Persona 5/Unused Animations
This is a sub-page of Persona 5.
To do: Add missing unused animations. |
Contents
Unused Character Animations
Protagonist
Knife in Map
Animations of Joker looking like he's opening a map and stabbing it with a knife. It matches the animations of this unused model of the same action.
Persona Summoning
Animations of a different and likely earlier summoning for Joker.
Using Items
Early animations of using an item.
Tactics Selection
An early set of animations for the in-battle tactics menu. In these, along with most Phantom Thieves's, they're calling as if they're holding a walkie-talkie, in contrast to the final animations, as if they're using an earpiece.
Others
Animation of Joker taking a critical hit. He corkscrews during it and it's longer than the final.
Animation of Joker holding something while doing a Hold-Up.
Animation of him obtaining something.
Ryuji Sakamoto
Guard
Ryuji having an early guard animation.
Tactics Selection
Goro Akechi
Protect
An animation of Crow kicking Joker out of the way. This animation was intended to be used when Crow's Protect skill activates, however, Crow is the only playable Phantom Thief who doesn't learn Protect (except for Joker, for obvious reasons), leaving this animation unused. However, it was put to use in Persona 5 Royal, with it playing its obvious role.
Mouse
As Crow can never be inflicted with Rattled, his mouse form and corresponding animations go unused.
Battle Orders
Crow has a full set of battle order animations, but he only uses three of them in-game as he is only available for one boss fight that uses the mechanic.
Using Items
Tactics Selection
Black Mask Recovery Animation
Black Mask Goro Akechi has an unique animation for recovering from being knocked down, which goes unused as he is immune to being knocked down. His corresponding unused knocked down animations are copied from his playable animations. This animation was also put to use in Royal.
Masayoshi Shido
Shido has several unused animations located in his event animation folder, named be2106_014.GAP. These unused animations involve him leaning down to face someone, grabbing them and throwing them back, kicking them, and pulling a gun on them. There doesn't seem to be any characters in the game with corresponding animations for being interacted with in this manner, as Shido is the only notable character to have an animation pack labelled be(character number)_014 in their event animation folder. Of note is that some of these animations resemble ones used for the interrogator at the beginning of the game, but it is unlikely they are connected.
Personas
Several Personas have battle animations that go unused as they cannot be encountered as enemies through normal means.
Shadow of God/Metatron
Hero-Gathering Tyrant/Odin
Fly of the Dead/Beelzebub
Mysterious Little Girl/Alice
While most Personas use their "Low Health" animations for being fused, Alice uses a different animation to the one seen here.
Prison Master/Sandalphon
Bloody Goddess/Cybele
Grudging Warrior Arisen/Yoshitsune
Unused Object Animations
Kamoshida's Palace Map
The map for Kamoshida's Palace has an unused duplicate found alongside the objects for Shujin Academy that was likely meant to have been used for the rooftop meetings. This unused duplicate has an animation for being opened up.
Treadmill - Inactive
The treadmill seen in Kamoshida's Training Hall of Love has an unused animation where the roller at the end is completely still, but the teapot suspended over it still swings.
Prison Door
While this door and two of its opening animations technically aren't unused, they cannot be seen normally as it's in a passageway in the Training Hall of Love that's inaccessible in normal play, and even if the player clips through to reach the door, the door can only be opened during the initial visit. It also has two animations for both doors opening that cannot be viewed in-game at all, which were likely meant to be used when Joker kicks the door in while being chased by a guard.
Prison Gate
The prison gates seen in the Training Hall of Love that separate the protagonist from the torture gyms have an animation of the bars raising and staying open. There's no way of opening the gates in-game. Oddly enough, these gates will be open if the player somehow accesses the Training Hall of Love after the initial investigation of Kamoshida's abuse.
Unused Skill Animations
An unused skill effect exists within the game that is used by some unused skills. It causes the word "Test" to appear over the target in fiery letters before dissipating.
Unused Event-Related Animations
090
Animations supposedly used for Persona fusion sequences that are left unused.
171
The protagonist, Ryuji, Ann, and Morgana have animations for an event that have since been dummied out of them coming up with the Phantom Thieves of Hearts moniker. A bit of the scene can be seen in the first trailer of Persona 5. Although Ryuji's animations are later used for other scenes throughout the game, this is the first instance of them internally.
387
The Phantom Thieves and Shadow Sae have animations for an event cutscene that was meant to happen in Niijima's Palace before the boss fight with Sae, that would have involved the Thieves having to play Poker against her. The corresponding file for this cutscene in the event folder no longer exists, so it cannot be loaded in-game.
901
Unused animation of the protagonist realizing he's in chains/the velvet room. Replaced by an animated cutscene.
910
The protagonist and Morgana have unused animations originally shown in the first trailer of Persona 5.