Paper Mario/Unused Graphics
This is a sub-page of Paper Mario.
To do: Add the Star-Rod-extracted-ROM paths, if necessary. |
All ROM offsets given are for the Japanese version.
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Offset: 0x3A0ED8
A simple test graphic.
Princess Peach
A sprite of Princess Peach kissing someone (likely Mario, if the rest of the franchise is any indication). Her palette suggests the scene would take place during the first part of the ending when Peach's Castle is descending to the earth.
Tutankoopa
A sprite of Tutankoopa without his headdress, revealing blonde hair underneath. It's possible that in an earlier version of the cutscene preceding his boss battle his floating headdress returned to his head, rather than Tutankoopa being assembled from particles underneath it. In the final cutscene, the individual particles use his normal standing sprite, with the headdress on.
Ninji Colors
Alternate colors of Ninjis; only black ones appear in the final game. Notably, the purple color resembles their appearance in the Super Mario All-Stars version of Super Mario Bros. 2.
Pause Menu Icons
Offsets: 139DB4, 139F20
Badge and map icons from an earlier version of the pause menu.
Offset: 13C5A0
Mario's head in profile. Appears right before the smaller Mario head used on the stats menu, so it is likely just a larger version of that.
Offsets: 13BE40, 13BFA0
"Super" and "Ultra" prefixes, which go untranslated in the international versions.
Battle Menu Icons
Offsets: 1C00E0, 1C0C30
Some early battle icons. The blue bag was used for the partners menu at one point.
Charge Icons
Offsets: 9B040, 9B180
A Charge icon for Goombario, as well as a generic version. While a corresponding jump/hammer icon shows up whenever Mario uses Jump/Smash Charge, Goombario never gets one.
Counter
Offsets: 95B20-95F20
A battle counter reading ○かいめ ("X-th time") that goes up to 3. What this was for is unknown, and it too goes untranslated. The numeral font closely resembles one used for the main HUD in early screenshots.
Dialogue Star
An earlier version of the star that appears at the end of dialogue boxes. This one is in the same graphical style as the character sprites, with no shading and a thick outline.
Quizmo Audience
An earlier version of Chuck Quizmo's audience. This one is static and divided into left and right halves, while the used audience members are full-body sprites that move individually.
Control Stick
Offsets: 92EA0, 930C0
Action Command prompts for the Control Stick moving up and down. No moves require you to tilt the stick vertically, but there is unused text in the Japanese version for a cut Action Command that involved rotating it Mario Party-style, which these graphics may have been part of.
Ultra Block
Close to the sprite for the Super Block disc is a variant with a "U" insignia. Text exists in the Japanese version for a scrapped "Ultra Block" object (which was replaced with the Ultra Stone), which this almost certainly would have been used for.
Early General Guy
Early | Final |
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The textures for the Shy Guy's Toy Box map (the map itself, not the NPCs) have a seemingly unused texture depicting an early design of General Guy. Its called "omo_shy_atafuta0tif". "Atafuta" refers to the sound of something being done in a hurried, slapdash fashion—likely in reference to the rough nature of the sprite rather than anything General Guy's doing.
Butterfly Wings
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Offsets: 0x3B3330-3B5C50
What it says in the heading. These were later used for the butterflies flying around Petalburg in Paper Mario: The Thousand-Year Door.