbow Road | |
34 | SNES Battle Course 1 | Unused. Uses Peach Circuit's background. Starting coordinates not set, thus all players start at (0,0). |
35 | SNES Battle Course 2 | Unused. Uses Peach Circuit's background. Starting coordinates not set, thus all players start at (0,0). |
36 | SNES Battle Course 3 | Unused. Uses Peach Circuit's background. Starting coordinates not set, thus all players start at (0,0). |
37 | SNES Battle Course 4 | Unused. Uses Peach Circuit's background. Starting coordinates not set, thus all players start at (0,0). |