OMORI
OMORI |
---|
Developer: OMOCAT, LLC
![]() ![]() |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Throw Yume Nikki and EarthBound in a blender, set it to liquefy, and you get OMORI. It's a psychological-horror RPG with a lovable cast of characters, colorful and vibrant worlds to explore, a great soundtrack from various artists, and plenty of hellish visuals and nightmare fuel for good measure. There's also the notoriously long development cycle for the game, but that's beating a dead horse at this point.
Waiting for something to happen?
To do: EVERYTHING.
|
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Graphics SPIDER CAT! SPIDER CAT! Does whatever a SPIDER CAT can! |
Revisional Differences There's a lot of them. |
Unused Cutscene
A strange cutscene, which appears to be a reference to a scene from Parks and Recreation, can be found in the game's directory for movie cutscenes. It depicts OMORI sitting on a bed, before cutting to "credits". The filename implies it was intended to have some sort of relation to the laptop in WHITE SPACE. This cutscene can also be found in the demo's files.
Unused Maps
99 Letter Sequence
A sequence of 7 rooms in BLACK SPACE that aren't used anywhere else in the game. Theoretically, it should be accessed through the holes in the ground that keys leave when collected, but the sequence requires 99 keys to be collected, a task that is obviously impossible to do as there's only 26. However, playing through the game's 2019 prototype reveals that these were originally meant to be most of the rooms you would go to in BLACK SPACE, albeit in a different, more nonlinear order. Why they were dummied out instead of being completely removed is unknown.
Map 305 (Friends Stump)
An early version of the BLACK SPACE room where BASIL is attacked by KEL and AUBREY, which uses the "black forest" tileset instead of the NEIGHBOR'S ROOM tileset. BASIL's dialogue is also different, talking about MARI instead of his PHOTO ALBUM, and you're immediately warped to Map 269 after he is bludgeoned by AUBREY.
Map 269 (BASIL's Respite)
A room filled with white egret orchids and weird SOMETHING creatures. Interacting with the tree stump on top takes you to Map 300, and walking into the beam of light on the bottom takes you to Map 268.
Map 300 (Stump Area)
A room filled with tree stumps (and trees), more SOMETHING creatures, and "puddles" on the ground. Interacting with the bottom-middle stump softlocks the game since it tries to take you to a map that doesn't exist. Looking at the teleport script internally reveals that this was meant to take you back from a BLACK SPACE pocket, yet due to being made for an earlier version of the game it's always active instead of taking you back to Basil's Respite. Interacting with the other stumps gives empty dialogue from the other characters, albeit using their faceless portraits. Looking through the game's text shows that corresponding to these stumps are messages that seemingly were intended to appear when interacting with said stumps:
It's just not good enough. She just needs some rest. You shouldn't have looked. She just needs some rest. This isn't real. Can you tell us the truth? This is the only way.
Map 373 (Red Space Unused)
Some fingers lying around and a swarm of RED HANDS in the top of the map that take you back to BLACK SPACE. That's all, at least in the final game.
Map 268 (Treehouse in the Lake)
A larger room that has the treehouse smack-dab in the middle surrounded by puddles and white egret orchids. Going inside the treehouse takes you to Map 269, while in the top-left and bottom-right corners of the room are a 3×3 cluster of doors that all take you to Map 293 and a RED HAND near a stump that takes you to the alternate version of BLACK SPACE.
Map 293 (Dark Path)
A looping vertical path surrounded by streetlights, reminiscent of MEMORY LANE. Walking north and looping twice will warp you to Map 294, while walking south will warp you back to Map 268.
Map 294 (BASIL Something)
Completely empty. Going to the borders of the room takes you back to Map 268.
Unused Enemies
![]() |
Download Unused Enemies in VAST FOREST
File: OMORI_EnemyTest.zip (40.5 KB) (info)
|
All of these enemies, except for the FEAR bosses, are functional to some extent and can still be spawned in a battle. For quick testing, a mod for use with the GOMORI Mod Loader is available, which replaces all FOREST BUNNY encounters in VAST FOREST with a random unused enemy encounter.
SPIDER CAT
It appears that the SPIDER CATS encountered near the LOST FOREST were at one point planned to be a traditional enemy instead of an obstacle you have to outrun in the final game. The only incomplete part about this enemy is the fact that it drops no EXP or CLAMS. Has corresponding unused graphics.
Stats | Skill | Skill description |
---|---|---|
HEART: 200 | ATTACK | Basic attack. |
JUICE: 100 | DO NOTHING | Wastes a turn. |
ATTACK: 33 | SPIN WEB | Lowers the SPEED of a random party member. |
DEFENSE: 5 | SCUTTLE | SPIDER CAT rolls around and becomes HAPPY. |
SPEED: 30 | ||
LUCK: 15 | ||
EXP: 0 | ||
CLAMS: 0 | ||
Drop Item: None |
BABY SPIDER
A small spider, meant to appear with the SOMETHING IN THE WALLS boss and does in fact spawn with it in the prototype. Has a few different versions, including a stronger variation meant for the rematch. Has corresponding unused graphics.
Normal
Version of the enemy meant for the normal SOMETHING IN THE WALLS encounter.
Stats | Skill | Skill description |
---|---|---|
HEART: 1 | ATTACK | Basic attack. |
JUICE: 1 | DO NOTHING | Wastes a turn. |
ATTACK: 1 | ||
DEFENSE: 1 | ||
SPEED: 90 | ||
LUCK: 10 | ||
EXP: 0 | ||
CLAMS: 0 | ||
Drop Item: None |
Rematch
Version of the enemy meant for the rematch against SOMETHING IN THE WALLS in the LOST LIBRARY.
Stats | Skill | Skill description |
---|---|---|
HEART: 1 | ATTACK | Basic attack. |
JUICE: 0 | DO NOTHING | Wastes a turn. |
ATTACK: 40 | ||
DEFENSE: 1 | ||
SPEED: 90 | ||
LUCK: 10 | ||
EXP: 500 | ||
CLAMS: 100 | ||
Drop Item: None |
Placeholder Version
Named "SOMETHING" and located right under the boss in the enemy database. Has no skills defined and uses placeholder stats. Is also duplicated under the rematch version of the SOMETHING IN THE WALLS boss.
Stats |
---|
HEART: 1 |
JUICE: 1 |
ATTACK: 1 |
DEFENSE: 1 |
SPEED: 1 |
LUCK: 1 |
EXP: 0 |
CLAMS: 0 |
Drop Item: None |
STRAY DOG
The STRAY DOG was seemingly meant to appear in FARAWAY TOWN along with the CROW in the RECYCULTIST dungeon. Has corresponding unused graphics.
Stats | Skill | Skill description |
---|---|---|
HEART: 50 | ATTACK | Basic attack. |
JUICE: 25 | HOWL | Does nothing. |
ATTACK: 5 | ||
DEFENSE: 3 | ||
SPEED: 15 | ||
LUCK: 10 | ||
EXP: 0 | ||
CLAMS: 0 | ||
Drop Item: None |
CROW
Meant to appear in the RECYCULTIST dungeon in FARAWAY TOWN along with the STRAY DOG. Has corresponding unused graphics.
Stats | Skill | Skill description |
---|---|---|
HEART: 40 | ATTACK | Basic attack. |
JUICE: 20 | GRIN | Does nothing. |
ATTACK: 5 | STEAL | Has a 75% chance of stealing a random item from your inventory and a 50% chance of dropping it on defeat. This skill, however, is not present in the list of moves the CROW can use. |
DEFENSE: 3 | ||
SPEED: 30 | ||
LUCK: 10 | ||
EXP: 0 | ||
CLAMS: 0 | ||
Drop Item: None |
Unused Music
white_space
While this IS used for your first time in WHITE SPACE, it's significantly slowed down in-game. This was used in the demo.
battle_brewin
A suspenseful theme to be used somewhere before or during a battle.
Gameover
A rendition of the game over track, but with a much calmer softer soundfont.
Gameover2
Another rendition of the game over track, with a chiptune soundfont.
Cutscene_books
It's nearly identical to the bookcase cutscene track, but the section with BASIL's theme is sped up.
placeholder_aubrey_maybe
A placeholder theme for the HOOLIGANS fight, evidenced by the final theme sounding identical, but more polished.
fat_cemetary_2
A version of the Cemetery ambience with DUET playing softly in the background.
event_tense
Supposed to be used in an early version of the Treehouse cutscene.
bs_loop2
Apparently titled Look, according to the OST entry. Despite being a part of the OST, this isn't used anywhere.
My_Time_TrailerSpedUp
It's bo en's "My Time". More specifically, the exact version used in OMORI's first trailer.
evil
VOLUME WARNING. It's literally just every single music track from the game merged into one.
Unused Items
Weapons
Charms
Headspace
Faraway
Like most other FARAWAY CHARMS, none of these CHARMS have any effect on the wielder's stats.
Oddities
Japanese Localization Leftover
Yes, a singular leftover. Present in the game's languages folder before Japanese localization was added, was a "jp" folder containing only a single file named "[00]ItemsObtained.HERO" (a renamed .yml file). Inside this file is the following text:
message_0: text: > あなたは\v[49]を見つけました! message_1: text: > You got \v[49]! message_2: text: > It's a PRESENT!\! Take it?
Notably, this file does not match up with anything in the "en" folder, which is used, implying that this is a leftover from earlier in development.
Darth Plagueis
The Graphics._createAllElements function contains several commented-out test strings - including, weirdly enough, the Darth Plagueis the Wise copypasta:
// "Tetas calientes que nunca se acaban\n\rY continan para siempre!" [Spanish text that says "Never ending hot tits \n\rAnd they continue forever!"] // Graphics._passStringToClipboard("'Did you ever hear the Tragedy of Darth Plagueis the wise? I thought not. It's not a story the Jedi would tell you. It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life... He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful... the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. It's ironic he could save others from death, but not himself.'") // Graphics._passStringToClipboard("Y̶͘Ò̶Ȕ̸ ̴̓L̴͂E̴̽F̷̽T̵̈́ ̴̀Ḿ̷Ē̸ ̵̎T̸̉Ó̴ ̵͆D̸̏I̷͝E̵͠!̸͗!̸̈́!̵̾")
- Pages missing developer references
- Games developed by OMOCAT, LLC
- Pages missing publisher references
- Games published by OMOCAT, LLC
- Games published by AGM PLAYISM
- Windows games
- Mac OS X games
- Nintendo Switch games
- Xbox One games
- Xbox Series X games
- PlayStation 4 games
- PlayStation 5 games
- Pages missing date references
- Games released in 2020
- Games released in December
- Games released on December 25
- Games with unused areas
- Games with unused characters
- Games with unused code
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused enemies
- Games with unused graphics
- Games with unused cinematics
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- Games with revisional differences
- Works In Progress
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by OMOCAT, LLC
Games > Games by platform > Mac OS X games
Games > Games by platform > Nintendo Switch games
Games > Games by platform > PlayStation 4 games
Games > Games by platform > PlayStation 5 games
Games > Games by platform > Windows games
Games > Games by platform > Xbox One games
Games > Games by platform > Xbox Series X games
Games > Games by publisher > Games published by AGM PLAYISM
Games > Games by publisher > Games published by OMOCAT, LLC
Games > Games by release date > Games released in 2020
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 25