If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Notes:Sonic Unleashed (Xbox 360, PlayStation 3)
Jump to navigation
Jump to search
This page contains notes for the game Sonic Unleashed (Xbox 360, PlayStation 3).
Source Code List
- The following is the list of source code filenames that were dumped from the Xbox 360 executable for Sonic Unleashed.
..\\..\\..\\..\\..\\src\\xercesc/dom/impl/DOMDeepNodeListPool.c ..\\..\\..\\..\\..\\src\\xercesc/internal/XMLReader.hpp ..\\..\\..\\..\\..\\src\\xercesc/internal/XSerializeEngine.hpp ..\\..\\..\\..\\..\\src\\xercesc/util/BaseRefVectorOf.c ..\\..\\..\\..\\..\\src\\xercesc/util/NameIdPool.c ..\\..\\..\\..\\..\\src\\xercesc/util/RefArrayOf.c ..\\..\\..\\..\\..\\src\\xercesc/util/RefArrayVectorOf.c ..\\..\\..\\..\\..\\src\\xercesc/util/RefHash2KeysTableOf.c ..\\..\\..\\..\\..\\src\\xercesc/util/RefHash3KeysIdPool.c ..\\..\\..\\..\\..\\src\\xercesc/util/RefHashTableOf.c ..\\..\\..\\..\\..\\src\\xercesc/util/RefStackOf.c ..\\..\\..\\..\\..\\src\\xercesc/util/ValueHashTableOf.c ..\\..\\..\\..\\..\\src\\xercesc/util/ValueStackOf.c ..\\..\\..\\..\\..\\src\\xercesc/util/ValueVectorOf.c ..\\..\\..\\..\\..\\src\\xercesc/util/XMLDateTime.hpp ..\\..\\..\\..\\..\\src\\xercesc/util/XMLUTF8Transcoder.hpp ..\\..\\..\\..\\..\\src\\xercesc/util/regx/ConditionToken.hpp ..\\..\\..\\..\\..\\src\\xercesc/util/regx/Match.hpp ..\\..\\..\\..\\..\\src\\xercesc/util/regx/Token.hpp ..\\..\\..\\..\\..\\src\\xercesc/validators/common/CMStateSet.hpp ..\\..\\..\\..\\..\\src\\xercesc/validators/common/DFAContentModel.hpp ..\\..\\..\\..\\..\\src\\xercesc\\dom\\impl\\DOMNodeIDMap.cpp ..\\..\\..\\..\\..\\src\\xercesc\\framework\\LocalFileFormatTarget.cpp ..\\..\\..\\..\\..\\src\\xercesc\\framework\\Wrapper4DOMInputSource.cpp ..\\..\\..\\..\\..\\src\\xercesc\\framework\\XMLAttDef.cpp ..\\..\\..\\..\\..\\src\\xercesc\\framework\\XMLBuffer.cpp ..\\..\\..\\..\\..\\src\\xercesc\\framework\\XMLBufferMgr.cpp ..\\..\\..\\..\\..\\src\\xercesc\\framework\\XMLFormatter.cpp ..\\..\\..\\..\\..\\src\\xercesc\\framework\\XMLRecognizer.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\DGXMLScanner.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\ElemStack.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\IGXMLScanner.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\IGXMLScanner2.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\ReaderMgr.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\SGXMLScanner.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\ValidationContextImpl.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\WFXMLScanner.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\XMLGrammarPoolImpl.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\XMLReader.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\XMLScanner.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\XProtoType.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\XSAXMLScanner.cpp ..\\..\\..\\..\\..\\src\\xercesc\\internal\\XSerializeEngine.cpp ..\\..\\..\\..\\..\\src\\xercesc\\parsers\\AbstractDOMParser.cpp ..\\..\\..\\..\\..\\src\\xercesc\\parsers\\DOMBuilderImpl.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\Platforms\\Xenon\\XenonPlatformUtils.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\StringPool.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XML256TableTranscoder.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XML88591Transcoder.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLASCIITranscoder.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLAbstractDoubleFloat.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLBigDecimal.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLBigInteger.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLDateTime.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLDouble.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLFloat.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLString.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLUCSTranscoder.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLURL.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLUTF8Transcoder.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLUri.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\Op.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\ParserForXMLSchema.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\RangeToken.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\RangeTokenMap.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\RegularExpression.cpp ..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\RegxParser.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\DTD\\DTDAttDefList.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\DTD\\DTDElementDecl.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\DTD\\DTDScanner.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\DTD\\DTDValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\AllContentModel.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\CMAny.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\CMBinaryOp.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\CMUnaryOp.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\ContentLeafNameTypeVector.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\DFAContentModel.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\MixedContentModel.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\SimpleContentModel.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\AbstractNumericFacetValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\AbstractNumericValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\AbstractStringValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\AnySimpleTypeDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\AnyURIDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\Base64BinaryDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\BooleanDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\DateTimeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\DecimalDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\DoubleDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\ENTITYDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\FloatDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\HexBinaryDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\IDDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\IDREFDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\ListDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\NCNameDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\NOTATIONDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\NameDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\QNameDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\StringDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\UnionDatatypeValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\ComplexTypeInfo.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\NamespaceScope.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\SchemaAttDefList.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\SchemaElementDecl.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\SchemaValidator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\SubstitutionGroupComparator.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\TraverseSchema.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\identity\\XPathMatcher.cpp ..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\identity\\XercesXPath.cpp ..\\..\\..\\..\\library\\CSD\\include\\Manager/csdmRCObject.h ..\\..\\..\\include\\Manager/csdmProject.h ..\\..\\..\\include\\Manager/csdmRCObject.h ..\\..\\..\\source\\Core\\csdAccess.cpp ..\\..\\..\\source\\Core\\csdLoader.cpp ..\\..\\..\\source\\Core\\csdMatrix.cpp ..\\..\\..\\source\\Core\\csdMotionPalette.cpp ..\\..\\..\\source\\Manager\\csdmMotionPalette.cpp ..\\..\\..\\source\\Manager\\csdmMotionPattern.cpp ..\\..\\..\\source\\Manager\\csdmNode.cpp ..\\..\\..\\source\\Manager\\csdmProject.cpp ..\\..\\..\\source\\Manager\\csdmScene.cpp ..\\..\\..\\source\\ObjectSystem/ParameterBank/ParameterBank.h ..\\..\\..\\source\\Player/Character/Sonic/Posture/SonicPostureFreeze.h ..\\..\\..\\source\\Player/Character/Speed/Posture/PlayerSpeedPostureBrake.h ..\\..\\..\\source\\Player/Character/Speed/Posture/PlayerSpeedPosturePushing.h ..\\..\\..\\source\\Player/Character/Speed/Posture/PlayerSpeedPostureShoesSliding.h ..\\..\\..\\source\\Player/Character/Speed/Posture/PlayerSpeedPostureStop.h ..\\..\\..\\source\\System/StringBitFlags/String32BitFlags.h ..\\..\\AbstractState\\AS_Interface.h ..\\..\\Animation/Animation/Animation/hkaSkeletalAnimation.inl ..\\..\\IR\\IRinst.hpp ..\\..\\Physics/Internal/Collide/Mopp/Machine/hkpMoppUsingFloatAabbVirtualMachine.inl ..\\..\\include\\Database\\Platform/Xenon/hhFileReaderXenon.h ..\\..\\include\\Database\\System/hhDatabase.h ..\\..\\include\\Sparkle\\hhParticleShapeLocus.h .\\Animation\\SplineCompressed\\hkaSplineSkeletalAnimationCtor.cpp .\\Animation\\Util\\hkaTrackAnalysis.cpp .\\Collide\\Mopp\\Machine\\hkpMoppAabbCastVirtualMachine.cpp .\\Collide\\Mopp\\Machine\\hkpMoppEarlyExitObbVirtualMachine.cpp .\\Collide\\Mopp\\Machine\\hkpMoppFindAllVirtualMachine.cpp .\\Collide\\Mopp\\Machine\\hkpMoppKDopGeometriesVirtualMachine.cpp .\\Collide\\Mopp\\Machine\\hkpMoppLongRayVirtualMachine.cpp .\\Collide\\Mopp\\Machine\\hkpMoppModifyVirtualMachine.cpp .\\Collide\\Mopp\\Machine\\hkpMoppObbVirtualMachine.cpp .\\Collide\\Mopp\\Machine\\hkpMoppSphereVirtualMachine.cpp .\\Constraint\\Bilateral\\hkpConstraintUtils.cpp .\\Constraint\\Chain\\hkpConstraintChainUtil.cpp .\\Constraint\\Chain\\hkpPoweredChainMapper.cpp .\\Copier\\hkObjectCopier.cpp .\\Dispatch\\hkpCollisionDispatcher.cpp .\\Dynamics\\World\\Simulation\\Continuous\\hkpContinuousSimulation.cpp .\\Mapper\\hkaSkeletonMapper.cpp .\\Memory\\Memory\\Pool\\hkPoolMemory.cpp .\\Memory\\hkThreadMemory.cpp .\\Motion\\Default\\hkaDefaultAnimatedReferenceFrame.cpp .\\Packfile\\Xml\\hkXmlPackfileReader.cpp .\\Packfile\\hkPackfileReader.cpp .\\Rig\\hkaSkeletonUtils.cpp .\\Serialize\\Xml\\hkXmlObjectReader.cpp .\\System\\Error\\hkError.cpp .\\System\\Io\\Socket\\Bsd\\hkBsdSocket.cpp .\\Util\\hkObjectInspector.cpp .\\Util\\hkStructureLayout.cpp .\\World\\hkpWorld.cpp D:\\Hedgehog\\build\\AudioCore\\source\\Player\\Impl\\hhAudioPlayer3D.cpp D:\\Hedgehog\\build\\AudioCore\\source\\Player\\Impl\\hhAudioPlayerStanderd.cpp D:\\Hedgehog\\build\\AudioCore\\source\\Player\\Impl\\hhAudioPlayerStream.cpp D:\\Hedgehog\\build\\AudioCore\\source\\Player\\hhAudioPlayer.cpp D:\\Hedgehog\\build\\AudioCore\\source\\Stream\\hhAudioStreamingManager.cpp D:\\Hedgehog\\build\\AudioCore\\source\\hhAudioCenter.cpp D:\\Hedgehog\\build\\AudioCore\\source\\hhAudioCueSheet.cpp D:\\Hedgehog\\build\\AudioCore\\source\\hhAudioObject.cpp D:\\Hedgehog\\build\\Base\\source\\Debug\\hhMemoryLeakCheck.cpp D:\\Hedgehog\\build\\Base\\source\\Memory\\hhMoveableMemoryManager.cpp D:\\Hedgehog\\build\\Base\\source\\Thread\\hhMultiRunThread.cpp D:\\Hedgehog\\build\\Base\\source\\Thread\\hhSynchronizedObject.cpp D:\\Hedgehog\\build\\Base\\source\\Thread\\hhThread.cpp D:\\Hedgehog\\build\\Database\\source\\Compress\\hhDecompressLZX.cpp D:\\Hedgehog\\build\\Database\\source\\Platform\\Xenon\\hhFileReaderXenon.cpp D:\\Hedgehog\\build\\Database\\source\\Stream\\hhPackedFileReader.cpp D:\\Hedgehog\\build\\Database\\source\\System\\hhArchiveListManager.cpp D:\\Hedgehog\\build\\Database\\source\\System\\hhCallback.cpp D:\\Hedgehog\\build\\Database\\source\\System\\hhDataCreator.cpp D:\\Hedgehog\\build\\Database\\source\\System\\hhDatabase.cpp D:\\Hedgehog\\build\\Database\\source\\System\\hhDatabaseEntryList.cpp D:\\Hedgehog\\build\\Database\\source\\System\\hhDatabaseLoader.cpp D:\\Hedgehog\\build\\Database\\source\\System\\hhLoadPoolMemory.cpp D:\\Hedgehog\\build\\Database\\source\\System\\hhLoadScheduler.cpp D:\\Hedgehog\\build\\MirageCore\\source\\Misc\\hhCInstanceInfo.cpp D:\\Hedgehog\\build\\MirageCore\\source\\Misc\\hhCRenderingDevice.cpp D:\\Hedgehog\\build\\MirageCore\\source\\RenderData\\hhCMeshData.cpp D:\\Hedgehog\\build\\MirageCore\\source\\RenderData\\hhCPixelShaderCodeData.cpp D:\\Hedgehog\\build\\MirageCore\\source\\RenderData\\hhCVertexShaderCodeData.cpp D:\\Hedgehog\\build\\MirageCore\\source\\Renderable\\hhCSingleElement.cpp D:\\Hedgehog\\build\\MirageDatabase\\source\\MakeWithDb\\hhMakeWithDb_CLightFieldData.cpp D:\\Hedgehog\\build\\MirageDatabase\\source\\MakeWithDb\\hhMakeWithDb_CTerrainData.cpp D:\\Hedgehog\\build\\ScriptDatabase\\source\\MakeWithDb\\hhMakeWithDb_CScriptData.cpp D:\\Hedgehog\\build\\Sparkle\\source\\hhParticleBatchD3D9.cpp D:\\Hedgehog\\build\\Universe\\source\\Engine\\hhPluginControllerBase.cpp D:\\Hedgehog\\build\\Universe\\source\\Engine\\hhStateMachineBase.cpp D:\\Hedgehog\\build\\Universe\\source\\PathFinding\\hhTotu.cpp D:\\Hedgehog\\build\\Universe\\source\\Platform\\D3d9\\hhParallelJobManagerD3D9.cpp D:\\Hedgehog\\build\\Yggdrasill\\source\\hhYggDevice.cpp D:\\Hedgehog\\build\\Yggdrasill\\source\\hhYggScheduler.cpp D:\\SonicWorldAdventure\\SWA\\project\\win\\SWA\\Xbox 360\\Master\\SWA.pdb D:\\SonicWorldAdventure\\SWA\\source\\Achievement\\AchievementManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Animation\\AnimationPose.cpp D:\\SonicWorldAdventure\\SWA\\source\\Animation\\AnimationSkeleton.cpp D:\\SonicWorldAdventure\\SWA\\source\\Animation\\Control\\AnimationControlSingle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Animation\\EventTrigger\\AnimationEventTriggerContainer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Animation\\EventTrigger\\Event\\AnimationEventTriggerAudio.cpp D:\\SonicWorldAdventure\\SWA\\source\\Animation\\EventTrigger\\Event\\AnimationEventTriggerSparkle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Animation\\EventTrigger\\Event\\AnimationEventTriggerVibration.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\BossHudSuperSonic.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\BossHudVitality.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\BossNamePlate.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Attack\\DarkGaiaAttackLaser.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Attack\\DarkGaiaAttackRock.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\BossDarkGaia.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\DarkGaiaAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\DarkGaiaStageEffectManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Object\\ObjDarkGaiaFallRock.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Object\\ObjDarkGaiaFireRock.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Object\\ObjDarkGaiaMagma.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Object\\ObjDarkGaiaNextStage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\ExPlayerTemple.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateBoost.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateDead.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateFlip.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateGrapple.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\TempleAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\TempleCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Sound\\DarkGaiaSoundHolder.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\StageEffect\\DarkGaiaStageEffectBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\StageEffect\\DarkGaiaStageEffectFlare.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\StageEffect\\DarkGaiaStageEffectParticle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateGrapple.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateLaser.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateRunPart.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateThrow.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\BossEggBeetle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\ObjContainer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\ObjExplosion_EggBeetle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\ObjNapalm.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\ObjSideContainer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\ObjSideNapalm.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateContainer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateMissile.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateNapalm.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateScissor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateSideNapalm.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateSideScissorFront.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateYarare_Boost.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoon.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonEggman.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonFunnel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonInspireScene.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonMotor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonSequencer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonBackGroundPipe.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonBattlePlatform.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonDrillMissile.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonIceBomb.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonIceBullet.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonIceShockwave.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonThunderArc.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonVulcanBullet.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonVulcanNapalm.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Posture\\BossEggDragoonPostureAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Posture\\BossEggDragoonPostureNoMove.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateBazooka.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateDamage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateDead.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateDrillMissile.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateDrillSwing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateFall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateLanding.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateMoveCircular.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateQte.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateReadyQte.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateReturnQte.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateSummon.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateVulcanCircular.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateWait.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Bomb\\ObjLancerBomb.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\BossEggLancer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Bullet\\ObjLancerBullet.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Camera\\ObjCameraLancerQTE.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Camera\\PlayerLookDownSideCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Funnel2\\ObjLancerFunnel2.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Funnel\\ObjLancerFunnel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Missile\\ObjLancerMissile.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Napalm\\ObjLancerNapalm.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\ReactionPanel\\ObjLancerReactionPanel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\StateCollision\\ObjLancerChangeStateCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Container.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Container_Napalm.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Deux.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Gorgeous.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Gorgeous_Penetrate.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_HyperGorgeous.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_HyperGorgeous_Penetrate.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Link.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Random_Penetrate.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_ScissorSkipping.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Trois.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Un.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Wide.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Eins.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Gorgeous_Penetrate.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Link.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Random_Penetrate.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Wide.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Zwei.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateStartEvent.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\WarpCollision\\ObjLancerWarpCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\BossEggRayBird.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\Bullet\\ObjBullet_RayBird.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\Funnel\\ObjFunnel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State2D.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State2D_Hurdle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State2D_Link.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Amorphous.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Continuous.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Gorgeous.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Link.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Simultaneous.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Skipping.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Synchronous.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Continuous.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Cross.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_CrossWide.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Hello.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_LeftAndRight.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Link.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_NWay.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Portrait.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Sandwich.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Simultaneous.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_WaitAndGo.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State_Recover.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State_StartEvent.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State_Yarare.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Attack\\FinalDarkGaiaAttackLaser.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Attack\\FinalDarkGaiaAttackRock.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\BossFinalDarkGaia.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\FinalDarkGaiaAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\FinalDarkGaiaInspireScene.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\FinalDarkGaiaPerform.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\FinalDarkGaiaStageEffectManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaBarrier.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaFallRock.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaFloatRock.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaGroundTentacle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaHud.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaSuperSonic.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Robo\\FinalRobo.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Robo\\FinalRoboAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Robo\\FinalRoboCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Robo\\State\\FinalRoboStateApproach.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Sound\\FinalDarkGaiaSoundHolder.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\StageEffect\\FinalDarkGaiaStageEffectBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\StageEffect\\FinalDarkGaiaStageEffectFlare.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\StageEffect\\FinalDarkGaiaStageEffectParticle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateCloseBarrier.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateGuard.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateLaser.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateQTE.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateRotate.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\BossTentacle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\State\\TentacleStateDamage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\State\\TentacleStateDead.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\State\\TentacleStateHidden.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\State\\TentacleStateWait.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\TentacleAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Hydra\\BossHydra.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Hydra\\HydraAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Hydra\\Object\\HydraGenerator.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Hydra\\State\\HydraStateHoming.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\Barrier\\Barrier.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\BossMoray.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\EnemyMoray.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateAppear.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateDead.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateFreeze.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StatePound.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateTired.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateWait.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateWarp.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceBall\\ObjIceBall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceBomb\\ObjIceBomb.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceBomb\\ObjIceBombManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceExplosion\\ObjIceExplosionSphere.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceExplosion\\ObjIceExplosionSphere_Boss.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceWall\\ObjIceWall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\MorayManager\\MorayManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateAttackCircle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateAttackLine.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateFreeze.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateIceBall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateIceBreath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateRestart.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateStart.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Attack\\PetraAttackReviveBall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Attack\\PetraAttackShockWave.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Attack\\PetraAttackStorm.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Attack\\PetraAttackSuperBall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Attack\\PetraAttackThunder.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\BossPetra.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Object\\ObjPetraFence.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\PetraAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\PetraCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Stage\\ObjPetraKeyCube.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Stage\\PetraEnergyTower.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Stage\\PetraKeyCubeManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Stage\\PetraRockParts.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateDead.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateDown.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateQTE.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateRestart.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateShield.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateStart.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\BossPhoenix.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Hud\\PhoenixHudVitality.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjFeatherExplosion.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjFeatherMachineGun.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjHomingFeather.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjHomingFeatherManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjReset.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjStomp.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjStrongWind.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Physics\\PhysicsTail.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateDead.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateEvent_Appear.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateFeatherMachineGun.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateHebari.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateHomingFeather.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateQTE.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateRecover.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateRest.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateStart.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateStomp.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateStrongWind.cpp D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\WaterJar\\ObjWaterJar.cpp D:\\SonicWorldAdventure\\SWA\\source\\CSD\\CsdPlatformMirage.cpp D:\\SonicWorldAdventure\\SWA\\source\\CSD\\CsdProject.cpp D:\\SonicWorldAdventure\\SWA\\source\\CSD\\CsdTexListMirage.cpp D:\\SonicWorldAdventure\\SWA\\source\\CSD\\GameObjectCSD.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Camera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\BlendCameraController.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\BobsleighCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\BossEggDragoonCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\ExPlayerTailsCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\ExPlayerTempleCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\ExStageGoalCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\ExStageTargetCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\FixPlayerLookCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\FreeCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\GoalCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player2DBossCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player2DNormalCameraNew.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player3DBossCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player3DDeadCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player3DFinalDarkGaiaCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player3DForwardCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player3DNormalCamera3.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\PlayerEvilNormalCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\PlayerLookDownCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\PlayerSuperSonicCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\TownShopCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\TownTalkCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Plugin\\BoostCameraPlugin.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\Controller\\MultipurposeCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\Position\\CameraPositionExtensionFromObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\Position\\CameraPositionPathRatio.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\SetCameraController.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\Target\\CameraTargetPathRatio.cpp D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\Target\\CameraTargetTargetAndTangent.cpp D:\\SonicWorldAdventure\\SWA\\source\\CharacterUtility\\CharacterProxy.cpp D:\\SonicWorldAdventure\\SWA\\source\\Chip\\Chip.cpp D:\\SonicWorldAdventure\\SWA\\source\\Collision\\CollisionCategory.cpp D:\\SonicWorldAdventure\\SWA\\source\\Collision\\EventCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Collision\\GameObjectCollisionRender.cpp D:\\SonicWorldAdventure\\SWA\\source\\Collision\\PhysicsUnit.cpp D:\\SonicWorldAdventure\\SWA\\source\\Collision\\ShapeCastCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Debug\\DebugDraw.cpp D:\\SonicWorldAdventure\\SWA\\source\\Debug\\Text\\DebugDrawText.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Bullet\\ExBullet.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\ExStageBoss.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateAppear.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateBattle.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateChangePath.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateDefeat.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateLastAttack.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateRunAway.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\ObjExStageEnemy.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\State\\StateBattle.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\State\\StateDefeat.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\State\\StateMovePath.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\ExStageManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Hud\\HudExQte.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Object\\ExStageParamChangeCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Player\\ExPlayerTails.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Player\\State\\StateBattle.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Player\\State\\StateChangePath.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Player\\State\\StateDefeat.cpp D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Player\\State\\StateOverHeat.cpp D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\FxSceneRenderer.cpp D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\FxScheduler.cpp D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\Jobs\\BoostEffect\\FxBoostEffect3D.cpp D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\Jobs\\MotionBlur\\FxMotionBlur.cpp D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\Jobs\\RenderScene\\FxRenderScene.cpp D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\Jobs\\ShadowMap\\FxShadowMap.cpp D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\Jobs\\ToneMapping\\FxToneMapping.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Common\\Result\\HudResult.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Evil\\EvilMainDisplay.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Evil\\HudEvilStage.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\GeneralWindow\\GeneralWindow.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\HelpWindow\\HelpWindow.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Install\\InstallDisplay.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Item\\HudItemGet.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Loading\\Loading.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\MediaRoom\\MediaRoom.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\MediaRoom\\MediaRoomDetail.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\MediaRoom\\MediaRoomItemList.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\MediaRoom\\MediaRoomSelectCountry.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\MediaRoom\\MediaRoomSelectItem.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Mission\\HudMissionFinish.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Mission\\HudMissionStage.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Mission\\HudSelectMissionFailed.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Pause\\HudPause.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Pause\\Item\\HudItemList.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Pause\\Skill\\HudSkillList.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Pause\\Skill\\SkillParamManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Sonic\\HudSonicStage.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Sonic\\SonicMainDisplay.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\StageSelect\\HudStageSelect.cpp D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Status\\HudStatus.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\ConvexShape.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\EntityUnit.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\Havok.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\HavokThread.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\MeshShape.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\PhantomUnit.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\PhysicsWorld.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\Ragdoll\\Ragdoll.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\Ragdoll\\RagdollContainer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\Renderable\\HavokRenderable.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\RigidBody.cpp D:\\SonicWorldAdventure\\SWA\\source\\Havok\\RigidBodyContainer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireAnimationCurve.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireDataLoader.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireLetterbox.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireMovieOverlay.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireOpacityAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_Audio.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_CameraMotion.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_CurveAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_MaterialAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_Model.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_MorphAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_NodeMotion.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_None.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_Particle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_Subtitle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_TexcoordAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_Audio.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_CameraMotion.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_CurveAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_Model.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_Particle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_Subtitle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireScene.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireSceneInfo.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireSceneSet.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireTextureAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireTextureOverlay.cpp D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\InstanceGridGraph.cpp D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\InstanceRenderObj.cpp D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\InstanceRenderObjDX9.cpp D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\InstancerAssetData.cpp D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\InstancerManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\MetaInstancer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\ObjCloudInstancer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\ObjGrassInstancer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\ObjTerrainInstancer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Math\\Geometry.cpp D:\\SonicWorldAdventure\\SWA\\source\\Menu\\MenuTextBox.cpp D:\\SonicWorldAdventure\\SWA\\source\\Movie\\MovieManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Collision\\EnemyCollisionAttack.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EnemyParameterPool.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EnemyPath.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EnemyPossession.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\AI\\EvilEnemyAIManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Behavior\\Driving\\EvilEnemyBehaviorCombatDriving.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Behavior\\Driving\\EvilEnemyBehaviorDrivingElementAvoid.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Behavior\\Driving\\EvilEnemyBehaviorDrivingElementPathFindingBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackExecutor.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackExecutorBoss.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackHud.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackHudSuccess.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackLocation.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackLocatorObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Combo\\EvilEnemyComboHud.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Combo\\EvilEnemyComboManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Debug\\EvilEnemyDebugParameter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyCaught.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyContextBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyDarkGaiaEnergyManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyExperienceObjectManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyEyeSight.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyHudStage.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyMagicEnergy.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemySpecialEffectController.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyStateChartManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyWayPointManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Parameter\\EvilEnemySpecialAttackParameter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureAnimationNoIntegrateMove.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureAnimationNoRotate.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureAnimationRotateByMotion.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureCA.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureEmpty.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureRigidbodyRagdoll.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureTurnTarget.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateApproachTarget.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateBurn.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateBurnNoMove.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateChanceAttack.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateChanceAttackFailure.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateChanceAttackSuccess.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateCombo.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateCrushSide.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateCrushVertical.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateDead.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateDive.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateFall.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateFind.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateFreeze.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateGrapple.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateJump.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateKnockOut.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateKnockOutByMotion.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLandingFaceDown.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLandingFaceUp.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLiftEscape.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLiftPound.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLiftRefuse.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLiftUp.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLifting.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLiftingSmallEnemy.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateParalyze.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStatePileDriver.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRelief.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateReturnBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRise.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRiseAfterCombo.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRiseFaceDown.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRiseFaceUp.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRoutePatrol.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRoutePatrolEvent.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateSeek.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateShootDown.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateStop.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateStun.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateSwing.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateTell.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateThrownByMotion.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateThrownSmallEnemy.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateWait.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateWalk.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Target\\EvilEnemyTargetManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\EvilEnemyBigMother.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\EvilEnemyBigMotherCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\EvilEnemyBigMotherParameter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\State\\EvilEnemyBigMotherStateCombat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\State\\EvilEnemyBigMotherStateProwl.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\State\\EvilEnemyBigMotherStateStance.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\State\\EvilEnemyBigMotherStateWalk.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\EvilEnemyChibiFighter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateCombat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateDetach.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateProwl.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateRise.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateStance.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateWalk.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\EvilEnemyEElement.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\State\\EvilEnemyEElementStateBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\State\\EvilEnemyEElementStateCombat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\State\\EvilEnemyEElementStateFix.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\State\\EvilEnemyEElementStatePatrol.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\State\\EvilEnemyEElementStateStance.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\EvilEnemyEggFighter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\EvilEnemyEggFighterParameter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\State\\EvilEnemyEggFighterStateBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\State\\EvilEnemyEggFighterStateCombat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\State\\EvilEnemyEggFighterStatePatrol.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\State\\EvilEnemyEggFighterStateStance.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggThunderBall\\EvilEnemyEThunderBall.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggThunderBall\\State\\EvilEnemyEThunderBallStateBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggThunderBall\\State\\EvilEnemyEThunderBallStateCombat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggThunderBall\\State\\EvilEnemyEThunderBallStatePatrol.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyFloat\\EvilEnemyFloat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyFloat\\State\\EvilEnemyFloatState.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyFloat\\State\\EvilEnemyFloatThunderState.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyFlower\\EvilEnemyFlower.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyFlower\\State\\EvilEnemyFlowerState.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\EvilEnemyKillerBee.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\EvilEnemyKillerBeeParameter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\State\\EvilEnemyKillerBeeStateBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\State\\EvilEnemyKillerBeeStateCombat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\State\\EvilEnemyKillerBeeStatePatrol.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\State\\EvilEnemyKillerBeeStateStance.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\EvilEnemyMaster.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\EvilEnemyMasterParameter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\State\\EvilEnemyMasterStateBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\State\\EvilEnemyMasterStateCombat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\State\\EvilEnemyMasterStatePatrol.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\State\\EvilEnemyMasterStateStance.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMoleel\\EvilEnemyMoleel.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMoleel\\EvilEnemyMoleelHole.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMoleel\\EvilEnemyMoleelParameter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMoleel\\EvilEnemyObjFireball.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\EvilEnemyNightmare.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\EvilEnemyNightmareParameter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStateApproachKeyCube.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStateBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStateCombat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStatePatrol.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStatePushKeyCube.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStateStance.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\EvilEnemyReckless.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateBorn.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateCombat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateProwl.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateRise.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateStance.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateWalk.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\EvilEnemySpooky.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateAppear.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateCombat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateProwl.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateRise.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateStance.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateWalk.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\EvilEnemyTitan.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\EvilEnemyTitanCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\EvilEnemyTitanContext.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\State\\EvilEnemyTitanStateCombat.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\State\\EvilEnemyTitanStateProwl.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\State\\EvilEnemyTitanStateStance.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\State\\EvilEnemyTitanStateWalk.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjAttachPhysics.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjBomb.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjClub.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjEFMissile.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjEnemyHole.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjMagic.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjNapalm.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjScattering.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjShield.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjShockwave.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjSword.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjThunderBox.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjWand.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyStateObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\ShotObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Shot\\EnemyShotEFighter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Shot\\EnemyShotLaser.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Shot\\EnemyShotPhysics.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Shot\\EnemyShotPoint.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Shot\\EnemyShotThunderBox.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\DesignCheck\\DesignCheckEnemy.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eAirCannon\\EnemyEAirCannon.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eAirChaser\\EnemyEAirChaser.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eAirChaser\\EnemyEAirChaserEventCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eAirChaser\\EnemyEAirChaserManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyChaseModeSignManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEBigChaser.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEBigChaserCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEBigChaserCameraManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEBigChaserParameter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEObjChaserBomb.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEObjChaserMovableEffect.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEObjChaserShockwave.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eChibi\\EnemyEChibi.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eElement\\EnemyEElement.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighterMissile\\EnemyEFighterMissile.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighter.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighterGun.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighterNormal.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighterShield.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighterSword.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighterTutorial.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eMoleCannon\\EnemyEMoleCannon.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eShackle\\EnemyEShackle.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eShackle\\EnemyEShackleHelp.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eSpinner\\EnemyESpinner.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eThunderBall\\EnemyEThunderBall.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\SonicEnemyBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\SonicEnemyContext.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\SonicEnemyForwardPathUtil.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\SonicEnemyManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\EnemyRoutePatrol.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\EnemyStateAnimationPlay.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\EnemyStateChangeLocalState.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\EnemyStatePair.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\EnemyStatePunch.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\Sub\\EnemyActionShot.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\Irremovable\\IrremovableMob.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\MobBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\MobManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\MobManagerImpl.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\Movable\\MovableMob.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\Movable\\MovableMobCheckPoint.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\Movable\\MovableMobManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCBaseGlobal.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCContext.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCEye.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCParameterPool.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCUvAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\PathFindingRouteCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\PathFindingTracer.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Posture\\NPCPosturePF.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\State\\NPCStateAnimationPlay.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\TownMan\\State\\TownManStateDamage.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\TownMan\\State\\TownManStateDispel.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\TownMan\\TownManBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\TownMan\\TownManContext.cpp D:\\SonicWorldAdventure\\SWA\\source\\NPC\\TownMan\\TownManParameterPool.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Activation\\ActivationListener.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Activation\\ActivationListenerGameObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Activation\\ActivationListenerQuickStep.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Activation\\ActivationListenerSetObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Activation\\ActivationManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\AttackAttribute\\SpecialAttribute\\SpecialAttributeAcceptor.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\AttackAttribute\\SpecialAttribute\\SpecialAttributeCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Effect\\EffectThunder.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Event\\EventNotifier.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Manager\\LayerManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Manager\\QuickStepSetManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Manager\\SetObjectManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\ParameterBank\\ParameterBankManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\DebrisManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\ObjectPhysics.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\ObjectPhysicsParamContainer.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\ObjectPhysicsSingleSetBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\ObjectPhysicsSingleSetDebris.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\ObjectPhysicsSingleSetFixed.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\SingleSetFactory.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\SingleSetInitScheduler.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\SetObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\UVAnimation\\SimpleUVAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\UserIDGroup\\UserIDGroupCategory.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\UserIDGroup\\UserIDGroupCategoryManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Utility\\GrindPathSearcher.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Utility\\MessageReleyDoor.cpp D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Utility\\WaterSprayEmitter.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\Chao\\ObjChao.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\Pelican\\ObjPelican.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\Penguin\\ObjPenguin.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\Pigeon\\ObjPigeon.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\Seagull\\ObjSeagull.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\UhSu\\ObjUhSu.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\BossStage\\EvilEggBoss\\ObjEggBoss_HavokGenerator.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Balloon\\ObjBalloon.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\BendBox\\ObjBendBox.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Bobsleigh\\ObjBobsleigh.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Bobsleigh\\ObjBobsleighCameraManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Bobsleigh\\ObjBobsleighEndCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\BoxTest\\ObjBoxTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\CameraCollisionBoard\\CameraCollisionBoard.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Cannon\\ObjCannon.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Car\\ObjCar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Car\\ObjCarGenerator.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ChangeNormalCameraParam\\ChangeNormalCameraParam.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\CommonFloor\\ObjCommonFloor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ContactMotion\\ObjContactMotion.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\DashPanel\\ObjDashPanel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\DirectionalThorn\\DirectionalThorn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Door\\ObjDoor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\DummyBox\\ObjDummyBox.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ETFsign\\ObjETFsign.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Element\\ObjElement.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventCamera2DChange\\EventCamera2DChangeBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventCamera2DChange\\EventCamera2DChangeEnd.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventDimensionChange\\EventDimensionChange.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventFallDead\\EventFallDead.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventPathHolding\\EventPathHolding.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventPathHolding\\EventPathHoldingPlane.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventStageFinsihAndMessage\\EventStageFinishAndMessage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventTerrainRender\\EventTerrainRender.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventToneMapChange\\EventToneMapChangeBegin.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventToneMapChange\\EventToneMapChangeEnd.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventVolumeCamera2DChange\\EventVolumeCamera2DChange.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventVolumeCameraChange\\EventVolumeCameraChange.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventVolumeCameraChange\\EventVolumeCameraSwitchFromTarget.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Flame\\ObjFlame.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\FloatingIsland\\ObjFloatingIsland.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\GetItem\\ObjGetItem.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\GoalRing\\ObjGoalRing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\GrindDashPanel\\ObjGrindDashPanel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\GrindThorn\\ObjGrindThorn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Hammer\\ObjHammer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\IronBox\\ObjIronBox.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\JumpBoard\\ObjJumpBoard.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\JumpPole\\ObjJumpPole.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\JumpSelector\\ObjJumpSelector.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Laser\\ObjLaser.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Laser\\ObjLaserColumn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Medal\\ObjMedal.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\MissionItem\\ObjMissionItem.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\MotionDoor\\ObjMotionDoor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\MovingBomb\\ObjMovingBomb.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\MovingFloor\\ObjMovingFloor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\MovingThornFloor\\ObjMovingThornFloor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\NavigationMesh\\CheckCellStatusCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\NavigationMesh\\NavigationMesh.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCamera2D.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCamera3D.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraBlend.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraCrossRail.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraFix.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraObjectLook.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPan.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPanVertical.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraParallel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPathLook.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPathPath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPathTarget.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPoint.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPointMoveOffset.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPointTarget.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraVertical.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\SetCameraTarget.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\SetCameraTarget\\SetCameraTargetPlayer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Pillar\\ObjPillar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Piston\\ObjPiston.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\PointMarker\\ObjPointMarker.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\PressThorn\\ObjPressThorn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ProgressSequence\\ObjProgressSequence.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Pulley\\ObjPulley.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\RainbowRing\\ObjRainbowRing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ReactionPanel\\ObjReactionPanel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Ring\\ObjRing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Ring\\RingGenerator.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Ring\\ViewRing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Rocket\\ObjRocket.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\RollingBall\\ObjRollingBall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\RotationFloor\\ObjRotationFloor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\SetTerrain\\ObjSetTerrain.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjBaseSound.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjBgmCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjSeCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjSound.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjSoundLine.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjSoundPoint.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjWindNoiseCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ParamCueName.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Spring\\ObjSpring.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\StompingSwitch\\ObjStompingSwitch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\StopPeople\\ObjStopPeople.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\SuperRing\\ObjSuperRing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\SwitchManager\\ObjSwitchManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Switch\\ObjSwitch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornBall\\ObjThornBall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornContainer\\ObjThornContainerBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornContainer\\ObjThornContainerSide.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornContainer\\ObjThornContainerUp.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornContainer\\ObjThornContainerUpSide.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornSpring\\ObjThornSpring.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\TownTarget\\ObjTownTarget.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\TrickAttackPanel\\ObjTrickAttackPanel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\TrickJump\\ObjTrickJump.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\UpReel\\ObjUpReel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\WayPointDay\\ObjWayPointDay.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Whale\\ObjWhale.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\WideSpring\\ObjWideSpring.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\WoodBox\\ObjWoodBox.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Debug\\DebugShot.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Debug\\ObjDrawText.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EventTrigger\\HitEventTrigger.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EventTrigger\\VolumeEventTrigger.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\AreaBossBGMCollision\\ObjAreaBossBGMCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\AutorunCollision\\ObjAutorunCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\ChangeDiveMode\\ObjChangeDiveMode.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\ChangePathCollision\\ObjChangePathCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\ChangeToneMapVolume\\ObjChangeToneMapVolume.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\ChangeVelocity\\ObjChangeVelocity.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\CourceCounter\\ObjCourceCounter.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\DynamicPreloadingCollision\\ObjEndDynamicPreloadingCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\DynamicPreloadingCollision\\ObjStartDynamicPreloadingCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\EntranceDoor\\ObjEntranceDoor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\EventCollision2\\ObjEventCollision2.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\EventCollision\\ObjEventCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\EventSetter\\ObjEventSetter.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\GravityChangeCollision\\ObjGravityChangeCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\Grouper\\ObjGrouper.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\Hint\\ObjHint.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\Hint\\ObjHintRing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\JumpCollision\\ObjJumpCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\LayerChageCollision\\ObjLayerChangeCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\LayerChangeCollisionFlat\\ObjLayerChangeCollisionFlat.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\LayerChange\\ObjLayerChange.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\MediaRoom\\ObjMediaRoom.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\MissionGoalPoint\\ObjMissionGoalPoint.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\NavigationCollision\\ObjNavigationCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\ParaloopCollision\\ObjParaloopCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\SequenceChangeCollision\\ObjSequenceChangeCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\SetRigidBody\\ObjSetRigidBody.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\SonicStopCollision\\ObjSonicStopCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\SpeedDownCollision\\ObjSpeedDownCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\StumbleCollision\\ObjStumbleCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainInstanceSubset\\ObjTerrainGroupSubsetLoadCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainInstanceSubset\\ObjTerrainInstanceSubsetRenderCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainInstanceSubset\\ObjTerrainInstanceSubsetRenderCollision2.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainParameterChangerCollision\\ObjTerrainBooleanParameterChangerCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainParameterChangerCollision\\ObjTerrainFloatParameterChangerCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainParameterChangerCollision\\ObjTerrainIntegerParameterChangerCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainParameterChangerCollision\\ObjTerrainParameterChangerCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TimeSwitch\\ObjTimeSwitch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TimeSwitch\\ObjTimeSwitch2.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TriangleJumpCollision\\ObjTriangleJumpCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\WallWalkEnableCollision\\ObjWallWalkEnableCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Advertize\\ObjAdvertize.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Bar\\ObjBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BigBarrel\\ObjBigBarrel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BigElevator\\ObjBigElevator.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BigElevator\\ObjElevatorHanger.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakBalance\\ObjBreakBalance.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakBorder\\ObjBreakBorder.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakBridge\\ObjBreakBridge.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakDoor\\ObjBreakDoor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakDoor\\ObjBreakDoorPiece.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakableBar\\ObjBreakableBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakableColumn\\ObjBreakableColumn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakableHandle\\ObjBreakableHandle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakableIcePillar\\ObjBreakableIcePillar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ChanceAttackControlCollision\\ObjEnemyChanceAttackControlCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ClockHand\\ObjClockHand.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\CoffeeCup\\ObjNEggman_CoffeeCup.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\CoffeeCup\\ObjNEggman_CoffeeCupSaucer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\CoffeeCup_Terrain\\ObjCoffeeCup_Terrain.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Column\\ObjColumn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Crank\\ObjCrank.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DamageFanSmall\\ObjDamageFanSmall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DamageFan\\ObjNEggman_DamageFan.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DialDoor\\ObjDialDoor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DialFloor\\ObjDialFloor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DoorType01\\ObjDoorType01.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DoorType01\\ObjLiftDoor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Dynamo\\ObjDynamo.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EggTankBreakBorder\\ObjEggTankBreakBorder.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricBalance\\ObjBalanceBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricBalance\\ObjBalanceJoint.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricBalance\\ObjElectricBalance.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricBar\\ObjElectricBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricColumn\\ObjElectricColumn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricLaser\\ObjElectricLaser.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricWall\\ObjElectricWall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Elevator\\ObjElevator.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EnemyStopCollision\\ObjEnemyStopCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EvilObjBase\\AlignSingleElement.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EvilObjBase\\ElectricObj.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EvilObjBase\\EvilObjBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EvilObjBase\\EvilObjDamageEffect.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\FallBalance\\ObjFallBalance.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Flame\\ObjEvilFlameNozzle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Flame\\ObjEvilFlameWall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\FloatBox\\FloatBoxEvil.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\FloatIsland\\ObjAppearFloatIsland.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\FloatIsland\\ObjFloatIsland.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ForceBgmStopCollision\\ObjEnemyForceBgmStopCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\FreezeForDoor\\FreezeForDoor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Handle\\ObjHandle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\IceIsland\\ObjIceIsland.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Icicle\\ObjIcicleEvil.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Item\\ObjEvilItem.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Javelin\\ObjJavelinBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Javelin\\ObjJavelinTarget.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\LaserBar\\ObjLaserBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\LeverSwitch\\ObjLeverSwitch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\LiftCup\\ObjLiftCup.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\MovingFloorEvil\\ObjMovingFloorEvil.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\MovingObjectEvil\\ObjMovingBreakableObjectEvil.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\MovingObjectEvil\\ObjMovingObjectEvil.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\MovingWall\\ObjMovingWall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NavigationCollision\\CObjEvilNavigation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NewBar\\ObjNewBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NewColumn\\ObjNewColumn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NewFloorEvil\\ObjNewFloorEvil.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NewHandle\\ObjNewHandle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NewThornColumn\\ObjNewThornColumn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Pachinko\\ObjPachinko.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\PipeThornRing\\ObjPipeThornRing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\PunchSwitch\\ObjPunchSwitch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\PushBox\\ObjPushBox.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\RailBar\\ObjRailBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\RevolveBar\\ObjRevolveBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\RevolveHandle\\ObjRevolveHandle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\RotationGear\\ObjRotationGear.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\RotationSaw\\ObjRotationSaw.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Seal\\ObjSeal.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\SinkIceBerg\\ObjSinkIceBerg.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\SpidersNest\\ObjSpidersNest.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\SpreadThunderCollision\\ObjSpreadThunderCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\SwitchNumber\\ObjSwitchNumber.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ThornColumn\\ObjThornColumn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ThrowBomb\\ObjThrowBomb.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TimberBridge\\ObjTimberBridge.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Timber\\ObjTimber.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TimeBomb\\ObjBombExplosion.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TimeBomb\\ObjTimeBomb.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Torch\\ObjTorch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TrickSwitch\\ObjTrickStone.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TrickSwitch\\ObjTrickSwitch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TripleDoor\\ObjTripleDoor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\WallCrank\\ObjWallCrank.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\WallSwitch\\ObjWallSwitch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\WaterFall\\ObjWaterFall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\WaterSurface\\ObjWaterSurface.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\WayPoint\\ObjWayPoint.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Occluder\\Occluder.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Africa\\HangPole\\ObjHangPole.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_BreakBridge\\ObjBeach_BreakBridge.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_Buoy\\ObjBeach_Buoy.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_FallPillar\\ObjBeach_FallPillar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_FlashFlood\\ObjBeach_FlashFlood.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_Guillotine\\ObjBeach_Guillotine.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_ThornBar\\ObjBeach_ThornBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_ThornPillar\\ObjBeach_ThornPillar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_UpFloor\\ObjBeach_UpFloor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_WaterColumn\\ObjBeach_WaterColumn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\China\\ChinaDragonEntrance\\ObjChinaDragonEntrance.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\China\\ChinaLantan\\ObjChinaLantan.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\China\\ChinaRotationFloor\\ObjChinaRotationFloor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\China\\China_ThornBar\\ObjChina_ThornBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\EU_BreakManhole\\ObjEU_BreakManhole.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\EU_BreakWall\\ObjEU_BreakWall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\Fountain\\FountainParticle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\Fountain\\ObjEUFountain.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\IronGate\\ObjEU_IronGate.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\Laundry\\ObjEU_Laundry.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\RollingBarrel\\ObjBarrelDamageCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\RollingBarrel\\ObjRollingBarrel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_BeltCollision\\ObjEgg_BeltCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_Block\\ObjEgg_Block.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_Coaster\\ObjEggCoaster.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_Cutter\\ObjEgg_Cutter.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_Fan\\ObjEgg_Fan.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_Thorn\\ObjEgg_Thorn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_TimeFloor\\ObjEgg_TimeFloor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\NY\\NY_ThornFan\\ObjNY_ThornFan.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Petra\\ObjPetraFallingRock.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Petra\\ObjPetra_FallingPillar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Petra\\Petra_Dust\\ObjPetraDust.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Icicle\\ObjIcicle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Snow_BreakFloor\\ObjSnow_BreakFloor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Snow_ColdAir\\ObjSnow_ColdAir.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Snow_ColdBreath\\ObjSnowColdBreath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Snow_IcePillar\\ObjSnow_IcePillar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Snow_ThornBall\\ObjSnowThornBall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\StageCommon\\Effect\\ObjStageEffect.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\StageCommon\\Effect\\ObjStageEffectContainer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\BalanceFloorTest\\ObjBalanceFloorTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\CameraShakeTest\\ObjCameraShakeTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\ClearCollection\\ObjClearCollection.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\HardBoxTest\\ObjHardBoxTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\PressedBoxTest\\ObjPressedBoxTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\PressedPillarTest\\ObjPressedPillarTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\WallFloorTest\\ObjWallFloorTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\Object\\Tool\\WarpPoint\\ObjWarpPoint.cpp D:\\SonicWorldAdventure\\SWA\\source\\Particle\\ParticleTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkEffect\\CSparkEffectHomingAttack.cpp D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkEffect\\CSparkEffectSparkle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkEffect\\CSparkEffectStrip.cpp D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkEffect\\CSparkEffectStripClaw.cpp D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkleController.cpp D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkleDataLoader.cpp D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkleManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Animation\\PathAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Animation\\PathKeyframed.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Collision\\PathCollisionBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Collision\\PathPhantomCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Collision\\PathRigidBodyCollision.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Forward\\ForwardPathControllerSingleOffset.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\Obj2DPath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjDashPath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjForwardPath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjGrindPath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjGuidePath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjHangPath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjPathBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Path2D\\Path2DController.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\PathContainer.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\PathController.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Spline\\PathSceneXml.cpp D:\\SonicWorldAdventure\\SWA\\source\\Path\\Spline\\Spline.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Animation\\AnimationStateMachine.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Animation\\State\\AnimationStateBlend.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Animation\\State\\AnimationStateSquareBlend.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Animation\\State\\AnimationStateVelocityLink.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Base\\Player.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Base\\PlayerContext.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilActionNew\\EvilActionCatchHand.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilActionNew\\EvilActionManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Attack.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_AttackCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Bar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Catch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Catch_Enemy.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Damage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Hang.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_PushBox.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Throw.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Wall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\Catch\\CatchObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpAttackAction.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpBalance.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpFur.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpParticle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpParticleEffect.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpParticleEmitter.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpParticleRender.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpPunchEffect.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilSonicContext.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\Hud\\EvilHudGuide.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\Hud\\EvilHudTarget.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\PlayerEvilSonic.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\Posture\\EvilNewPosture.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateAttackAction_byList.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatchEnemyPound.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatchEnemySwing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatchObjAttack.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_EnemyFire.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_Obejct.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_SmallEnemyCatch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_SmallEnemyPound.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_SmallEnemySwing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_SmallEnemyThrow.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateChanceAttack.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCliffCatch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCliffFallDown.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateColumn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateColumnCatch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCrank.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateDamage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateDoorOpen.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateFreeze.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateGuard.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateHangHandle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateJumpCatch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateLever.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStatePachinko.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStatePushBox.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStatePushBoxBar.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStatePutObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateQTE.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateResult.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateSpile.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateStageStart.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateThrowCatch.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateWallCrank.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Hud\\SonicHudGuide.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Hud\\SonicHudHomingAttack.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\PlayerSonic.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\Plugin\\SonicPosturePluginDashMode.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPosture3DSliding.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureDigitalMove.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureDiving.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureDrift.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureFreeze.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureGrind.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureGrindSideJump.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureLightSpeedDash.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureQuickStepPath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\SonicContext.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\Plugin\\SonicStatePluginBoost.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateAirBoost.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateDamageShock.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateDivingDamage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateDivingDive.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateGrindDamageMiddle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateGrindJumpSide.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateHomingAttack.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateHomingAttackAfter.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateJumpSelector.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateQuickStep.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateRunDamageMiddle.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateRunQuickStep.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateSelectJumpAfter.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateSliding.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateSquat.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateStartEvent.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateStomping.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateStumbleAir.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateTrickAttack.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateTrickAttackLand.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\PlayerReactionJumpQTE.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\PlayerSpeed.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\PlayerSpeedContext.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\PlayerTrickJumpQTE.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosture2DAir.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosture2DCommon.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosture2DStandard.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosture3DAir.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosture3DStandard.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPostureCommon.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosturePushing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPostureReference.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPostureShoesSliding.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPostureStop.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginAutoMoveOnPath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginCheckDead.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginForcePath.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginOnWater.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginPlanePushing.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginPositionInterpolate.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateDamageBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateDamageDownBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateExternalControl.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateGoal.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateHangOn.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateLandJumpShort.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateMoveToPositionAndWait.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateNormalDamage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateNormalDamageAir.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStatePlayAnimation.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStatePushingWall.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateReactionJump.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateReactionLand.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateStand.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateTrickJump.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateWallJumpReady.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\Plugin\\PlayerSpeedStatePluginBlockedEnemy.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\Plugin\\PlayerSpeedStatePluginParaloop.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Support\\Ring\\DropRingEmitter2D.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Support\\Ring\\DroppedRingEmitter.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\PlayerSuperSonic.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\Posture\\SuperSonicPostureNights.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\Posture\\SuperSonicPostureSpaceHurrier.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\Plugin\\SuperSonicStatePluginParaloop.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\SuperSonicStateDead.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\SuperSonicStateNightsBoost.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\SuperSonicStateNightsDamage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\SuperSonicStateSpaceHurrierBoost.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\SuperSonicStateSpaceHurrierDamage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\SuperSonicContext.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Parameter\\PlayerParameter.cpp D:\\SonicWorldAdventure\\SWA\\source\\Player\\Switch\\PlayerSwitchManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\PostEffect\\BloomStar\\CEffectBloomStar.cpp D:\\SonicWorldAdventure\\SWA\\source\\PostEffect\\HDR\\CEffectHDR.cpp D:\\SonicWorldAdventure\\SWA\\source\\PostEffect\\LightScattering\\CEffectLightScattering.cpp D:\\SonicWorldAdventure\\SWA\\source\\PostEffect\\ShadowMap\\EffectShadowMap.cpp D:\\SonicWorldAdventure\\SWA\\source\\Profile\\MemoryCategoryWindow.cpp D:\\SonicWorldAdventure\\SWA\\source\\Profile\\ProfilerWindow.cpp D:\\SonicWorldAdventure\\SWA\\source\\Render\\Fur\\CFurRender.cpp D:\\SonicWorldAdventure\\SWA\\source\\Render\\Fur\\CFurVolumeTextureCreator.cpp D:\\SonicWorldAdventure\\SWA\\source\\Render\\Fur\\StandardFur.cpp D:\\SonicWorldAdventure\\SWA\\source\\Replay\\Camera\\ReplayFreeCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Replay\\Camera\\ReplayRelativeCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Replay\\ReplayCameraManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Replay\\ReplayData.cpp D:\\SonicWorldAdventure\\SWA\\source\\Replay\\ReplayManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Core\\SequenceHandleUnit.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Core\\SequenceManagerImpl.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitAutoSave.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitCallHelpWindow.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitChangeStage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitFactory.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitMicroSequence.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitPlayMovie.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitRegisterClearFlag.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitSendMediaRoomMessage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitSendTownMessage.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitSwapDisk.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitUnlockAchievement.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Utility\\SequenceChangeStageUnit.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Utility\\SequencePlayMovieWrapper.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sound\\Sound.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMActEggman.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMActEvil.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMActSonic.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMDispel.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMExtra.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMStandard.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMTown.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundController.cpp D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundPlayer.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\Application.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\ApplicationDocument.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\ApplicationSetting.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\AutoDraw\\AutoDrawManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\CullingSystem\\CullingElementSet.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\CullingSystem\\VisibilityCullingManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\CullingSystem\\VisibilityCullingStrategy.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\DynamicLoad.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\DynamicLoadGITexture.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\DynamicLoadTerrain.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\FlagManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\Game.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameDocument.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Ending\\EndingImageList.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Ending\\EndingManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Ending\\EndingText.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeBoot.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeEnding.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeMainMenu.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeMainMenu_Test.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeMenuSelectDebug.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStage.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageAchievementTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageEvilTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageForwardTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageInstall.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageInstallTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageLoadXML.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageLogo.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageMainMenu.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageMotionTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageMovie.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageSaveTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageScreenshot.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageSelectDebug.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageSwapDiskTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageTitle.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeTitleSelect.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Loader\\DatabaseTree.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Loader\\StageLoaderXML.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\MainMenu\\MainMenuManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Title\\TitleManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Title\\TitleMenu.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Title\\TitleStateIntro.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Title\\TitleStateWorldMap.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapListBox.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapMission.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapSelect.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapSimpleInfo.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapTutorial.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObject3D.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObjectModel.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObjectRigidBody.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObjectSky.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObjectTerrain.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\GameParameter.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\LightManager\\LightManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\LightManager\\LocalLight.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\Mission\\MissionManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\Mission\\ObjMissionClear.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\Mission\\ObjMissionStart.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\NextStagePreloadingManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\PvsManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\RenderDirector\\RenderDirectorFxPipeline.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\RenderDirector\\RenderDirectorSceneEffect.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\SaveLoadTest.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\StageListManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\StageManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\TerrainManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\TerrainManager2nd.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\Vibration.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\VoiceComponent.cpp D:\\SonicWorldAdventure\\SWA\\source\\System\\World.cpp D:\\SonicWorldAdventure\\SWA\\source\\Terrain\\Damage\\GameObjectDamageTerrain.cpp D:\\SonicWorldAdventure\\SWA\\source\\Terrain\\SpecificTerrainFactory.cpp D:\\SonicWorldAdventure\\SWA\\source\\Terrain\\Water\\GameObjectWater.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\EditParam.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\EditParamOld.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\EditParamValue.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamBool.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamDummy.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamList.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamPosition.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamTarget.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamTargetList.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamTypeList.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamValue.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\FreeCameraTool\\FreeCameraTool.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InspirePreview2nd\\InspirePreview2nd.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InspirePreview2nd\\InspirePreview2ndMenu.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InspirePreview\\InspireObject.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InspirePreview\\InspirePreview.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InspirePreview\\InspirePreviewMenu.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InstanceBrush\\InstanceBrush.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\LoginController\\LoginController.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\MotionCameraTool\\MotionCameraMenu.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\MotionCameraTool\\MotionCameraTool.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\Context\\ParameterEditorContextValue.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\GlobalParameterManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\MenuItem\\ParameterMenuItemEditParam.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\Menu\\ParameterMenuBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\ParameterEditor2nd.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\ParameterEditorWindow.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\ParameterFile.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\ParameterNode.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor\\ParameterEditor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\MenuItem\\MenuItemEditValue.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Menu\\ComboBoxMenu.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Menu\\CommonListMenu.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Menu\\ListToolMenu.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Menu\\MenuBase.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Menu\\TargetListMenu.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Plugin\\SearchObjectPlugin.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\SetEditor2nd.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\SetEditorCamera2nd.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor\\SetEditor.cpp D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor\\SetEditorCamera.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\DialogScript.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\HotdogParamManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\HotdogSaveManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\ItemParamManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\KyojuParamManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\KyojuPresentManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\ShopParamManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\ShopWindow.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\SunafkinParamManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\TalkWindow.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\TimeTableManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\Town\\TownManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLBinData.cpp D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLDocument.cpp D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLManager.cpp D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLNode.cpp D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLTypeSLBin.cpp D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLTypeSLTxt.cpp d:\\hedgehog\\include\\Database/System/hhDatabase.h d:\\hedgehog\\include\\Database/System/hhDelayProcess.h d:\\hedgehog\\include\\base\\system\\hhAllocator.h d:\\hedgehog\\include\\base\\system\\hhPluginable.h d:\\hedgehog\\include\\database\\Stream/hhPackedFileReader.h d:\\hedgehog\\include\\universe\\engine\\hhMessage.h d:\\hedgehog\\include\\universe\\engine\\hhPluginControllerBase.h d:\\hedgehog\\include\\universe\\engine\\hhStateMachineBase.h d:\\sonicworldadventure\\swa\\source\\fxpipeline\\FxScheduler.h d:\\sonicworldadventure\\swa\\source\\npc\\enemy\\sonicenemy\\enemylist\\eairchaser\\EnemyEAirChaserAIManager.cpp d:\\sonicworldadventure\\swa\\source\\npc\\enemy\\sonicenemy\\enemylist\\eairchaser\\EnemyEAirChaserPosture.cpp d:\\sonicworldadventure\\swa\\source\\npc\\enemy\\sonicenemy\\enemylist\\eairchaser\\EnemyEAirChaserState.cpp d:\\sonicworldadventure\\swa\\source\\player\\character\\evilsonic\\evilhelp\\EvilHelpParticle.h e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\asm\\asm.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\asm\\disasm.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\compiler.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\il\\ilformatdecode.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\il\\ilinstiterator.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\IL2IRTable.hpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\IRInst.hpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\LinkageInfo.hpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\block.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\cfg.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\expansion.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\irinst.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\linkageinfo.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\ssa.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\vreginfo.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\vregtable.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\globalregs.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\interference.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\opt.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\sched.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\schedmodel.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\driver\\r500assembler.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\abstractstate\\as_object.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\inc\\Internal_AS.h e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmcallbacks.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmdevice.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmobject.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmregistry.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\hashstatecache.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\programstore.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\shaderstore.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\statepostprocessor.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\statepreprocessor.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\CompiledShader.h e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compiledprogram.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compiledshader.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compilertossm.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compilewithqueries.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\cp_common.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\cp_compiler.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\fetchconstallocator.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\internalconstallocator.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\shaderrecycler.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\ssmstatecompiler.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\txserver.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\translator\\xltconvert.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\hashtable.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\linkedlist.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\linkedlistfactories.cpp e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\mempriv.h e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\ternary.cpp
Of note are the references to "Evil Sonic" — this is the internal name for Sonic's Werehog form.