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Notes:The Adventures of Mighty Max (SNES)
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This page contains notes for the game The Adventures of Mighty Max (SNES).
Boot Up
$81/81D6 A9 00 00 LDA #$0000 $81/81D9 85 D5 STA $D5 [$00:00D5] //Players: ONE $81/81DB 64 D3 STZ $D3 [$00:00D3] //Start Normal $81/81DD A9 0A 00 LDA #$000A //Volcano - use Pro Action Replay code 8181DExx to change starting level $81/81E0 85 DB STA $DB [$00:00DB] //Level $81/81E2 A9 01 00 LDA #$0001 $81/81E5 85 D7 STA $D7 [$00:00D7] //SOUND FX: ON $81/81E7 85 D9 STA $D9 [$00:00D9] //MUSIC: ON
Options
$81/DEBD A5 D1 LDA $D1 [$00:00D1] //cursor index in options $81/DEBF D0 03 BNE $03 [$DEC4] //branch to $DEC4 if not on Players selection $81/DEC1 A9 03 00 LDA #$0003 //wrap cursor to Music selection $81/DEC4 3A DEC A //cursor index -1 $81/DEC5 85 D1 STA $D1 [$00:00D1] $81/DEC7 80 C6 BRA $C6 [$DE8F] $81/DEC9 A5 D1 LDA $D1 [$00:00D1] //cursor index in options $81/DECB C9 02 00 CMP #$0002 //check if cursor is on Music selection (use Pro Action Replay code 81DECC03 to access Level) $81/DECE D0 03 BNE $03 [$DED3] //branch to $DED3 if cursor is not on Music selection $81/DED0 A9 FF FF LDA #$FFFF //wrap cursor to Players selection $81/DED3 1A INC A //cursor index +1 $81/DED4 85 D1 STA $D1 [$00:00D1] $81/DED6 80 B7 BRA $B7 [$DE8F]
ROM addr, data 01B080 64DF print PLAYERS selection 01B082 64DF print SOUND FX selection 01B084 64DF print MUSIC selection 01B086 0000 finished (would need to be $64DF to print the 4th option LEVEL, and then #$0000 would need to be inserted at $01B088 to terminate).
ROM addr, data 01B088 0100 number of options for PLAYERS 01B08A 0100 number of options for SOUND FX 01B08C 0100 number of options for MUSIC 01B08E 1800 number of options for LEVEL
ROM addr, data 01B090 B5B0 pointer to PLAYERS text 01B092 CCB0 pointer to SOUND FX text 01B094 E7B0 pointer to MUSIC text 01B096 FEB0 pointer to LEVEL text
ROM addr, data 01B098 C2B0 pointer to ONE text 01B09A C7B0 pointer to TWO text 01B09C DAB0 pointer to OFF text 01B09E E2B0 pointer to ON text 01B0A0 F2B0 pointer to OFF text 01B0A2 F9B0 pointer to ON text (immediately after this is the beginning of the GAME OPTIONS text, which means there's no pointers to print text for the LEVEL selection index)
$81/DF24 E2 20 SEP #$20 $81/DF26 C2 10 REP #$10 $81/DF28 A2 00 00 LDX #$0000 $81/DF2B 86 7C STX $7C [$00:007C] $81/DF2D A9 83 LDA #$83 //bank $81/DF2F 85 7E STA $7E [$00:007E] $81/DF31 A0 A4 B0 LDY #$B0A4 //addr for GAME OPTIONS text in options menu $81/DF34 22 2F F3 81 JSL $81F32F[$81:F32F] //print text $81/DF38 C2 30 REP #$30 $81/DF3A 64 08 STZ $08 [$00:0008] //counter for each selection available in options $81/DF3C A5 08 LDA $08 [$00:0008] $81/DF3E 0A ASL A $81/DF3F AA TAX $81/DF40 BF 80 B0 83 LDA $83B080,x //load pointer to programming to execute $81/DF44 F0 1D BEQ $1D [$DF63] //branch to $DF63 if finished loading all options $81/DF46 F4 5C DF PEA $DF5C //push return address to stack (ie, returns to $DF5D) $81/DF49 3A DEC A $81/DF4A 48 PHA $81/DF4B A5 08 LDA $08 [$00:0008] $81/DF4D C5 D1 CMP $D1 [$00:00D1] $81/DF4F F0 06 BEQ $06 [$DF57] //not checked, but probably related to changing the font color for the current selection $81/DF57 A9 04 00 LDA #$0004 $81/DF5A 85 C5 STA $C5 [$00:00C5] $81/DF5C 60 RTS
Game Progress Table
- The stage order is: Volcano, Space, Inca, Water, Jungle
$82/8007 A5 DB LDA $DB [$00:00DB] //starting level set on boot up, can be changed in options with unused Level option (default $0A = Volcano) $82/8009 8F 2A 54 7E STA $7E542A[$7E:542A] $82/800D A9 05 00 LDA #$0005 //Space $82/8010 8F 2C 54 7E STA $7E542C[$7E:542C] $82/8014 A9 14 00 LDA #$0014 //Inca $82/8017 8F 2E 54 7E STA $7E542E[$7E:542E] $82/801B A9 0F 00 LDA #$000F //Water $82/801E 8F 30 54 7E STA $7E5430[$7E:5430] $82/8022 A9 00 00 LDA #$0000 //Jungle $82/8025 8F 32 54 7E STA $7E5432[$7E:5432] $82/8029 A9 00 80 LDA #$8000 //end $82/802C 8F 34 54 7E STA $7E5434[$7E:5434]
Passwords
- Contains levels cleared, score, and possibly other data. Note that 2P passwords are longer (probably to store the 2P score)
- Memory address 7EA29B holds bits of levels that were cleared:
$02 = Water 7E5430 set to #$FFFF $04 = Inca 7E542E set to #$FFFF $08 = Space 7E542C set to #$FFFF $10 = Volcano 7E542A set to #$FFFF