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Notes:Proto:Lufia II: Rise of the Sinistrals/Offsets
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This is a sub-page of Notes:Proto:Lufia II: Rise of the Sinistrals.
ROM start / end address, SNES start / end address, type, is data compressed y/n, description
last updated 20140709 000605 00061A 808605 80861A CODE N L + R + Start + Select to soft reset if not already on title screen 001143 001166 809143 809166 CODE N Setup for decompressing Taito logo graphics 001167 001178 809167 809178 CODE N Setup for decompressing Taito logo palettes 0014B6 0014C9 8094B6 8094C9 CODE N Setup for transfer APU block 809C6A 0014DF 0014F1 8094DF 8094F1 CODE N Check if P1 Select + Start buttons held on Taito logo, reg $2140 for result, audio related, TODO: stereo/mono toggle? 001521 00153C 809521 80953C CODE N Audio - play song 00153D 001646 80953D 809646 CODE N Audio related, includes setup for decompressing song 001647 001659 809647 809659 CODE N Audio related (songs) 00165A 001684 80965A 809684 CODE N Audio - play sound effect 0016AE 001702 8096AE 809702 CODE N Audio related (SFX) 0017D0 0017E9 8097D0 8097E9 CODE N Audio related, fade in song? 0019D6 001A41 8099D6 809A41 CODE N Audio - transfer BRR 001AFB 001B03 809AFB 809B03 CODE N Audio related (SFX) 001B04 001B10 809B04 809B10 CODE N Audio related 001B11 001B2D 809B11 809B2D CODE N Audio related 001C6A 001C6B 809C6A 809C6B DATA N Length of packet to follow $02D9 001C6C 001C6D 809C6C 809C6D DATA N Destination in APU $3000 001C6E 001F46 809C6E 809F46 APU N APU 001F47 001F48 809F47 809F48 DATA N Length of packet to follow $263E 001F49 001F4A 809F49 809F4A DATA N Destination in APU $09A8 001F4B 004588 809F4B 80C588 APU N APU 004589 00458A 80C589 80C58A DATA N Length of packet to follow $0000 (terminate upload) 00458B 00458C 80C58B 80C58C DATA N Destination in APU $3000 004603 004716 80C603 80C716 CODE N TODO - Debug menu related 004717 00471D 80C717 80C71D CODE N Check Select for entering Debug menu Load/Save menu 00471E 004724 80C71E 804724 CODE N Debug menu Load/Save menu entry point 004759 0047D5 80C759 80C7D5 CODE N Debug menu main menu 0047D6 0047E2 80C7D6 80C7E2 CODE N Debug menu EV FLAGS, TP FLAGS 0047E3 0047EA 80C7E3 80C7EA CODE N Debug menu EV FLAGS, TP FLAGS - REGISTERS column 0047EB 0047F6 80C7EB 80C7F6 CODE N Debug menu TP FLAGS, change REGISTERS value 0047F7 004800 80C7F7 80C800 CODE N Debug menu EV FLAGS, change REGISTERS value 004801 004807 80C801 80C807 CODE N Debug menu EV FLAGS, TP FLAGS - FLAGS column 004808 004816 80C808 80C816 CODE N Debug menu TP FLAGS, toggle TP flag 004817 004820 80C817 80C820 CODE N Debug menu EV FLAGS, toggle EV flag 0048C4 0048CB 80C8C4 80C8CB DATA N Bit table used by debug menus, e.g., toggle EV FLAGS 0048D9 0048DB 80C8D9 80C8DB CODE N JSR $CB44 operation, not connected to anything? 0048DC 0049C8 80C8D9 80C9C8 CODE N Debug menu Load/Save menu 0049C9 004A63 80C9C9 80CA63 CODE N Debug RAM/ROM monitor, not called 004AB9 004B43 80CAB9 80CB43 CODE N Error debug handler 004BBE 004BD1 80CBBE 80CBD1 TEXTJ N TODO - Japanese text, battle index related? 004BD2 004BEC 80CBD2 80CBEC TEXT N Illigal event number 004BED 004C01 80CBED 80CC01 TEXT N Illigal chrnum 004C02 004C16 80CC02 80CC16 TEXT N Undefind point 004C17 004C30 80CC17 80CC30 TEXT N Undefind npc number 004C31 004C48 80CC31 80CC48 TEXT N Illigal trap rect 004C49 004C5E 80CC49 80CC5E TEXT N Illigal rect no 004C5F 004CBB 80CC5F 80CCBB TEXT N ADRS +0 +1 +2 +3 +4 +5 +6 +7 004CBC 004CD5 80CCBC 80CCD5 TEXT N Check sum : (RAM 7E0002 7E0001,7E0000) (unused) 004CD6 004D35 80CCD6 80CD35 TEXT N EV FLAGS REGISTERS 004D36 004E05 80CD36 80CE05 TEXT N LOAD SAVE (BANK0, BANK1, BANK2, BANK3, EMPTY) 004E06 004E1D 80CE06 80CE1D TEXT N Undefined tpoint 004E1E 004E34 80CE1E 80CE34 TEXT N Undefined trect 004E35 004E4B 80CE35 80CE4B TEXT N Invalid pattern 004E4C 004E55 80CE4C 80CE55 TEXT N ANL OVER (unused) 004E56 004F23 80CE56 80CF23 TEXT N DEBUG COMMANDS (GO TO WMAP A, MASK OFF Y, SET MASK X, etc.) 004F24 004F3B 80CF24 80CF3B TEXT N Undefined boxnum 004F3C 004F57 80CF3C 80CF57 TEXT N Sprite argument error 004F58 004F6F 80CF58 80CF6F TEXT N illigal direction 004F70 004F7C 80CF70 80CF7C TEXT N Object over 004F7D 004F8C 80CF7D 80CF8C TEXT N NPC over 004F8D 004FBE 80CF8D 80CFBE TEXT N Z0:(RAM 7E14C5) Y1: (RAM 7E00A0) Z1: (RAM 7E0051) XR: (RAM 7E1465) YR: (RAM 7E1485) (unused) 004FBF 004FCC 80CFBF 80CFCC DATA N Unknown data read when entering debug menu 004FCD 0052BA 80CFCD 80D2BA PTR N Pointers to RN, 3 bytes each, $FA total, range $00-F9 005336 00533E 80D336 80D33E CODE N Jump to Event command 00543A 005453 80D43A 80D453 CODE N Text control code $09 - display hero's name (Maxim by default) stored starting at RAM 7E0B6D 0053DB 0053DF 80D3DB 80D3DF CODE N Text control code $04 - check for bit 0x80 parameter, but no programming 0053E0 0053FB 80D3E0 80D3FB CODE N Text control code $04 - startup for creating delay and progress comparison 0055CA 0055CF 80D5CA 80D5CF CODE N (13) Event command - text related (reads next byte, then jumps to 80E642) 005837 005879 80D837 80D879 CODE N (17) Event command - rest at inn 00587A 0058B0 80D87A 80D8B0 CODE N (18) Event command - shop 0058E8 005901 80D8E8 80D901 CODE N (1A) Event command - set storyline flag 005F09 005F12 80DF09 80DF12 CODE N (74) Event command - set battle background 006381 006395 80E381 80E395 CODE N (4B) Event command - play song 006406 00641E 80E406 80E41E CODE N (53) Event command - boss battle 00641F 00642B 80E41F 80E42B CODE N (54) Event command - unknown, TODO, doesn't function correctly 0068A8 0068AF 80E8A8 80E8AF DATA N Bit table 006B9D 006BB4 80EB9D 80EBB4 CODE N Subtract gold, used by Event command $17 and another 006D51 006D67 80ED51 80ED67 CODE N Read next byte in Event command script 007393 0073A6 80F393 80F3A6 CODE N Determine text control code - Hero's name $09, end $00, end $01, wait for decision $0B, TODO $10 0073DA 0073E1 80F3DA 80F3E1 CODE N Determine length of hero's name, TODO - fix end range 0074F0 007514 80F4F0 80F514 CODE N Find start address for text character in $1800 byte banks in main font: 05xx=8A9E00, 06xx=8AB600, 07xx=8ACE00, else 8A8600 0076ED 007806 80F6ED 80F806 PTR N Pointers to Event commands, local, $8D total, range $00-8C 007807 007FAD 80F807 80FFAD --- N UNUSED SPACE $07A7 bytes 007FAE 007FAF 80FFAE 80FFAF DATA N TA(ito)? internal header marker 007FB0 007FBF 80FFB0 80BBBF DATA N Extended internal header 007FC0 007FFF 80FFC0 80FFFF DATA N Internal header 0080E9 0080F4 8180E9 8180F4 CODE N Check battle mode - $00 = dungeon, $01 = WMAP, $FF = boss 0080F5 008115 8180F5 818115 CODE N Battle mode $01 WMAP 008116 0081EB 818116 8181EB CODE N Battle mode $00 dungeon 0081EC 00826E 8181EC 81826E CODE N Battle mode $FF boss 00B919 00B94A 81B919 81B94A CODE N Setup for decompressing battle background graphics and maps 00BD24 00BD40 81BD24 81BD40 CODE N (TODO verify range) Setup for decompress enemy graphics in battle 00BD41 00BD71 81BD41 81BD71 CODE N (TODO verify range) In battle, get enemy palette index and transfer #$20 byte palette 00F133 00F177 81F133 81F177 CODE N Subtract item quantity in menu (eg, Warp $000A item used), and possibly other operations, TODO 00F3E2 00F409 81F3E2 81F409 CODE N Subtract MP cost in menu (eg, Warp $24 spell cast), TODO 00FAFE 00FB22 81FAFE 81FB22 CODE N Unknown, get memory address containing MP for party member casting spell? TODO 00FB38 00FB4C 81FB38 81FB4C CODE N Get enemy graphics packet index from enemy data starting at $A78000 00FFEE 00FFFF 81FFEE 81FFFF BRR Y (##) sample, identical to 03FFEE-03FFFF, partial 01060A 010618 82860A 828618 CODE N Check current spell index for Warp $24, Escape $25, Reset $27 in menu for availability 010623 01062B 828623 82862B CODE N Warp $24 spell availability in menu (ie, is spell text grayed out) 01062C 010634 82862C 828634 CODE N Escape $25 spell availability in menu 010635 01063D 828635 82863D CODE N Reset $27 spell availability in menu 011422 01142F 829422 82942F CODE N Load TIME and GOLD text and values on main menu, real time updating 0123E7 0123F4 82A3E7 82A3F4 CODE N Load TIME and GOLD text and values on main menu, initial read 012D14 012D25 82AD14 82AD25 CODE N Check item being used in menu Warp $000A, Escape $000B, Fly Soul $0015 012D26 012D28 82AD26 82AD28 CODE N Item being used is none of the above 012D29 012D3C 82AD29 82AD3C CODE N Use item in menu Warp $000A 012D3D 012D4A 82AD3D 82AD4A CODE N Use item in menu Escape $000B 012D4B 012D52 82AD4B 82AD52 CODE N Use item in menu Fly Soul $0015 012D53 012D62 82AD53 82AD62 CODE N Shared programming for using item in menu Warp $000A, Escape $000B (including exit menu) 012D63 012D6D 82AD63 82AD6D CODE N Load item used confirmation sound effect index, call play sound effect sub, call subtract item quantity sub 012D6E 012D6F 82AD6E 82AD6F CODE N Set flag for unable to use item 012D70 012D82 82AD70 82AD82 CODE N Check spell being cast in menu Warp $24, Escape $25, Soul $26, Reset $27 012D83 012D85 82AD83 82AD85 CODE N Spell being cast is none of the above 012D86 012D99 82AD86 82AD99 CODE N Cast spell in menu Warp $24 012D9A 012DA7 82AD9A 82ADA7 CODE N Cast spell in menu Escape $25 012DA8 012DAC 82ADA8 82ADAC CODE N Cast spell in menu Soul $26 012DAD 012DBA 82ADAD 82ADBA CODE N Cast spell in menu Reset $27 012DBB 012DCB 82ADBB 82ADCB CODE N Shared programming for casting spell in menu Warp $24, Escape $25, Reset $27 (including exit menu) 012DCC 012DD6 82ADCC 82ADD6 CODE N Load spell cast confirmation sound effect index, call play sound effect sub, call subtract MP sub 012DD7 012DD8 82ADD7 82ADD8 CODE N Set flag for unable to cast spell 012DD9 012DE0 82ADD9 82ADE0 CODE N Warp menu - check if you've visited any locations before (not needed since Elcid is added on new game start?) 012DE1 012DEB 82ADE1 82ADEB CODE N Warp menu related 012DEC 012E0E 82ADEC 82AE0E CODE N Warp menu - process controller input 012E0F 012E11 82AE0F 82AE11 CODE N Warp menu - jump to L button $06, R button $07 section 012E12 012E14 82AE12 82AE14 CODE N Warp menu - jump to scroll list up $0A section 012E15 012E17 82AE15 82AE17 CODE N Warp menu - jump to scroll list down $0B section 012E18 012E39 82AE18 82AE39 CODE N Warp menu - A button $02 make selection 012E3A 012E6C 82AE3A 82AE6C CODE N Warp menu - B button $03 cancel out of warp menu 012E6D 012E79 82AE6D 82AE79 CODE N Warp menu - L button $06, R button $07 012E7A 012E7F 82AE7A 82AE7F CODE N Warp menu - scroll list up $0A 012E80 012E82 82AE80 82AE82 CODE N Warp menu - scroll list down $0B 012E83 012E8C 82AE83 82AE8C CODE N Shared programming for L button $06, R button $07, scroll list up $0A, scroll list down $0B 012E8D 012EAC 82AE8D 82AEAC CODE N Unknown sub called by L button $06, R button $07 0149BE 0149C3 82C9BE 82C9C3 CODE N Check shop index (parameter for Event command $18) Index $F0 or higher is casino games 0149C4 0149CB 82C9C4 82C9CB CODE N Casino games main 015B74 015B85 82DB74 82DB85 CODE N Get pointer to shop data (shop index * 2 + $88F276) 016FAD 01702B 82EFAD 82F02B GFX N 2bp English font stuvwxyz, partial, $10 bytes each, first byte in "s" character cut off 01778C 0177CB 82F87C 82F7CB GFX N 2bp Pointing hand cursor 0183F3 01840C 8383F3 83840C CODE N Load debug message to display 7FFCA1 battle index? 01886D 01887C 83886D 83887C CODE N Get door type to play sound effect for opening regular doors ($0E) or large doors ($0F) 01A13A 01A156 83A13A 83A156 CODE N Fade screen to black, used by Event command $18 and likely many others 01A5C5 01A5EE 83A5C5 83A5EE CODE N Copy RN to RAM starting 7EF000 01B0B8 01B0C2 83B0B8 83B0C2 CODE N Copy party leader X coord, Y coord in location to temp RAM 01B1D3 01B1ED 83B1D3 83B1ED CODE N Determine skill selected ($01 Arrow, $02 unknown (unused), $03 Hook, $04 Bomb, $06 Fire arrow, $07 Hammer) 01B1EE 01B1F3 83B1EE 83B1F3 CODE N $06 Fire arrow main 01B1F4 01B1F9 83B1F4 83B1F9 CODE N $07 Hammer main 01B1FA 01B1FF 83B1FA 83B1FF CODE N $01 Arrow main 01B200 01B205 83B200 83B205 CODE N $02 unknown (unused) main, is an identical copy of $01 Arrow 01B206 01B20B 83B206 83B20B CODE N $03 Hook main 01B20C 01B20F 83B20C 83B20F CODE N $04 Bomb main 01B210 01B21D 83B210 83B21D PTR N Pointers to party Skill slots in ram (+7E0000) Maxim $0B6D, Selan $0C27, Guy $0CE1, Artea $0D9B, Tia $0E55, Dekar $0F0F, Lexis $0FC9 01B21E 01B231 83B21E 83B231 CODE N Sub for $03 Hook, $07 Hammer 01B232 01B23C 83B232 83B23C CODE N Unused, similar to sub for $01 Arrow, $06 Fire arrow, TODO 01B23D 01B258 83B23D 83B258 CODE N Sub for $01 Arrow, $06 Fire arrow 01B259 01B28B 83B259 83B28B CODE N Sub for $04 Bomb 01B6D5 01B6DE 83B6D5 83B6DE DATA N Skill item index values, 2 bytes each, 5 total (Arrow $014B, Bomb $0148, Hook $0147, Fire arrow $014C, Hammer $014D) 01B6F4 01B70B 83B6F4 83B70B CODE N Get skill property byte from item data 01D515 01D5AE 83D515 83D5AE PTR N Pointers to unknown routines, local, 2 bytes each, $4D total 01D5AF 01D60A 83D5AF 83D60A PTRD N Pointers to misc. graphics, 4 bytes each (3 byte pointer, plus 1 unknown data byte), $17 total 01F175 01F17E 83F175 83F17E CODE N Treasure chest - startup, including comparing player coords to treasure chest coords 01F180 01F19C 83F180 83F19C CODE N Treasure chest - load treasure chest ID and coords from RN data, and load pointer to treasure chest data 01F19D 01F1AA 83F19D 83F1AA CODE N Treasure chest - check first byte of treasure chest data for ID 01F1AB 01F1AF 83F1AB 83F1AF CODE N Treasure chest - check for matching treasure chest ID to RN data 01F1B0 01F1BE 83F1B0 83F1BE CODE N Treasure chest - Undefined boxum # error debug processing, and exit 01F2CF 01F2D6 83F2CF 83F2D6 CODE N Treasure chest - set opened flag 01F2D7 01F2E4 83F2D7 83F2E4 CODE N Treasure chest - load first two bytes of treasure chest data 01F2E5 01F2F9 83F2E5 83F2F9 CODE N Treasure chest - check if opened flag uses bit 0x80, if yes adds 0x20 to memory address to set flag, strange behavior 01F2FA 01F309 83F2FA 83F309 CODE N Treasure chest - determine item index (if bit 0x40 set in first byte of treasure chest data, add $0100 to item index) 01F627 01F672 83F627 83F672 SPC Y (##) S2 " " identical to 147CEA-147D35, partial 01F673 01FE55 83F673 83FE55 SPC Y (##) S2 "BIG BOS " identical to 147D36-148518 01FE56 01FFFF 83FE56 83FFFF SPC Y (##) S2 "LAST BATL " identical to 148519-1486C2, partial 020000 020191 848000 848191 PTR N Pointers to sprite data sets, $C9 total, range $00-C8 020192 020560 848192 848560 DATA N Sprite data, 5 bytes each, includes pointers to sprites 020561 020658 848561 848658 DATA N MC tile assembly and tileset graphics packet index, 1 byte each, $F8 total, range $02-F9 020659 020750 848659 848750 DATA N Unknown flag, 1 byte per location, $F8 total, range $02-F9 020751 020848 848751 848848 DATA N Unknown flag, 1 byte per location, $F8 total, range $02-F9 020849 020A38 848849 848A38 ??? N TODO - Unknown data, possibly pointers, 2 bytes per location, $F8 total, range $02-F9 020A39 020C28 848A39 848C28 PTR N Pointers to PS animation sets (+970000), 2 bytes each, $F8 total, range $02-F9 028F50 028F57 858F50 858F57 TEXT N NEUTRAL 028F58 028F5D 858F58 858F5D TEXT N LIGHT 028F5E 028F62 858F5E 858F62 TEXT N WIND 028F63 028F68 858F63 858F68 TEXT N WATER 028F69 028F6D 858F69 858F6D TEXT N DARK 028F6E 028F72 858F6E 858F72 TEXT N SOIL 028F73 028F77 858F73 858F77 TEXT N FIRE 028F78 028F7E 858F78 858F7E TEXT N MUTANT 029D58 029D93 859D58 859D93 PTR N Pointers to Warp destination coords and text, local, 2 bytes each, $1D total 029D94 029E96 859D94 859E96 DATA N Warp destination coords and text 02A122 02A145 85A122 85A145 TEXT N TIME (7E0B0B, 7E0B0C, 7E0B0D) and GOLD (7E0A48, 7E0A49, 7E0A4A) 02B2F3 02B36B 85B2F3 85B36B CODE N Load character healthy/weak/KO'd sprites in menu 02B36C 02B38C 85B36C 85B38C CODE N Transfer character healthy/weak/KO'd sprites in menu from bank #$8E ROM to #$7E RAM, in $0100 byte chunks 02B38D 02B3A6 85B38D 85B3A6 CODE N Setup for upload character healthy/weak/KO'd sprites in menu in RAM to VRAM 02B3A7 02B3B4 85B3A7 85B3B4 PTR N Pointers to character healthy/weak/KO'd sprites in menu (+8E0000), 2 bytes each, 7 total 02B556 02B571 85B556 85B571 CODE N Exit to WMAP - convert direction facing in location to direction facing on WMAP 02B582 02B5BF 85B582 85B5BF CODE N When exit to WMAP, places Maxim next to Elcid with the ship, unused? Use PAR 85B57110 + 85B582EA + 85B583EA 02B9C5 02BA3E 85B9C5 85BA3E CODE N WMAP debug mode 02BA3F 02BA3F 85BA3F 85BA3F CODE N Empty sub, called in debug mode if walking or sailing 02BA40 02BA40 85BA40 85BA40 CODE N Empty sub, called in debug mode if airborne or undersea 02BFC1 02BFC6 85BFC1 85BFC6 CODE N Set battle background $04 field on WMAP 0322DB 032313 86A2DB 86A313 CODE N Load item or spell description text in menu 0338E9 0338EA 86B8E9 86B8EA DUPE N Duplicate 0338E7-0338E8, $02 bytes, not verified TODO 0338EB 033997 86B8EB 86B997 DUPE N Duplicate 03383C-0338E8, $AD bytes, not verified TODO 033998 037FFF 86B998 86FFFF --- N UNUSED SPACE $4668 bytes 038000 0380A7 878000 8780A7 PTR N Pointers to BRRs (+878000), 3 bytes each, $38 total, range $00-37 0380A8 038715 8780A8 878715 BRR Y (00) sample 038716 03901D 878716 87901D BRR Y (01) sample 03901E 0397BD 87901E 8797BD BRR Y (02) sample 0397BE 0399F3 8797BE 8799F3 BRR Y (03) sample 0399F4 039D6D 8799F4 879D6D BRR Y (04) sample 039D6E 03A801 879D6E 87A801 BRR Y (05) sample 03A802 03B30A 87A802 87B30A BRR Y (06) sample 03B30B 03B312 87B30B 87B312 BRR Y (07) sample 03B313 03B31A 87B313 87B31A BRR Y (08) sample 03B31B 03B322 87B31B 87B322 BRR Y (09) sample 03B323 03B32A 87B323 87B32A BRR Y (0A) sample 03B32B 03B332 87B32B 87B332 BRR Y (0B) sample 03B333 03B33A 87B333 87B33A BRR Y (0C) sample 03B33B 03B342 87B33B 87B342 BRR Y (0D) sample 03B343 03B48E 87B343 87B48E BRR Y (0E) sample 03B48F 03B4DE 87B48F 87B4DE BRR Y (0F) sample 03B4DF 03B792 87B4DF 87B792 BRR Y (10) sample 03B793 03BB27 87B793 87BB27 BRR Y (11) sample 03BB28 03BCCD 87BB28 87BCCD BRR Y (12) sample 03BCCE 03C11F 87BCCE 87C11F BRR Y (13) sample 03C120 03C21A 87C120 87C21A BRR Y (14) sample 03C21B 03C5F7 87C21B 87C5F7 BRR Y (15) sample 03C5F8 03CCFE 87C5F8 87CCFE BRR Y (16) sample 03CCFF 03CD06 87CCFF 87CD06 BRR Y (17) sample 03CD07 03CD0E 87CD07 87CD0E BRR Y (18) sample 03CD0F 03CDE5 87CD0F 87CDE5 BRR Y (19) sample 03CDE6 03CDED 87CDE6 87CDED BRR Y (1A) sample 03CDEE 03CDF5 87CDEE 87CDF5 BRR Y (1B) sample 03CDF6 03D15D 87CDF6 87D15D BRR Y (1C) sample 03D15E 03D50D 87D15E 87D50D BRR Y (1D) sample 03D50E 03FC24 87D50E 87FC24 BRR Y (1E) sample 03FC25 04022F 87FC25 88822F BRR Y (1F) sample 040230 0406A5 888230 8886A5 BRR Y (20) sample 0406A6 040A70 8886A6 888A70 BRR Y (21) sample 040A71 040D6C 888A71 888D6C BRR Y (22) sample 040D6D 040EE5 888D6D 888EE5 BRR Y (23) sample 040EE6 041175 888EE6 889175 BRR Y (24) sample 041176 041483 889176 889483 BRR Y (25) sample 041484 04180F 889484 88980F BRR Y (26) sample 041810 041A60 889810 889A60 BRR Y (27) sample 041A61 041F78 889A61 889F78 BRR Y (28) sample 041F79 042286 889F79 88A286 BRR Y (29) sample 042287 04258B 88A287 88A58B BRR Y (2A) sample 04258C 042983 88A58C 88A983 BRR Y (2B) sample 042984 043030 88A984 88B030 BRR Y (2C) sample 043031 0434EE 88B031 88B4EE BRR Y (2D) sample 0434EF 043964 88B4EF 88B964 BRR Y (2E) sample 043965 043CD5 88B965 88BCD5 BRR Y (2F) sample 043CD6 044181 88BCD6 88C181 BRR Y (30) sample 044182 0447B0 88C182 88C7B0 BRR Y (31) sample 0447B1 044CFE 88C7B1 88CCFE BRR Y (32) sample 044CFF 044FA9 88CCFF 88CFA9 BRR Y (33) sample 044FAA 0456B9 88CFAA 88D6B9 BRR Y (34) sample 0456BA 0459EB 88D6BA 88D9EB BRR Y (35) sample 0459EC 045BD9 88D9EC 88DBD9 BRR Y (36) sample 045BDA 046A4B 88DBDA 88EA4B BRR Y (37) sample used by $20 (KAICYU ) 047276 047475 88F276 88F475 PTR N Pointers to shop data (+88F276), 2 bytes each, $3D shops total, range $01-3D, $3E-FF unused pointers, check 0000 first entry isn't overlap 047476 04749A 88F476 88F49A SHOP N (01) Elcid SHOP 04749B 0474A1 88F49B 88F4A1 SHOP N (02) Elcid MAGIC 0474A2 0474D4 88F4A2 88F4D4 SHOP N (03) Sundletan SHOP 0474D5 0474DB 88F4D5 88F4DB SHOP N (04) Sundletan MAGIC 0474DC 0474EC 88F4DC 88F4EC SHOP N (05) Sundletan SHOP (sells glitched "F" item $0167) 0474ED 04751F 88F4ED 88F51F SHOP N (06) Koniru SHOP 047520 047538 88F520 88F538 SHOP N (07) Koniru SKILL 047539 047569 88F539 88F569 SHOP N (08) Alunze Kingdom SHOP 04756A 0475A0 88F56A 88F5A0 SHOP N (09) Tanbel SHOP 0475A1 0475AB 88F5A1 88F5AB SHOP N (0A) Tanbel MAGIC 0475AC 0475C4 88F5AC 88F5C4 SHOP N (0B) Tanbel SKILL 0475C5 0475FB 88F5C5 88F5FB SHOP N (0C) Clamento SHOP 0475FC 047607 88F5FC 88F607 SHOP N (0D) Clamento MAGIC 047608 047610 88F608 88F610 SHOP N (0E) Clamento (must complete Ruby Cave first) (crashes when access list, unfinished item properties bug, and missing $0000 terminate) 047611 047647 88F611 88F647 SHOP N (0F) Parcelyte SHOP 047648 047660 88F648 88F660 SHOP N (10) Parcelyte SKILL 047661 047689 88F661 88F689 SHOP N (11) unknown (no pattern matches for 1811) 04768A 0476B4 88F68A 88F6B4 SHOP N (12) Merix Village SHOP 0476B5 0476BD 88F6B5 88F6BD SHOP N (13) Merix Village MAGIC 0476BE 0476EC 88F6BE 88F6EC SHOP N (14) Bound Kingdom SHOP 0476ED 047705 88F6ED 88F705 SHOP N (15) Bound Kingdom SKILL 047706 04773A 88F706 88F73A SHOP N (16) Port Town of Aleyn SHOP 04773B 047743 88F73B 88F743 SHOP N (17) Port Town of Aleyn MAGIC 047744 047752 88F744 88F752 SHOP N (18) Port Town of Aleyn SHOP 047753 047785 88F753 88F785 SHOP N (19) Gruberik SHOP 047786 047794 88F786 88F794 SHOP N (1A) unknown (no pattern matches for 181A) 047795 0477C7 88F795 88F7C7 SHOP N (1B) Narcysus SHOP 0477C8 0477E0 88F7C8 88F7E0 SHOP N (1C) Narcysus SKILL 0477E1 047819 88F7E1 88F819 SHOP N (1D) Karlloon SHOP 04781A 047825 88F81A 88F825 SHOP N (1E) Karlloon MAGIC 047826 047860 88F826 88F860 SHOP N (1F) Treadool SHOP 047861 047879 88F861 88F879 SHOP N (20) Treadool SKILL 04787A 047888 88F87A 88F888 SHOP N (21) Treadool SHOP 047889 047895 88F889 88F895 SHOP N (22) Forfeit Island SHOP 1 047896 0478AC 88F896 88F8AC SHOP N (23) Forfeit Island SHOP 2 0478AD 0478BF 88F8AD 88F8BF SHOP N (24) Forfeit Island SHOP 3 0478C0 0478C2 88F8C0 88F8C2 SHOP N (25) Forfeit Island SHOP (empty by default, sells items you've sold before) 0478C3 0478D1 88F8C3 88F8D1 SHOP N (26) Forfeit Island SHOP 0478D2 0478E0 88F8D2 88F8E0 SHOP N (27) unknown (no pattern matches for 1827) 0478E1 0478EF 88F8E1 88F8EF SHOP N (28) Forfeit Island SHOP (Casino) (sells 10, 50, 100 Coin sets) 0478F0 047920 88F8F0 88F920 SHOP N (29) Dankirk Kingdom SHOP 047921 047928 88F921 88F928 SHOP N (2A) Dankirk Kingdom MAGIC 047929 04795D 88F929 88F95D SHOP N (2B) Auralio Kingdom SHOP 04795E 047976 88F95E 88F976 SHOP N (2C) Auralio Kingdom SKILL 047977 0479A7 88F977 88F9A7 SHOP N (2D) Ferim Kingdom SHOP 0479A8 0479AF 88F9A8 88F9AF SHOP N (2E) Ferim Kingdom MAGIC 0479B0 0479E8 88F9B0 88F9E8 SHOP N (2F) Treble SHOP 0479E9 047A01 88F9E9 88FA01 SHOP N (30) Treble SKILL 047A02 047A3A 88FA02 88FA3A SHOP N (31) Portravia SHOP 047A3B 047A43 88FA3B 88FA43 SHOP N (32) Portravia MAGIC 047A44 047A7C 88FA44 88FA7C SHOP N (33) Eserikto SHOP 047A7D 047A87 88FA7D 88FA87 SHOP N (34) Eserikto MAGIC 047A88 047AB8 88FA88 88FAB8 SHOP N (35) Barnan SHOP 047AB9 047AD1 88FAB9 88FAD1 SHOP N (36) Barnan SKILL 047AD2 047B0A 88FAD2 88FB0A SHOP N (37) Durale SHOP 047B0B 047B0D 88FB0B 88FB0D SHOP N (38) Durale SHOP (glitched, header only? supposed to be MAGIC?) sells 1 item and blank space afterwards 047B0E 047B1C 88FB0E 88FB1C SHOP N (39) Durale SHOP 047B1D 047B4D 88FB1D 88FB4D SHOP N (3A) Chaed SHOP 047B4E 047B66 88FB4E 88FB66 SHOP N (3B) Chaed SKILL 047B67 047BA5 88FB67 88FBA5 SHOP N (3C) Submarine Town of Preamarl SHOP 047BA6 047BEE 88FBA6 88FBEE SHOP N (3D) Narvick SHOP 047BEF 047C2E 88FBEF 88FC2E PTR N Pointers to unknown (+88FBEF), 2 bytes each 050600 05077F 8A8600 8A877F GFX N 1bp Main font $00-0F (reserved entries - blank boxes) * 050800 051DFF 8A8800 8A9DFF GFX N 1bp Main font $10-FF, TODO ($18 bytes each) 051E00 0535FF 8A9E00 8AB5FF GFX N 1bp Main font $0500-05FF Kanji 053600 054DFF 8AB600 8ACDFF GFX N 1bp Main font $0600-06FF Kanji 054E00 0555AF 8ACE00 8AD5AF GFX N 1bp Main font $0700-0751 Kanji 0555B0 0559FF 8AD5B0 8AD9FF GFX N 1bp Main font $0752-077F Kanji (unused entries - blank boxes) 055A00 0565FF 8ADA00 8AE5FF DUPE N Duplicate 053600-0541FF (Kanji $0600-067F), $0C00 bytes 056600 057FFF 8AE600 8AFFFF GFX N 4bp TODO's battle sprites 05CB60 05D75F 8BCB60 8BD75F GFX N 4bp Excerion boat 05D760 05E35F 8BD760 8BE35F GFX N 4bp Excerion sub 05E360 05FF5F 8BE360 8BFF5F GFX N 4bp Excerion airship and transformation 05FF60 05FFDF 8BFF60 8BFFDF GFX N 4bp Crown 0605C0 06088D 8C85C0 8C888D PTR N Pointers to item data (+8C85C0), 2 bytes each, $0167 total 06088E 06399C 8C888E 8CB99C ITEM N Item data 06399D 063A9C 8CB99D 8CBA9C DATA N Unknown data, 1 byte each, 256 total 065F5F 06655E 8CDF5F 8CE55E DATA N Enemy formations, 8 bytes each, 256 total 06655F 066568 8CE55F 8CE568 DATA N (00) WMAP enemy encounter data - (nothing) 066569 066572 8CE569 8CE572 DATA N (01) WMAP enemy encounter data - Elcid region 066573 06657C 8CE573 8CE57C DATA N (02) WMAP enemy encounter data - Sundletan region 06657D 066586 8CE57D 8CE586 DATA N (03) WMAP enemy encounter data - Alunze region 066587 066590 8CE587 8CE590 DATA N (04) WMAP enemy encounter data - Tanbel region 066591 06659A 8CE591 8CE59A DATA N (05) WMAP enemy encounter data - Clamento region 06659B 0665A4 8CE59B 8CE5A4 DATA N (06) WMAP enemy encounter data - Parcelyte region 0665A5 0665AE 8CE5A5 8CE5AE DATA N (07) WMAP enemy encounter data - Gordovan region (no encounters when walking on WMAP, unfinished?) 06663A 066739 8CE63A 8CE739 DATA N Battle background index for each location, 1 byte each, 256 total, first two entries reserved for each WMAP 06673A 06674B 8CE73A 8CE74B PTR N Pointers to boss battle data (+8CE73A), 2 bytes each, 9 total (8 unique), range $00-08 06674C 066768 8CE74C 8CE768 DATA N (00,04) 066769 066785 8CE769 8CE785 DATA N (02) Catfish 066786 0667A2 8CE786 8CE7A2 DATA N (##) 0667A3 0667BF 8CE7A3 8CE7BF DATA N (07) 0667C0 0667DC 8CE7C0 8CE7DC DATA N (08) Tarantula 0667DD 0667F9 8CE7DD 8CE7F9 DATA N (##) Gades 0667FA 066816 8CE7FA 8CE816 DATA N (01) 066817 066833 8CE817 8CE833 DATA N (03) 066834 066850 8CE834 8CE850 DATA N (05) 066851 06686D 8CE851 8CE86D DATA N (06) 070000 0705FF 8E8000 8E85FF GFX N 4bp Maxim healthy/weak/KO'd (in menu) 070600 070BFF 8E8600 8E8BFF GFX N 4bp Selan healthy/weak/KO'd (in menu) 070C00 0711FF 8E8C00 8E91FF GFX N 4bp Guy healthy/weak/KO'd (in menu) 071200 0717FF 8E9200 8E97FF GFX N 4bp Artea healthy/weak/KO'd (in menu) 071800 071DFF 8E9800 8E9DFF GFX N 4bp Tia healthy/weak/KO'd (in menu) 071E00 0723FF 8E9E00 8EA3FF GFX N 4bp Dekar healthy/weak/KO'd (in menu) 072400 0729FF 8EA400 8EA9FF GFX N 4bp Lexis healthy/weak/KO'd (in menu) 076B00 077AFF 8EEB00 8EFAFF GFX N 2bp Font for opening cutscenes 077B00 077FFF 8EFB00 8EFFFF GFX N 4bp Bomb with explosion 078000 0783FF 8F8000 8F83FF PTR N Pointers to item descriptions (+8F0000), $200 total, range $0000-01FF ($0168-01FF unused) 078400 07845F 8F8400 8F845F PTR N Pointers to spell descriptions (+8F0000), $30 total, range $200-022F 078460 07971A 8F8460 8F971A TEXTJ N Item descriptions 07971B 0799D9 8F971B 8F99D9 TEXTJ N Spell descriptions 0799DA 079A8F 8F99DA 8F9A8F --- N UNUSED SPACE reserved for item/spell descriptions $00B6 bytes 079A90 07A08F 8F9A90 8FA08F GFX N 4bp Artea 07A090 07A68F 8FA090 8FA68F GFX N 4bp 07A690 07AC8F 8FA690 8FAC8F GFX N 4bp 07AC90 07B28F 8FAC90 8FB28F GFX N 4bp 07B290 07B88F 8FB290 8FB88F GFX N 4bp Selan 07B890 07BE8F 8FB890 8FBE8F GFX N 4bp 07BE90 07C48F 8FBE90 8FC48F GFX N 4bp 07C490 07CA8F 8FC490 8FCA8F GFX N 4bp 07CA90 07D08F 8FCA90 8FD08F GFX N 4bp Lexis 07D090 07D68F 8FD090 8FD68F GFX N 4bp 07D690 07DC8F 8FD690 8FDC8F GFX N 4bp 07DC90 07E28F 8FDC90 8FE28F GFX N 4bp 07E290 07E88F 8FE290 8FE88F GFX N 4bp Tia 07E890 07EE8F 8FE890 8FEE8F GFX N 4bp 07EE90 07F48F 8FEE90 8FF48F GFX N 4bp 07F490 07FA8F 8FF490 8FFA8F GFX N 4bp 07FA90 07FE8F 8FFA90 8FFE8F GFX N 4bp Maxim in tuxedo 080000 0805FF 908000 9085FF GFX N 4bp Guy 080600 080BFF 908600 908BFF GFX N 4bp 080C00 0811FF 908C00 9091FF GFX N 4bp 081200 0817FF 909200 9097FF GFX N 4bp 081800 081DFF 909800 909DFF GFX N 4bp Dekar 081E00 0823FF 909E00 90A3FF GFX N 4bp 082400 0829FF 90A400 90A9FF GFX N 4bp 082A00 082FFF 90AA00 90AFFF GFX N 4bp 083000 0835FF 90B000 90B5FF GFX N 4bp Maxim 083600 083BFF 90B600 90BBFF GFX N 4bp 083C00 0841FF 90BC00 90C1FF GFX N 4bp 084200 0847FF 90C200 90C7FF GFX N 4bp 08CA10 08D60F 91CA10 91D60F GFX N 4bp 08D610 08E20F 91D610 91E20F GFX N 4bp 08E210 08EE0F 91E210 91EE0F GFX N 4bp 08EE10 08FA0F 91EE10 91FA0F GFX N 4bp 08FA10 08FE0F 91FA10 91FE0F GFX N 4bp Selan in wedding dress 090000 090BFF 928000 928BFF GFX N 4bp 090C00 0917FF 928C00 9297FF GFX N 4bp 091800 0923FF 929800 92A3FF GFX N 4bp 092400 092FFF 92A400 92AFFF GFX N 4bp 093000 093BFF 92B000 92BBFF GFX N 4bp 093C00 0947FF 92BC00 92C7FF GFX N 4bp 094800 0953FF 92C800 92D3FF GFX N 4bp 095400 095FFF 92D400 92DFFF GFX N 4bp 096000 096BFF 92E000 92EBFF GFX N 4bp Amon 096C00 0977FF 92EC00 92F7FF GFX N 4bp Gades 098000 098BFF 938000 938BFF GFX N 4bp Daos 098C00 0997FF 938C00 9397FF GFX N 4bp Erim 09A380 09AD7F 93A380 93AD7F GFX N 4bp Sword swipes 09BD80 09C37F 93BD80 93C37F GFX N 4bp 09C380 09C97F 93C380 93C97F GFX N 4bp 09C980 09CF7F 93C980 93CF7F GFX N 4bp 09CF80 09D57F 93CF80 93D57F GFX N 4bp 09D580 09DB7F 93D580 93DB7F GFX N 4bp 09DB80 09E17F 93DB80 93E17F GFX N 4bp 09E180 09E77F 93E180 93E77F GFX N 4bp 09E780 09ED7F 93E780 93ED7F GFX N 4bp 09ED80 09F37F 93ED80 93F37F GFX N 4bp 09F380 09F97F 93F380 93F97F GFX N 4bp 09F980 09FF7F 93F980 93FF7F GFX N 4bp 09FF80 09FFFF 93FF80 93FFFF GFX N 4bp Small shadow 0A0000 0A05FF 948000 9485FF GFX N 4bp 0A0600 0A0BFF 948600 948BFF GFX N 4bp 0A0C00 0A11FF 948C00 9491FF GFX N 4bp 0A1200 0A17FF 949200 9497FF GFX N 4bp 0A1800 0A1DFF 949800 949DFF GFX N 4bp 0A1E00 0A23FF 949E00 94A3FF GFX N 4bp 0A2400 0A29FF 94A400 94A9FF GFX N 4bp 0A2A00 0A2FFF 94AA00 94AFFF GFX N 4bp 0A3000 0A35FF 94B000 94B5FF GFX N 4bp 0A3600 0A3BFF 94B600 94BBFF GFX N 4bp 0A3C00 0A41FF 94BC00 94C1FF GFX N 4bp 0A4200 0A47FF 94C200 94C7FF GFX N 4bp 0A4800 0A4DFF 94C800 94CDFF GFX N 4bp 0A4E00 0A53FF 94CE00 94D3FF GFX N 4bp 0A5400 0A59FF 94D400 94D9FF GFX N 4bp 0A5A00 0A5FFF 94DA00 94DFFF GFX N 4bp 0A6000 0A65FF 94E000 94E5FF GFX N 4bp 0A6600 0A6BFF 94E600 94EBFF GFX N 4bp 0A6C00 0A71FF 94EC00 94F1FF GFX N 4bp 0A7200 0A77FF 94F200 94F7FF GFX N 4bp 0A7800 0A7DFF 94F800 94FDFF GFX N 4bp 0A7E00 0A7FFF 94FE00 94FFFF GFX N 4bp 0A8000 0A85FF 958000 9585FF GFX N 4bp 0A8600 0A8BFF 958600 958BFF GFX N 4bp 0A8C00 0A91FF 958C00 9591FF GFX N 4bp 0A9200 0A97FF 959200 9597FF GFX N 4bp 0A9800 0A9DFF 959800 959DFF GFX N 4bp 0A9E00 0AA3FF 959E00 95A3FF GFX N 4bp 0AA400 0AA9FF 95A400 95A9FF GFX N 4bp 0AAA00 0AAFFF 95AA00 95AFFF GFX N 4bp 0AB000 0ABBFF 95B000 95BBFF GFX N 4bp TODO FIX 95B600 entry 0ABC00 0AC1FF 95BC00 95C1FF GFX N 4bp 0AC200 0AC7FF 95C200 95C7FF GFX N 4bp 0AC800 0ACDFF 95C800 95CDFF GFX N 4bp 0ACE00 0AD3FF 95CE00 95D3FF GFX N 4bp 0AD400 0AD9FF 95D400 95D9FF GFX N 4bp 0ADA00 0ADFFF 95DA00 95DFFF GFX N 4bp 0AE000 0AE5FF 95E000 95E5FF GFX N 4bp 0AE600 0AEBFF 95E600 95EBFF GFX N 4bp 0AEC00 0AF1FF 95EC00 95F1FF GFX N 4bp Old man 0AF200 0AF7FF 95F200 95F7FF GFX N 4bp 0AF800 0AFDFF 95F800 95FDFF GFX N 4bp King 0AFE00 0AFFFF 95FE00 95FFFF GFX N 4bp 0B0000 0B05FF 968000 9685FF GFX N 4bp 0B0600 0B0BFF 968600 968BFF GFX N 4bp 0B0C00 0B11FF 968C00 9691FF GFX N 4bp 0B1200 0B17FF 969200 9697FF GFX N 4bp 0B1800 0B1DFF 969800 969DFF GFX N 4bp 0B1E00 0B23FF 969E00 96A3FF GFX N 4bp Armored knight 0B2400 0B29FF 96A400 96A9FF GFX N 4bp 0B2A00 0B2FFF 96AA00 96AFFF GFX N 4bp 0B3000 0B35FF 96B000 96B5FF GFX N 4bp 0B3600 0B3BFF 96B600 96BBFF GFX N 4bp Bunny girl 0B3C00 0B41FF 96BC00 96C1FF GFX N 4bp Priest 0B4200 0B47FF 96C200 96C7FF GFX N 4bp 0B4800 0B4DFF 96C800 96CDFF GFX N 4bp 0B4E00 0B53FF 96CE00 96D3FF GFX N 4bp 0B5400 0B59FF 96D400 96D9FF GFX N 4bp 0B5A00 0B5FFF 96DA00 96DFFF GFX N 4bp 0B6000 0B65FF 96E000 96E5FF GFX N 4bp 0B6C00 0B71FF 96EC00 96F1FF GFX N 4bp 0B7200 0B77FF 96F200 96F7FF GFX N 4bp 0B7800 0B7DFF 96F800 96FDFF GFX N 4bp 0B7E00 0B7FFF 96FE00 96FFFF GFX N 4bp 0B8000 0B85FF 978000 9785FF GFX N 4bp Pierre 0B8600 0B8BFF 978600 978BFF GFX N 4bp Daniele 0B8C00 0B8FFF 978C00 978FFF GFX N 4bp 0B9000 0B93FF 979000 9793FF GFX N 4bp 0B9400 0B97FF 979400 9797FF GFX N 4bp 0B9800 0B9BFF 979800 979BFF GFX N 4bp Phantom fish dinner 0B9C00 0B9FFF 979C00 979FFF GFX N 4bp Arek 0BA000 0BA3FF 97A000 97A3FF GFX N 4bp Catfish 0BA400 0BA7FF 97A400 97A7FF GFX N 4bp 0BA800 0BABFF 97A800 97ABFF GFX N 4bp 0BAC00 0BAFFF 97AC00 97AFFF GFX N 4bp 0BB000 0BB069 97B000 97B069 ANIM N PS animation set 0BB06A 0BB10B 97B06A 97B10B ANIM N PS animation set 0BB10C 0BB14E 97B10C 97B14E ANIM N PS animation set 0BB14F 0BB2F5 97B14F 97B2F5 ANIM N PS animation set 0BB2F6 0BB3A4 97B2F6 97B3A4 ANIM N PS animation set 0BB3A5 0BB3C6 97B3A5 97B3C6 ANIM N PS animation set (partial, freezes game) (locations $CD, $CE, $D3, $D4) 0BB3C7 0BB3C7 97B3C7 97B3C7 DATA N Unknown if this byte is a part of above PS animation set 0BB3C8 0BB6C7 97B3C8 97B6C7 GFX N 2bp Dialog box 0BB6C8 0BB9C7 97B6C8 97B9C7 GFX N 4bp 0BB9C8 0BBCC7 97B9C8 97BCC7 GFX N 4bp 0BBCC8 0BBFC7 97BCC8 97BFC7 GFX N 4bp 0BBFC8 0BC2C7 97BFC8 97C2C7 GFX N 4bp 0BC2C8 0BC5C7 97C2C8 97C5C7 GFX N 4bp 0BC5C8 0BC8C7 97C5C8 97C8C7 GFX N 4bp 0BC8C8 0BCBC7 97C8C8 97CBC7 GFX N 4bp 0BCBC8 0BCEC7 97CBC8 97CEC7 GFX N 4bp 0BCEC8 0BD1C7 97CEC8 97D1C7 GFX N 4bp 0BD1C8 0BD4C7 97D1C8 97D4C7 GFX N 4bp 0BD4C8 0BD7C7 97D4C8 97D7C7 GFX N 4bp 0BD7C8 0BDAC7 97D7C8 97DAC7 GFX N 4bp 0BDAC8 0BDDC7 97DAC8 97DDC7 GFX N 4bp 0BDDC8 0BE0C7 97DDC8 97E0C7 GFX N 4bp Hook 0BEBC8 0BEDC7 97EBC8 97EDC7 GFX N 4bp Large shadow 0BEDC8 0BEFC7 97EDC8 97EFC7 GFX N 4bp 0BEFC8 0BF1C7 97EFC8 97F1C7 GFX N 4bp 0BF1C8 0BF3C7 97F1C8 97F3C7 GFX N 4bp 0BF3C8 0BF7C8 97F3C8 97F7C8 GFX N 4bp TODO FIX 97F5C8 entry 0C0200 0C037F 988200 98837F GFX N 4bp Fire arrow 0C0380 0C04FF 988380 9884FF GFX N 4bp Hammer 0C0500 0C067F 988500 98867F GFX N 4bp Flames (when dashing using debug mode) 0C0680 0C077F 988680 98877F GFX N 4bp Maxim laying on ground 0C0780 0C087F 988780 98887F GFX N 4bp 0C0880 0C097F 988880 98897F GFX N 4bp Selan laying on ground 0C0980 0C0A7F 988980 988A7F GFX N 4bp 0C0A80 0C0B7F 988A80 988B7F GFX N 4bp 0C0B80 0C0C7F 988B80 988C7F GFX N 4bp 0C0C80 0C0D7F 988C80 988D7F GFX N 4bp 0C0D80 0C0E7F 988D80 988E7F GFX N 4bp 0C0E80 0C0F7F 988E80 988F7F GFX N 4bp 0C0F80 0C107F 988F80 98907F GFX N 4bp 0C1080 0C117F 989080 98917F GFX N 4bp 0C1180 0C127F 989180 98927F GFX N 4bp 0C1280 0C137F 989280 98937F GFX N 4bp 0C1380 0C147F 989380 98947F GFX N 4bp 0C1480 0C157F 989480 98957F GFX N 4bp 0C1580 0C167F 989580 98967F GFX N 4bp 0C1680 0C177F 989680 98977F GFX N 4bp 0C1780 0C187F 989780 98987F GFX N 4bp 0C1880 0C197F 989880 98997F GFX N 4bp 0C1980 0C1A7F 989980 989A7F GFX N 4bp 0C1A80 0C1B7F 989A80 989B7F GFX N 4bp 0C1B80 0C1C7F 989B80 989C7F GFX N 4bp 0C1C80 0C1D7F 989C80 989D7F GFX N 4bp 0C1D80 0C1E7F 989D80 989E7F GFX N 4bp Dual Blade 0C1E80 0C1F7F 989E80 989F7F GFX N 4bp 0C1F80 0C207F 989F80 98A07F GFX N 4bp 0C2080 0C217F 98A080 98A17F GFX N 4bp 0C2180 0C227F 98A180 98A27F GFX N 4bp 0C2280 0C237F 98A280 98A37F GFX N 4bp Old man face down on ground 0C2380 0C247F 98A380 98A47F GFX N 4bp 0C2480 0C257F 98A480 98A57F GFX N 4bp Propeller 0C2580 0C267F 98A580 98A67F GFX N 4bp Flying bird 0C2680 0C277F 98A680 98A77F GFX N 4bp Falling leaf? 0C3330 0C33AF 98B330 98B3AF GFX N 4bp Baby in blanket (Jeros) 0C33B0 0C342F 98B3B0 98B42F GFX N 4bp Snake/rope (that scares Lemmy in Parcelyte) 0C3430 0C34AF 98B430 98B4AF GFX N 4bp Flower 0C34B0 0C352F 98B4B0 98B52F GFX N 4bp 0C3530 0C35AF 98B530 98B5AF GFX N 4bp Ruby apple 0C35B0 0C362F 98B5B0 98B62F GFX N 4bp Blank spot? 0C3630 0C372F 98B630 98B72F GFX N 4bp Up arrows, possibly part of above entry, TODO 0C3730 0C37AF 98B730 98B7AF GFX N 4bp Target box? 0C37B0 0C3DAF 98B7B0 98BDAF DUPE N Duplicate 0C31B0-0C37AF, $0600 bytes 0C3DB0 0C7FFF 983DB0 98FFFF --- N UNUSED SPACE ($4250 bytes) 0DEB49 0DEB7F 9BEB49 9BEB7F DATA N (F7) RN (empty) 0DEB80 0DEBB6 9BEB80 9BEBB6 DATA N (F8) RN (empty) 0DEBB7 0DEBED 9BEBB7 9BEBED DATA N (F9) RN (empty) 0DEBEE 0DFFFF 9BEBEE 9BFFFF --- N UNUSED SPACE $1412 bytes 0E1000 0E10FF 9C9000 9C90FF PTR N Pointers to animation related data (+9C9000), 2 bytes each, $80 total TODO 0E0100 0E1814 9C9100 9C1814 DATA N Animation related data 0E1815 0E1FFF 9C9815 9C9FFF --- N UNUSED SPACE $07EB bytes 0E4000 0E41FF 9CC000 9CC1FF PTR N Pointers to treasure chest data (+9CC000), 2 bytes each, 256 total 0E4200 0E435C 9CC200 9CC35C CHEST N Treasure chest data 0E435D 0E7FFF 9CC35D 9CFFFF --- N UNUSED SPACE ($3CA3 bytes) 0F0000 0F000F 9E8000 9E800F DATA N MH header 0F0010 0F080F 9E8010 9E880F PTR N Pointers to Main Event (3 bytes), Init Event (3 bytes), Map Name (2 bytes) (all +9E8000), 8 bytes each set, 256 total 0F1052 0F1054 9E9052 9E9054 EVENT N (00) Init World Map 0F1055 0F1057 9E9055 9E9057 EVENT N (01) Init World Map 0F1058 0F1078 9E9058 9E9078 EVENT N (02) Init (ETC_001 ) Arek Daos Shrine 0F1079 0F10A4 9E9079 9E90A4 EVENT N (03) Init (CITY001 ) Elcid 0F10A5 0F10DF 9E90A5 9E90DF EVENT N (04) Init (CITY001A) Elcid 0F10E0 0F10F6 9E90E0 9E90F6 EVENT N (05) Init (DANJ001A) Elcid Cave South 0F10F7 0F1125 9E90F7 9E9125 EVENT N (06) Init (DANJ002A) Elcid Cave North B1 0F1126 0F113F 9E9126 9E913F EVENT N (07) Init (DANJ002B) Elcid Cave North B2 0F1140 0F1151 9E9140 9E9151 EVENT N (08) Init (VILL001 ) Sundletan 0F1152 0F116C 9E9152 9E916C EVENT N (09) Init (VILL001A) Sundletan 0F116D 0F11A0 9E916D 9E91A0 EVENT N (0A) Init (DANJ003A) Lake Cave B1 0F11A1 0F11D4 9E91A1 9E91D4 EVENT N (0B) Init (DANJ003B) Lake Cave B2 0F11D5 0F11ED 9E91D5 9E91ED EVENT N (0C) Init (DANJ003C) Lake Cave B3 0F11EE 0F11F3 9E91EE 9E91F3 EVENT N (0D) Init (HOKO001 ) Shrine to Alunze Kingdom 0F11F4 0F1208 9E91F4 9E9208 EVENT N (0E) Init (VILL002 ) Nikoru 0F1209 0F1220 9E9209 9E9220 EVENT N (0F) Init (VILL002A) Koniru 0F1221 0F1226 9E9221 9E9226 EVENT N (10) Init (ETC_002 ) Foomy Woods 0F1227 0F1235 9E9227 9E9235 EVENT N (11) Init (CASL001 ) Alunze Castle 0F1236 0F127B 9E9236 9E927B EVENT N (12) Init (CASL001A) Alunze Castle 0F127C 0F12A0 9E927C 9E92A0 EVENT N (13) Init (JIND001A) Alunze Castle B2 0F12A1 0F12BC 9E92A1 9E92BC EVENT N (14) Init (JIND001B) Alunze Castle B3 0F12BD 0F12DB 9E92BD 9E92DB EVENT N (15) Init (JIND001C) Alunze Castle B4 0F12DC 0F12F2 9E92DC 9E92F2 EVENT N (16) Init (JIND001D) Alunze Castle B5 0F12F3 0F1307 9E92F3 9E9307 EVENT N (17) Init (CITY002 ) Alunze Kingdom 0F1308 0F1319 9E9308 9E9319 EVENT N (18) Init (CITY002A) Alunze Kingdom 0F131A 0F1322 9E931A 9E9322 EVENT N (19) Init (HOKO002 ) Alunze North Shrine 0F1323 0F1335 9E9323 9E9335 EVENT N (1A) Init (DANJ005A) Alunze Northwest Cave B1 0F1336 0F1348 9E9336 9E9348 EVENT N (1B) Init (DANJ005B) Alunze Northwest Cave B2 0F1349 0F1364 9E9349 9E9364 EVENT N (1C) Init (DANJ005C) Alunze Northwest Cave B3 0F1365 0F1383 9E9365 9E9383 EVENT N (1D) Init (DANJ005D) Alunze Northwest Cave B4 0F1384 0F13DC 9E9384 9E93DC EVENT N (1E) Init (CITY003 ) Tanbel 0F13DD 0F13F7 9E93DD 9E93F7 EVENT N (1F) Init (CITY003A) Tanbel 0F13F8 0F13FE 9E93F8 9E93FE EVENT N (20) Init (TOWR001 ) (Tanbel Southeast Tower outside) 0F13FF 0F1411 9E93FF 9E9411 EVENT N (21) Init (TOWR001A) Tanbel Southeast Tower 1F 0F1412 0F142D 9E9412 9E942D EVENT N (22) Init (TOWR001B) Tanbel Southeast Tower 2F 0F142E 0F1446 9E942E 9E9446 EVENT N (23) Init (TOWR001C) Tanbel Southeast Tower 3F 0F1447 0F1465 9E9447 9E9465 EVENT N (24) Init (TOWR001D) Tanbel Southeast Tower 4F 0F1466 0F147B 9E9466 9E947B EVENT N (25) Init (TOWR001E) Tanbel Southeast Tower 5F 0F147C 0F1497 9E947C 9E9497 EVENT N (26) Init (TOWR001F) Tanbel Southeast Tower 6F 0F1498 0F14AC 9E9498 9E94AC EVENT N (27) Init (VILL003 ) Clamento 0F14AD 0F14CA 9E94AD 9E94CA EVENT N (28) Init (VILL003A) Clamento 0F14CB 0F14DA 9E94CB 9E94DA EVENT N (29) Init (DANJ006A) Ruby Cave B1 0F14DB 0F14EA 9E94DB 9E94EA EVENT N (2A) Init (DANJ006B) Ruby Cave B2 0F14EB 0F1500 9E94EB 9E9500 EVENT N (2B) Init (DANJ006C) Ruby Cave B3 0F1501 0F1522 9E9501 9E9522 EVENT N (2C) Init (DANJ006D) Ruby Cave B4 0F1523 0F152B 9E9523 9E952B EVENT N (2D) Init (HOKO003 ) Small Shrine to Parcelyte 0F152C 0F1587 9E952C 9E9587 EVENT N (2E) Init (CITY004 ) Parcelyte 0F1588 0F15BD 9E9588 9E95BD EVENT N (2F) Init (CITY004A) Parcelyte 0F15BE 0F15D2 9E95BE 9E95D2 EVENT N (30) Init (CASL002 ) Parcelyte Castle 0F15D3 0F1600 9E95D3 9E9600 EVENT N (31) Init (CASL002A) Parcelyte Castle 0F1601 0F1607 9E9601 9E9607 EVENT N (32) Init (SHIN001A) Treasure Sword Shrine 1F 0F1608 0F161D 9E9608 9E961D EVENT N (33) Init (SHIN001B) Treasure Sword Shrine 2F 0F161E 0F1624 9E961E 9E9624 EVENT N (34) Init (SHIN001C) Treasure Sword Shrine 3F 0F1625 0F163A 9E9625 9E963A EVENT N (35) Init (SHIN001D) Treasure Sword Shrine 4F 0F163B 0F1650 9E963B 9E9650 EVENT N (36) Init (SHIN001E) Treasure Sword Shrine B1 0F1651 0F1656 9E9651 9E9656 EVENT N (37) Init (HOKO007 ) Small Shrine to Gordovan 0F1657 0F1677 9E9657 9E9677 EVENT N (38) Init (CITY005 ) Gordovan 0F1678 0F167E 9E9678 9E967E EVENT N (39) Init (TOWR002 ) (Gordovan West Tower outside) 0F167F 0F1697 9E967F 9E9697 EVENT N (3A) Init (TOWR002A) Gordovan West Tower 1F 0F1698 0F16B3 9E9698 9E96B3 EVENT N (3B) Init (TOWR002B) Gordovan West Tower 2F 0F16B4 0F16C6 9E96B4 9E96C6 EVENT N (3C) Init (TOWR002C) Gordovan West Tower 3F 0F16C7 0F16DC 9E96C7 9E96DC EVENT N (3D) Init (TOWR002D) Gordovan West Tower 4F 0F16DD 0F16F2 9E96DD 9E96F2 EVENT N (3E) Init (TOWR002E) Gordovan West Tower 5F 0F16F3 0F16F9 9E96F3 9E96F9 EVENT N (3F) Init (TOWR002F) Gordovan West Tower 6F 0F16FA 0F170E 9E96FA 9E970E EVENT N (40) Init 0F170F 0F1723 9E970F 9E9723 EVENT N (41) Init 0F1724 0F172A 9E9724 9E972A EVENT N (42) Init 0F172B 0F1731 9E972B 9E9731 EVENT N (43) Init 0F1732 0F1738 9E9732 9E9738 EVENT N (44) Init 0F1739 0F1742 9E9739 9E9742 EVENT N (45) Init 0F1743 0F175F 9E9743 9E975F EVENT N (46) Init 0F1760 0F17A9 9E9760 9E97A9 EVENT N (47) Init 0F17AA 0F17DC 9E97AA 9E97DC EVENT N (48) Init 0F17DD 0F17E3 9E97DD 9E97E3 EVENT N (49) Init 0F17E4 0F17EA 9E97E4 9E97EA EVENT N (4A) Init 0F17EB 0F17F1 9E97EB 9E97F1 EVENT N (4B) Init 0F17F2 0F1811 9E97F2 9E9811 EVENT N (4C) Init 0F1812 0F1818 9E9812 9E9818 EVENT N (4D) Init 0F1819 0F182B 9E9819 9E982B EVENT N (4E) Init 0F182C 0F1844 9E982C 9E9844 EVENT N (4F) Init 0F1845 0F185A 9E9845 9E985A EVENT N (50) Init 0F185B 0F1861 9E985B 9E9861 EVENT N (51) Init 0F1862 0F1868 9E9862 9E9868 EVENT N (52) Init 0F1869 0F186F 9E9869 9E986F EVENT N (53) Init 0F1870 0F1876 9E9870 9E9876 EVENT N (54) Init 0F1877 0F187D 9E9877 9E987D EVENT N (55) Init 0F187E 0F1884 9E987E 9E9884 EVENT N (56) Init 0F1885 0F188B 9E9885 9E988B EVENT N (57) Init 0F188C 0F1894 9E988C 9E9894 EVENT N (58) Init 0F1895 0F189B 9E9895 9E989B EVENT N (59) Init 0F189C 0F18A5 9E989C 9E98A5 EVENT N (5A) Init 0F18A6 0F18AC 9E98A6 9E98AC EVENT N (5B) Init 0F18AD 0F18B3 9E98AD 9E98B3 EVENT N (5C) Init 0F18B4 0F18BA 9E98B4 9E98BA EVENT N (5D) Init 0F18BB 0F18C1 9E98BB 9E98C1 EVENT N (5E) Init 0F18C2 0F18C8 9E98C2 9E98C8 EVENT N (5F) Init 0F18C9 0F18E3 9E98C9 9E98E3 EVENT N (60) Init 0F18E4 0F190A 9E98E4 9E990A EVENT N (61) Init 0F190B 0F1911 9E990B 9E9911 EVENT N (62) Init 0F1912 0F1918 9E9912 9E9918 EVENT N (63) Init 0F1919 0F191F 9E9919 9E991F EVENT N (64) Init 0F1920 0F1926 9E9920 9E9926 EVENT N (65) Init 0F1927 0F192D 9E9927 9E992D EVENT N (66) Init 0F192E 0F1934 9E992E 9E9934 EVENT N (67) Init 0F1935 0F193B 9E9935 9E993B EVENT N (68) Init 0F193C 0F1942 9E993C 9E9942 EVENT N (69) Init 0F1943 0F1954 9E9943 9E9954 EVENT N (6A) Init 0F1955 0F197B 9E9955 9E997B EVENT N (6B) Init 0F197C 0F19A0 9E997C 9E99A0 EVENT N (6C) Init 0F19A1 0F19B5 9E99A1 9E99B5 EVENT N (6D) Init 0F19B6 0F19BC 9E99B6 9E99BC EVENT N (6E) Init 0F19BD 0F19C3 9E99BD 9E99C3 EVENT N (6F) Init 0F19C4 0F19CA 9E99C4 9E99CA EVENT N (70) Init 0F19CB 0F19D1 9E99CB 9E99D1 EVENT N (71) Init 0F19D2 0F19D8 9E99D2 9E99D8 EVENT N (72) Init 0F19D9 0F19DF 9E99D9 9E99DF EVENT N (73) Init 0F19E0 0F1A05 9E99E0 9E9A05 EVENT N (74) Init 0F1A06 0F1A1A 9E9A06 9E9A1A EVENT N (75) Init 0F1A1B 0F1A2C 9E9A1B 9E9A2C EVENT N (76) Init 0F1A2D 0F1A36 9E9A2D 9E9A36 EVENT N (77) Init 0F1A37 0F1A3D 9E9A37 9E9A3D EVENT N (78) Init 0F1A3E 0F1A44 9E9A3E 9E9A44 EVENT N (79) Init 0F1A45 0F1A57 9E9A45 9E9A57 EVENT N (7A) Init 0F1A58 0F1A5D 9E9A58 9E9A5D EVENT N (7B) Init 0F1A5E 0F1AB1 9E9A5E 9E9AB1 EVENT N (7C) Init 0F1AB2 0F1ADF 9E9AB2 9E9ADF EVENT N (7D) Init 0F1AE0 0F1AE6 9E9AE0 9E9AE6 EVENT N (7E) Init 0F1AE7 0F1AEC 9E9AE7 9E9AEC EVENT N (7F) Init 0F1AED 0F1AF6 9E9AED 9E9AF6 EVENT N (80) Init 0F1AF7 0F1AFD 9E9AF7 9E9AFD EVENT N (81) Init 0F1AFE 0F1B04 9E9AFE 9E9B04 EVENT N (82) Init 0F1B05 0F1B0B 9E9B05 9E9B0B EVENT N (83) Init 0F1B0C 0F1B12 9E9B0C 9E9B12 EVENT N (84) Init 0F1B13 0F1B19 9E9B13 9E9B19 EVENT N (85) Init 0F1B1A 0F1B20 9E9B1A 9E9B20 EVENT N (86) Init 0F1B21 0F1B2F 9E9B21 9E9B2F EVENT N (87) Init 0F1B30 0F1B5C 9E9B30 9E9B5C EVENT N (88) Init 0F1B5D 0F1BB0 9E9B5D 9E9BB0 EVENT N (89) Init 0F1BB1 0F1BC2 9E9BB1 9E9BC2 EVENT N (8A) Init 0F1BC3 0F1C18 9E9BC3 9E9C18 EVENT N (8B) Init 0F1C19 0F1C33 9E9C19 9E9C33 EVENT N (8C) Init 0F1C34 0F1C51 9E9C34 9E9C51 EVENT N (8D) Init 0F1C52 0F1C5B 9E9C52 9E9C5B EVENT N (8E) Init 0F1C5C 0F1C62 9E9C5C 9E9C62 EVENT N (8F) Init 0F1C63 0F1C69 9E9C63 9E9C69 EVENT N (90) Init 0F1C6A 0F1C70 9E9C6A 9E9C70 EVENT N (91) Init 0F1C71 0F1C95 9E9C71 9E9C95 EVENT N (92) Init 0F1C96 0F1CA4 9E9C96 9E9CA4 EVENT N (93) Init 0F1CA5 0F1CED 9E9CA5 9E9CED EVENT N (94) Init 0F1CEE 0F1CF4 9E9CEE 9E9CF4 EVENT N (95) Init 0F1CF5 0F1CFB 9E9CF5 9E9CFB EVENT N (96) Init 0F1CFC 0F1D02 9E9CFC 9E9D02 EVENT N (97) Init 0F1D03 0F1D09 9E9D03 9E9D09 EVENT N (98) Init 0F1D0A 0F1D10 9E9D0A 9E9D10 EVENT N (99) Init 0F1D11 0F1D17 9E9D11 9E9D17 EVENT N (9A) Init 0F1D18 0F1D1D 9E9D18 9E9D1D EVENT N (9B) Init 0F1D1E 0F1D4B 9E9D1E 9E9D4B EVENT N (9C) Init 0F1D4C 0F1D60 9E9D4C 9E9D60 EVENT N (9D) Init 0F1D61 0F1D7B 9E9D61 9E9D7B EVENT N (9E) Init 0F1D7C 0F1D8A 9E9D7C 9E9D8A EVENT N (9F) Init 0F1D8B 0F1D99 9E9D8B 9E9D99 EVENT N (A0) Init 0F1D9A 0F1D9C 9E9D9A 9E9D9C EVENT N (A1) Init 0F1D9D 0F1DEF 9E9D9D 9E9DEF EVENT N (A2) Init 0F1DF0 0F1E04 9E9DF0 9E9E04 EVENT N (A3) Init 0F1E05 0F1E22 9E9E05 9E9E22 EVENT N (A4) Init 0F1E23 0F1E38 9E9E23 9E9E38 EVENT N (A5) Init 0F1E39 0F1E3F 9E9E39 9E9E3F EVENT N (A6) Init 0F1E40 0F1E46 9E9E40 9E9E46 EVENT N (A7) Init 0F1E47 0F1E86 9E9E47 9E9E86 EVENT N (A8) Init 0F1E87 0F1E9B 9E9E87 9E9E9B EVENT N (A9) Init 0F1E9C 0F1EA2 9E9E9C 9E9EA2 EVENT N (AA) Init 0F1EA3 0F1EA9 9E9EA3 9E9EA9 EVENT N (AB) Init 0F1EAA 0F1EBC 9E9EAA 9E9EBC EVENT N (AC) Init 0F1EBD 0F1EC3 9E9EBD 9E9EC3 EVENT N (AD) Init 0F1EC4 0F1EDE 9E9EC4 9E9EDE EVENT N (AE) Init 0F1EDF 0F1EF9 9E9EDF 9E9EF9 EVENT N (AF) Init 0F1EFA 0F1F00 9E9EFA 9E9F00 EVENT N (B0) Init 0F1F01 0F1F07 9E9F01 9E9F07 EVENT N (B1) Init 0F1F08 0F1F0E 9E9F08 9E9F0E EVENT N (B2) Init 0F1F0F 0F1F15 9E9F0F 9E9F15 EVENT N (B3) Init 0F1F16 0F1F1C 9E9F16 9E9F1C EVENT N (B4) Init 0F1F1D 0F1F2D 9E9F1D 9E9F2D EVENT N (B5) Init 0F1F2E 0F1F34 9E9F2E 9E9F34 EVENT N (B6) Init 0F1F35 0F1F3B 9E9F35 9E9F3B EVENT N (B7) Init 0F1F3C 0F1F50 9E9F3C 9E9F50 EVENT N (B8) Init 0F1F51 0F1F74 9E9F51 9E9F74 EVENT N (B9) Init 0F1F75 0F1F7B 9E9F75 9E9F7B EVENT N (BA) Init 0F1F7C 0F1F82 9E9F7C 9E9F82 EVENT N (BB) Init 0F1F83 0F1F89 9E9F83 9E9F89 EVENT N (BC) Init 0F1F8A 0F1F90 9E9F8A 9E9F90 EVENT N (BD) Init 0F1F91 0F1F97 9E9F91 9E9F97 EVENT N (BE) Init 0F1F98 0F1F9E 9E9F98 9E9F9E EVENT N (BF) Init 0F1F9F 0F1FBE 9E9F9F 9E9FBE EVENT N (C0) Init 0F1FBF 0F1FD3 9E9FBF 9E9FD3 EVENT N (C1) Init 0F1FD4 0F1FEB 9E9FD4 9E9FEB EVENT N (C2) Init 0F1FEC 0F1FF2 9E9FEC 9E9FF2 EVENT N (C3) Init 0F1FF3 0F1FF9 9E9FF3 9E9FF9 EVENT N (C4) Init 0F1FFA 0F2000 9E9FFA 9EA000 EVENT N (C5) Init 0F2001 0F2007 9EA001 9EA007 EVENT N (C6) Init 0F2008 0F200E 9EA008 9EA00E EVENT N (C7) Init 0F200F 0F2015 9EA00F 9EA015 EVENT N (C8) Init 0F2016 0F201C 9EA016 9EA01C EVENT N (C9) Init 0F201D 0F202F 9EA01D 9EA02F EVENT N (CA) Init 0F2030 0F2036 9EA030 9EA036 EVENT N (CB) Init 0F2037 0F203D 9EA037 9EA03D EVENT N (CC) Init 0F203E 0F204C 9EA03E 9EA04C EVENT N (CD) Init 0F204D 0F2064 9EA04D 9EA064 EVENT N (CE) Init 0F2065 0F206B 9EA065 9EA06B EVENT N (CF) Init 0F206C 0F208B 9EA06C 9EA08B EVENT N (D0) Init 0F208C 0F2092 9EA08C 9EA092 EVENT N (D1) Init 0F2093 0F2099 9EA093 9EA099 EVENT N (D2) Init 0F209A 0F20B2 9EA09A 9EA0B2 EVENT N (D3) Init 0F20B3 0F20B5 9EA0B3 9EA0B5 EVENT N (D4) Init 0F20B6 0F20C5 9EA0B6 9EA0C5 EVENT N (D5) Init 0F20C6 0F20E0 9EA0C6 9EA0E0 EVENT N (D6) Init 0F20E1 0F20E7 9EA0E1 9EA0E7 EVENT N (D7) Init 0F20E8 0F20EE 9EA0E8 9EA0EE EVENT N (D8) Init 0F20EF 0F20F5 9EA0EF 9EA0F5 EVENT N (D9) Init 0F20F6 0F20FC 9EA0F6 9EA0FC EVENT N (DA) Init 0F20FD 0F2103 9EA0FD 9EA103 EVENT N (DB) Init 0F2104 0F210A 9EA104 9EA10A EVENT N (DC) Init 0F210B 0F2111 9EA10B 9EA111 EVENT N (DD) Init 0F2112 0F2118 9EA112 9EA118 EVENT N (DE) Init 0F2119 0F213E 9EA119 9EA13E EVENT N (DF) Init 0F213F 0F218B 9EA13F 9EA18B EVENT N (E0) Init 0F218C 0F218E 9EA18C 9EA18E EVENT N (E1) Init 0F218F 0F21A9 9EA18F 9EA1A9 EVENT N (E2) Init 0F21AA 0F21C7 9EA1AA 9EA1C7 EVENT N (E3) Init 0F21C8 0F21CE 9EA1C8 9EA1CE EVENT N (E4) Init 0F21CF 0F21D5 9EA1CF 9EA1D5 EVENT N (E5) Init 0F21D6 0F21DC 9EA1D6 9EA1DC EVENT N (E6) Init 0F21DD 0F21E3 9EA1DD 9EA1E3 EVENT N (E7) Init 0F21E4 0F21EA 9EA1E4 9EA1EA EVENT N (E8) Init 0F21EB 0F21F1 9EA1EB 9EA1F1 EVENT N (E9) Init 0F21F2 0F21F8 9EA1F2 9EA1F8 EVENT N (EA) Init 0F21F9 0F21FF 9EA1F9 9EA1FF EVENT N (EB) Init 0F2200 0F2206 9EA200 9EA206 EVENT N (EC) Init 0F2207 0F220D 9EA207 9EA20D EVENT N (ED) Init 0F220E 0F221A 9EA20E 9EA21A EVENT N (EE) Init 0F221B 0F2221 9EA21B 9EA221 EVENT N (EF) Init 0F2222 0F2222 9EA222 9EA222 EVENT N (F0) Init 0F2223 0F222C 9EA223 9EA22C EVENT N (F1) Init 0F222D 0F2233 9EA22D 9EA233 EVENT N (F2) Init 0F2234 0F223A 9EA234 9EA23A EVENT N (F3) Init 0F223B 0F2241 9EA23B 9EA241 EVENT N (F4) Init 0F2242 0F2252 9EA242 9EA252 EVENT N (F5) Init 0F2253 0F2279 9EA253 9EA279 EVENT N (F6) Init 0F227A 0F2280 9EA27A 9EA280 EVENT N (F7) Init 0F2281 0F2287 9EA281 9EA287 EVENT N (F8) Init 0F2288 0F228E 9EA288 9EA28E EVENT N (F9) Init 0F2390 0F23AE 9EA390 9EA3AE EVENT N (00) PH Main World Map 0F23AF 0F23C6 9EA3AF 9EA3C6 EVENT N (01) PH Main World Map 0F23C7 0F28B9 9EA3C7 9EA8B9 EVENT N (02) PH Main (ETC_001 ) Arek Daos Shrine 0F28BA 0F33DD 9EA8BA 9EB3DD EVENT N (03) PH Main (CITY001 ) Elcid 0F33DE 0F4602 9EB3DE 9EC602 EVENT N (04) PH Main (CITY001A) Elcid 0F4603 0F51CF 9EC603 9ED1CF EVENT N (05) PH Main (DANJ001A) Elcid Cave South 0F51D0 0F524C 9ED1D0 9ED24C EVENT N (06) PH Main (DANJ002A) Elcid Cave North B1 0F524D 0F5539 9ED24D 9ED539 EVENT N (07) PH Main (DANJ002B) Elcid Cave North B2 0F553A 0F5953 9ED53A 9ED953 EVENT N (08) PH Main (VILL001 ) Sundletan 0F5954 0F5E06 9ED954 9EDE06 EVENT N (09) PH Main (VILL001A) Sundletan 0F5E07 0F61D1 9EDE07 9EE1D1 EVENT N (0A) PH Main (DANJ003A) Lake Cave B1 0F61D2 0F6208 9EE1D2 9EE208 EVENT N (0B) PH Main (DANJ003B) Lake Cave B2 0F6209 0F647F 9EE209 9EE47F EVENT N (0C) PH Main (DANJ003C) Lake Cave B3 0F6480 0F665D 9EE480 9EE65D EVENT N (0D) PH Main (HOKO001 ) Shrine to Alunze Kingdom 0F665E 0F683D 9EE65E 9EE83D EVENT N (0E) PH Main (VILL002 ) Nikoru 0F683E 0F6DEE 9EE83E 9EEDEE EVENT N (0F) PH Main (VILL002A) Koniru 0F6DEF 0F6F08 9EEDEF 9EEF08 EVENT N (10) PH Main (ETC_002 ) Foomy Woods 0F6F09 0F71E0 9EEF09 9EF1E0 EVENT N (11) PH Main (CASL001 ) Alunze Castle 0F71E1 0F835E 9EF1E1 9F835E EVENT N (12) PH Main (CASL001A) Alunze Castle 0F835F 0F8442 9F835F 9F8442 EVENT N (13) PH Main (JIND001A) Alunze Castle B2 0F8443 0F845A 9F8443 9F845A EVENT N (14) PH Main (JIND001B) Alunze Castle B3 0F845B 0F8472 9F845B 9F8472 EVENT N (15) PH Main (JIND001C) Alunze Castle B4 0F8473 0F89B3 9F8473 9F89B3 EVENT N (16) PH Main (JIND001D) Alunze Castle B5 0F89B4 0F8DC9 9F89B4 9F8DC9 EVENT N (17) PH Main (CITY002 ) Alunze Kingdom 0F8DCA 0F906E 9F8DCA 9F906E EVENT N (18) PH Main (CITY002A) Alunze Kingdom 0F906F 0F9587 9F906F 9F9587 EVENT N (19) PH Main (HOKO002 ) Alunze North Shrine 0F9588 0F9C04 9F9588 9F9C04 EVENT N (1A) PH Main (DANJ005A) Alunze Northwest Cave B1 0F9C05 0F9C1C 9F9C05 9F9C1C EVENT N (1B) PH Main (DANJ005B) Alunze Northwest Cave B2 0F9C1D 0F9C34 9F9C1D 9F9C34 EVENT N (1C) PH Main (DANJ005C) Alunze Northwest Cave B3 0F9C35 0F9CAC 9F9C35 9F9CAC EVENT N (1D) PH Main (DANJ005D) Alunze Northwest Cave B4 0F9CAD 0FB1F0 9F9CAD 9FB1F0 EVENT N (1E) PH Main (CITY003 ) Tanbel 0FB1F1 0FBF07 9FB1F1 9FBF07 EVENT N (1F) PH Main (CITY003A) Tanbel 0FBF08 0FBF1F 9FBF08 9FBF1F EVENT N (20) PH Main (TOWR001 ) (Tanbel Southeast Tower outside) 0FBF20 0FBF45 9FBF20 9FBF45 EVENT N (21) PH Main (TOWR001A) Tanbel Southeast Tower 1F 0FBF46 0FBF5D 9FBD46 9FBF5D EVENT N (22) PH Main (TOWR001B) Tanbel Southeast Tower 2F 0FBF5E 0FBF75 9FBF5E 9FBF75 EVENT N (23) PH Main (TOWR001C) Tanbel Southeast Tower 3F 0FBF76 0FBF8D 9FBF76 9FBF8D EVENT N (24) PH Main (TOWR001D) Tanbel Southeast Tower 4F 0FBF8E 0FBFA5 9FBF8E 9FBFA5 EVENT N (25) PH Main (TOWR001E) Tanbel Southeast Tower 5F 0FBFA6 0FC3A1 9FBFA6 9FC3A1 EVENT N (26) PH Main (TOWR001F) Tanbel Southeast Tower 6F 0FC3A2 0FC981 9FC3A2 9FC981 EVENT N (27) PH Main (VILL003 ) Clamento 0FC982 0FD82D 9FC982 9FD82D EVENT N (28) PH Main (VILL003A) Clamento 0FD82E 0FD84B 9FD82E 9FD84B EVENT N (29) PH Main (DANJ006A) Ruby Cave B1 0FD84C 0FD863 9FD84C 9FD863 EVENT N (2A) PH Main (DANJ006B) Ruby Cave B2 0FD864 0FD87B 9FD864 9FD87B EVENT N (2B) PH Main (DANJ006C) Ruby Cave B3 0FD87C 0FDFF5 9FD87C 9FDFF5 EVENT N (2C) PH Main (DANJ006D) Ruby Cave B4 0FDFF6 0FE0BA 9FDFF6 9FE0BA EVENT N (2D) PH Main (HOKO003 ) Small Shrine to Parcelyte 0FE0BB 1001CF 9FE0BB A081CF EVENT N (2E) PH Main (CITY004 ) Parcelyte 1001D0 100E89 A081D0 A08E89 EVENT N (2F) PH Main (CITY004A) Parcelyte 100E8A 101DF2 A08E8A A09DF2 EVENT N (30) PH Main (CASL002 ) Parcelyte Castle 101DF3 104581 A09DF3 A0C581 EVENT N (31) PH Main (CASL002A) Parcelyte Castle 104582 104599 A0C582 A0C599 EVENT N (32) PH Main (SHIN001A) Treasure Sword Shrine 1F 10459A 1045B1 A0C59A A0C5B1 EVENT N (33) PH Main (SHIN001B) Treasure Sword Shrine 2F 1045B2 1045C9 A0C5B2 A0C5C9 EVENT N (34) PH Main (SHIN001C) Treasure Sword Shrine 3F 1045CA 104B94 A0C5CA A0CB94 EVENT N (35) PH Main (SHIN001D) Treasure Sword Shrine 4F 104B95 104BAC A0CB95 A0CBAC EVENT N (36) PH Main (SHIN001E) Treasure Sword Shrine B1 104BAD 104D23 A0CBAD A0CD23 EVENT N (37) PH Main (HOKO007 ) Small Shrine to Gordovan 104D24 10526F A0CD24 A0D26F EVENT N (38) PH Main (CITY005 ) Gordovan 105270 1052ED A0D270 A0D2ED EVENT N (39) PH Main (TOWR002 ) (Gordovan West Tower outside) 1052EE 1053CE A0D2EE A0D3CE EVENT N (3A) PH Main (TOWR002A) Gordovan West Tower 1F 1053CF 105485 A0D3CF A0D485 EVENT N (3B) PH Main (TOWR002B) Gordovan West Tower 2F 105486 10553E A0D486 A0D53E EVENT N (3C) PH Main (TOWR002C) Gordovan West Tower 3F 10553F 1055F7 A0D53F A0D5F7 EVENT N (3D) PH Main (TOWR002D) Gordovan West Tower 4F 1055F8 1056B7 A0D5F8 A0D6B7 EVENT N (3E) PH Main (TOWR002E) Gordovan West Tower 5F 1056B8 105C23 A0D6B8 A0DC23 EVENT N (3F) PH Main (TOWR002F) Gordovan West Tower 6F 124661 1247F4 A4C661 A4C7F4 EVENT N (F1) PH Main (SHIN006A) (unknown shrine) 125EB5 125EF5 A4DEB5 A4DEF5 EVENT N (F7) PH Main (KABU001A) (Mystic Stone 1) 125EF6 125F30 A4DEF6 A4DF30 EVENT N (F8) PH Main (KABU001B) (Mystic Stone 2) 125F31 126004 A4DF31 A4E004 EVENT N (F9) PH Main (KABU001C) (Mystic Stone 3) 126005 12FFFF A4E005 A5FFFF --- N UNUSED SPACE $9FFB bytes 138000 138199 A78000 A78199 PTR N Pointers to enemy data (+A78000), 2 bytes each, $CD total, range $00-CC 13819A 13C825 A7819A A7C825 ENEMY N Enemy data 13C826 13FFFF A7C826 A7FFFF --- N UNUSED SPACE $37DA bytes 140000 1000A4 A88000 A880A4 PTR N Pointers to S2 SPCs, 3 bytes each, $37 total, range $00-36 1400A5 1400A7 A880A5 A880A7 PTR N Pointer to Taito logo graphics 1400A8 1400AA A880A8 A880AA PTR N Pointer to Taito logo palettes 1400AB 140392 A880AB A88392 PTR N Pointers to M2 location maps, 3 bytes each, $F8 total, range $02-F9 140393 1403D4 A88393 A883D4 PTR N Pointers to MC tile assembly, 3 bytes each, $16 total, range $01-16 1403D5 140416 A883D5 A88416 PTR N Pointers to location tileset graphics, 3 bytes each, $16 total, range $01-16 14041D 140440 A8841D A88440 PTR N Pointers to battle background graphics, 3 bytes each, $0C total, range $00-0B 140441 140464 A88441 A88464 PTR N Pointers to battle background maps, 3 bytes each, $0C total, range $00-0B 14077D 140C66 A8877D A88C66 SPC Y (00) S2 "FIELD " 140C67 1410F3 A88C67 A890F3 SPC Y (01) S2 "SHIRO " 1410F4 141828 A890F4 A89828 SPC Y (02) S2 "MACHI " 141829 141C01 A89829 A89C01 SPC Y (03) S2 "MURA " 141C02 141D83 A89C02 A89D83 SPC Y (04) S2 "OYASUMI " 141D84 14219E A89D84 A8A19E SPC Y (05) S2 "TOU " 14219F 1429A2 A8A19F A8A9A2 SPC Y (06) S2 "OPENING 2 " 1429A3 142CDA A8A9A3 A8ACDA SPC Y (07) S2 "DOROBOU " 142CDB 14302B A8ACDB A8B02B SPC Y (08) S2 "DOUKUTHU " 14302C 1433B3 A8B02C A8B3B3 SPC Y (09) S2 "CUCHYUTEIEN " 1433B4 143AD2 A8B3B4 A8BAD2 SPC Y (0A) S2 "DENSETU " 143AD3 143F75 A8BAD3 A8BF75 SPC Y (0B) S2 "HANA " 143F76 1442BC A8BF76 A8C2BC SPC Y (0C) S2 "PANICK " 1442BD 144534 A8C2BD A8C534 SPC Y (0D) S2 "OPENING.1 " 144535 1449C1 A8C535 A8C9C1 SPC Y (0E) S2 "SORA " 1449C2 144E2D A8C9C2 A8CE2D SPC Y (0F) S2 "KEKKONSHIKI " 144E2E 1453E9 A8CE2E A8D3E9 SPC Y (10) S2 "PARTY " 1453EA 145748 A8D3EA A8D748 SPC Y (11) S2 "WAKARE " 145749 145B43 A8D749 A8DB43 SPC Y (12) S2 "UMI " 145B44 145F7E A8DB44 A8DF7E SPC Y (13) S2 "YAMA " 145F7F 14620F A8DF7F A8E20F SPC Y (14) S2 "MUUS " 146210 146669 A8E210 A8E669 SPC Y (15) S2 "MINATO " 14666A 146811 A8E66A A8E811 SPC Y (16) S2 "MACHI HAKAI " 146812 146B8B A8E812 A8EB8B SPC Y (17) S2 "DOUKUTHU 1 " 146B8C 1472D4 A8EB8C A8F2D4 SPC Y (18) S2 "BATL 1 " 1472D5 147B3B A8F2D5 A8FB3B SPC Y (19) S2 "BATL 2 " 147B3C 147D35 A8FB3C A8FD35 SPC Y (1A) S2 "HAKA " 147D36 148518 A8FD36 A98518 SPC Y (1B) S2 "BIG BOS " 148519 148B29 A98519 A98B29 SPC Y (1C) S2 "LAST BATL " 148B2A 148DB5 A98B2A A98DB5 SPC Y (1D) S2 "KACHI " 148DB6 148F14 A98DB6 A98F14 SPC Y (1E) S2 "HOKORA " 148F15 1492F4 A98F15 A992F4 SPC Y (1F) S2 "KENKYUUZYO " 1492F5 149580 A992F5 A99580 SPC Y (20) S2 "KAICYU " 149581 149870 A99581 A99870 SPC Y (21) S2 "KAICYUCITY " 149871 149F9A A99871 A99F9A SPC Y (22) S2 "KAZINO " 149F9B 14A0D6 A99F9B A9A0D6 SPC Y (23) S2 "777 PLAY " 14A0D7 14A25B A9A0D7 A9A25B SPC Y (24) S2 "777 JAC GAME" 14A25C 14A372 A9A25C A9A372 SPC Y (25) S2 "777 START " 14A373 14A3DF A9A373 A9A3DF SPC Y (26) S2 "GAAAAN " 14A3E0 14A5B5 A9A3E0 A9A5B5 SPC Y (27) S2 "HARU " 14A5B6 14AACD A9A5B6 A9AACD SPC Y (28) S2 "NATU " 14AACE 14ACD0 A9AACE A9ACD0 SPC Y (29) S2 "AKI " 14ACD1 14AEDB A9ACD1 A9AEDB SPC Y (2A) S2 "FUYU " 14AEDC 14B1F7 A9AEDC A9B1F7 SPC Y (2B) S2 "NAME IN " 14B1F8 14B5F2 A9B1F8 A9B5F2 SPC Y (2C) S2 "SHINDEN " 14B5F3 14BF1B A9B5F3 A9BF1B SPC Y (2D) S2 "ENDING " 14BF1C 14C2FB A9BF1C A9C2FB SPC Y (2E) S2 "LOVE " 14C2FC 14C46A A9C2FC A9C46A SPC Y (2F) S2 "SHINDEN " 14C46B 14C7AE A9C46B A9C7AE SPC Y (30) S2 "WAKARE2 " 14C7AF 14C98A A9C7AF A9C98A SPC Y (31) S2 "SERENA " 14C98B 14CE6C A9C98B A9CE6C SPC Y (32) S2 "HIDECKA " 14CE6D 14CF94 A9CE6D A9CF94 SPC Y (33) S2 "ITEM GET1 " 14CF95 14D09E A9CF95 A9D09E SPC Y (34) S2 "ITEM GET2 " 14D09F 14D167 A9D09F A9D167 SPC Y (35) S2 "ITEM GET3 " 14D168 14D21E A9D168 A9D21E SPC Y (36) S2 "ITEM GET4 " 14D21F 14F7BD A9D21F A9F7BD GFX Y Taito logo on bootup $8000 bytes decompressed 14F7BE 14F91B A9F7BE A9F91B PAL Y Taito logo palettes 14F91C 14FC11 A9F91C A9FC11 MAP Y (02) M2 "OPNC ETC_001 " Arek Daos Shrine 14FC12 150534 A9FC12 AA8534 MAP Y (03) M2 "CITY CITY001 " Elcid 150535 150DB7 AA8535 AA8DB7 MAP Y (04) M2 "ROOM CITY001A" Elcid 15A4E9 15AD7C ABA4E9 ABAD7C MAP Y (16) M2 "JIND JIND001D" Alunze Castle B5 1C5653 1C5E3F B8D653 B8DE3F MAP Y (F9) M2 "KABU KABU001C" (Mystic Stone 3) 1C5E40 1C634C B8DE40 B8E34C TASM Y (01) MC "OPNC " Opening Cinematic (Arek Daos Shrine) 1C634D 1C6FAB B8E34D B8EFAB TASM Y (02) MC "CITY " City 1C6FAC 1C7C65 B8EFAC B8FC65 TASM Y (03) MC "ROOM " Room 1C7C66 1C8F71 B8FC66 B98F71 TASM Y (04) MC "DANJ " Dungeon 1C8F72 1C9AA2 B98F72 B99AA2 TASM Y (05) MC "VILL " Village 1C9AA3 1CA346 B99AA3 B9A346 TASM Y (06) MC "HOKO " Small Shrine 1CA347 1CAB04 B9A347 B9AB04 TASM Y (07) MC "CASL " Castle (exterior) 1CAB05 1CB4A1 B9AB05 B9B4A1 TASM Y (08) MC "CINN " Castle (interior) 1CB4A2 1CC787 B9B4A2 B9C787 TASM Y (09) MC "JIND" 1CC788 1CDEAC B9C788 B9DEAC TASM Y (0A) MC "TOWR_ " Tower (exterior) 1CDEAD 1CEBF2 B9DEAD B9EBF2 TASM Y (0B) MC "TOWR " Tower (interior) 1CEBF3 1CF9C9 B9EBF3 B9F9C9 TASM Y (0C) MC "SHIN " Shrine 1CF9CA 1D0034 B9F9CA BA8034 TASM Y (0D) MC "RUIN " Ruin 1D0035 1D064D BA8035 BA864D TASM Y (0E) MC "YAMA " Mountain 1D064E 1D09F3 BA864E BA89F3 TASM Y (0F) MC "CSNO " Casino 1D09F4 1D10C7 BA89F4 BA90C7 TASM Y (10) MC "SUBD " 1D10C8 1D1747 BA90C8 BA9747 TASM Y (11) MC "SUBM " 1D1748 1D1AA3 BA9748 BA9AA3 TASM Y (12) MC "UINN " 1D1AA4 1D26EF BA9AA4 BAA6EF TASM Y (13) MC "DIOS " 1D26F0 1D4070 BAA6F0 BAC070 TASM Y (14) MC "GRDN " 1D4071 1D4312 BAC071 BAC312 TASM Y (15) MC "KOKU " Doom Island 1D4313 1D4EA4 BAC313 BACEA4 TASM Y (16) MC "KABU " Mystic Stone 1D4EA5 1D7B95 BACEA5 BAFB95 GFX Y (01) (OPNC ) Opening Cinematic (Arek Daos Shrine) 1D7B96 1DC04C BAFB96 BBC04C GFX Y (02) (CITY ) City 1DC04D 1DFFF3 BBC04D BBFFF3 GFX Y (03) (ROOM ) Room 1DFFF4 1E4A4C BBFFF4 BCCA4C GFX Y (04) (DANJ ) Dungeon 1E4A4D 1E8A86 BCCA4D BD8A86 GFX Y (05) (VILL ) Village 1E8A87 1EACA3 BD8A87 BDACA3 GFX Y (06) (HOKO ) Small Shrine 1EACA4 1EE048 BDACA4 BDE048 GFX Y (07) (CASL ) Castle (exterior) 1EE049 1F1445 BDE049 BE9445 GFX Y (08) (CINN ) Castle (interior) 1F1446 1F463D BE9446 BEC63D GFX Y (09) (JIND ) 1F463E 1F628C BEC63E BEE28C GFX Y (0A) (TOWR_ ) Tower (exterior) 1F628D 1F9C4A BEE28D BF9C4A GFX Y (0B) (TOWR ) Tower (interior) 1F9C4B 1FBFD9 BF9C4B BFBFD9 GFX Y (0C) (SHIN ) Shrine 1FBFDA 1FEA38 BFBFDA BFEA38 GFX Y (0D) (RUIN ) Ruin 1FEA39 201DF2 BFEA39 C09DF2 GFX Y (0E) (YAMA ) Mountain 201DF3 2037CA C09DF3 C0B7CA GFX Y (0F) (CSNO ) Casino 2037CB 2060F2 C0B7CB C0E0F2 GFX Y (10) (SUBD ) 2060F3 208B8C C0E0F3 C18B8C GFX Y (11) (SUBM ) 208B8D 20A0D5 C18B8D C1A0D5 GFX Y (12) (UINN ) 20A0D6 20DCC6 C1A0D6 C1DCC6 GFX Y (13) (DIOS ) 20DCC7 21193C C1DCC7 C2993C GFX Y (14) (GRDN ) 21193D 212878 C2993D C2A878 GFX Y (15) (KOKU ) Doom Island 212879 2153B5 C2A879 C2D3B5 GFX Y (16) (KABU ) Mystic Stone 2153B6 215867 C2D3B6 C2D867 ??? Y TODO - Unknown 215868 216368 C2D868 C2E368 ??? Y TODO - Unknown 216369 21730D C2E369 C2F30D GFX Y (00) Battle background - desert 21730E 2187FD C2F30E C387FD GFX Y (01) Battle background 2187FE 2192C9 C387FE C392C9 GFX Y (02) Battle background 2192CA 21A0C8 C392CA C3A0C8 GFX Y (03) Battle background 21A0C9 21B6D3 C3A0C9 C3B6D3 GFX Y (04) Battle background - field 21B6D4 21C280 C3B6D4 C3C280 GFX Y (05) Battle background 21C281 21D619 C3C281 C3D619 GFX Y (06) Battle background 21D61A 21EC16 C3D61A C3EC16 GFX Y (07) Battle background 21EC17 21F655 C3EC17 C3F655 GFX Y (08) Battle background 21F656 21FC21 C3F656 C3FC21 GFX Y (09) Battle background 21FC22 2207E9 C3FC22 C487E9 GFX Y (0A) Battle background 2207EA 2213F7 C487EA C493F7 GFX Y (0B) Battle background - brown cave (unused or not yet implemented, not in retail version) 2213F8 22163F C493F8 C4963F MAP Y (00) Battle background - desert 221640 221888 C49640 C49888 MAP Y (01) Battle background 221889 221AC4 C49889 C49AC4 MAP Y (02) Battle background 221AC5 221CB3 C49AC5 C49CB3 MAP Y (03) Battle background 221CB4 221F1A C49CB4 C49F1A MAP Y (04) Battle background - field 221F1B 2220CC C49F1B C4A0CC MAP Y (05) Battle background 2220CD 2223C9 C4A0CD C4A3C9 MAP Y (06) Battle background 2223CA 222634 C4A3CA C4A634 MAP Y (07) Battle background 222635 22280B C4A635 C4A80B MAP Y (08) Battle background 22280C 222900 C4A80C C4A900 MAP Y (09) Battle background 222901 222BAD C4A901 C4ABAD MAP Y (0A) Battle background 222BAE 222D8A C4ABAE C4AD8A MAP Y (0B) Battle background - brown cave (unused or not yet implemented, not in retail version) 229C5A 229E36 C59C5A C59E36 GFX Y (01) Enemy TODO $CB? 229E37 22A017 C59E37 C5A017 GFX Y (02) Enemy 22A018 22A254 C5A018 C5A254 GFX Y (03) Enemy 22A255 22A440 C5A255 C5A440 GFX Y (04) Enemy 22A441 22A893 C5A441 C5A893 GFX Y (05) Enemy 22A894 22AA97 C5A894 C5AA97 GFX Y (06) Enemy 22AA98 22AC88 C5AA98 C5AC88 GFX Y (07) Enemy 22AC89 22AE93 C5AC89 C5AE93 GFX Y (08) Enemy 22AE94 22B0BA C5AE94 C5B0BA GFX Y (09) Enemy 22B0BB 22B2ED C5B0BB C5B2ED 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