This is a sub-page of Paper Mario.
Refer to the Notes page for details on how to access these items.
All translations from Japanese are rendered in italics. Non-italic text indicates the string was localized in the international versions.
Regular Items
Insecticide Grass
| To do: What enemies does this work on? |
| ID |
Name |
Description (all) |
Selling value (coins)
|
| 0087
|
むしよけそう Insecticide Grass
|
虫のてきを おいはらう Drives away bug enemies.
|
1
|
A plant item that resembles a fern, which can be used in battle. It has no effect on most enemies, but true to its name, if used on a bug enemy, it'll instantly kill it, albeit without any star point rewards.
Hustle Drink
| ID |
Name |
Description (all) |
Selling value (coins)
|
| 0091
|
ハッスルドリンク Hustle Drink
|
バトルで つぎのマリオのばんが きたとき 2回 こうどうできる Next turn in battle, Mario can take 2 actions.
|
10
|
Appears to be a drink item of some sort. When used in battle, it cures most status effects from Mario, prevents him from being inflicted by them, and lets him attack twice on the next turn.
Please Come Back
| ID |
Name |
Items menu description |
Shop/Pause menu description |
Selling value (coins)
|
| 0099
|
おねがいカムバック Please Come Back
|
とばされた パーティーキャラを よびもどす Calls back removed party characters.
|
どこかへ とばされた なかまも おねがいすれば もどってくるぞ Even partners sent away to somewhere can be brought back if you wish for them.
|
5
|
This odd item looks like a tag and has the kanji character 日 on it, meaning "day" or "sun" (though subtle shading suggests it may be a "B" instead). It can be used in battle, but has no effect. Its Japanese description says that it possibly returns partners from somewhere; perhaps earlier in development, it was possible for partners to die in battle, and this item would have revived them. While such a concept was eventually implemented in the sequel, no similar item makes an appearance there and Life Shrooms are used for reviving both Mario and partners.
This bears the same name as one of Peach's spells from Super Mario RPG, from which this game draws many elements.
Duplicate Jelly Shrooms
Five duplicates of the Jelly Shroom item appear right after the actual used item, going from ID 00DB to 00DF. They behave just like normal.
Key Items
These are key items that are never used in the game. Unless otherwise stated, none of them have an effect in-game.
Maps
| ID |
Name |
Description (all)
|
| 0008
|
ち ず M a p
|
データなし No data
|
| 0009
|
おおきなちず Big Map
|
Two map items that use the same placeholder icon. There is an unused line of text in the Japanese version relating to a map of Dry Dry Desert, which may have corresponded to one of these.
Golden Jar
| ID |
Name |
Description (all)
|
| 0018
|
Golden Jar
|
A sparkling gold pot. Moustafa was looking for this.
|
A vase-like item resembling the Volcano Vase, this was supposed to be a side quest item that went to Moustafa. This is one of the few unused items that got translated in the American version.
Forest Pass
| ID |
Name |
Items/Pause menu description |
Shop menu description
|
| 001B
|
おもりのつうこうしょ Forest Pass
|
森のばんをしている キノピオから もらった まよいの森の通行しょうです A pass for Forever Forest, received from the Toad who guards it.
|
なし Nothing
|
A little white card with a tree on it. This was originally to be given to you by Fice T. at the forest entrance to pass through the forest.
Suspicious Note
| ID |
Name |
Items/Pause menu description |
Shop menu description
|
| 0026
|
あやしいメモ Suspicious Note
|
あやしいもじが かいてあるメモ A note written in a dubious language.
|
なし Nothing
|
An alternate version of the Mystery Note, intended to be given to Russ T. This item can actually be used. In the Japanese version, it gives a hint about giving Lemon Candy to Anti Guy, but in the international versions it has the same effect as the normal note.
Screwdriver
| ID |
Name |
Items/Pause menu description |
Shop menu description
|
| 0028
|
ネジまわし Screwdriver
|
ネジを回す どうぐです はやく クリパパに わたしましょう It's a tool for turning screws. Hurry it to Goompapa.
|
なし Nothing
|
A green screwdriver with no English name or description. It was presumably meant to help Goompapa fix the gate in the beginning of the game.
Toad Doll
| ID |
Name |
Items/Pause menu description |
Shop menu description
|
| 002F
|
キノピオのにんぎょ Toad Doll
|
キノピオの にんぎょう Toad Doll
|
なし Nothing
|
May have originally been used the same way as the Dolly.
Letters
Many unused letters are present in the code. All of them have an in-game description of データなし, which means "(There is) no data".
| ID Number
|
Name
|
Translation
|
0035 0055
|
テンバーヘのてがみ
|
Letter to Tenbā
|
| 003F
|
ゆきぐにへのてがみ
|
Letter to Snow Country
|
| 0042
|
ラジオヘのてがみ
|
Letter to Radio
|
| 0043
|
さくしかへのてがみ
|
Letter to Lyricist
|
| 0044
|
たびびとへのてがみ2
|
Letter to Traveler 2
|
| 004D
|
テレサヘのてがみ3
|
Letter to a Boo 3
|
Koopa Koot's Shell
| ID |
Name |
Items/Pause menu description |
Shop menu description
|
| 0072
|
ノコジロウのコウラ Koopa Koot's Shell
|
ノコジロウのたのまれもの Something Koopa Koot asked for.
|
なし Nothing
|
Most likely was a Koopa Koot side quest item.
Photograph
| ID |
Name |
Items/Pause menu description |
Shop menu description
|
| 0075
|
しゃしん Photograph
|
ノコジロウのたのまれもの Something Koopa Koot asked for.
|
なし Nothing
|
A picture of a Koopa, this item resembles an existing side quest item.
Prison Key
| ID |
Name |
Description (all)
|
007D 007E 007F
|
Prison Key
|
A key to the prison in Bowser's Castle.
|
Three duplicate items that use the Castle Key icon from Princess Peach's Castle. There is a used item with the same name and description (007A), but it has a different icon.
Badges
| ID Number(s) |
Name |
Icon |
BP Used
|
Items menu description
|
Shop menu description
|
Pause menu description
|
Notes
|
| 00EA
|
ヒデーンノショ Mysteerious Scroll
|
|
0
|
データなし No data
|
お店用 データなし For shops; no data
|
マップ用 データなし For field; no data
|
This badge doesn't appear to have any effect.
|
| 00F0
|
ハンマチャージ0 Smash Charge 0
|
|
1
|
『チャージ0』を すると つぎの ハンマーの こうげき力が 『1』アップする
When zero-charged, Mario's Hammer power goes up by 1.
|
『チャージ0』が できるようになる チャージに ひつようなFPは『1』 『チャージ0』を すると つぎの ハンマーの こうげき力が 『1』アップする
Lightly charges up your Hammer. Uses 1 FP. When zero-charged, Mario's Hammer power goes up by 1.
|
These probably would've been obtained before the regular Jump/Smash Charge badges.
|
| 00F6
|
ジャンチャージ0 Jump Charge 0
|
|
1
|
『チャージ0』を すると つぎの ジャンプの こうげき力が 『1』アップする
When zero-charged, Mario's Jump power goes up by 1.
|
『チャージ0』が できるようになる チャージに ひつようなFPは『1』 『チャージ』を すると つぎの ジャンプの こうげき力が 『1』アップする
Lightly charges up Jump power. Uses 1 FP. When charged, Mario's Jump power goes up by 1.
|
| 0101
|
イカリノパワー Power of Rage
|

|
8
|
こうげき力が 『2』アップするるが マリオを そうさできなくなる
Increases attack power by 2, but gives up control of Mario.
|
A very odd badge which causes Mario to appear angry and dark red. As the description says, it increases his attack by 2, but makes him auto-attack, leaving you to control the partner. Its effects are similar to the "berserk" status from other RPGs.
|
| 0102
|
Right On!
|

|
8
|
Makes the action command work every time Mario attacks.
|
This somewhat oddly-named badge lets you perform perfect action command execution, and makes the word "Perfect" appear in Japanese on-screen. Most likely used for debugging purposes, this badge also appears (again unused) in Paper Mario: The Thousand-Year Door.
|
| 010E
|
ヒッサツフミイ One-Shot Jump
|
|
1
|
アクションコマンドが かならず せいこうする ジャンプこうげき
Makes the Action Command for the Jump attack work flawlessly.
|
『ひっさつジャンプ』が できるようになる こうげきに ひつようなFPは『2』 アクションコマンドが かならず せいこうする
Lets you do a One-Shot Jump. Uses 2 FP. Makes the Action Command work flawlessly.
|
Executes a standard jump/hammer attack perfectly.
|
| 010F
|
ヒッサツナグーリ One-Shot Smash
|
|
1
|
アクションコマンドが かならず せいこうする ハンマーこうげき
Makes the Action Command for the Hammer attack work flawlessly.
|
『ひっさつハンマー』が できるようになる こうげきに ひつようなFPは『2』 アクションコマンドが かならず せいこうする
Lets you do a One-Shot Smash. Uses 2 FP. Makes the Action Command work flawlessly.
|
| 0110
|
ハピハピーハート Happy Happy Heart
|
|
10
|
バトルで マリオのばんが おわるとき HPが 『3』かいふくすることがある
Restores Mario's HP by 3 at the end of every turn.
|
Essentially a stronger version of the Happy Heart badge.
|
| 0115
|
スーパーゲットー Super Get
|
|
10
|
こうげき力が 『2』へるが こうげきごとにHPが 『2』かいふくする
Decreases Mario's attack power by 2. But for every attack turn, Mario's HP recovers by 2.
|
Behaves like a more powerful HP Drain. It will decrease Mario's attack power by 2, but recover 2 HP for every hit he lands (up to a maximum of 5 HP). Oddly enough, it will keep healing Mario even when his health is full.
|
| 0118
|
オートツギツギー Auto Multibounce
|
|
2
|
てきぜんたいを じゅんばんに ふみつけていくことができる
Allows you to stomp on all enemies in order.
|
『かってにつぎつぎ』が できるようになる こうげきに ひつようなFPは『10』 てきぜんたいを じゅんばんに ふみつけていくことができる
Lets you do an Automatic Multibounce. Uses 10 FP. Allows you to stomp on all enemies in order.
|
Does an attack similar to the normal Multibounce badge, but with no Action Command input required. Contrary to the description, it only uses 5 FP.
|
| 0119
|
トテモセツヤーク Total Saver
|
|
10
|
こうげきのとき 使うFPを 『2』へらせる
During battle, saves 2 FP every time you attack.
|
A more powerful version of the Flower Saver badge. Note that it won't reduce the FP cost below 1.
|
| 0122
|
バゴーンジャンプ Bagōn Jump
|
|
2
|
大きな こうげき力で てきを ふみつける
Stomps on an enemy using a large amount of attack power.
|
『バゴーンジャンプ』が できるようになる こうげきに ひつようなFPは『4』 大きな こうげき力で てきを ふみつける
Lets you do a Bagōn Jump. Uses 4 FP. Stomps on an enemy using a large amount of attack power.
|
Uses 4 FP to deal a jump/hammer attack with 3 more attack points (4 if the action command is done correctly). Their placements in the ID list, as well as the number of spikes on the jump badge, indicate they occupied a "middle tier" in between Power and Mega Jump/Smash.
|
| 0125
|
バゴーンナグーリ Bagōn Smash
|
|
2
|
大きな こうげき力で てきを なぐる
Hammers an enemy using a large amount of attack power.
|
『バゴーンハンマー』が できるようになる こうげきに ひつようなFPは『4』 大きな こうげき力で てきを なぐる
Lets you do a Bagōn Smash. Uses 4 FP. Hammers an enemy using a large amount of attack power.
|
0127 0128
|
Power Smash
|
|
3
|
Hammers an enemy using lots of attack power.
|
Lets you do a Power Smash. Uses 2 FP. Hammers an enemy using lots of attack power.
|
This badge is called Power Smash in the field and Mega Smash in battle. Uses 6 FP, otherwise it behaves just like the normal Mega Smash badge.
|
| 012A
|
スーパーネガーウ Super Focus
|
|
5
|
『ねがう』を するとき スターパワーが おおく たまるようになる
Charges Star Power by a large amount when the Focus command is used.
|
Intended to be a stronger version of Deep Focus. In practice, however, it has the same effect but uses 5 BP instead. The Deep Focus Badge found in Bowser's Castle uses the sprite of this unused Badge, which changes to the normal Deep Focus badge in the inventory when collected. This seems to suggest that Super Focus was able to be obtained in Bowser`s Castle before getting cut.
|
| 012B
|
Shrink Smash
|
|
1
|
If it works, the enemy shrinks. Its attack power decreases.
|
Lets you do a Shrink Smash. Uses 1 FP. If it works, the enemy Mario hits shrinks. It also decreases the enemy's attack power by half for a bit.
|
This almost-finished badge is a hammer version of Shrink Stomp. Though the description says the attack only requires 1 FP, it actually requires 2.
|
| 012C
|
コウラワーリ Shell Crack
|
|
3
|
データなし No data
|
Uses 6 FP to do a normal hammer attack.
|
| 012D
|
カイデーン Initiation
|
|
0
|
ダミーメッセージ Dummy message
|
This flower-like badge has no known use.
|
| 0131
|
ジシーンジャンプ Quake Jump
|
|
2
|
じしんを おこして てき全体に ダメージを あたえることができる
Triggers an earthquake that causes damage to all enemies.
|
『じしんジャンプ』が できるようになる こうげきに ひつようなFPは『2』 じしんを おこして てき全体に ダメージを あたえることができる
Lets you do a Quake Jump. Uses 2 FP. Triggers an earthquake that causes damage to all enemies.
|
"(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an Action Command (in the international versions; in Japanese, this is the usual "Press A right before landing" prompt). Mario jumps up and down repeatedly in the center of the field, and all ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to continue jumping. If used in conjunction with Right On! it hits six times.
|
0149 0151 0152 0153 0154
|
Attack FX F
|
|
0
|
Changes the sound effects when Mario's attacking.
|
This purple Sound Effect badge makes the sound of the bushes from Forever Forest. It's unknown why it wasn't included, since it appears to be finished.
|
| 0150
|
ゲンキゲンキ Healthy Healthy
|
|
1
|
てきの こうげきを うけたときに どくをうけたり 目が回ったりしにくくなる
Makes it harder to become poisoned or dizzy when attacked by an enemy.
|
A weaker version of Feeling Fine, in that it cuts the chance of status infliction by 50% instead of 100%. The name would later be reappropriated for Sweet Treat in The Thousand-Year Door.
|
Unused Duplicates of Used Badges
| ID Number(s) |
Name |
Icon |
BP Cost |
Notes
|
| 0137
|
Happy Heart
|
|
3
|
An unused duplicate of the Happy Heart badge. There are normally two in-game, but this third one exists in the code.
|
| 0139
|
Flower Saver
|
|
6
|
An unused duplicate of the Flower Saver badge. There are normally two in-game, but this third one exists in the code.
|
| 013B
|
Damage Dodge
|
|
3
|
An unused duplicate of the Damage Dodge badge. There are normally two in-game, but this third one exists in the code.
|
| 013D
|
Power Plus
|
|
6
|
An unused duplicate of the Power Plus badge. There are normally two in-game, but this third one exists in the code.
|
013E 013F
|
Defend Plus
|
|
6
|
An unused duplicate of the Defend Plus badge. There's normally only one in-game, but two other duplicates appear in the code.
|
| 0142
|
Happy Flower
|
|
3
|
An unused duplicate of the Happy Flower badge. There are normally two in-game, but this third one exists in the code.
|
014B 014C
|
HP Plus
|
|
3
|
An unused duplicate of the HP Plus badge. There's normally three of them in-game, but there are two other duplicates in the code.
|
014E 014F
|
FP Plus
|
|
3
|
An unused duplicate of the FP Plus badge. There's normally three of them in-game, but there are two other duplicates in the code.
|
Other
Heart Container

ID: 0158
Japanese name: ハートのうつわ
In among the entries for the after-battle pickups, this item can't be used in or out of battle. Possibly a leftover from when the game had a more Zelda-like health system.
Unused Item Sprites
In addition to the above, there are a few sprites which do not correspond to any item in the game. The sprites in the top row likely belonged to key items, while the ones in the middle were badges of some sort. The bottom one is unknown, but may have been a normal item.
(Source: Original TCRF research)