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O (Adobe Flash, 2013)

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Title Screen

O

Developer: DCPU-16
Publisher: DCPU-16
Platform: Adobe Flash
Released internationally: December 29, 2013


Carts.png This game has revisional differences.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

If you thought Scratch was for making crappy games that look like they were made by a kid and play like an NES bootleg on steroids, O is here to prove you wrong, featuring a full 3D engine that utilizes Scratch's turtle/pen graphics to render objects, a HUGE technical achievement for Scratch flash games. And the funny thing is, this isn't even the best or most technically advanced game on Scratch - it's actually quite simple, if you compare it to some other technical achievements on Scratch, or even other flash games. Still, it's a nice, fun and addicting Super Monkey Ball clone, and a good way to pass time in the office (that is, only if you're playing the re-release!) Plus, that theme song.

Hmmm...
To do:
  • Upload higher quality title screen.
  • Document differences between minor versions too
  • There may have actually been another major release that was released between in between the original and the re-release which supposedly added the now defunct "custom levels" feature, meaning it was not included in the first release
  • The game has audio issues when running in the HTML5 Scratch 3 player, make sure to run it in the old Flash Scratch 2 player as the game was originally intended to be run in.

Revisional Differences

The game has 2 major versions (with many minor versions in between). The first major version was released on December 29th, 2013, while the second version (the re-release, titled the "faster tri filling" version) was released on March 19th, 2015. The main difference between the re-release and the original is that the re-release uses MrLogFather's Fast 3D Engine, rather than the original, which used a much slower one coded specifically for the game, meaning if you had a beefier computer, you would be able to run it, but if you tried to run it on any standard old PC (like an old laptop or office/school PC) the game wouldn't even start, despite how simple the game is. You can guess that was a pretty big issue, considering it's a flash game and most people are going to be playing it on the go or at work. Some other optimizations may have been made too.