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Persona 2: Innocent Sin (PlayStation)/Unused Text

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This is a sub-page of Persona 2: Innocent Sin (PlayStation).

Emu LastUPDATE..28/5/1999..Rom LastUPDATE

The game's current build date.

CONTACT DEBUG
R.E.S.E.R.V.E...
MENU....CONFIGURATION...Op..,Jmp...Bg...Snd...Unt...

Data Save. BGM...Boss SE. Player SE. System 
SE...........c:\f_snd_vl.inc.%s%s....RUN.STOP....Win2...Win1..

Remnants of battle debug menu text. In the final build, the text goes invisible although some of the functions can be accessed with the use of a code.

GO!!..........Yukino..Kursou..Ginko..Eikichi..Maiya...Hero...
.MutBit..MaBit...AnaBit...VRAM.....DT....Ma Work.Arena 
View...Pnl Info...Order...Font Work...Sys Params.. 
Version...Resolution....EncTblMake....Particle..Snap Shot. 
.,,,1...0...480.240..........%s.GO..SAVE...

This would display when a battle begins to start. However it's invisible in the final version. It can be seen however, in Eternal Punishment's prototype.

Copyright(C) 1998 Futoshi Katsuyama...Copyright(C) 1998 Atlus Co.,Ltd...All Rights Reserved...

Hidden copyright for the battle system made by Futoshi Katsuyama, the person who created it. It seems the battle system was created somewhere in 1998, although the specific date is unknown.

Damy

Word that appears a lot in the game's files which is most likely used for padding; the reason for this word is because it's a misspelling of "Dummy".

EBIT_DUMMY

Bits that are called Dummy. There's tons of these.

MBIT_JOKERTENSEI2

An unused bit of Angel Joker. Perhaps there was a second phase to this fight?

MBIT_JOKERAKUMA1
MBIT_JOKERAKUMA2
MBIT_JOKERAKUMA3

Three unused bits for the unused Devil Joker boss fight.

Persona2 Debug Menu-.Now Loading.....off.on.

Unused text for the debug menu loading.

Event Edit Menu...

Remnants of an Event Edit menu.