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Notes:Mega Man X2
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This page contains notes for the game Mega Man X2.
Graphics Offsets
0x0D0000 (0x03C0) Objects - Slidame 0x0D02FE (0x0440) Objects - ??? 0x0D0666 (0x0380) BG Tiles - ??? 0x0D07CA (0x0520) Objects - Scriver 0x0D0B7E (0x0380) Objects - Scrambler 0x0D0E86 (0x1A00) Objects - Giant Mechaniloid CF-0 (Limbs) 0x0D2124 (0x2140) Objects - Giant Mechaniloid CF-0 (Head) 0x0D3B1D (0x0D60) Objects - Cannon Driver 0x0D4618 (0x0120) Objects - ??? 0x0D4724 (0x0A00) Objects - Pararoid 0x0D4E80 (0x1000) Objects - Main set (Life bar, explosions, etc.) 0x0D5A10 (0x0020) NULL 0x0D5A5E (0x6E00) BG Tiles - Magna Centipede 0x0DA48B (0x6E00) BG Tiles - Morph Moth 0x0DF85A (0x6320) BG Tiles - Bubble Crab 0x0E4180 (0x0A00) BG Tiles - Font 0x0E47E3 (0x5C00) BG Tiles - Flame Stag 0x0E8B70 (0x0940) Objects - Hanged Robot 0x0E92D6 (0x0E40) Objects - Old Robot limbs 0x0E9E3E (0x2600) BG Tiles - Title Screen 0x0EB94E (0x0800) NULL 0x0EBB27 (0x0BC0) Objects - Sole Solar 0x0EC2AD (0x0100) Objects - ??? projectile 0x0EC38F (0x02C0) Objects - READY text 0x0EC4F4 (0x0400) Objects - Splash 0x0EC7C9 (0x0160) Objects - Boss Door 0x0EC8B3 (0x0800) Objects - Croak Hopper 0x0ECEED (0x7C80) BG Tiles - Intro Stage 0x0F2035 (0x0060) NULL 0x0F206D (0x08C0) Objects - Garakuta Robot 0x0F274C (0x0120) Objects - Flashing dot 0x0F2830 (0x0480) Objects - Old Robot body 0x0F2BDF (0x0380) Objects - ??? 0x0F2D29 (0x04E0) Objects - Dust particles? 0x0F2F4D (0x0800) NULL 0x0F2F9F (0x1380) Objects - Cheval Ride Chaser 0x0F3D79 (0x0480) Objects - Capcom logo 0x0F414F (0x1B60) Objects - Ride Armor 0x0F55AA (0x0620) Objects - Road Rider 0x0F5A86 (0x5DC0) BG Tiles - Wire Sponge 0x0FA3CC (0x0500) Objects - Barite Lastar 0x0FA7CF (0x0400) Objects - Fishern 0x0FAB2B (0x0400) BG Tiles - Wire Sponge weather effects 0x0FAD83 (0x0640) Objects - Bar Waying 0x0FB177 (0x0800) Objects - Jelly Seeker 0x0FB810 (0x0C00) Objects - Sky Farmer + Sabottein 0x0FC1B9 (0x1E00) Objects - Crystal Snail 0x0FD656 (0x0900) Objects - Crystal Snail shell 0x0FDB7B (0x0700) Objects - Crystal Snail projectiles 0x0FE0E0 (0x1800) Objects - Bubble Crab 0x0FF274 (0x0B00) Objects - Rising lava 0x0FFB1A (0x0F40) Objects - Morgun 0x10083C (0x0400) Objects - Flying missile 0x100AF4 (0x1000) NULL 0x100B84 (0x0180) Objects - Heart Tank 0x100CD7 (0x6E00) BG Tiles - Stage Select 0x105BB3 (0x0160) Objects - Vertical Boss Door 0x105CE6 (0x1000) Objects - Zero 0x106A8C (0x0100) Objects - ??? 0x106B9A (0x0600) Objects - Aclanda 0x10707A (0x03A0) Objects - Weather Crystal 0x107368 (0x0D00) Objects - ??? fire projectiles 0x107BE8 (0x0800) NULL 0x107FEE (0x0E00) Objects - Beetron 0x108B86 (0x0800) NULL 0x108D48 (0x0280) Objects - ??? 0x108EAF (0x0E20) BG Tiles - Boss Intro 0x109755 (0x0200) BG Tiles - Capcom logo 0x109923 (0x0400) BG Tiles - ??? 0x109D4C (0x1DC0) Objects - Wire Sponge 0x10B529 (0x0660) Objects - Wire Sponge projectiles 0x10B9C6 (0x1360) Objects - Sea Canthller 0x10CA31 (0x1B00) Objects - Magna Centipede 0x10DC0F (0x1C00) Objects - Agile 0x10F287 (0x0780) Objects - (Unknown robot debris) 0x10F506 (0x1E40) Objects - Morph Moth 0x110FB9 (0x1600) BG Tiles - Pause Menu 0x111E12 (0x2000) Objects - Overdrive Ostrich 0x113531 (0x1C40) Objects - Violen 0x1149BD (0x0920) Objects - Overdrive Ostrich sub-objects 0x114E20 (0x1800) Objects - Radar Killer 0x116196 (0x0190) Objects - ??? 0x11629D (0x0800) NULL 0x116413 (0x0800) NULL 0x116571 (0x0AE0) Objects - Password Screen 0x116E38 (0x1000) NULL 0x116F54 (0x0160) Objects - X-Hunters Door 0x117073 (0x06E0) Objects - Barrier Attacker 0x11760D (0x0300) Objects - Rock pillar 0x117903 (0x03E0) Objects - Blecker 0x117BBB (0x0220) Objects - Agile projectiles 0x117D08 (0x0600) Objects - Stage Select 0x119471 (0x1F60) Objects - Flame Stag 0x11AE4E (0x10C0) Objects - Flame Stage projectiles 0x11B9AA (0x0320) Objects - Installer 0x11BBD8 (0x1000) NULL 0x11BD6E (0x1000) NULL 0x11C4AD (0x1EA0) Objects - Wheel Gator 0x11DE27 (0x1040) Objects - Wheel Gator projectiles 0x11EA1C (0x0800) NULL 0x11EA6E (0x0020) BG Tiles - Square 0x11EA7E (0x5240) BG Tiles - Crystal Snail 0x122D51 (0x7520) BG Tiles - Overdrive Ostrich 0x1275BB (0x6220) BG Tiles - Wheel Gator 0x12BA42 (0x2600) BG Tiles - Sigma Stage 1 0x12D498 (0x0380) Objects - Option Mode text 0x12D77A (0x2B80) BG Tiles - Sigma Stage 2+3 0x12F674 (0x3000) BG Tiles - Sigma Stage 4 0x1314EC (0x0800) NULL 0x1316EB (0x0020) BG Tiles - Square 0x1316FB (0x04C0) Objects - Collapsing bridge 0x1317E4 (0x0840) Objects - Magna Quartz 0x131E98 (0x0020) NULL 0x131EF8 (0x0020) BG Tiles - Square 0x131F08 (0x0240) Objects - Sparkling particles 0x131FD0 (0x0780) Objects - Refleczer 0x132644 (0x05C0) Objects - Magna Centipede analyzers 0x132928 (0x04A0) Objects - Tiranos 0x132D31 (0x0260) Objects - Overdrive Ostrich pillars 0x132F3E (0x0800) NULL 0x13303E (0x0880) Objects - Liquid block 0x133491 (0x03C0) Objects - ??? 0x1337D6 (0x04A0) Objects - Crystal block 0x133B6D (0x00A0) Objects - Violen projectiles 0x133BF0 (0x03C0) Objects - (Shattering glass?) 0x133EB2 (0x15C0) Objects - Serges 0x134AF9 (0x0800) NULL 0x134DD8 (0x0C00) BG Tiles - ??? (Null?) 0x134E5B (0x0800) NULL 0x135049 (0x0380) BG Tiles - Ending 0x135280 (0x0800) NULL 0x1353C0 (0x09E0) Objects - Disk Boy 08 0x135BB6 (0x01C0) Objects - Rubble 0x135D1C (0x1000) NULL 0x135F38 (0x1200) Objects - (Crystal Snail shell duplicate) 0x136850 (0x0400) Objects - Light Capsule 0x136B66 (0x0400) Objects - Dr. Light 0x136F61 (0x0020) BG Tiles - Square 0x136F81 (0x0140) Objects - (Energy sphere?) 0x136FBE (0x0160) Objects - Energy Tank 0x1370BA (0x0C40) Objects - (??? projectiles) 0x137696 (0x0020) BG Tiles - Square 0x1376A7 (0x0240) Objects - (??? projectiles) 0x1377D2 (0x0280) Objects - ??? 0x1379F8 (0x0C00) Objects - Tubamail-S + Generator 0x137D08 (0x05E0) Objects - Sliding crystal 0x1380EA (0x0F20) Objects - Serges Tank 0x138CD0 (0x03E0) Objects - (Unknown dust) 0x138E4A (0x0300) Objects - (Unknown dust 2) 0x138FD4 (0x0320) Objects - (Unknown dust 3) 0x139112 (0x0400) Objects - (Unknown dust 4) 0x1392D5 (0x01E0) Objects - ??? 0x1394AF (0x04C0) Objects - X-Hunters Stage Select sprites 0x1398F4 (0x0520) Objects - Batton Bone G 0x139C8E (0x1A00) Objects - Neo Sigma 0x13B082 (0x0700) BG Tiles - ??? 0x13B316 (0x0400) Objects - (??? projectiles) 0x13B5F9 (0x00C0) Objects - Sigma Virus orbs 0x13B64D (0x03E0) Objects - Crash Roader 0x13B949 (0x01C0) Objects - ??? 0x13BAB6 (0x1280) BG Tiles - Got Weapon X graphics 0x13C987 (0x0080) Objects - ??? 0x13C9C1 (0x0800) NULL 0x13CCBC (0x01C0) Objects - Dr. Cain
Object IDs
1: ??? (Appears to be a test object. Uses the large weapon refill graphic. Upon spawning, generates spheres that move around in a wave-like motion and follow X's direction.) 2: ??? (Background effect controller?) 00: Intro stage electric trash effect (left). 01: Intro stage electric trash effect (right). 02: Wire Sponge rain effect. 04: Flame Stag lava animation effect. 06: Sandstorm Generator sand spewing effect. 07: Morph Moth shaking trash sucker effect. 3: ??? 4: Slidame. 00: Intro stage Slidame. 01: Sigma Stage 1 Slidame #1. 02: Sigma Stage 1 Slidame #2. 03: Sigma Stage 1 Slidame #3. 04: Sigma Stage 1 Slidame #4. 5: Mecha-Arm chain. 00: Right-moving chain. 01: Left-moving chain. 6: Slidame wall crushing object. 7: Mecha-Arm head. 00: Normal Mecha-Arm head. 01: Harmful Mecha-Arm head [UNUSED]. 8: Chop Register. 00: Default. 9: Scriver. 00: Normal Scriver. 80: Upside-down Scriver [UNUSED]. 10: Scrambler. 00: Normal Scrambler. 11: Pararoid V-1. 00: Normal palette Pararoid V-1. 04: Alternate palette Pararoid V-1 [UNUSED]. 80: Upside-down Pararoid V-1 [UNUSED]. 12: Cannon Driver. 00: Intro Cannon Driver. 01: Normal Cannon Driver. 04: Generates large explosion [UNUSED]. 10: Follows X [UNUSED] 13: ??? 14: Gigantic Mechaniroid CF-0's head + body + connectors. 00: Body controller. 02: Left leg controller. 04: Right left controller. 06: Right arm controller. 08: Left arm controller. 0A: Head controller. 0C: Yellow nipples controller. 15: Gigantic Mechaniroid CF-0's fists + feet. 00: Fists. 02: Right foot. 82: Left foot. 16: Pararoid R-5. 00: Normal palette Pararoid R-5. 04: Alternate palette Pararoid R-5 [UNUSED]. 80: Upside-down Pararoid R-5 [UNUSED]. 17: Hanged Reploid. 00: Default. 18: Pararoid S-38. 00: Glass-breaking Pararoid. 01: Underground Pararoid. 19: Incomplete Scrambler. 00: Default. 20: Old Robot body + controller. 00: Moves Old Robot. 04: Old Robot body. 06: Unknown function. 21: Old Robot parts. 00: Old Robot's head. 02: Old Robot's right arm. 04: Old Robot's left arm. 06: Old Robot's right hand. 08: Old Robot's left hand. 0A: Old Robot's legs. 0C: Unknown function. 22: Garakuta Robot. 00: Default. 23: Big Croak Hopper. 00: Uneffected by weather changes. 01: Effected by weather changes. 24: Small Croak Hopper. 00: Default. 25: Fishern. 00: Right -> left path. 01: Left -> right path. 26: Sole Solar. 00: Laser shooting. 01: Missile shooting. 27: Bar Waying. 80: Downward moving Bar Waying. 28: Wire Sponge elevator controller. 00: Default. 29: Crystal Snail. 30: Bubble Crab. 00: Bubble Crab. 02: Bubble shield. 31: Morgun. 00: Default. 40: Alternate movement path. 80: Upside-down Morgun [UNUSED]. 32: Weather Crystal. 00: Default. 33: Sky Farmer. 00: Default. 34: Beetron. 00: Default. 35: Wire Sponge. 36: ??? (Appears under Weather Crystal. Function unknown.) 37: ??? 38: ??? 39: Rightod 1. 40: Sabbotein 2. 41: Sea Canthller control object. 00: Normal Sea Canthller control object. 01: Death state control object. 42: Sea Canthller parts. 00: Head. 01: Body + laser section. 02: Dorsal fin. 03: Upper fin. 04: Rear fin. 05: Side fin. 06: Jaw. 07: Lower fin. 43: Sky Farmer seed. 00: Enemy spawning seed. 01: 44: Missile platform. XX: Changes maximum height of missile platform. 20: Horizontal scrolling platform. 40: Platform with Barite Lastar (Right side) 80: Platform with Barite Lastar (Left side) 45: Barite Lastar. 01: Facing left on wall. 41: Facing right on wall. 46: Lava flow movement controller. 00: Default. 47: Rabbit Ride Armor + Rideloid-G. 48: Gas vent. 00: Leftward gas vent. 40: Rightward gas vent. 49: Lava flow animation controller. 00: ??? 01: Default. 50: Jelly Seeker. 00: Normal Jelly Seeker. 51: Radar Killer. 00: Default. 52: Magna Centipede. 53: Overdrive Ostrich. 00: Foreground Ostrich. 04: Background Ostrich. 54: X-hunter generator + Agile. 00: Agile. 01: After-image #1. 02: After-image #2. 55: Blecker. 00: Default. 56: Flame Stag. 57: Installer. 00: Installer arrangement 1. 01: Installer arrangement 2. 04: Installer arrangement 4 (1). 05: Installer arrangement 4 (2). 06: Installer arrangement 5. 07: Installer arrangement 6 (1) 08: Installer arrangement 6 (2) 09: Installer arrangement 7. 80: Installer arrangement 3. 58: Barrier Attacker. 00: Smallest movement range (Left to right). 01: Medium movement range (Left to right). [UNUSED] 02: Large movement range (Left to right). [UNUSED] 03: Largest movement range (Left to right. [UNUSED] 40: Smallest movement range (Right to left). 41: Medium movement range (Right to left). 42: Large movement range (Right to left). [UNUSED] 43: Largest movement range (Right to left). [UNUSED] 59: Morph Moth cocoon. 60: Wheel Gator. 61: X radar detector. 00: Detecter #1. 01: Detector #2. 02: Detector #3. 62: Overdrive Ostrich rocket handler. 63: Tiranos. 00: Default. 80: Upside-down Tiranos [UNUSED]. 64: Crystal block destructable object. 65: Liquid block generator. XX: Section ID? 66: Ride Armor barrier. 67: ??? 68: Refleczer. 69: Wheel Gator sludge controller. 70: Sandstorm generator destructable object. 71: Slanted pillar. 72: Road Rider. 73: Disk Boy 08 00: Default. 74: Disk Boy 08's shield 00: Default. 75: Morph Moth. 76: Magna Quartz's laser bit. 77: Light Capsule. 78: Light Capsule lightning strike. 79: ??? 80: Bat Bone Type G. 00: Normal Bat Bone Type G. 81: Sliding crystal wedge. 82: Collapsable pillar. 00: Land pillar. 01: Sand pillar. 83: Magna Quartz. 84: Falling bridge block. 00: First block. 01: Second block. 02: Third block. 03: Fourth block. 85: Spotlight. 00: Slow moving spotlight. 01: Normal moving spotlight. 02: Fast moving spotlight. 04: ??? 80: Invisible auto-activate spotlight. 86: Serges. 00: Serges. 02: Serges vehicle. 04: Serges barrier. 87: Tubamail Generator. 00: Normal Tubamail Generator. 88: Tubamail-S. 00: Upward moving Tubamail-S. 01: Downward moving Tubamail-S. 89: Agile II. 90: Violen. 00: Violen. 02: Violen's Mace. 91: Aclanda. 00: Aclanda body. 02: Aclanda tail. 80: Upside-down Aclanda body [UNUSED] 82: Upside-down Aclanda tail [UNUSED] 92: Light Capsule dialogue object. 94: Sigma Virus. 95: ??? 96: ??? 97: Serges II machine. 98: Switch-type Elevator. 00: Up-down elevator (Moving down). 01: Left-right elevator (Moving right). 02: Left-right elevator (Moving left). 03: Multi-directional elevator (Moving down). 04: Multi-directional elevator (Moving up). [UNUSED] 99: Serges II. 100: S.Wheel destructable object. XX: Simple object to spawn. 101: Rush Loader. 00: Default. 102: S.Wheel destructable sand. 103: Neo Sigma. 00: Default. 104: Sigma & Zero cutscene trigger + Zero Boss. 105: Boss intro cutscene speedlines 00: Top left corner. 01: Top right corner. 02: Bottom left corner. 03: Bottom right corner. 106: Flame vent. 107: Ending cutscene controller. 00: Master control object. 02: Ending cutscene explosions. 04: Zero object. 06: Ending cutscene screen shaker. 08: Ending cutscene palette brightener. 0A: Ending cutscene palette transitioner. 0C: Ending cutscene red palette handler. 108: Title Screen "2" object. 109: Wireframe X head.
Music IDs
00: (Unused, crashes game) 01: (Unused, crashes game) 02: (Unused, crashes game) 03: (Unused, crashes game) 04: (Unused, crashes game) 05: (Unused, crashes game) 06: (Unused, crashes game) 07: (Unused, crashes game) 08: (Unused, crashes game) 09: (Unused, crashes game) 0A: Previous BGM playback 1 0B: Previous BGM playback 2 0C: Previous BGM playback 3 0D: (Unused, crashes game) 0E: Previous BGM playback 4 0F: Previous BGM playback 5 10: (Unused, crashes game) 11: Capcom Logo 12: Morph Moth 13: Magna Centipede 14: Crystal Snail 15: Bubble Crab 16: Flame Stag 17: Overdrive Ostrich 18: Wheel Gator 19: Intro Stage 1A: Boss 1B: X-Hunter Battle 1C: Title 1D: Stage Select 1E: Password Screen 1F: Crystal Snail 20: Stage Intro 21: Zero's Theme 22: Sigma Stage 3 23: X-Hunter Stage Select 24: Boss Defeated 25: Opening 26: X-Hunter Battle Intro 27: Boss Intro 28: Weapon Get 29: Sigma Stage 1&2 2A: EMPTY 2B: ??? (Duplicate Opening Stage music [UNUSED]) 2C: X-Hunters Cutscene 2D: Neo Sigma 2E: Sigma Virus 2F: Epilogue 30: Cast Roll 31: Dr. Cain cutscene.