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ParaParaParadise (PlayStation 2)

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Title Screen

ParaParaParadise

Developer: Konami Computer Entertainment Japan
Publisher: Konami
Platform: PlayStation 2
Released in JP: March 15, 2001


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Despite its title, it is more or less a port of ParaParaParadise 1stMIX PLUS with the first game's interface.
Some releases of the game came bundled with a special controller which mimicked the arcade cabinet sensors, though its reception was mixed due to it being rather difficult to set up.

Unused Graphics

NOTE: All of these images are normally compressed under Bemani-LZ.

The file SYSTEM.DAT contains data for some of the game's graphics, as well as the songs' notecharts. These graphics are stored in packages, some of which have unused package:

The first graphic package, found at the very beginning of the file, seems to be a leftover from the PlayStation 2 release of KeyboardMania. Most of these graphics come from the game's save/load screens.

PppPS2-S01-01.png
PppPS2-S01-02.png
PppPS2-S01-03.png
PppPS2-S01-04.png
PppPS2-S01-05.png
PppPS2-S01-06.png
PppPS2-S01-07.png
PppPS2-S01-08.png
PppPS2-S01-09.png
PppPS2-S01-0A.png
PppPS2-S01-0B.png
PppPS2-S01-0C.png
PppPS2-S01-0D.png
PppPS2-S01-0E.png
PppPS2-S01-0F.pngPppPS2-S01-10.pngPppPS2-S01-11.png
PppPS2-S01-12.png
PppPS2-S01-13.pngPppPS2-S01-14.png

The third graphic package, found at 0x1F000, which contains assets from the gameplay screen, also has leftovers from the original arcade release of ParaParaParadise. This includes the coin counter graphics, the title cards seen at the top right corner (including the unused graphic for ONE NIGHT IN ARABIA LONG Ver.), as well as some graphics for the Enjoy Mode, which was only present in that release.

PppPS2-S03-29.pngPppPS2-S03-82.png

PppPS2-S03-BA.pngPppPS2-S03-BB.pngPppPS2-S03-BC.pngPppPS2-S03-BD.pngPppPS2-S03-BE.png
PppPS2-S03-BF.pngPppPS2-S03-C0.pngPppPS2-S03-C1.pngPppPS2-S03-C2.pngPppPS2-S03-C3.png
PppPS2-S03-C4.pngPppPS2-S03-C5.pngPppPS2-S03-C6.pngPppPS2-S03-C7.pngPppPS2-S03-C8.png
PppPS2-S03-C9.pngPppPS2-S03-CA.pngPppPS2-S03-CB.pngPppPS2-S03-CC.pngPppPS2-S03-CD.png
PppPS2-S03-CE.pngPppPS2-S03-CF.pngPppPS2-S03-D0.pngPppPS2-S03-D1.pngPppPS2-S03-D2.png
PppPS2-S03-D3.png

PppPS2-S03-D5.pngPppPS2-S03-DA.png
PppPS2-S03-101.png

The fourth graphic package, located at 0xB7800, which contains the graphics used in the mode selection menu, contains more assets for the removed Enjoy Mode.

PppPS2-S04-07.png
PppPS2-S04-2A.png
PppPS2-S04-33.png

(Source: tikal.)

Unused Text

Build Date

A build date can be found at 0xAA808 of the game's executable. Note that it is very outdated, as the latest files in the system are dated January 17, 2001.

MTS.MASTER.KCEJ($Date: 2000/09/20 02:41:17 $)
(Source: tikal.)

Debug Menu Leftovers

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There should be a couple more interesting strings, but whether or not it's part of said erased debug menu or of the print log is unknown.

Text references to a debug menu can also be found in the game's executable. However, the initialization routine no longer exists; the only remnants of its code are sub-routines of the main debug selector and of a texture viewer.

0xAC7E0

tex_viewer
debug_menu

0xAC968

(%3d, %3d) : TEXTURE %03d
SEMI  : %d
ALPHA : %d
RGB   : %d
W, H  : %d, %d
(Source: tikal., punk7890)

Arcade Leftovers

Leftover text from the ParaParaParadise arcade release can also be found in the executable starting from offset 0xAC9E0.

FREE PLAY
COIN %d
COIN %d/%d
PRESS 1P BUTTON
PRESS 2P BUTTON
1P INSERT COIN
2P INSERT COIN
(Source: tikal.)