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Notes:Proto:Conker's Bad Fur Day/ECTS Demo

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This page contains notes for the game Proto:Conker's Bad Fur Day/ECTS Demo.

Map list

Note: Entering maps this way seems to affect map setups. So it's unknown if some of these maps have anything in them. Dying will either crash the game, or play all the cutscenes related to the map.

800A679F 00XX (map select)

  • 00 - Bull boss fight - room has all the targets placed all in the middle, and lacks any other objects
  • 01 - Barn Boys interior - devoid of entities
  • 02 - Uga Buga - cutscene where the caveman gets squashed
  • 03 - Fish test room
  • 04 - D-Day beach - lacks assets
  • 05 - Black void
  • 06 - Windy, Ms bee is not present
  • 07 - Mrs catfish, lacks assets
  • 0A - Big, big guy boss fight. Map seems to be the same as final.
  • 0B - Bats tower. Lighting is different(?) Cannot do much since you spawn without the ability to swim underwater. Had a weird bug where all the cutscenes played.
  • 0C - Barn boys outside, had a funny bug where Conker would hold money forever. Missing a lot of assets.
  • 0D - Cheese test room. Lacks textures
  • 0F Fangy Test room.
  • 10 - Haybot/water raising room. Dying will play all the cutscenes but will crash. Enabling the expansion pack shows weird broken red eye textures
  • 11 - strange maze room. Has a switch, and a random grate.
  • 12 - CRASHES GAME
  • 13 - War plane crash area. Devoid of almost anything
  • 14 - Bugga the Knuts arena. Doesn't have much in it. Is the hole normally there?
  • 15 - Inside the Windmill?
  • 16 - Tank test room
  • 17 - Battery water helmet room? Can't tell as you can't swim, and you raise up into a warp that crashes the game.
  • 18 - Panther King's throne
  • 19 - Room after the bluff. No dinosaurs are present
  • 1A - Heist multiplayer map
  • 1B - First room inside the Tediz base. Devoid of Teddiz
  • 1C - First room where you encounter Rodent. Devoid of anything, really.
  • 1D - CRASH
  • 1E - Upper floor of Teddiz Base UV and scripting issues. Devoid of almost anything
  • 1F - Test room. Purpose unknown.
  • 20 - Dupe of above
  • 21 - N64 Chainsaw cutscene
  • 22 - dying first time/meeting Gregg
  • 23 - Experiment boss map, devoid of anything
  • 24 - Tanks multiplayer map. Seems to be an asset dump for weird villager sprites.
  • 25 - another test map
  • 26 - Teddiz base turret room. Teddiz logo is different, as the turret sprite when using is is displaced (needs console proof this is a graphical error)
  • 27 - Inside Wasps' hive. Devoid of anything.
  • 28 - Teddiz base toxic waste room. Is filled with water for unknown reasons
  • 29 - training
  • 2A - Uga Bugga test room
  • 2B - Beach multiplayer, You can fall off and die by exiting the turrets
  • 2C - Inside the Poo Mountain cabin. Can't do much since there's no triggers/ability to escape.
  • 2E - training key room. Can't do much in here.
  • 2F - Causality Dept. Devoid of anything.
  • 30 - Capture the flag multiplayer. Teddiz symbol was changed.
  • 31 - Rock Solid. Devoid of anything
  • 32 - Lava race/mugged
  • 33 - Multiplayer race
  • 34 - Bunker multiplayer, Teddiz symbols changed again
  • 35 - Great Mighty Poo fight, devoid of anything
  • 36 - Matrix scene, devoid of anything
  • 37 - Bluff cutscene area, devoid of anything
  • 38 - Don weasel cutscene map
  • 39 - Outside the bank
  • 3A - Second room of Matrix bank
  • 3B - Windy at night
  • 3C - Spooky Mansion inside
  • 3E - CRASH
  • 3F - dinosaur multiplayer
  • 40 - final boss arena. Exiting will lead you into the vault where you can moonjump and find the Alien in the Matrix vault.
  • 41 - Spooky mansion outside, devoid of anything
  • 42 - Uga buga slime room, has some assets
  • 43 - Uga buga baby dinosaur room. Devoid of anything, and has some missing textures.

Anything after 43 will crash.


How to restore plants/2D Objects in the ECTS Demo
  • In order to restore the above plants in game for now, is only through Project 64's Debugger option, so be sure to enable it.
  • One will be using the ECTS Demo ROM in order to do this, so be sure you are using the ECTS Demo ROM.
  • Get into the ECTS Demo ROM and open Project 64's Debugger.
  • Copy Paste "B12ED409" Into the Debugger.
  • If done correctly, one should see on the first line "20000000".
  • Modify the 2 at the start of the offset, please keep note the first plant starts at "01" and goes all the way to "4A".
  • This also can through Hex, just remove the "B" at the start of the offset.
  • Enter windy and the grass plant should be replaced with your desired plant.