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Notes:Mario Kart Wii
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This page contains notes for the game Mario Kart Wii.
Things to investigate
- HomeButtonCHN.arc and HomeButtonKOR.arc on the NTSC-K disc (in the contents folder)
- Investigate the files inside the Boot\Strap\ch directory on the NTSC-K disc (and maybe the kr one too idk)
- Investigate the homeBtn_CHN.szs (NTSC-K Disc only) and the homeBtn_NED.szs files. I dont know if the dutch one is actually used or not (There is a Dutch wii menu setting, but MKW itself dosent have a dutch translation so who knows) According to Joris, the homeBtn_NED.szs is used when the wii's system language is Dutch.
- Investigate all the files in the Race\Competition\CommonObj directory to make sure they are all used.
- Investigate the files inside the Scene\UI directory on the NTSC-K disc (and the lack of the General Award.szs, Channel.szs etc... found on the other discs)
- https://www.youtube.com/watch?v=UTjyUMI5sYY&t=51s Get better footage of all the objects here
- Compare the text from the prerelease screenshots to the final game and look for differences
Mario Kart Channel WAD's Files Equivalences
The following shows the equivalence between the *.app files extracted from the WAD (RevoKartNR.wad) and the ones from the main game's filesystem:
- 00000000.app = /opening.bnr
- 00000001.app = main.dol
- 00000002.app = Related to the Home Menu Icons
- 00000003.app = Related to the Home Menu Banner
- 00000004.app = /contents/RFLRes01.arc
- 00000005.app = /contents/HomeButton.arc
- 00000006.app = /contents/HomeButtonSe.arc
- 00000007.app = /contents/globe.arc
- 00000008.app = Contains the following directories (and some files/subdirectories pertaining to them): /Boot, /hbm, /Race, /rel, /Scene and /sound
- 00000009.app = Unknown
Keep in mind that not all files are identical to the ones from the main game. Some files and directories have been stripped out since they are not loaded in the Channel itself (like how the /Race directory in 00000008.app only includes the /TimeAttack subdirectory, as the other subdirectories/files are never loaded by the Channel itself).