If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Notes:Sonic Unleashed (Xbox 360, PlayStation 3)

From The Cutting Room Floor
Jump to navigation Jump to search

This page contains notes for the game Sonic Unleashed (Xbox 360, PlayStation 3).

Source Code List

  • The following is the list of source code filenames that were dumped from the Xbox 360 executable for Sonic Unleashed.
..\\..\\..\\..\\..\\src\\xercesc/dom/impl/DOMDeepNodeListPool.c
..\\..\\..\\..\\..\\src\\xercesc/internal/XMLReader.hpp
..\\..\\..\\..\\..\\src\\xercesc/internal/XSerializeEngine.hpp
..\\..\\..\\..\\..\\src\\xercesc/util/BaseRefVectorOf.c
..\\..\\..\\..\\..\\src\\xercesc/util/NameIdPool.c
..\\..\\..\\..\\..\\src\\xercesc/util/RefArrayOf.c
..\\..\\..\\..\\..\\src\\xercesc/util/RefArrayVectorOf.c
..\\..\\..\\..\\..\\src\\xercesc/util/RefHash2KeysTableOf.c
..\\..\\..\\..\\..\\src\\xercesc/util/RefHash3KeysIdPool.c
..\\..\\..\\..\\..\\src\\xercesc/util/RefHashTableOf.c
..\\..\\..\\..\\..\\src\\xercesc/util/RefStackOf.c
..\\..\\..\\..\\..\\src\\xercesc/util/ValueHashTableOf.c
..\\..\\..\\..\\..\\src\\xercesc/util/ValueStackOf.c
..\\..\\..\\..\\..\\src\\xercesc/util/ValueVectorOf.c
..\\..\\..\\..\\..\\src\\xercesc/util/XMLDateTime.hpp
..\\..\\..\\..\\..\\src\\xercesc/util/XMLUTF8Transcoder.hpp
..\\..\\..\\..\\..\\src\\xercesc/util/regx/ConditionToken.hpp
..\\..\\..\\..\\..\\src\\xercesc/util/regx/Match.hpp
..\\..\\..\\..\\..\\src\\xercesc/util/regx/Token.hpp
..\\..\\..\\..\\..\\src\\xercesc/validators/common/CMStateSet.hpp
..\\..\\..\\..\\..\\src\\xercesc/validators/common/DFAContentModel.hpp
..\\..\\..\\..\\..\\src\\xercesc\\dom\\impl\\DOMNodeIDMap.cpp
..\\..\\..\\..\\..\\src\\xercesc\\framework\\LocalFileFormatTarget.cpp
..\\..\\..\\..\\..\\src\\xercesc\\framework\\Wrapper4DOMInputSource.cpp
..\\..\\..\\..\\..\\src\\xercesc\\framework\\XMLAttDef.cpp
..\\..\\..\\..\\..\\src\\xercesc\\framework\\XMLBuffer.cpp
..\\..\\..\\..\\..\\src\\xercesc\\framework\\XMLBufferMgr.cpp
..\\..\\..\\..\\..\\src\\xercesc\\framework\\XMLFormatter.cpp
..\\..\\..\\..\\..\\src\\xercesc\\framework\\XMLRecognizer.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\DGXMLScanner.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\ElemStack.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\IGXMLScanner.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\IGXMLScanner2.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\ReaderMgr.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\SGXMLScanner.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\ValidationContextImpl.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\WFXMLScanner.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\XMLGrammarPoolImpl.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\XMLReader.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\XMLScanner.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\XProtoType.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\XSAXMLScanner.cpp
..\\..\\..\\..\\..\\src\\xercesc\\internal\\XSerializeEngine.cpp
..\\..\\..\\..\\..\\src\\xercesc\\parsers\\AbstractDOMParser.cpp
..\\..\\..\\..\\..\\src\\xercesc\\parsers\\DOMBuilderImpl.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\Platforms\\Xenon\\XenonPlatformUtils.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\StringPool.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XML256TableTranscoder.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XML88591Transcoder.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLASCIITranscoder.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLAbstractDoubleFloat.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLBigDecimal.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLBigInteger.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLDateTime.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLDouble.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLFloat.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLString.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLUCSTranscoder.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLURL.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLUTF8Transcoder.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\XMLUri.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\Op.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\ParserForXMLSchema.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\RangeToken.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\RangeTokenMap.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\RegularExpression.cpp
..\\..\\..\\..\\..\\src\\xercesc\\util\\regx\\RegxParser.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\DTD\\DTDAttDefList.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\DTD\\DTDElementDecl.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\DTD\\DTDScanner.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\DTD\\DTDValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\AllContentModel.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\CMAny.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\CMBinaryOp.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\CMUnaryOp.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\ContentLeafNameTypeVector.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\DFAContentModel.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\MixedContentModel.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\common\\SimpleContentModel.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\AbstractNumericFacetValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\AbstractNumericValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\AbstractStringValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\AnySimpleTypeDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\AnyURIDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\Base64BinaryDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\BooleanDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\DateTimeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\DecimalDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\DoubleDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\ENTITYDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\FloatDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\HexBinaryDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\IDDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\IDREFDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\ListDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\NCNameDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\NOTATIONDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\NameDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\QNameDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\StringDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\datatype\\UnionDatatypeValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\ComplexTypeInfo.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\NamespaceScope.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\SchemaAttDefList.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\SchemaElementDecl.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\SchemaValidator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\SubstitutionGroupComparator.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\TraverseSchema.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\identity\\XPathMatcher.cpp
..\\..\\..\\..\\..\\src\\xercesc\\validators\\schema\\identity\\XercesXPath.cpp
..\\..\\..\\..\\library\\CSD\\include\\Manager/csdmRCObject.h
..\\..\\..\\include\\Manager/csdmProject.h
..\\..\\..\\include\\Manager/csdmRCObject.h
..\\..\\..\\source\\Core\\csdAccess.cpp
..\\..\\..\\source\\Core\\csdLoader.cpp
..\\..\\..\\source\\Core\\csdMatrix.cpp
..\\..\\..\\source\\Core\\csdMotionPalette.cpp
..\\..\\..\\source\\Manager\\csdmMotionPalette.cpp
..\\..\\..\\source\\Manager\\csdmMotionPattern.cpp
..\\..\\..\\source\\Manager\\csdmNode.cpp
..\\..\\..\\source\\Manager\\csdmProject.cpp
..\\..\\..\\source\\Manager\\csdmScene.cpp
..\\..\\..\\source\\ObjectSystem/ParameterBank/ParameterBank.h
..\\..\\..\\source\\Player/Character/Sonic/Posture/SonicPostureFreeze.h
..\\..\\..\\source\\Player/Character/Speed/Posture/PlayerSpeedPostureBrake.h
..\\..\\..\\source\\Player/Character/Speed/Posture/PlayerSpeedPosturePushing.h
..\\..\\..\\source\\Player/Character/Speed/Posture/PlayerSpeedPostureShoesSliding.h
..\\..\\..\\source\\Player/Character/Speed/Posture/PlayerSpeedPostureStop.h
..\\..\\..\\source\\System/StringBitFlags/String32BitFlags.h
..\\..\\AbstractState\\AS_Interface.h
..\\..\\Animation/Animation/Animation/hkaSkeletalAnimation.inl
..\\..\\IR\\IRinst.hpp
..\\..\\Physics/Internal/Collide/Mopp/Machine/hkpMoppUsingFloatAabbVirtualMachine.inl
..\\..\\include\\Database\\Platform/Xenon/hhFileReaderXenon.h
..\\..\\include\\Database\\System/hhDatabase.h
..\\..\\include\\Sparkle\\hhParticleShapeLocus.h
.\\Animation\\SplineCompressed\\hkaSplineSkeletalAnimationCtor.cpp
.\\Animation\\Util\\hkaTrackAnalysis.cpp
.\\Collide\\Mopp\\Machine\\hkpMoppAabbCastVirtualMachine.cpp
.\\Collide\\Mopp\\Machine\\hkpMoppEarlyExitObbVirtualMachine.cpp
.\\Collide\\Mopp\\Machine\\hkpMoppFindAllVirtualMachine.cpp
.\\Collide\\Mopp\\Machine\\hkpMoppKDopGeometriesVirtualMachine.cpp
.\\Collide\\Mopp\\Machine\\hkpMoppLongRayVirtualMachine.cpp
.\\Collide\\Mopp\\Machine\\hkpMoppModifyVirtualMachine.cpp
.\\Collide\\Mopp\\Machine\\hkpMoppObbVirtualMachine.cpp
.\\Collide\\Mopp\\Machine\\hkpMoppSphereVirtualMachine.cpp
.\\Constraint\\Bilateral\\hkpConstraintUtils.cpp
.\\Constraint\\Chain\\hkpConstraintChainUtil.cpp
.\\Constraint\\Chain\\hkpPoweredChainMapper.cpp
.\\Copier\\hkObjectCopier.cpp
.\\Dispatch\\hkpCollisionDispatcher.cpp
.\\Dynamics\\World\\Simulation\\Continuous\\hkpContinuousSimulation.cpp
.\\Mapper\\hkaSkeletonMapper.cpp
.\\Memory\\Memory\\Pool\\hkPoolMemory.cpp
.\\Memory\\hkThreadMemory.cpp
.\\Motion\\Default\\hkaDefaultAnimatedReferenceFrame.cpp
.\\Packfile\\Xml\\hkXmlPackfileReader.cpp
.\\Packfile\\hkPackfileReader.cpp
.\\Rig\\hkaSkeletonUtils.cpp
.\\Serialize\\Xml\\hkXmlObjectReader.cpp
.\\System\\Error\\hkError.cpp
.\\System\\Io\\Socket\\Bsd\\hkBsdSocket.cpp
.\\Util\\hkObjectInspector.cpp
.\\Util\\hkStructureLayout.cpp
.\\World\\hkpWorld.cpp
D:\\Hedgehog\\build\\AudioCore\\source\\Player\\Impl\\hhAudioPlayer3D.cpp
D:\\Hedgehog\\build\\AudioCore\\source\\Player\\Impl\\hhAudioPlayerStanderd.cpp
D:\\Hedgehog\\build\\AudioCore\\source\\Player\\Impl\\hhAudioPlayerStream.cpp
D:\\Hedgehog\\build\\AudioCore\\source\\Player\\hhAudioPlayer.cpp
D:\\Hedgehog\\build\\AudioCore\\source\\Stream\\hhAudioStreamingManager.cpp
D:\\Hedgehog\\build\\AudioCore\\source\\hhAudioCenter.cpp
D:\\Hedgehog\\build\\AudioCore\\source\\hhAudioCueSheet.cpp
D:\\Hedgehog\\build\\AudioCore\\source\\hhAudioObject.cpp
D:\\Hedgehog\\build\\Base\\source\\Debug\\hhMemoryLeakCheck.cpp
D:\\Hedgehog\\build\\Base\\source\\Memory\\hhMoveableMemoryManager.cpp
D:\\Hedgehog\\build\\Base\\source\\Thread\\hhMultiRunThread.cpp
D:\\Hedgehog\\build\\Base\\source\\Thread\\hhSynchronizedObject.cpp
D:\\Hedgehog\\build\\Base\\source\\Thread\\hhThread.cpp
D:\\Hedgehog\\build\\Database\\source\\Compress\\hhDecompressLZX.cpp
D:\\Hedgehog\\build\\Database\\source\\Platform\\Xenon\\hhFileReaderXenon.cpp
D:\\Hedgehog\\build\\Database\\source\\Stream\\hhPackedFileReader.cpp
D:\\Hedgehog\\build\\Database\\source\\System\\hhArchiveListManager.cpp
D:\\Hedgehog\\build\\Database\\source\\System\\hhCallback.cpp
D:\\Hedgehog\\build\\Database\\source\\System\\hhDataCreator.cpp
D:\\Hedgehog\\build\\Database\\source\\System\\hhDatabase.cpp
D:\\Hedgehog\\build\\Database\\source\\System\\hhDatabaseEntryList.cpp
D:\\Hedgehog\\build\\Database\\source\\System\\hhDatabaseLoader.cpp
D:\\Hedgehog\\build\\Database\\source\\System\\hhLoadPoolMemory.cpp
D:\\Hedgehog\\build\\Database\\source\\System\\hhLoadScheduler.cpp
D:\\Hedgehog\\build\\MirageCore\\source\\Misc\\hhCInstanceInfo.cpp
D:\\Hedgehog\\build\\MirageCore\\source\\Misc\\hhCRenderingDevice.cpp
D:\\Hedgehog\\build\\MirageCore\\source\\RenderData\\hhCMeshData.cpp
D:\\Hedgehog\\build\\MirageCore\\source\\RenderData\\hhCPixelShaderCodeData.cpp
D:\\Hedgehog\\build\\MirageCore\\source\\RenderData\\hhCVertexShaderCodeData.cpp
D:\\Hedgehog\\build\\MirageCore\\source\\Renderable\\hhCSingleElement.cpp
D:\\Hedgehog\\build\\MirageDatabase\\source\\MakeWithDb\\hhMakeWithDb_CLightFieldData.cpp
D:\\Hedgehog\\build\\MirageDatabase\\source\\MakeWithDb\\hhMakeWithDb_CTerrainData.cpp
D:\\Hedgehog\\build\\ScriptDatabase\\source\\MakeWithDb\\hhMakeWithDb_CScriptData.cpp
D:\\Hedgehog\\build\\Sparkle\\source\\hhParticleBatchD3D9.cpp
D:\\Hedgehog\\build\\Universe\\source\\Engine\\hhPluginControllerBase.cpp
D:\\Hedgehog\\build\\Universe\\source\\Engine\\hhStateMachineBase.cpp
D:\\Hedgehog\\build\\Universe\\source\\PathFinding\\hhTotu.cpp
D:\\Hedgehog\\build\\Universe\\source\\Platform\\D3d9\\hhParallelJobManagerD3D9.cpp
D:\\Hedgehog\\build\\Yggdrasill\\source\\hhYggDevice.cpp
D:\\Hedgehog\\build\\Yggdrasill\\source\\hhYggScheduler.cpp
D:\\SonicWorldAdventure\\SWA\\project\\win\\SWA\\Xbox 360\\Master\\SWA.pdb
D:\\SonicWorldAdventure\\SWA\\source\\Achievement\\AchievementManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Animation\\AnimationPose.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Animation\\AnimationSkeleton.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Animation\\Control\\AnimationControlSingle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Animation\\EventTrigger\\AnimationEventTriggerContainer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Animation\\EventTrigger\\Event\\AnimationEventTriggerAudio.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Animation\\EventTrigger\\Event\\AnimationEventTriggerSparkle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Animation\\EventTrigger\\Event\\AnimationEventTriggerVibration.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\BossHudSuperSonic.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\BossHudVitality.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\BossNamePlate.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Attack\\DarkGaiaAttackLaser.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Attack\\DarkGaiaAttackRock.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\BossDarkGaia.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\DarkGaiaAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\DarkGaiaStageEffectManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Object\\ObjDarkGaiaFallRock.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Object\\ObjDarkGaiaFireRock.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Object\\ObjDarkGaiaMagma.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Object\\ObjDarkGaiaNextStage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\ExPlayerTemple.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateBoost.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateDead.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateFlip.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\State\\TempleStateGrapple.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\TempleAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Player\\TempleCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\Sound\\DarkGaiaSoundHolder.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\StageEffect\\DarkGaiaStageEffectBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\StageEffect\\DarkGaiaStageEffectFlare.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\StageEffect\\DarkGaiaStageEffectParticle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateGrapple.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateLaser.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateRunPart.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\DarkGaia\\State\\DarkGaiaStateThrow.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\BossEggBeetle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\ObjContainer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\ObjExplosion_EggBeetle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\ObjNapalm.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\ObjSideContainer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\ObjSideNapalm.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateContainer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateMissile.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateNapalm.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateScissor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateSideNapalm.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateSideScissorFront.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggBeetle\\State\\StateYarare_Boost.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoon.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonEggman.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonFunnel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonInspireScene.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonMotor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\BossEggDragoonSequencer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonBackGroundPipe.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonBattlePlatform.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonDrillMissile.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonIceBomb.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonIceBullet.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonIceShockwave.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonThunderArc.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonVulcanBullet.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Object\\BossEggDragoonVulcanNapalm.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Posture\\BossEggDragoonPostureAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\Posture\\BossEggDragoonPostureNoMove.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateBazooka.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateDamage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateDead.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateDrillMissile.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateDrillSwing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateFall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateLanding.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateMoveCircular.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateQte.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateReadyQte.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateReturnQte.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateSummon.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateVulcanCircular.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggDragoon\\State\\BossEggDragoonStateWait.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Bomb\\ObjLancerBomb.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\BossEggLancer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Bullet\\ObjLancerBullet.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Camera\\ObjCameraLancerQTE.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Camera\\PlayerLookDownSideCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Funnel2\\ObjLancerFunnel2.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Funnel\\ObjLancerFunnel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Missile\\ObjLancerMissile.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\Napalm\\ObjLancerNapalm.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\ReactionPanel\\ObjLancerReactionPanel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\StateCollision\\ObjLancerChangeStateCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Container.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Container_Napalm.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Deux.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Gorgeous.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Gorgeous_Penetrate.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_HyperGorgeous.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_HyperGorgeous_Penetrate.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Link.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Random_Penetrate.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_ScissorSkipping.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Trois.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Un.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerState3D_Wide.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Eins.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Gorgeous_Penetrate.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Link.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Random_Penetrate.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Wide.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateLD_Zwei.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\State\\LancerStateStartEvent.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggLancer\\WarpCollision\\ObjLancerWarpCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\BossEggRayBird.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\Bullet\\ObjBullet_RayBird.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\Funnel\\ObjFunnel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State2D.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State2D_Hurdle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State2D_Link.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Amorphous.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Continuous.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Gorgeous.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Link.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Simultaneous.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Skipping.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State3D_Synchronous.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Continuous.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Cross.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_CrossWide.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Hello.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_LeftAndRight.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Link.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_NWay.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Portrait.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Sandwich.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_Simultaneous.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\StateLD_WaitAndGo.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State_Recover.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State_StartEvent.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\EggRayBird\\State\\State_Yarare.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Attack\\FinalDarkGaiaAttackLaser.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Attack\\FinalDarkGaiaAttackRock.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\BossFinalDarkGaia.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\FinalDarkGaiaAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\FinalDarkGaiaInspireScene.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\FinalDarkGaiaPerform.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\FinalDarkGaiaStageEffectManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaBarrier.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaFallRock.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaFloatRock.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaGroundTentacle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaHud.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Object\\FinalDarkGaiaSuperSonic.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Robo\\FinalRobo.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Robo\\FinalRoboAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Robo\\FinalRoboCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Robo\\State\\FinalRoboStateApproach.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Sound\\FinalDarkGaiaSoundHolder.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\StageEffect\\FinalDarkGaiaStageEffectBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\StageEffect\\FinalDarkGaiaStageEffectFlare.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\StageEffect\\FinalDarkGaiaStageEffectParticle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateCloseBarrier.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateGuard.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateLaser.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateQTE.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\State\\FinalDarkGaiaStateRotate.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\BossTentacle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\State\\TentacleStateDamage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\State\\TentacleStateDead.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\State\\TentacleStateHidden.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\State\\TentacleStateWait.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\FinalDarkGaia\\Tentacle\\TentacleAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Hydra\\BossHydra.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Hydra\\HydraAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Hydra\\Object\\HydraGenerator.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Hydra\\State\\HydraStateHoming.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\Barrier\\Barrier.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\BossMoray.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\EnemyMoray.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateAppear.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateDead.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateFreeze.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StatePound.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateTired.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateWait.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\EnemyMoray\\State\\StateWarp.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceBall\\ObjIceBall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceBomb\\ObjIceBomb.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceBomb\\ObjIceBombManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceExplosion\\ObjIceExplosionSphere.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceExplosion\\ObjIceExplosionSphere_Boss.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\IceWall\\ObjIceWall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\MorayManager\\MorayManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateAttackCircle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateAttackLine.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateFreeze.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateIceBall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateIceBreath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateRestart.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Moray\\State\\StateStart.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Attack\\PetraAttackReviveBall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Attack\\PetraAttackShockWave.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Attack\\PetraAttackStorm.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Attack\\PetraAttackSuperBall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Attack\\PetraAttackThunder.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\BossPetra.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Object\\ObjPetraFence.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\PetraAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\PetraCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Stage\\ObjPetraKeyCube.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Stage\\PetraEnergyTower.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Stage\\PetraKeyCubeManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\Stage\\PetraRockParts.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateDead.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateDown.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateQTE.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateRestart.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateShield.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Petra\\State\\PetraStateStart.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\BossPhoenix.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Hud\\PhoenixHudVitality.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjFeatherExplosion.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjFeatherMachineGun.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjHomingFeather.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjHomingFeatherManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjReset.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjStomp.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Object\\ObjStrongWind.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\Physics\\PhysicsTail.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateDead.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateEvent_Appear.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateFeatherMachineGun.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateHebari.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateHomingFeather.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateQTE.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateRecover.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateRest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateStart.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateStomp.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\State\\StateStrongWind.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Boss\\Phoenix\\WaterJar\\ObjWaterJar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\CSD\\CsdPlatformMirage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\CSD\\CsdProject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\CSD\\CsdTexListMirage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\CSD\\GameObjectCSD.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Camera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\BlendCameraController.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\BobsleighCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\BossEggDragoonCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\ExPlayerTailsCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\ExPlayerTempleCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\ExStageGoalCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\ExStageTargetCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\FixPlayerLookCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\FreeCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\GoalCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player2DBossCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player2DNormalCameraNew.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player3DBossCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player3DDeadCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player3DFinalDarkGaiaCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player3DForwardCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\Player3DNormalCamera3.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\PlayerEvilNormalCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\PlayerLookDownCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\PlayerSuperSonicCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\TownShopCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Controller\\TownTalkCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\Plugin\\BoostCameraPlugin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\Controller\\MultipurposeCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\Position\\CameraPositionExtensionFromObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\Position\\CameraPositionPathRatio.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\SetCameraController.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\Target\\CameraTargetPathRatio.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Camera\\SetCamera\\Target\\CameraTargetTargetAndTangent.cpp
D:\\SonicWorldAdventure\\SWA\\source\\CharacterUtility\\CharacterProxy.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Chip\\Chip.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Collision\\CollisionCategory.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Collision\\EventCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Collision\\GameObjectCollisionRender.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Collision\\PhysicsUnit.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Collision\\ShapeCastCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Debug\\DebugDraw.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Debug\\Text\\DebugDrawText.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Bullet\\ExBullet.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\ExStageBoss.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateAppear.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateBattle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateChangePath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateDefeat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateLastAttack.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\Boss\\State\\StateRunAway.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\ObjExStageEnemy.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\State\\StateBattle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\State\\StateDefeat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Enemy\\State\\StateMovePath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\ExStageManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Hud\\HudExQte.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Object\\ExStageParamChangeCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Player\\ExPlayerTails.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Player\\State\\StateBattle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Player\\State\\StateChangePath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Player\\State\\StateDefeat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ExtraStage\\Tails\\Player\\State\\StateOverHeat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\FxSceneRenderer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\FxScheduler.cpp
D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\Jobs\\BoostEffect\\FxBoostEffect3D.cpp
D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\Jobs\\MotionBlur\\FxMotionBlur.cpp
D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\Jobs\\RenderScene\\FxRenderScene.cpp
D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\Jobs\\ShadowMap\\FxShadowMap.cpp
D:\\SonicWorldAdventure\\SWA\\source\\FxPipeline\\Jobs\\ToneMapping\\FxToneMapping.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Common\\Result\\HudResult.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Evil\\EvilMainDisplay.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Evil\\HudEvilStage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\GeneralWindow\\GeneralWindow.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\HelpWindow\\HelpWindow.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Install\\InstallDisplay.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Item\\HudItemGet.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Loading\\Loading.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\MediaRoom\\MediaRoom.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\MediaRoom\\MediaRoomDetail.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\MediaRoom\\MediaRoomItemList.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\MediaRoom\\MediaRoomSelectCountry.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\MediaRoom\\MediaRoomSelectItem.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Mission\\HudMissionFinish.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Mission\\HudMissionStage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Mission\\HudSelectMissionFailed.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Pause\\HudPause.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Pause\\Item\\HudItemList.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Pause\\Skill\\HudSkillList.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Pause\\Skill\\SkillParamManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Sonic\\HudSonicStage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Sonic\\SonicMainDisplay.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\StageSelect\\HudStageSelect.cpp
D:\\SonicWorldAdventure\\SWA\\source\\HUD\\Status\\HudStatus.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\ConvexShape.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\EntityUnit.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\Havok.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\HavokThread.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\MeshShape.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\PhantomUnit.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\PhysicsWorld.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\Ragdoll\\Ragdoll.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\Ragdoll\\RagdollContainer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\Renderable\\HavokRenderable.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\RigidBody.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Havok\\RigidBodyContainer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireAnimationCurve.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireDataLoader.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireLetterbox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireMovieOverlay.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireOpacityAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_Audio.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_CameraMotion.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_CurveAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_MaterialAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_Model.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_MorphAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_NodeMotion.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_None.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_Particle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_Subtitle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceData_TexcoordAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_Audio.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_CameraMotion.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_CurveAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_Model.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_Particle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireResourceEnv_Subtitle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireScene.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireSceneInfo.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireSceneSet.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireTextureAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Inspire\\InspireTextureOverlay.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\InstanceGridGraph.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\InstanceRenderObj.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\InstanceRenderObjDX9.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\InstancerAssetData.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\InstancerManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\MetaInstancer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\ObjCloudInstancer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\ObjGrassInstancer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Instancer\\ObjTerrainInstancer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Math\\Geometry.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Menu\\MenuTextBox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Movie\\MovieManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Collision\\EnemyCollisionAttack.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EnemyParameterPool.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EnemyPath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EnemyPossession.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\AI\\EvilEnemyAIManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Behavior\\Driving\\EvilEnemyBehaviorCombatDriving.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Behavior\\Driving\\EvilEnemyBehaviorDrivingElementAvoid.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Behavior\\Driving\\EvilEnemyBehaviorDrivingElementPathFindingBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackExecutor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackExecutorBoss.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackHud.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackHudSuccess.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackLocation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackLocatorObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\ChanceAttack\\EvilEnemyChanceAttackManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Combo\\EvilEnemyComboHud.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Combo\\EvilEnemyComboManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Debug\\EvilEnemyDebugParameter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyCaught.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyContextBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyDarkGaiaEnergyManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyExperienceObjectManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyEyeSight.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyHudStage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyMagicEnergy.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemySpecialEffectController.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyStateChartManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\EvilEnemyWayPointManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Parameter\\EvilEnemySpecialAttackParameter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureAnimationNoIntegrateMove.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureAnimationNoRotate.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureAnimationRotateByMotion.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureCA.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureEmpty.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureRigidbodyRagdoll.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Posture\\EvilEnemyPostureTurnTarget.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateApproachTarget.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateBurn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateBurnNoMove.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateChanceAttack.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateChanceAttackFailure.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateChanceAttackSuccess.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateCombo.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateCrushSide.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateCrushVertical.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateDead.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateDive.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateFall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateFind.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateFreeze.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateGrapple.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateJump.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateKnockOut.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateKnockOutByMotion.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLandingFaceDown.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLandingFaceUp.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLiftEscape.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLiftPound.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLiftRefuse.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLiftUp.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLifting.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateLiftingSmallEnemy.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateParalyze.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStatePileDriver.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRelief.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateReturnBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRise.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRiseAfterCombo.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRiseFaceDown.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRiseFaceUp.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRoutePatrol.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateRoutePatrolEvent.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateSeek.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateShootDown.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateStop.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateStun.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateSwing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateTell.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateThrownByMotion.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateThrownSmallEnemy.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateWait.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\State\\EvilEnemyStateWalk.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\Common\\Target\\EvilEnemyTargetManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\EvilEnemyBigMother.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\EvilEnemyBigMotherCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\EvilEnemyBigMotherParameter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\State\\EvilEnemyBigMotherStateCombat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\State\\EvilEnemyBigMotherStateProwl.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\State\\EvilEnemyBigMotherStateStance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyBigMother\\State\\EvilEnemyBigMotherStateWalk.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\EvilEnemyChibiFighter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateCombat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateDetach.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateProwl.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateRise.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateStance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyChibiFighter\\State\\EvilEnemyChibiFighterStateWalk.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\EvilEnemyEElement.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\State\\EvilEnemyEElementStateBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\State\\EvilEnemyEElementStateCombat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\State\\EvilEnemyEElementStateFix.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\State\\EvilEnemyEElementStatePatrol.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggElement\\State\\EvilEnemyEElementStateStance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\EvilEnemyEggFighter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\EvilEnemyEggFighterParameter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\State\\EvilEnemyEggFighterStateBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\State\\EvilEnemyEggFighterStateCombat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\State\\EvilEnemyEggFighterStatePatrol.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggFighter\\State\\EvilEnemyEggFighterStateStance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggThunderBall\\EvilEnemyEThunderBall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggThunderBall\\State\\EvilEnemyEThunderBallStateBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggThunderBall\\State\\EvilEnemyEThunderBallStateCombat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyEggThunderBall\\State\\EvilEnemyEThunderBallStatePatrol.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyFloat\\EvilEnemyFloat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyFloat\\State\\EvilEnemyFloatState.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyFloat\\State\\EvilEnemyFloatThunderState.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyFlower\\EvilEnemyFlower.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyFlower\\State\\EvilEnemyFlowerState.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\EvilEnemyKillerBee.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\EvilEnemyKillerBeeParameter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\State\\EvilEnemyKillerBeeStateBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\State\\EvilEnemyKillerBeeStateCombat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\State\\EvilEnemyKillerBeeStatePatrol.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyKillerBee\\State\\EvilEnemyKillerBeeStateStance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\EvilEnemyMaster.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\EvilEnemyMasterParameter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\State\\EvilEnemyMasterStateBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\State\\EvilEnemyMasterStateCombat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\State\\EvilEnemyMasterStatePatrol.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMaster\\State\\EvilEnemyMasterStateStance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMoleel\\EvilEnemyMoleel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMoleel\\EvilEnemyMoleelHole.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMoleel\\EvilEnemyMoleelParameter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyMoleel\\EvilEnemyObjFireball.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\EvilEnemyNightmare.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\EvilEnemyNightmareParameter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStateApproachKeyCube.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStateBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStateCombat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStatePatrol.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStatePushKeyCube.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyNightmare\\State\\EvilEnemyNightmareStateStance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\EvilEnemyReckless.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateBorn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateCombat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateProwl.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateRise.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateStance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyReckless\\State\\EvilEnemyRecklessStateWalk.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\EvilEnemySpooky.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateAppear.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateCombat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateProwl.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateRise.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateStance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemySpooky\\State\\EvilEnemySpookyStateWalk.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\EvilEnemyTitan.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\EvilEnemyTitanCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\EvilEnemyTitanContext.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\State\\EvilEnemyTitanStateCombat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\State\\EvilEnemyTitanStateProwl.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\State\\EvilEnemyTitanStateStance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\EvilEnemy\\EnemyList\\EvilEnemyTitan\\State\\EvilEnemyTitanStateWalk.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjAttachPhysics.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjBomb.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjClub.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjEFMissile.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjEnemyHole.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjMagic.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjNapalm.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjScattering.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjShield.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjShockwave.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjSword.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjThunderBox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObjWand.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\EnemyStateObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Object\\ShotObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Shot\\EnemyShotEFighter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Shot\\EnemyShotLaser.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Shot\\EnemyShotPhysics.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Shot\\EnemyShotPoint.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\Shot\\EnemyShotThunderBox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\DesignCheck\\DesignCheckEnemy.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eAirCannon\\EnemyEAirCannon.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eAirChaser\\EnemyEAirChaser.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eAirChaser\\EnemyEAirChaserEventCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eAirChaser\\EnemyEAirChaserManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyChaseModeSignManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEBigChaser.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEBigChaserCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEBigChaserCameraManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEBigChaserParameter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEObjChaserBomb.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEObjChaserMovableEffect.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eBigChaser\\EnemyEObjChaserShockwave.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eChibi\\EnemyEChibi.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eElement\\EnemyEElement.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighterMissile\\EnemyEFighterMissile.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighterGun.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighterNormal.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighterShield.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighterSword.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eFighter\\EnemyEFighterTutorial.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eMoleCannon\\EnemyEMoleCannon.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eShackle\\EnemyEShackle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eShackle\\EnemyEShackleHelp.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eSpinner\\EnemyESpinner.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\EnemyList\\eThunderBall\\EnemyEThunderBall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\SonicEnemyBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\SonicEnemyContext.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\SonicEnemyForwardPathUtil.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\SonicEnemyManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\EnemyRoutePatrol.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\EnemyStateAnimationPlay.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\EnemyStateChangeLocalState.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\EnemyStatePair.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\EnemyStatePunch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Enemy\\SonicEnemy\\State\\Sub\\EnemyActionShot.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\Irremovable\\IrremovableMob.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\MobBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\MobManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\MobManagerImpl.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\Movable\\MovableMob.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\Movable\\MovableMobCheckPoint.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Mob\\Movable\\MovableMobManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCBaseGlobal.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCContext.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCEye.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCParameterPool.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\NPCUvAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\PathFindingRouteCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\PathFindingTracer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\Posture\\NPCPosturePF.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\State\\NPCStateAnimationPlay.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\TownMan\\State\\TownManStateDamage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\TownMan\\State\\TownManStateDispel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\TownMan\\TownManBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\TownMan\\TownManContext.cpp
D:\\SonicWorldAdventure\\SWA\\source\\NPC\\TownMan\\TownManParameterPool.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Activation\\ActivationListener.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Activation\\ActivationListenerGameObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Activation\\ActivationListenerQuickStep.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Activation\\ActivationListenerSetObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Activation\\ActivationManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\AttackAttribute\\SpecialAttribute\\SpecialAttributeAcceptor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\AttackAttribute\\SpecialAttribute\\SpecialAttributeCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Effect\\EffectThunder.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Event\\EventNotifier.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Manager\\LayerManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Manager\\QuickStepSetManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Manager\\SetObjectManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\ParameterBank\\ParameterBankManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\DebrisManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\ObjectPhysics.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\ObjectPhysicsParamContainer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\ObjectPhysicsSingleSetBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\ObjectPhysicsSingleSetDebris.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\ObjectPhysicsSingleSetFixed.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\SingleSetFactory.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Physics\\SingleSetInitScheduler.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\SetObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\UVAnimation\\SimpleUVAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\UserIDGroup\\UserIDGroupCategory.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\UserIDGroup\\UserIDGroupCategoryManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Utility\\GrindPathSearcher.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Utility\\MessageReleyDoor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\ObjectSystem\\Utility\\WaterSprayEmitter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\Chao\\ObjChao.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\Pelican\\ObjPelican.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\Penguin\\ObjPenguin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\Pigeon\\ObjPigeon.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\Seagull\\ObjSeagull.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Animal\\UhSu\\ObjUhSu.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\BossStage\\EvilEggBoss\\ObjEggBoss_HavokGenerator.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Balloon\\ObjBalloon.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\BendBox\\ObjBendBox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Bobsleigh\\ObjBobsleigh.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Bobsleigh\\ObjBobsleighCameraManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Bobsleigh\\ObjBobsleighEndCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\BoxTest\\ObjBoxTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\CameraCollisionBoard\\CameraCollisionBoard.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Cannon\\ObjCannon.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Car\\ObjCar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Car\\ObjCarGenerator.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ChangeNormalCameraParam\\ChangeNormalCameraParam.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\CommonFloor\\ObjCommonFloor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ContactMotion\\ObjContactMotion.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\DashPanel\\ObjDashPanel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\DirectionalThorn\\DirectionalThorn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Door\\ObjDoor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\DummyBox\\ObjDummyBox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ETFsign\\ObjETFsign.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Element\\ObjElement.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventCamera2DChange\\EventCamera2DChangeBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventCamera2DChange\\EventCamera2DChangeEnd.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventDimensionChange\\EventDimensionChange.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventFallDead\\EventFallDead.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventPathHolding\\EventPathHolding.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventPathHolding\\EventPathHoldingPlane.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventStageFinsihAndMessage\\EventStageFinishAndMessage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventTerrainRender\\EventTerrainRender.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventToneMapChange\\EventToneMapChangeBegin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventToneMapChange\\EventToneMapChangeEnd.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventVolumeCamera2DChange\\EventVolumeCamera2DChange.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventVolumeCameraChange\\EventVolumeCameraChange.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\EventVolumeCameraChange\\EventVolumeCameraSwitchFromTarget.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Flame\\ObjFlame.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\FloatingIsland\\ObjFloatingIsland.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\GetItem\\ObjGetItem.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\GoalRing\\ObjGoalRing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\GrindDashPanel\\ObjGrindDashPanel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\GrindThorn\\ObjGrindThorn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Hammer\\ObjHammer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\IronBox\\ObjIronBox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\JumpBoard\\ObjJumpBoard.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\JumpPole\\ObjJumpPole.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\JumpSelector\\ObjJumpSelector.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Laser\\ObjLaser.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Laser\\ObjLaserColumn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Medal\\ObjMedal.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\MissionItem\\ObjMissionItem.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\MotionDoor\\ObjMotionDoor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\MovingBomb\\ObjMovingBomb.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\MovingFloor\\ObjMovingFloor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\MovingThornFloor\\ObjMovingThornFloor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\NavigationMesh\\CheckCellStatusCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\NavigationMesh\\NavigationMesh.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCamera2D.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCamera3D.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraBlend.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraCrossRail.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraFix.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraObjectLook.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPan.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPanVertical.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraParallel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPathLook.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPathPath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPathTarget.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPoint.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPointMoveOffset.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraPointTarget.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\ObjCameraVertical.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\SetCameraTarget.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ObjCamera\\SetCameraTarget\\SetCameraTargetPlayer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Pillar\\ObjPillar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Piston\\ObjPiston.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\PointMarker\\ObjPointMarker.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\PressThorn\\ObjPressThorn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ProgressSequence\\ObjProgressSequence.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Pulley\\ObjPulley.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\RainbowRing\\ObjRainbowRing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ReactionPanel\\ObjReactionPanel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Ring\\ObjRing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Ring\\RingGenerator.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Ring\\ViewRing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Rocket\\ObjRocket.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\RollingBall\\ObjRollingBall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\RotationFloor\\ObjRotationFloor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\SetTerrain\\ObjSetTerrain.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjBaseSound.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjBgmCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjSeCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjSound.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjSoundLine.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjSoundPoint.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ObjWindNoiseCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Sound\\ParamCueName.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Spring\\ObjSpring.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\StompingSwitch\\ObjStompingSwitch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\StopPeople\\ObjStopPeople.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\SuperRing\\ObjSuperRing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\SwitchManager\\ObjSwitchManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Switch\\ObjSwitch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornBall\\ObjThornBall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornContainer\\ObjThornContainerBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornContainer\\ObjThornContainerSide.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornContainer\\ObjThornContainerUp.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornContainer\\ObjThornContainerUpSide.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\ThornSpring\\ObjThornSpring.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\TownTarget\\ObjTownTarget.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\TrickAttackPanel\\ObjTrickAttackPanel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\TrickJump\\ObjTrickJump.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\UpReel\\ObjUpReel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\WayPointDay\\ObjWayPointDay.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\Whale\\ObjWhale.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\WideSpring\\ObjWideSpring.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Common\\WoodBox\\ObjWoodBox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Debug\\DebugShot.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Debug\\ObjDrawText.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EventTrigger\\HitEventTrigger.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EventTrigger\\VolumeEventTrigger.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\AreaBossBGMCollision\\ObjAreaBossBGMCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\AutorunCollision\\ObjAutorunCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\ChangeDiveMode\\ObjChangeDiveMode.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\ChangePathCollision\\ObjChangePathCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\ChangeToneMapVolume\\ObjChangeToneMapVolume.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\ChangeVelocity\\ObjChangeVelocity.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\CourceCounter\\ObjCourceCounter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\DynamicPreloadingCollision\\ObjEndDynamicPreloadingCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\DynamicPreloadingCollision\\ObjStartDynamicPreloadingCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\EntranceDoor\\ObjEntranceDoor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\EventCollision2\\ObjEventCollision2.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\EventCollision\\ObjEventCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\EventSetter\\ObjEventSetter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\GravityChangeCollision\\ObjGravityChangeCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\Grouper\\ObjGrouper.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\Hint\\ObjHint.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\Hint\\ObjHintRing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\JumpCollision\\ObjJumpCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\LayerChageCollision\\ObjLayerChangeCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\LayerChangeCollisionFlat\\ObjLayerChangeCollisionFlat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\LayerChange\\ObjLayerChange.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\MediaRoom\\ObjMediaRoom.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\MissionGoalPoint\\ObjMissionGoalPoint.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\NavigationCollision\\ObjNavigationCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\ParaloopCollision\\ObjParaloopCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\SequenceChangeCollision\\ObjSequenceChangeCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\SetRigidBody\\ObjSetRigidBody.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\SonicStopCollision\\ObjSonicStopCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\SpeedDownCollision\\ObjSpeedDownCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\StumbleCollision\\ObjStumbleCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainInstanceSubset\\ObjTerrainGroupSubsetLoadCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainInstanceSubset\\ObjTerrainInstanceSubsetRenderCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainInstanceSubset\\ObjTerrainInstanceSubsetRenderCollision2.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainParameterChangerCollision\\ObjTerrainBooleanParameterChangerCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainParameterChangerCollision\\ObjTerrainFloatParameterChangerCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainParameterChangerCollision\\ObjTerrainIntegerParameterChangerCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TerrainParameterChangerCollision\\ObjTerrainParameterChangerCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TimeSwitch\\ObjTimeSwitch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TimeSwitch\\ObjTimeSwitch2.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\TriangleJumpCollision\\ObjTriangleJumpCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Event\\WallWalkEnableCollision\\ObjWallWalkEnableCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Advertize\\ObjAdvertize.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Bar\\ObjBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BigBarrel\\ObjBigBarrel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BigElevator\\ObjBigElevator.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BigElevator\\ObjElevatorHanger.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakBalance\\ObjBreakBalance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakBorder\\ObjBreakBorder.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakBridge\\ObjBreakBridge.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakDoor\\ObjBreakDoor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakDoor\\ObjBreakDoorPiece.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakableBar\\ObjBreakableBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakableColumn\\ObjBreakableColumn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakableHandle\\ObjBreakableHandle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\BreakableIcePillar\\ObjBreakableIcePillar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ChanceAttackControlCollision\\ObjEnemyChanceAttackControlCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ClockHand\\ObjClockHand.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\CoffeeCup\\ObjNEggman_CoffeeCup.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\CoffeeCup\\ObjNEggman_CoffeeCupSaucer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\CoffeeCup_Terrain\\ObjCoffeeCup_Terrain.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Column\\ObjColumn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Crank\\ObjCrank.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DamageFanSmall\\ObjDamageFanSmall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DamageFan\\ObjNEggman_DamageFan.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DialDoor\\ObjDialDoor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DialFloor\\ObjDialFloor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DoorType01\\ObjDoorType01.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\DoorType01\\ObjLiftDoor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Dynamo\\ObjDynamo.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EggTankBreakBorder\\ObjEggTankBreakBorder.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricBalance\\ObjBalanceBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricBalance\\ObjBalanceJoint.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricBalance\\ObjElectricBalance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricBar\\ObjElectricBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricColumn\\ObjElectricColumn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricLaser\\ObjElectricLaser.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ElectricWall\\ObjElectricWall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Elevator\\ObjElevator.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EnemyStopCollision\\ObjEnemyStopCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EvilObjBase\\AlignSingleElement.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EvilObjBase\\ElectricObj.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EvilObjBase\\EvilObjBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\EvilObjBase\\EvilObjDamageEffect.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\FallBalance\\ObjFallBalance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Flame\\ObjEvilFlameNozzle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Flame\\ObjEvilFlameWall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\FloatBox\\FloatBoxEvil.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\FloatIsland\\ObjAppearFloatIsland.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\FloatIsland\\ObjFloatIsland.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ForceBgmStopCollision\\ObjEnemyForceBgmStopCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\FreezeForDoor\\FreezeForDoor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Handle\\ObjHandle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\IceIsland\\ObjIceIsland.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Icicle\\ObjIcicleEvil.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Item\\ObjEvilItem.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Javelin\\ObjJavelinBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Javelin\\ObjJavelinTarget.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\LaserBar\\ObjLaserBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\LeverSwitch\\ObjLeverSwitch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\LiftCup\\ObjLiftCup.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\MovingFloorEvil\\ObjMovingFloorEvil.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\MovingObjectEvil\\ObjMovingBreakableObjectEvil.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\MovingObjectEvil\\ObjMovingObjectEvil.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\MovingWall\\ObjMovingWall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NavigationCollision\\CObjEvilNavigation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NewBar\\ObjNewBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NewColumn\\ObjNewColumn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NewFloorEvil\\ObjNewFloorEvil.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NewHandle\\ObjNewHandle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\NewThornColumn\\ObjNewThornColumn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Pachinko\\ObjPachinko.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\PipeThornRing\\ObjPipeThornRing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\PunchSwitch\\ObjPunchSwitch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\PushBox\\ObjPushBox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\RailBar\\ObjRailBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\RevolveBar\\ObjRevolveBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\RevolveHandle\\ObjRevolveHandle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\RotationGear\\ObjRotationGear.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\RotationSaw\\ObjRotationSaw.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Seal\\ObjSeal.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\SinkIceBerg\\ObjSinkIceBerg.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\SpidersNest\\ObjSpidersNest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\SpreadThunderCollision\\ObjSpreadThunderCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\SwitchNumber\\ObjSwitchNumber.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ThornColumn\\ObjThornColumn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\ThrowBomb\\ObjThrowBomb.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TimberBridge\\ObjTimberBridge.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Timber\\ObjTimber.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TimeBomb\\ObjBombExplosion.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TimeBomb\\ObjTimeBomb.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\Torch\\ObjTorch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TrickSwitch\\ObjTrickStone.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TrickSwitch\\ObjTrickSwitch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\TripleDoor\\ObjTripleDoor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\WallCrank\\ObjWallCrank.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\WallSwitch\\ObjWallSwitch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\WaterFall\\ObjWaterFall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\WaterSurface\\ObjWaterSurface.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\EvilCommon\\WayPoint\\ObjWayPoint.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Occluder\\Occluder.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Africa\\HangPole\\ObjHangPole.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_BreakBridge\\ObjBeach_BreakBridge.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_Buoy\\ObjBeach_Buoy.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_FallPillar\\ObjBeach_FallPillar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_FlashFlood\\ObjBeach_FlashFlood.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_Guillotine\\ObjBeach_Guillotine.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_ThornBar\\ObjBeach_ThornBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_ThornPillar\\ObjBeach_ThornPillar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_UpFloor\\ObjBeach_UpFloor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Beach\\Beach_WaterColumn\\ObjBeach_WaterColumn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\China\\ChinaDragonEntrance\\ObjChinaDragonEntrance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\China\\ChinaLantan\\ObjChinaLantan.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\China\\ChinaRotationFloor\\ObjChinaRotationFloor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\China\\China_ThornBar\\ObjChina_ThornBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\EU_BreakManhole\\ObjEU_BreakManhole.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\EU_BreakWall\\ObjEU_BreakWall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\Fountain\\FountainParticle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\Fountain\\ObjEUFountain.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\IronGate\\ObjEU_IronGate.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\Laundry\\ObjEU_Laundry.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\RollingBarrel\\ObjBarrelDamageCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\EU\\RollingBarrel\\ObjRollingBarrel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_BeltCollision\\ObjEgg_BeltCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_Block\\ObjEgg_Block.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_Coaster\\ObjEggCoaster.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_Cutter\\ObjEgg_Cutter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_Fan\\ObjEgg_Fan.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_Thorn\\ObjEgg_Thorn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Eggman\\Egg_TimeFloor\\ObjEgg_TimeFloor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\NY\\NY_ThornFan\\ObjNY_ThornFan.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Petra\\ObjPetraFallingRock.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Petra\\ObjPetra_FallingPillar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Petra\\Petra_Dust\\ObjPetraDust.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Icicle\\ObjIcicle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Snow_BreakFloor\\ObjSnow_BreakFloor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Snow_ColdAir\\ObjSnow_ColdAir.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Snow_ColdBreath\\ObjSnowColdBreath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Snow_IcePillar\\ObjSnow_IcePillar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\SonicStage\\Snow\\Snow_ThornBall\\ObjSnowThornBall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\StageCommon\\Effect\\ObjStageEffect.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\StageCommon\\Effect\\ObjStageEffectContainer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\BalanceFloorTest\\ObjBalanceFloorTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\CameraShakeTest\\ObjCameraShakeTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\ClearCollection\\ObjClearCollection.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\HardBoxTest\\ObjHardBoxTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\PressedBoxTest\\ObjPressedBoxTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\PressedPillarTest\\ObjPressedPillarTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Test\\WallFloorTest\\ObjWallFloorTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Object\\Tool\\WarpPoint\\ObjWarpPoint.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Particle\\ParticleTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkEffect\\CSparkEffectHomingAttack.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkEffect\\CSparkEffectSparkle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkEffect\\CSparkEffectStrip.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkEffect\\CSparkEffectStripClaw.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkleController.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkleDataLoader.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Particle\\SparkleManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Animation\\PathAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Animation\\PathKeyframed.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Collision\\PathCollisionBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Collision\\PathPhantomCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Collision\\PathRigidBodyCollision.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Forward\\ForwardPathControllerSingleOffset.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\Obj2DPath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjDashPath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjForwardPath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjGrindPath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjGuidePath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjHangPath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Object\\ObjPathBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Path2D\\Path2DController.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\PathContainer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\PathController.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Spline\\PathSceneXml.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Path\\Spline\\Spline.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Animation\\AnimationStateMachine.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Animation\\State\\AnimationStateBlend.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Animation\\State\\AnimationStateSquareBlend.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Animation\\State\\AnimationStateVelocityLink.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Base\\Player.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Base\\PlayerContext.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilActionNew\\EvilActionCatchHand.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilActionNew\\EvilActionManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Attack.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_AttackCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Bar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Catch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Catch_Enemy.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Damage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Hang.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_PushBox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Throw.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilAction\\EvilAction_Wall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\Catch\\CatchObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpAttackAction.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpBalance.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpFur.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpParticle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpParticleEffect.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpParticleEmitter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpParticleRender.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilHelp\\EvilHelpPunchEffect.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\EvilSonicContext.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\Hud\\EvilHudGuide.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\Hud\\EvilHudTarget.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\PlayerEvilSonic.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\Posture\\EvilNewPosture.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateAttackAction_byList.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatchEnemyPound.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatchEnemySwing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatchObjAttack.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_EnemyFire.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_Obejct.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_SmallEnemyCatch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_SmallEnemyPound.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_SmallEnemySwing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCatch_SmallEnemyThrow.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateChanceAttack.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCliffCatch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCliffFallDown.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateColumn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateColumnCatch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateCrank.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateDamage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateDoorOpen.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateFreeze.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateGuard.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateHangHandle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateJumpCatch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateLever.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStatePachinko.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStatePushBox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStatePushBoxBar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStatePutObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateQTE.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateResult.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateSpile.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateStageStart.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateThrowCatch.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\EvilSonic\\State\\EvilSonicStateWallCrank.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Hud\\SonicHudGuide.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Hud\\SonicHudHomingAttack.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\PlayerSonic.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\Plugin\\SonicPosturePluginDashMode.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPosture3DSliding.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureDigitalMove.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureDiving.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureDrift.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureFreeze.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureGrind.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureGrindSideJump.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureLightSpeedDash.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\Posture\\SonicPostureQuickStepPath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\SonicContext.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\Plugin\\SonicStatePluginBoost.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateAirBoost.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateDamageShock.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateDivingDamage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateDivingDive.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateGrindDamageMiddle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateGrindJumpSide.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateHomingAttack.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateHomingAttackAfter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateJumpSelector.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateQuickStep.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateRunDamageMiddle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateRunQuickStep.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateSelectJumpAfter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateSliding.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateSquat.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateStartEvent.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateStomping.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateStumbleAir.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateTrickAttack.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Sonic\\State\\SonicStateTrickAttackLand.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\PlayerReactionJumpQTE.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\PlayerSpeed.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\PlayerSpeedContext.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\PlayerTrickJumpQTE.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosture2DAir.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosture2DCommon.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosture2DStandard.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosture3DAir.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosture3DStandard.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPostureCommon.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPosturePushing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPostureReference.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPostureShoesSliding.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\PlayerSpeedPostureStop.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginAutoMoveOnPath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginCheckDead.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginForcePath.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginOnWater.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginPlanePushing.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Posture\\Plugin\\PlayerSpeedPosturePluginPositionInterpolate.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateDamageBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateDamageDownBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateExternalControl.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateGoal.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateHangOn.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateLandJumpShort.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateMoveToPositionAndWait.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateNormalDamage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateNormalDamageAir.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStatePlayAnimation.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStatePushingWall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateReactionJump.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateReactionLand.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateStand.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateTrickJump.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\PlayerSpeedStateWallJumpReady.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\Plugin\\PlayerSpeedStatePluginBlockedEnemy.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\State\\Plugin\\PlayerSpeedStatePluginParaloop.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Support\\Ring\\DropRingEmitter2D.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\Speed\\Support\\Ring\\DroppedRingEmitter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\PlayerSuperSonic.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\Posture\\SuperSonicPostureNights.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\Posture\\SuperSonicPostureSpaceHurrier.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\Plugin\\SuperSonicStatePluginParaloop.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\SuperSonicStateDead.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\SuperSonicStateNightsBoost.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\SuperSonicStateNightsDamage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\SuperSonicStateSpaceHurrierBoost.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\State\\SuperSonicStateSpaceHurrierDamage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Character\\SuperSonic\\SuperSonicContext.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Parameter\\PlayerParameter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Player\\Switch\\PlayerSwitchManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\PostEffect\\BloomStar\\CEffectBloomStar.cpp
D:\\SonicWorldAdventure\\SWA\\source\\PostEffect\\HDR\\CEffectHDR.cpp
D:\\SonicWorldAdventure\\SWA\\source\\PostEffect\\LightScattering\\CEffectLightScattering.cpp
D:\\SonicWorldAdventure\\SWA\\source\\PostEffect\\ShadowMap\\EffectShadowMap.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Profile\\MemoryCategoryWindow.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Profile\\ProfilerWindow.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Render\\Fur\\CFurRender.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Render\\Fur\\CFurVolumeTextureCreator.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Render\\Fur\\StandardFur.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Replay\\Camera\\ReplayFreeCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Replay\\Camera\\ReplayRelativeCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Replay\\ReplayCameraManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Replay\\ReplayData.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Replay\\ReplayManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Core\\SequenceHandleUnit.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Core\\SequenceManagerImpl.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitAutoSave.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitCallHelpWindow.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitChangeStage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitFactory.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitMicroSequence.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitPlayMovie.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitRegisterClearFlag.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitSendMediaRoomMessage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitSendTownMessage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitSwapDisk.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Unit\\SequenceUnitUnlockAchievement.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Utility\\SequenceChangeStageUnit.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sequence\\Utility\\SequencePlayMovieWrapper.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sound\\Sound.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMActEggman.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMActEvil.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMActSonic.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMDispel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMExtra.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMStandard.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundBGMTown.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundController.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Sound\\SoundPlayer.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\Application.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\ApplicationDocument.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\ApplicationSetting.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\AutoDraw\\AutoDrawManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\CullingSystem\\CullingElementSet.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\CullingSystem\\VisibilityCullingManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\CullingSystem\\VisibilityCullingStrategy.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\DynamicLoad.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\DynamicLoadGITexture.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\DynamicLoadTerrain.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\FlagManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\Game.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameDocument.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Ending\\EndingImageList.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Ending\\EndingManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Ending\\EndingText.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeBoot.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeEnding.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeMainMenu.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeMainMenu_Test.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeMenuSelectDebug.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStage.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageAchievementTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageEvilTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageForwardTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageInstall.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageInstallTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageLoadXML.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageLogo.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageMainMenu.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageMotionTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageMovie.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageSaveTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageScreenshot.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageSelectDebug.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageSwapDiskTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeStageTitle.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\GameModeTitleSelect.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Loader\\DatabaseTree.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Loader\\StageLoaderXML.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\MainMenu\\MainMenuManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Title\\TitleManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Title\\TitleMenu.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Title\\TitleStateIntro.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\Title\\TitleStateWorldMap.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapListBox.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapMission.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapSelect.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapSimpleInfo.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameMode\\WorldMap\\WorldMapTutorial.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObject3D.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObjectModel.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObjectRigidBody.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObjectSky.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameObjectTerrain.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\GameParameter.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\LightManager\\LightManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\LightManager\\LocalLight.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\Mission\\MissionManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\Mission\\ObjMissionClear.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\Mission\\ObjMissionStart.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\NextStagePreloadingManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\PvsManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\RenderDirector\\RenderDirectorFxPipeline.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\RenderDirector\\RenderDirectorSceneEffect.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\SaveLoadTest.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\StageListManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\StageManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\TerrainManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\TerrainManager2nd.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\Vibration.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\VoiceComponent.cpp
D:\\SonicWorldAdventure\\SWA\\source\\System\\World.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Terrain\\Damage\\GameObjectDamageTerrain.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Terrain\\SpecificTerrainFactory.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Terrain\\Water\\GameObjectWater.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\EditParam.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\EditParamOld.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\EditParamValue.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamBool.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamDummy.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamList.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamPosition.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamTarget.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamTargetList.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamTypeList.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\EditParam\\ParamValue.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\FreeCameraTool\\FreeCameraTool.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InspirePreview2nd\\InspirePreview2nd.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InspirePreview2nd\\InspirePreview2ndMenu.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InspirePreview\\InspireObject.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InspirePreview\\InspirePreview.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InspirePreview\\InspirePreviewMenu.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\InstanceBrush\\InstanceBrush.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\LoginController\\LoginController.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\MotionCameraTool\\MotionCameraMenu.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\MotionCameraTool\\MotionCameraTool.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\Context\\ParameterEditorContextValue.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\GlobalParameterManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\MenuItem\\ParameterMenuItemEditParam.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\Menu\\ParameterMenuBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\ParameterEditor2nd.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\ParameterEditorWindow.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\ParameterFile.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor2nd\\ParameterNode.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\ParameterEditor\\ParameterEditor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\MenuItem\\MenuItemEditValue.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Menu\\ComboBoxMenu.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Menu\\CommonListMenu.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Menu\\ListToolMenu.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Menu\\MenuBase.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Menu\\TargetListMenu.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\Plugin\\SearchObjectPlugin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\SetEditor2nd.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor2nd\\SetEditorCamera2nd.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor\\SetEditor.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Tool\\SetEditor\\SetEditorCamera.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\DialogScript.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\HotdogParamManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\HotdogSaveManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\ItemParamManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\KyojuParamManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\KyojuPresentManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\ShopParamManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\ShopWindow.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\SunafkinParamManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\TalkWindow.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\TimeTableManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\Town\\TownManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLBinData.cpp
D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLDocument.cpp
D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLManager.cpp
D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLNode.cpp
D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLTypeSLBin.cpp
D:\\SonicWorldAdventure\\SWA\\source\\XML\\XMLTypeSLTxt.cpp
d:\\hedgehog\\include\\Database/System/hhDatabase.h
d:\\hedgehog\\include\\Database/System/hhDelayProcess.h
d:\\hedgehog\\include\\base\\system\\hhAllocator.h
d:\\hedgehog\\include\\base\\system\\hhPluginable.h
d:\\hedgehog\\include\\database\\Stream/hhPackedFileReader.h
d:\\hedgehog\\include\\universe\\engine\\hhMessage.h
d:\\hedgehog\\include\\universe\\engine\\hhPluginControllerBase.h
d:\\hedgehog\\include\\universe\\engine\\hhStateMachineBase.h
d:\\sonicworldadventure\\swa\\source\\fxpipeline\\FxScheduler.h
d:\\sonicworldadventure\\swa\\source\\npc\\enemy\\sonicenemy\\enemylist\\eairchaser\\EnemyEAirChaserAIManager.cpp
d:\\sonicworldadventure\\swa\\source\\npc\\enemy\\sonicenemy\\enemylist\\eairchaser\\EnemyEAirChaserPosture.cpp
d:\\sonicworldadventure\\swa\\source\\npc\\enemy\\sonicenemy\\enemylist\\eairchaser\\EnemyEAirChaserState.cpp
d:\\sonicworldadventure\\swa\\source\\player\\character\\evilsonic\\evilhelp\\EvilHelpParticle.h
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\asm\\asm.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\asm\\disasm.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\compiler.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\il\\ilformatdecode.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\il\\ilinstiterator.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\IL2IRTable.hpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\IRInst.hpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\LinkageInfo.hpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\block.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\cfg.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\expansion.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\irinst.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\linkageinfo.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\ssa.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\vreginfo.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\ir\\vregtable.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\globalregs.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\interference.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\opt.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\sched.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\compiler\\opt\\schedmodel.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\driver\\r500assembler.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\abstractstate\\as_object.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\inc\\Internal_AS.h
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmcallbacks.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmdevice.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmobject.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\interface\\ssmregistry.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\hashstatecache.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\programstore.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\shaderstore.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\statepostprocessor.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecache\\statepreprocessor.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\CompiledShader.h
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compiledprogram.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compiledshader.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compilertossm.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\compilewithqueries.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\cp_common.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\cp_compiler.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\fetchconstallocator.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\internalconstallocator.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\shaderrecycler.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\ssmstatecompiler.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\statecompiler\\txserver.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\translator\\xltconvert.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\hashtable.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\linkedlist.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\linkedlistfactories.cpp
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\mempriv.h
e:\\xenon\\aug08\\core\\private\\xtl\\graphics\\xgraphics\\ucode\\ssm\\util\\ternary.cpp

Of note are the references to "Evil Sonic" — this is the internal name for Sonic's Werehog form.