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Notes:Mega Man X3 (SNES)

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This page contains notes for the game Mega Man X3 (SNES).

Graphics Offsets

0x0D0000 (0x03C0) Objects  - Lift platform
0x0D030C (0x2600) Objects  - "3" Title Screen object
0x0D083E (0x07A0) Objects  - Notor Banger
0x0D0DF6 (0x07E0) Objects  - Drimole-W
0x0D1382 (0x09A0) Objects  - Helit
0x0D1694 (0x09A0) Objects  - Earth Commander
0x0D1CC7 (0x0800) Objects  - Escanail
0x0D2329 (0x0400) Objects  - (Miscellaneous parts?)
0x0D2624 (0x0400) Objects  - Caterkiller
0x0D28F7 (0x0340) Objects  - Water splash?
0x0D2B89 (0x1000) Objects  - Main object set (Explosions, life bar, etc.)
0x0D377D (0x0020) Objects  - (Square?)
0x0D378D (0x7760) BG Tiles - Blizzard Buffalo
0x0D9682 (0x7DC0) BG Tiles - Crush Crawfish
0x0DEA9C (0x4C00) BG Tiles - Volt Catfish
0x0E1CA4 (0x0A00) BG Tiles - Font
0x0E2307 (0x7C00) BG Tiles - Tunnel Rhino
0x0E791A (0x0900) Objects  - Glass shattering
0x0E7DF4 (0x07C0) Objects  - Snow Slider
0x0E84B3 (0x2600) BG Tiles - Title Screen
0x0E9FC3 (0x0800) NULL
0x0EA19C (0x0940) Objects  - Hotareeca
0x0EA9AF (0x0600) Objects  - Wall Cancer
0x0EAE54 (0x02C0) Objects  - READY text
0x0EAFB9 (0x0400) Objects  - Water splash
0x0EB28E (0x0160) Objects  - Boss Door
0x0EB378 (0x0960) Objects  - Blady
0x0EBA5E (0x7DA0) BG Tiles - Intro Stage
0x0F03AB (0x75E0) BG Tiles - Gravity Beetle
0x0F4284 (0x1800) Objects  - Tunnel Rhino
0x0F56F3 (0x0C40) Objects  - (Flying bug robots)
0x0F6085 (0x1D00) Objects  - (Big bug robot)
0x0F7836 (0x1000) Objects  - Victoroid
0x0F85E5 (0x0760) Objects  - Wild Tank
0x0F8BD8 (0x0002) NULL
0x0F8BDB (0x1B80) Objects  - Blast Hornet (parts)
0x0FA068 (0x0480) BG Tiles - Capcom logo
0x0FA43E (0x0800) Objects  - Ride Armor (base parts)
0x0FAA4E (0x1600) Objects  - Neon Tiger (parts)
0x0FBAC3 (0x7E00) BG Tiles - Blast Hornet
0x100BC2 (0x0A00) Objects  - Head Gunner
0x101289 (0x0400) Objects  - Crablaster
0x101500 (0x0800) NULL
0x101552 (0x04C0) Objects  - Blast Hornet ship platform
0x1017ED (0x03E0) Objects  - Snow splash?
0x101974 (0x3902) Objects  - Ride Armor (Arms)
0x101B39 (0x00E0) Objects  - Ride Armor debris
0x101C15 (0x01C0) Objects  - Doppler Stage life generator
0x101DAF (0x07E0) Objects  - Ride Armor (???)
0x10239F (0x0600) Objects  - Spiked ball
0X10279A (0x03C0) Objects  - Ride Armor (Chimera Parts)
0X102AEA (0x0800) Objects  - Ride Armor (Kangaroo Parts)
0X103112 (0x0560) Objects  - Ride Armor (Hawk Parts)
0X103522 (0x0200) ???
0X1035BA (0x0180) Objects  - Heart Tank
0X10370D (0x5CE0) BG Tiles - Stage Select
0X108CD9 (0x0160) Objects  - Vertical Boss Door
0X108E0C (0x0420) Objects  - X's Head Parts scanning graphics
0x108F3A (0x04A0) Objects  - Ride Armor (Frog Parts)
0x10932A (0x0200) Objects  - Ride Armor Modules
0x109456 (0x0240) Objects  - Ride Armor platform
0x109666 (0x0400) Objects  - Gravity Beetle missile platform
0x1098A4 (0x0800) NULL
0x109F76 (0x03A0) Objects  - Rideable platform (Volt Catfish)
0x10A1FD (0x0800) NULL
0x10A3BF (0x0280) ???
0x10A526 (0x1E60) BG Tiles - Got Weapon screen
0x10BBF5 (0x0200) BG Tiles - Capcom logo
0x10BDC3 (0x1000) NULL
0x10BEA0 (0x0200) Objects  - Falling ceiling
0x10C022 (0x0700) Objects  - ???
0x10C6C1 (0x02E0) Objects  - Static
0x10C87B (0x1920) Objects  - Maoh the Giant
0x10DB3E (0x02A0) Objects  - ??? (Copy of 10C022?)
0x10DD6E (0x0600) Objects  - Tombort
0x10E23C (0x0740) Objects  - Atareeter
0x10E7E4 (0x1DA0) BG Tiles - Pause menu
0x10F84D (0x0800) NULL
0x10F90C (0x1460) Objects  - Godkarmachine O Inary
0x1108BA (0x0560) Objects  - Drill Waying
0x110CCF (0x0600) Objects  - Walk Blaster
0x111123 (0x0800) NULL
0x11117F (0x0800) NULL
0x1113D4 (0x0800) NULL
0x11141D (0x0B60) Objects  - Password menu
0x111E17 (0x1000) NULL
0x1121F3 (0x0160) Objects  - Bit & Byte Door
0x112312 (0x0800) Objects  - Ice / Iwan De Voux
0x1129C3 (0x0300) Objects  - Rising platform? (Unused?)
0x112CB9 (0x1DE0) Objects  - Gravity Beetle
0x114352 (0x1A00) Objects  - Blizzard Buffalo
0x115755 (0x0600) Objects  - Stage select cursor
0x115917 (0x0020) NULL (White Square)
0x11591E (0x09C0) Objects  - Hamma Hamma
0x115FB9 (0x0240) Objects  - Genjibo
0x11610E (0x14E0) Objects  - Crush Crawfish
0x1171AF (0x0D80) Objects  - Doppler symbol
0x117AA7 (0x1000) NULL
0x117C40 (0x0400) Objects  - Vile Stage elevator
0x117E41 (0x0002) NULL
0x117E44 (0x0800) NULL
0x1180AA (0x1AE0) Objects  - REX-2000
0x11918B (0x0800) NULL
0x1193D1 (0x0300) NULL
0x11950A (0x0800) NULL
0x119552 (0x0800) NULL
0x1195A4 (0x03C0) Objects  - Option Mode title
0x1198C2 (0x0060) NULL
0x1198F8 (0x79A0) BG Tiles - Tunnel Rhino
0x11F72A (0x0800) NULL
0x11F90E (0x14E0) Objects  - Bit
0x1208A2 (0x0800) NULL
0x120932 (0x0220) Objects  - Vile teleporter
0x120A67 (0x03C0) Objects  - Sigma Virus
0x120BE8 (0x0FE0) Objects  - Mac
0x1218DB (0x0E00) Objects  - Vile (In Armor)
0x1224A2 (0x1520) Objects  - Vile
0x1235D8 (0x1000) NULL
0x12367F (0x0002) NULL
0x123682 (0x1000) NULL
0x123C48 (0x0300) NULL
0x123C65 (0x6060) BG Tiles - Doppler Stage 1
0x128548 (0x5C20) BG Tiles - Doppler Stage 2
0x12C547 (0x48C0) BG Tiles - Doppler Stage 3
0x12FF81 (0x4D40) BG Tiles - Doppler Stage 4
0x13337A (0x0800) NULL
0x1333CC (0x0060) NULL
0x133402 (0x0800) NULL
0x1336E1 (0x6EC0) BG Tiles - Splash Tiger
0x138799 (0x1960) BG Tiles - Dr. Cain's Base
0x1399F4 (0x2000) BG Tiles - Maoh the Giant
0x13AFC6 (0x02E0) ???
0x13B0EE (0x4880) BG Tiles - Vile's stage
0x13E638 (0x01C0) Objects  - Rubble
0x13E79E (0x1000) ???
0x13E8A2 (0x1000) ???
0x13EF30 (0x0400) Objects  - Light Capsule
0x13F246 (0x0400) Objects  - Dr. Light
0x13F651 (0x0A00) Objects  - Ganseki Carrier
0x13FDC1 (0x0280) ???
0x13FE68 (0x0160) Objects  - Energy Tank
0x13FF64 (0x05A0) Objects  - X subscreen portrait
0x140448 (0x0480) Objects  - Zero subscreen portrait
0x140894 (0x0240) Objects  - ???
0x1409C0 (0x0800) NULL
0x140A39 (0x0800) NULL
0x140AA6 (0x0800) NULL
0x140B18 (0x0800) NULL
0x140B97 (0x03E0) Objects  - Dust
0x140D11 (0x0300) Objects  - Dust
0x140E97 (0x0320) Objects  - Snow
0x140FD5 (0x0400) Objects  - ???
0x141198 (0x01E0) Objects  - Electricity?
0x141372 (0x1A00) Objects  - Toxic Seahorse
0x1429EE (0x11E0) Objects  - Dr. Doppler sub-objects
0x1435B5 (0x0800) NULL
0x143630 (0x0800) NULL
0x1436A2 (0x0800) NULL
0x143718 (0x0800) NULL
0x14377C (0x0800) NULL
0x1437ED (0x0800) NULL
0x14385C (0x0800) NULL
0x1438C2 (0x18A0) BG Tiles - Intro Stage background?
0x143FF4 (0x1000) NULL
0x144519 (0x01C0) Objects  - Dr. Cain
0x1446AB (0x0800) NULL
0x144704 (0x0040) BG Tiles - (Square?)
0x144715 (0x0400) Objects  - Building rubble
0x144AC4 (0x0200) Objects  - Electricity?
0x144C24 (0x1800) Objects  - Hell Crusher objects
0x145E88 (0x0DA0) Objects  - Mosquitus
0x14682C (0x09A0) Objects  - Acid Burst
0x146E84 (0x0FC0) Objects  - Worm Seeker-R
0x147B59 (0x12A0) Objects  - Press Disposer
0x148A98 (0x0800) NULL
0x148CCB (0x0800) NULL
0x148D55 (0x1CE0) BG Tiles - Mega Man and Zero (Intro Cutscene)
0x14A31D (0x1000) NULL
0x14AB68 (0x0800) NULL
0x14ABDA (0x2840) BG Tiles - Ending Cutscene
0x14C399 (0x0800) NULL
0x14C3EA (0x0002) NULL
0x14C3ED (0x0002) NULL
0x14C3F0 (0x0002) NULL
0x14C3F3 (0x0002) NULL
0x14C3F6 (0x0002) NULL
0x14C3F9 (0x0002) NULL
0x14C3FC (0x0002) NULL
0x14C3FF (0x0002) NULL
0x14C402 (0x0080) BG Tiles - ???
0x14C48F (0x0200) BG Tiles - ???
0x14C585 (0x0140) BG Tiles - Lives digits
0x14C659 (0x0200) BG Tiles - ???
0x14C76A (0x0800) NULL
0x14C989 (0x0800) NULL
0x14CAEF (0x0800) NULL
0x14CB37 (0x0800) NULL
0x14D1F8 (0x0800) NULL
0x14D350 (0x0580) Objects  - Trapper
0x14D5BD (0x15E0) Objects  - Goliath
0x14E6AF (0x19E0) Objects  - Volt Kurageil
0x14FAB8 (0x0020) NULL (square)
0x14FABF (0x0020) NULL (Square)
0x14FAC6 (0x01C0) Objects  - Opening Scene laser fire
0x14FBB4 (0x1580) Objects  - Byte
0x150E88 (0x1600) Objects  - Byte hands
0x151C53 (0x1C20) Objects  - Sigma
0x153464 (0x1E00) Objects  - Kaiser Sigma
0x154CBC (0x1520) Objects  - Godkarmachine O Inary projectiles
0x155A49 (0x0020) NULL (Square)
0x155A50 (0x0C20) Objects  - Spurting fire
0x156156 (0x0020) NULL (Square)
0x15615D (0x0020) NULL (Square)
0x156164 (0x13A0) Objects  - Dr. Doppler
0x15728C (0x02C0) Objects  - Platform?
0x1574ED (0x0520) Objects  - Angled lines
0x157604 (0x0800) Objects  - Ceiling crusher
0x157CBF (0x0980) Objects  - Injured Doppler

Object IDs

1: ???
2: ??? (Background effect controller?)
  03: Blizzard Buffalo snow effect.
  04: Tunnel Rhino conveyor belt effect.
  05: Sigma Stage 4 lava effect.
  06: Sigma Stage 4 bubbling capsule effect.
3: Blady.
  00: Default.
4: Boss defeated object.
5: Elevating platform.
  00: Default.
6: Earth Commander.
  00: Default.
7: Title Screen "3" Object.
  00: Stationary "3".
  02: Moving "3".
8: Notor Banger.
  00: Stationary Notor Banger.
  01: Jumping Notor Banger.
9: Escanail.
  00: Snail facing right, going up.
  40: Snail facing left, going up.
  80: Snail facing right, going down [UNUSED].
  C0: Snail facing left, going down [UNUSED].
10: Carry Arm.
  00: Carry Arm body.
  02: Carry Arm arms + box.
11: Caterkiller.
  00: Firing Caterkiller (Facing left)
  01: Non-firing Caterkiller (Facing left)
  80: Firing Caterkiller (Facing right)
  81: Non-firing Caterkiller (Facing right)
12: Drimole-W.
  00: Default.
13: Helit.
  00: Missiles move horizontally: Flies up.
  80: Missiles move down, then across: Flies in an arc [UNUSED].
14: Wall Cancer.
  00: Left-facing Wall Cancer.
  01: Right-facing Wall Cancer.
15: Carry Arm start?
16: ??? (Crashes game.)
17: Crablaster.
  00: Floor Crablaster.
  80: Ceiling Crablaster.
18: Ride Armor / T.Fang destructable block.
19: Ride Armor / T.Fang destructable wall.
  XX: Wall ID.
20: Spycopter (background)
  01: Large Spycopter.
  01: Small Spycopter #1.
  02: Small Spycopter #2.
  03: Falling Spycopter.
21: Ride Armor test boss [UNUSED].
22: Meta Capsule.
  00: Ground Meta Capsule.
  01: Ceiling Meta Capsule.
  02: Fire once, then destroy object.
23: Spycopter.
  00: Default.
24: Head Gunner.
  00: Customer, facing left.
  01: Customer, facing right.
  02: Masspro, facing left.
  03: Masspro, facing right.
25: X-mark elevator platform.
  11: Gravity Beetle platform.
26: Ride Armor destructable block.
27: Spike ball generator.
  00: Spike balls spawn falling to the left.
  01: Spike balls spawn falling to the right.
  02: Spike balls spawn falling straight down.
28: Mine Tortoise.
  00: Default.
29: Wild Tank.
  00: Burrowing Wild Tank [UNUSED]
  01: Above ground Wild Tank.
30: Victoroid.
  00: Victoroid Masspro
  01: Victoroid Customer.
31: Tombort.
  00: ??? (Related to distance)
32: Collapsing ceiling piece.
  00: Damaging ceiling piece.
  01: Cutscene ceiling piece.
33: Breaking glass object.
  00: Default.
34: Atareeter.
  00: Default.
35: Snow Soldier + Snow Slider.
  00: Snow Slider.
  02: Snow Soldier.
  20: ??? (Continuously shoots out snow from rear)
  80: Snow Soldier jumping out of slider.
  81: ??? (Snow Soldier mech?)
36: Blizzard machine.
  00: Default.
37: Falling bullet-shaped platform.
  XX: Number of platforms to spawn.
38: Multidirectional elevator platform.
  00: Platform travels up.
  01: Travel 16 pixels lower.
  02: Travel 16 pixels higher.
  03: Travel 96 pixels lower.
  04: Platform only activates when Vile's stage is open.
  80: Platform travels down.
39: Worm Seeker-R.
  00: Default.
40: Walk Blaster.
  00: Default.
41: De Voux.
  02: Ice De Voux #1.
  03: Ice De Voux #2.
  04: Ice De Voux #3.
  80: Falls down immediately.
42: Crush Crawfish stage's large machine object.
  00: Default.
43: Drill Waying.
  00: Default.
44: Genjibo.
  00: Default.
45: Hamma Hamma.
  00: Normal Hamma Hamma.
  01: Floor-destroying Hamma Hamma.
  02: Load-bearing Hamma Hamma.
46: Rising lava damage object.
  00: Damage object.
  01: Bottom of lava solidity object.
47: Ride Armor platform.
  0B: Blast Hornet platform.
48: Hell Crusher.
  00: Default.
49: Vile stage elevator.
  00: Elevator #1.
  01: Elevator #2.
50: Electric spark.
  00: Default.
51: Boulder.
  00: Boulder travels left.
  01: Boulder travels right.
  02: Boulder falls down.	
  80: Boulder is destroyed when it hits a solid tile.
52: Suspended boulder.
  00: Boulder #1.
  01: Boulder #2.
53: Ganseki Carrier.
  00: Flys with spike ball, doesn't drop [UNUSED].
  01: Flys with boulder.
  02: Stationary, shoots missiles.
  03: Flys with nothing and drops down [UNUSED].
  04: Flys and throws down spike balls.
54: Descending spike ceiling (Section).
  00: Large, falls 48 pixels.
  01: Large, falls 48 pixels.
  02: Large, falls 64 pixels.
  03: Large, falls 48 pixels.
  04: Small, falls 64 pixels.
  05: Small, falls 80 pixels.
  06: Small, falls 64 pixels.
  07: Small, falls 48 pixels.
55: Gravity-charged platform.
  00: Default.
56: Crusing wall.
  00: Moves to the right.
  01: Moves to the left.	
57: Vile stage falling bridge block.
  00: Default.
58: Ride Armor destructable floor.
  00: Default.
59: ???
60: Charged Triad T. destructable platform.
  00: Default.
61: Trapper.
  00: Ceiling Trapper, long laser.
  01: Ceiling Trapper, medium laser.
  02: Ceiling Trapper, short laser.
  80: Floor Trapper, long laser [UNUSED].
  81: Floor Trapper, medium laser [UNUSED].
  82: Floor Trapper, short laser [UNUSED].
62: Descending spike ceiling (Whole).
  00: Spike ceiling machine.
  01: Section 1.
  02: Section 2.
  03: Section 3. 
63: Falling sand.
  00: Default.
64: Vile stage destruction object.
  00: Destruction control object + first countdown digit.
  01: Second countdown digit.
65: Crushing wall sequence object.
66: Hotareeca.
  00: Default.
67: Godkarmachine O' Inary.
68: Kaiser Sigma parts.
  00: Kaiser Sigma's left arm.
  02: Kaiser Sigma's right arm.
  04: Kaiser Sigma's legs + control object.
69: Godkarmachine O' Inary checker.
70: Byte/Bit boss checker.
  00: Default.
71: Byte.
  00: Default.
72: Dr. Doppler.
  00: Doppler Boss.
  01: Dopple palette change object.
73: Vile's Kangaroo Ride Armor.
74: Volt Kurageil.
  00: Body control object.
  01: Left shoulder plate.
  02: Right shoulder plate.
  03: Center mass of tentacles.
  04: Left tentacle.
  05: Right tentacle.
75: Destructable crate.
  00: Crate #1.
  01: Collision object.
  02: Crate #4.
  03: Crate #3.
  04: Crate #2.
76: Hangerter.
  00: Normal Hangerter.
  01: Can only be destroyed when Mac object has been.
77: Light Capsule.
78: Light Capsule lightning strike.
79: Shurikein.
  0B: Default.
80: Maoh the Giant.
  00: Body controller + left fist.
  01: Right fist.
  02: Bottom left arm piece.
  03: Bottom right arm piece.
  04: Middle left arm piece.
  05: Middle right arm piece.
  06: Top left arm piece.
  07: Top right arm piece.
81: REX-2000.
  00: Default.
82: Blizzard Buffalo.
  00: Default.
83: Blast Hornet.
84: Crush Crawfish.
85: Tunnel Rhino.
86: Neon Tiger.
87: Toxic Seahorse.
88: Volt Catfish.
89: Gravity Beetle.
90: Press Disposer.
  00: Body control object.
  01: Disposer trunk.
  02: Disposer claw.
  03: Trash grinder.
  04: Trash magnet.
91: Mosquitus.
  00: Default.
92: Sigma Virus destruction path object.
93: Godkarmachine O' Inary transformation object.
94: Sigma.
  00: Default.
95: Kaiser Sigma's head.
  00: Player can't pause or change weapons.
  08: Player can pause / change weapons.
96: Sigma Virus.
  00: Default.
97: Vile.
  00: Vile in Kangaroo Armor.
  02: Vile Boss.
98: Mac.
  00: Cutscene Mac.
  01: Fighting Mac.
99: Vile's Goliath Armor.
  00: Default.
100: Sigma Virus cutscene.
  00: Default.
101: Item dispenser.
  00: Default.
102: ???
103: ???
104: ???
105: Boss intro object.
  00: Lightning object #1.
  01: Lightning object #2.
  02: Lightning object #3.
  03: Left moving spark.
  04: Right moving spark.
  05: Northwest moving spark.
  06: Northeast moving spark.
  07: Southeast moving spark.
  08: Southwest moving spark.
106: ???
107: ??? (Odd effects on palette of layer 1)

Music IDs

00: (Unused, crashes game)
01: (Unused, crashes game)
02: (Unused, crashes game)
03: (Unused, crashes game)
04: (Unused, crashes game)
05: (Unused, crashes game)
06: (Unused, crashes game)
07: (Unused, crashes game)
08: (Unused, crashes game)
09: (Unused, crashes game)
0A: Previous BGM playback 1 
0B: Previous BGM playback 2 
0C: Previous BGM playback 3 
0D: (Unused, crashes game)
0E: Previous BGM playback 4 
0F: Previous BGM playback 5
10: (Unused, crashes game)
11: Capcom Logo
12: Opening Stage
13: Blast Hornet
14: Blizzard Buffalo
15: Gravity Beetle
16: Toxic Seahorse
17: Doppler Stage 1&2
18: Crush Crawfish
19: Neon Tiger
1A: Boss
1B: Doppler Stage 4
1C: Title Screen
1D: Stage Select
1E: Password
1F: Tunnel Rhino
20: Stage Intro
21: Dr. Cain Cutscene
22: Big Boss
23: Doppler Stage Select
24: Boss Defeated
25: Opening
26: Epilogue
27: Boss Intro
28: ??? (Duplicate of Weapon Get theme [UNUSED])
29: Doppler Stage 3
2A: ??? (Duplicate of Volt Cafish's theme [UNUSED])
2B: Volt Catfish
2C: Vile's Stage
2D: Kaiser Sigma phase 1
2E: Kaiser Sigma phase 2
2F: Cast Roll
30: Weapon Get
31: Zero's Theme