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Pac-Man Museum+/Namco Museum Battle Collection Leftovers

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This is a sub-page of Pac-Man Museum+.

During the development of Pac-Man Museum+, the developers decided to convert much of the codebase (and Pac-Man Arrangement CS. version itself) over to the Unity engine, providing for native ports. However, during this process, the developers did not scrub any code or assets they no longer needed.

Arrangement Game References

Several enumerators present in the codebase mention the Arrangement versions of Rally-X, Galaga, and Dig Dug in addition to the Pac-Man Arrangement version present in Battle Collection. These enumerators are never used in-game.

 public enum eIMT_OPTION
{
	eimtOPTION_RALLYX,
	eimtOPTION_PACMAN,
	eimtOPTION_GALAGA,
	eimtOPTION_DIGDUG,
	eimtOPTION_NUM
}
 public enum eIMT_RANKING
{
	eimtRANKING_RALLYX,
	eimtRANKING_PACMAN,
	eimtRANKING_GALAGA,
	eimtRANKING_DIGDUG,
	eimtRANKING_NUM
}
 public enum eIMT_TITLE
{
	eimtTITLE_RALLYX,
	eimtTITLE_PACMAN,
	eimtTITLE_GALAGA,
	eimtTITLE_DIGDUG,
	eimtTITLE_NUM
}
 public enum ELoadingType
{
	eLOADINGTYPE_PACMAN,
	eLOADINGTYPE_RALLYX,
	eLOADINGTYPE_GALAGA,
	eLOADINGTYPE_DIGDUG,
	eLOADINGTYPE_TOPMENU,
	eLOADINGTYPE_GAMESHARING
}
(Source: prism)

Battle Collection Game List

The script (and yet another enumerator) EMode within the game's codebase provides every available scene name present in Namco Museum Battle Collection, as such the game list from the latter.

 public enum EMode
{
	PM_DEBUG_MENU_MODE,
	PM_TEXVIEW2_MODE,
	PM_MODELVIEW2_MODE,
	PM_ANITAVIEW2_MODE,
	PM_SOUND_TEST_DEBUG,
	PM_FONT_TEST_MODE,
	PM_URAEXEC_MODE,
	PM_FMENU_MODE,
	PM_TOP_MENU,
	PM_ARRANGE_RALLYX,
	PM_ARRANGE_PACMAN,
	PM_ARRANGE_DIGDUG,
	PM_ARRANG_GALAGA,
	PM_GLAGA_TOOL,
	PM_ORIGINAL_PACMAN,
	PM_ORIGINAL_MSPACMAN,
	PM_ORIGINAL_GALAGA,
	PM_ORIGINAL_GALAXIAN,
	PM_ORIGINAL_RALLYX,
	PM_ORIGINAL_NEWRALLYX,
	PM_ORIGINAL_DIGDUG,
	PM_NAMUCOLOGO,
	PM_MAINTITLE,
	PM_GAMESHARING,
	PM_EXIT_MODE,
	PM_SAVELOAD_MODE,
	PM_SAMPLE_MODE
}
(Source: prism)