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Paper Mario/Unused Items

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This is a sub-page of Paper Mario.

Refer to the Notes page for details on how to access these items.

All translations from Japanese are rendered in italics. Non-italic text indicates the string was localized in the international versions.

Regular Items

Insecticide Grass

Hmmm...
To do:
What enemies does this work on?

Insecticide Grass

ID Name Description (all) Selling value (coins)
0087 むしよけそう
Insecticide Grass
虫のてきを おいはらう
Drives away bug enemies.
1

A plant item that resembles a fern, which can be used in battle. It has no effect on most enemies, but true to its name, if used on a bug enemy, it'll instantly kill it, albeit without any star point rewards.

Hustle Drink

Hustle Drink

ID Name Description (all) Selling value (coins)
0091 ハッスルドリンク
Hustle Drink
バトルで つぎのマリオのばんが きたとき
2回 こうどうできる
Next turn in battle, Mario can
take 2 actions.
10

Appears to be a drink item of some sort. When used in battle, it cures most status effects from Mario, prevents him from being inflicted by them, and lets him attack twice on the next turn.

Please Come Back

Please Come Back

ID Name Items menu description Shop/Pause menu description Selling value (coins)
0099 おねがいカムバック
Please Come Back
とばされた パーティーキャラを
よびもどす
Calls back removed party
characters.
どこかへ とばされた なかまも
おねがいすれば もどってくるぞ
Even partners sent away to somewhere
can be brought back if you wish for them.
5

This odd item looks like a tag and has the kanji character 日 on it, meaning "day" or "sun" (though subtle shading suggests it may be a "B" instead). It can be used in battle, but has no effect. Its Japanese description says that it possibly returns partners from somewhere; perhaps earlier in development, it was possible for partners to die in battle, and this item would have revived them. While such a concept was eventually implemented in the sequel, no similar item makes an appearance there and Life Shrooms are used for reviving both Mario and partners.

This bears the same name as one of Peach's spells from Super Mario RPG, from which this game draws many elements.

Duplicate Jelly Shrooms

Five duplicates of the Jelly Shroom item appear right after the actual used item, going from ID 00DB to 00DF. They behave just like normal.

Key Items

These are key items that are never used in the game. Unless otherwise stated, none of them have an effect in-game.

Maps

PaperMario UnusedBadgesIcon.png

ID Name Description (all)
0008 ち ず
M a p
データなし
No data
0009 おおきなちず
Big Map

Two map items that use the same placeholder icon. There is an unused line of text in the Japanese version relating to a map of Dry Dry Desert, which may have corresponded to one of these.

Golden Jar

Golden Jar

ID Name Description (all)
0018 Golden Jar
A sparkling gold pot. Moustafa
was looking for this.

A vase-like item resembling the Volcano Vase, this was supposed to be a side quest item that went to Moustafa. This is one of the few unused items that got translated in the American version.

Forest Pass

Forest Pass

ID Name Items/Pause menu description Shop menu description
001B おもりのつうこうしょ
Forest Pass
森のばんをしている キノピオから
もらった まよいの森の通行しょうです
A pass for Forever Forest, received
from the Toad who guards it.
なし
Nothing

A little white card with a tree on it. This was originally to be given to you by Fice T. at the forest entrance to pass through the forest.

Suspicious Note

Suspicious Note

ID Name Items/Pause menu description Shop menu description
0026 あやしいメモ
Suspicious Note
あやしいもじが かいてあるメモ
A note written in a dubious language.
なし
Nothing

An alternate version of the Mystery Note, intended to be given to Russ T. This item can actually be used. In the Japanese version, it gives a hint about giving Lemon Candy to Anti Guy, but in the international versions it has the same effect as the normal note.

Screwdriver

Needs to be a bit more sonic.

ID Name Items/Pause menu description Shop menu description
0028 ネジまわし
Screwdriver
ネジを回す どうぐです はやく
クリパパに わたしましょう
It's a tool for turning screws.
Hurry it to Goompapa.
なし
Nothing

A green screwdriver with no English name or description. It was presumably meant to help Goompapa fix the gate in the beginning of the game.

Toad Doll

Toad Doll

ID Name Items/Pause menu description Shop menu description
002F キノピオのにんぎょ
Toad Doll
キノピオの にんぎょう
Toad Doll
なし
Nothing

May have originally been used the same way as the Dolly.

Letters

Many unused letters are present in the code. All of them have an in-game description of データなし, which means "(There is) no data".

ID Number Name Translation
0035
0055
テンバーヘのてがみ Letter to Tenbā
003F ゆきぐにへのてがみ Letter to Snow Country
0042 ラジオヘのてがみ Letter to Radio
0043 さくしかへのてがみ Letter to Lyricist
0044 たびびとへのてがみ2 Letter to Traveler 2
004D テレサヘのてがみ3 Letter to a Boo 3

Koopa Koot's Shell

Koopa Koot's Shell

ID Name Items/Pause menu description Shop menu description
0072 ノコジロウのコウラ
Koopa Koot's Shell
ノコジロウのたのまれもの
Something Koopa Koot asked for.
なし
Nothing

Most likely was a Koopa Koot side quest item.

Photograph

Photograph

ID Name Items/Pause menu description Shop menu description
0075 しゃしん
Photograph
ノコジロウのたのまれもの
Something Koopa Koot asked for.
なし
Nothing

A picture of a Koopa, this item resembles an existing side quest item.

Prison Key

Prison Key

ID Name Description (all)
007D
007E
007F
Prison Key
A key to the prison in Bowser's
Castle.

Three duplicate items that use the Castle Key icon from Princess Peach's Castle. There is a used item with the same name and description (007A), but it has a different icon.

Badges

ID Number(s) Name Icon BP Used Items menu description Shop menu description Pause menu description Notes
00EA ヒデーンノショ
Mysteerious Scroll
Mysteerious Scroll 0
データなし
No data
お店用 データなし
For shops; no data
マップ用 データなし
For field; no data
This badge doesn't appear to have any effect.
00F0 ハンマチャージ0
Smash Charge 0
Smash Charge 0 1
『チャージ0』を すると つぎの
ハンマーの こうげき力が 『1』アップする
When zero-charged, Mario's Hammer power goes up by 1.
『チャージ0』が できるようになる
チャージに ひつようなFPは『1』
『チャージ0』を すると つぎの
ハンマーの こうげき力が 『1』アップする
Lightly charges up your Hammer.
Uses 1 FP.
When zero-charged, Mario's Hammer
power goes up by 1.
These probably would've been obtained before the regular Jump/Smash Charge badges.
00F6 ジャンチャージ0
Jump Charge 0
Jump Charge 0 1
『チャージ0』を すると つぎの
ジャンプの こうげき力が 『1』アップする
When zero-charged, Mario's Jump
power goes up by 1.
『チャージ0』が できるようになる
チャージに ひつようなFPは『1』
『チャージ』を すると つぎの
ジャンプの こうげき力が 『1』アップする
Lightly charges up Jump power.
Uses 1 FP.
When charged, Mario's Jump
power goes up by 1.
0101 イカリノパワー
Power of Rage
Power of Rage
PaperMario BerserkMario.gif
8
こうげき力が 『2』アップするるが
マリオを そうさできなくなる
Increases attack power by 2, but
gives up control of Mario.
A very odd badge which causes Mario to appear angry and dark red. As the description says, it increases his attack by 2, but makes him auto-attack, leaving you to control the partner. Its effects are similar to the "berserk" status from other RPGs.
0102 Right On! Right On!
PaperMario RightOn Perfect.png
8
Makes the action command work
every time Mario attacks.
This somewhat oddly-named badge lets you perform perfect action command execution, and makes the word "Perfect" appear in Japanese on-screen. Most likely used for debugging purposes, this badge also appears (again unused) in Paper Mario: The Thousand-Year Door.
010E ヒッサツフミイ
One-Shot Jump
One-Shot Jump 1
アクションコマンドが かならず
せいこうする ジャンプこうげき
Makes the Action Command for
the Jump attack work flawlessly.
『ひっさつジャンプ』が できるようになる
こうげきに ひつようなFPは『2』
アクションコマンドが
かならず せいこうする
Lets you do a One-Shot Jump.
Uses 2 FP.
Makes the Action Command work flawlessly.
Executes a standard jump/hammer attack perfectly.
010F ヒッサツナグーリ
One-Shot Smash
One-Shot Smash 1
アクションコマンドが かならず
せいこうする ハンマーこうげき
Makes the Action Command for
the Hammer attack work flawlessly.
『ひっさつハンマー』が できるようになる
こうげきに ひつようなFPは『2』
アクションコマンドが
かならず せいこうする
Lets you do a One-Shot Smash.
Uses 2 FP.
Makes the Action Command work flawlessly.
0110 ハピハピーハート
Happy Happy Heart
Happy Happy Heart 10
バトルで マリオのばんが おわるとき
HPが 『3』かいふくすることがある
Restores Mario's HP by 3 at the end of every turn.
Essentially a stronger version of the Happy Heart badge.
0115 スーパーゲットー
Super Get
Super Get 10
こうげき力が 『2』へるが
こうげきごとにHPが 『2』かいふくする
Decreases Mario's attack power by 2.
But for every attack turn,
Mario's HP recovers by 2.
Behaves like a more powerful HP Drain. It will decrease Mario's attack power by 2, but recover 2 HP for every hit he lands (up to a maximum of 5 HP). Oddly enough, it will keep healing Mario even when his health is full.
0118 オートツギツギー
Auto Multibounce
Auto Multibounce 2
てきぜんたいを じゅんばんに
ふみつけていくことができる
Allows you to stomp on all enemies in order.
『かってにつぎつぎ』が できるようになる
こうげきに ひつようなFPは『10』
てきぜんたいを じゅんばんに
ふみつけていくことができる
Lets you do an Automatic Multibounce.
Uses 10 FP.
Allows you to stomp on all enemies in order.
Does an attack similar to the normal Multibounce badge, but with no Action Command input required. Contrary to the description, it only uses 5 FP.
0119 トテモセツヤーク
Total Saver
Total Saver 10
こうげきのとき 使うFPを
『2』へらせる
During battle, saves 2 FP every
time you attack.
A more powerful version of the Flower Saver badge. Note that it won't reduce the FP cost below 1.
0122 バゴーンジャンプ
Bagōn Jump
Bagōn Jump 2
大きな こうげき力で てきを ふみつける
Stomps on an enemy using a large amount of attack power.
『バゴーンジャンプ』が できるようになる
こうげきに ひつようなFPは『4』
大きな こうげき力で てきを ふみつける
Lets you do a Bagōn Jump.
Uses 4 FP.
Stomps on an enemy using a large amount of attack power.
Uses 4 FP to deal a jump/hammer attack with 3 more attack points (4 if the action command is done correctly). Their placements in the ID list, as well as the number of spikes on the jump badge, indicate they occupied a "middle tier" in between Power and Mega Jump/Smash.
0125 バゴーンナグーリ
Bagōn Smash
Bagōn Smash 2
大きな こうげき力で てきを なぐる
Hammers an enemy using a large amount of attack power.
『バゴーンハンマー』が できるようになる
こうげきに ひつようなFPは『4』
大きな こうげき力で てきを なぐる
Lets you do a Bagōn Smash.
Uses 4 FP.
Hammers an enemy using a large amount of attack power.
0127
0128
Power Smash Power Smash 3
Hammers an enemy using lots of
attack power.
Lets you do a Power Smash.
Uses 2 FP.
Hammers an enemy using lots of
attack power.
This badge is called Power Smash in the field and Mega Smash in battle. Uses 6 FP, otherwise it behaves just like the normal Mega Smash badge.
012A スーパーネガーウ
Super Focus
Super Focus 5
『ねがう』を するとき
スターパワーが おおく たまるようになる
Charges Star Power by a large amount
when the Focus command is used.
Intended to be a stronger version of Deep Focus. In practice, however, it has the same effect but uses 5 BP instead. The Deep Focus Badge found in Bowser's Castle uses the sprite of this unused Badge, which changes to the normal Deep Focus badge in the inventory when collected. This seems to suggest that Super Focus was able to be obtained in Bowser`s Castle before getting cut.
012B Shrink Smash Shrink Smash 1
If it works, the enemy shrinks.
Its attack power decreases.
Lets you do a Shrink Smash.
Uses 1 FP.
If it works, the enemy Mario hits
shrinks.
It also decreases the enemy's
attack power by half for a bit.
This almost-finished badge is a hammer version of Shrink Stomp. Though the description says the attack only requires 1 FP, it actually requires 2.
012C コウラワーリ
Shell Crack
Shell Crack 3
データなし
No data
Uses 6 FP to do a normal hammer attack.
012D カイデーン
Initiation
Initiation 0
ダミーメッセージ
Dummy message
This flower-like badge has no known use.
0131 ジシーンジャンプ
Quake Jump
Quake Jump 2
じしんを おこして てき全体に
ダメージを あたえることができる
Triggers an earthquake that causes damage to all enemies.
『じしんジャンプ』が できるようになる
こうげきに ひつようなFPは『2』
じしんを おこして てき全体に
ダメージを あたえることができる
Lets you do a Quake Jump.
Uses 2 FP.
Triggers an earthquake that causes damage to all enemies.
"(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an Action Command (in the international versions; in Japanese, this is the usual "Press A right before landing" prompt). Mario jumps up and down repeatedly in the center of the field, and all ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to continue jumping. If used in conjunction with Right On! it hits six times.
0149
0151
0152
0153
0154
Attack FX F Attack FX F 0
Changes the sound effects when
Mario's attacking.
This purple Sound Effect badge makes the sound of the bushes from Forever Forest. It's unknown why it wasn't included, since it appears to be finished.
0150 ゲンキゲンキ
Healthy Healthy
Healthy Healthy 1
てきの こうげきを うけたときに
どくをうけたり 目が回ったりしにくくなる
Makes it harder to become poisoned or dizzy
when attacked by an enemy.
Behaves just like Feeling Fine; the description implies it would've been a weaker version. The name would later be reappropriated for Sweet Treat in The Thousand-Year Door.

Unused Duplicates of Used Badges

ID Number(s) Name Icon BP Cost Notes
0137 Happy Heart Happy Heart 3 An unused duplicate of the Happy Heart badge. There are normally two in-game, but this third one exists in the code.
0139 Flower Saver Flower Saver 6 An unused duplicate of the Flower Saver badge. There are normally two in-game, but this third one exists in the code.
013B Damage Dodge Damage Dodge 3 An unused duplicate of the Damage Dodge badge. There are normally two in-game, but this third one exists in the code.
013D Power Plus Power Plus 6 An unused duplicate of the Power Plus badge. There are normally two in-game, but this third one exists in the code.
013E
013F
Defend Plus Defend Plus 6 An unused duplicate of the Defend Plus badge. There's normally only one in-game, but two other duplicates appear in the code.
0142 Happy Flower Happy Flower 3 An unused duplicate of the Happy Flower badge. There are normally two in-game, but this third one exists in the code.
014B
014C
HP Plus HP Plus 3 An unused duplicate of the HP Plus badge. There's normally three of them in-game, but there are two other duplicates in the code.
014E
014F
FP Plus FP Plus 3 An unused duplicate of the FP Plus badge. There's normally three of them in-game, but there are two other duplicates in the code.

Other

Heart Container

PM64 HeartContainer.png
ID: 0158
Japanese name: ハートのうつわ

In among the entries for the after-battle pickups, this item can't be used in or out of battle. Possibly a leftover from when the game had a more Zelda-like health system.

Unused Item Sprites

PMUnusedIcons.png

In addition to the above, there are a few sprites which do not correspond to any item in the game. The sprites in the top row likely belonged to key items, while the ones in the middle were badges of some sort. The bottom one is unknown, but may have been a normal item.

(Translations: Joe, Alley, Super Mario Wiki)
(Source: Original TCRF research)