If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article is marked as NSFW!

Parasite Eve II/Unused Backgrounds/Area 2a

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Parasite Eve II/Unused Backgrounds.

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Gruesome corpses.

Area 2 (Dryfield, daytime)

Image Info
Parasiteeve2 71789.png Room #1 (Gas Station), Screen #1

File #71789
An overhead view of the entire room.

Parasiteeve2 72445.png Room #2 (Main Street), Screen #1

File #72445
An overhead view of the entire room.

Parasiteeve2 72634.png Room #3 (General Store), Screen #1

File #72634
An overhead view of the entire room.

Parasiteeve2 72871.png Room #3 (General Store), Screen #15

File #72871
A close-up of a toolbox with an obvious wrench inside. It is possible the General Store was the original location for the Monkey Wrench Aya has to obtain and was re-located to the Garage for the final version.

Parasiteeve2 71692.png Room #4 (???), Screen #1 & 2

File #72885 & 72886
Unused (and rather pointless) room BGs for a room that is not used.

Parasiteeve2 72939.png Room #5 (Back Street), Screen #1

File #72939
An overhead view of the entire room.

Parasiteeve2 72996.png Room #6 (Souvenir Shop), Screen #1

File #72996
An overhead view of the entire room.

Parasiteeve2 73094.png Room #7 (Warehouse), Screen #1

File #73094
An overhead view of the entire room.

Parasiteeve2 73127.png Room #7 (Warehouse), Screen #8

File #73127
The dresser is missing from the wall.

Parasiteeve2 73128.png Room #7 (Warehouse), Screen #9

File #73128
The dresser is missing from the wall.

Parasiteeve2 73162.png Room #8 (Operating Room), Screen #1

File #73162
An overhead view of the entire room. This room's background images come from the Operating Room in the Shelter.

Parasiteeve2 75176.png Room #9 (Dilapidated House), Screen #1

File #75176
An overhead view of the entire room. There are a number of corpses that appear in the overhead map, but do not appear in the final version of the game.

Parasiteeve2 78567.png Room #11 (Room 1), Screen #1

File #78567
An overhead view of the entire room.

Parasiteeve2 78673.png Room #11 (Room 1), Screen #2

File #78568
The beds are covered in blankets and a pillow. In the final version, they appear only as mattresses.

Parasiteeve2 78569.png Room #11 (Room 1), Screen #3

File #78569
The beds are covered in blankets and a pillow. In the final version, they appear only as mattresses.

Parasiteeve2 78726.png Room #12 (Room 2), Screen #1

File #78726
An overhead view of the entire room.

Room #13 (Room 3), File #'s 78884, 78885, 78886, 78887, 78888, 78889, 78890, 78891,
Room #3 is locked during the daytime. It is accessible later on, during nighttime.

Room #14 (Room 4), File #'s 78923, 78924, 78925, 78926, 78927, 78928
Room #4 is locked during the daytime. It is accessible later on, during nighttime.

Image Info
Parasiteeve2 78979.png Room #15 (Parking Lot), Screen #1

File #78979
An overhead view of the entire room.

Parasiteeve2 79101.png Room #16 (Toilet), Screen #1

File #79101
An overhead view of the entire room. Thankfully, this view appears far more sanitary than the final version.

Parasiteeve2 79172.png Room #16 (Toilet), Screen #9

File #79172
This camera angle is not used in-game.

Room #17 (Motel Lobby), File #'s 79491, 79497, 79503, 79512, 79513
Motel Lobby is locked during the daytime. It is accessible later on, during nighttime.

Image Info
Parasiteeve2 79568.png Room #18 (Saloon G & R), Screen #1

File #79568
An overhead view of the entire room.

Parasiteeve2 79652.png Room #18 (Saloon G & R), Screen #9

File #79652
This close-up of the jukebox is never used during the daytime. This use of the jukebox machine is accessible during nighttime.

Parasiteeve2 79653.png Room #18 (Saloon G & R), Screen #10, 11 and 12

File #79653, 79654 and 79655
A prototype angle of the pinball machine close-up. The camera angle is slightly different and there are some changes to the pinball machine (Adding a scorebox, additional wood paneling, etc.).

Parasiteeve2 79693.png Room #19 (G & R Kitchen), Screen #1

File #79693
An overhead view of the entire room.

Room #20 (Water Tower), Screen #'s 1, 2, 10, 15, 16, 17, 21
File #'s 79788, 79789, 79882, 79919, 79920, 79921, 79940
A collection of unused (and incomplete) camera angles, plus the usual overhead view. It is likely the close-up of the "DANGER" sign was removed since Aya cannot be harmed by the fence during gameplay.


(Source: Orin(Images) & Kuro-chan(Research))

Notes

Room #4 'technically' exists, but is not one you can enter or exit in Dryfield under normal circumstances.

Room #10 does not exist. Attempting to access it will crash the game.