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Notes:The Legend of Zelda: Oracle of Seasons

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This page contains notes for the game The Legend of Zelda: Oracle of Seasons.

RAM Setting for Actors/Objects

There are a few different places in RAM where actors/objects are defined in memory. One of these places in RAM is at and after the hex address D340. What bytes controls what depends on which emulator is being used.

Visual Boy Advance

  • Bytes D340, D341 and D342 defines the object/actor.
  • Byte D343 controls whether the previously mentioned actor appears or not. Setting this byte to 00 will not show the actor and any other value will show the actor.
  • Bytes D344 and D345 seem to be a timer of some sort. Only used by certain actors/objects.
  • Byte D348 controls the Y position of the object on the screen.
  • Byte D34C controls how “high” in the air the sprite is. This won’t change the position of the collision of the object, however.
  • Byte D34E controls the X position of the object on the screen
  • Byte D35E controls what sprite is shown. Changing this changes the sprite.
  • Byte D35F controls the palette of the sprite.

BGB

Hmmm...
To do:
add info for this emulator