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Operation Thunder Hurricane
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| Operation Thunder Hurricane |
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Developer:
Konami
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Development Text
Present at 0x65820 in the program ROM.
X = %08x Y = %08x Z = %08x RX = %04x RY = %04x RZ = %04x MODEL = %d palette set = %2d DON'T USE THIS MODE!!! (^_^; GAME MODE SOUND TEST COLOR TEST IO TEST LANC TEST SECRET TEST TEST1 TEST2 SHIMIZ TEST MODEL CHECK
Present at 0x75EE0 in the program ROM.
C_RY %d X %d C_RX %d Y %d
Present at 0x8FB50 in the program ROM.
RANDOM=%2d ,ATK TIME=%2d %s'S ENEMY APPEAR %s'S ENEMY ERASE
Present at 0x92548 in the program ROM.
trace:%3d NO EXPL expls:%3d get_enemy_bul_count()=%2d. %2d/dx: %6d. dy: %6d. dz: %6d. d2: %6d. n(%d) != neshots(%d) eshot:%2d/%2d wound:%3d. %3d,%3d,%3d,%3d. wp->type=%d BULET HIT = %03d%%/%03d/%03d/%03d DIFFICULT=%d, PLAY TIME=%d GUN MODES GUN STICK 1 GUN 2 GUNS VIB OFF ON [HIT(%2x)%d] INNER: %d E_WORK: %x solds:%2d+%2d=%2d frogs:%2d+%2d=%2d SCR=%d, START=%d, END=%d, PAT=%d START=%d, END=%d, PAT=%d ENEMY_COUNT = %03d FSOL_INDEX = %d ID=%d, CODE=%04x TX=%08d, TZ=%08d F_SOLDIER APPEAR F_SOLDIER ERASE
Present at 0x9DBCC in the program ROM.
DIFFICULTY = %02d / %03d / %03d APR ENEMY = %05d / %05d / %05d DIFF=%d, TIME=%d FAR = %05d, NEAR = %05d MODEL = %d, BACK = %d %s, = %d, %d, %d, %d SCROLL COUNTER=%d, NFRAME=%d X=%d, Y=%d, Z=%d RX=%04X, RY=%04X, RZ=%04X N_X=%d, N_Y=%d, N_Z=%d N_RX=%04X, N_RY=%04X, N_RZ=%04X
Present at 0xB3C2D in the program ROM.
TEMP
MOTION TEST
BLEND TEST
GUN MODE
EXP TEST
TEXTURE
RAM
NEAR
FIX MATRIX
IROQUOIS
ESHOT
SOLDIER
CAMERA SWAY
SUM23
SUM PROG
HIT RANGE
CHINOOK
ON/OFF
door: %d.
pos: %6d,%6d,%6d.
dir: %3x, %3x, %3x.
view: %08x %08x %08x.
view: %8x %8x %8x.
%03x %03x %03x.
sway: %8x %8x %8x.
pos: %6d.
size: %6dx%6d.
[DISPLAY HERI]
[ENDING DEMO]
[BAD END]
[VRAM TEST]
[TDEMO TEST]
[ADVICE TEST]
[GROUND TEST]
[BAKUHA TEST]
[NE TEST]
(Source: Original TCRF research)