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ParaParaParadise (PlayStation 2)

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Title Screen

ParaParaParadise

Developer: Konami Computer Entertainment Japan
Publisher: Konami
Platform: PlayStation 2
Released in JP: March 15, 2001


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


Despite its title, it is more or less a port of ParaParaParadise 1stMIX PLUS in an outdated interface. Also, setting up the controller is pain.

Debug Menu Leftover Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There should be a couple more interesting strings, but whether or not it's part of said erased debug menu or of the print log is unknown.

Text references to a debug menu can be found in the game's .ELF executable. However, the initialization routine no longer exists; the only remnants of its code are sub-routines of the main debug selector and of a texture viewer.

0xAC7E0

tex_viewer
debug_menu

0xAC968

(%3d, %3d) : TEXTURE %03d
SEMI  : %d
ALPHA : %d
RGB   : %d
W, H  : %d, %d
(Source: tikal, punk7890)

Unused Text

Leftover text from the arcade releases can also be found in the executable starting from offset 0xAC9E0.

FREE PLAY
COIN %d
COIN %d/%d
PRESS 1P BUTTON
PRESS 2P BUTTON
1P INSERT COIN
2P INSERT COIN
(Source: tikal)