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Persona 5/Unused Graphics
This is a sub-page of Persona 5.
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Contents
- 1 2015 Portraits
- 2 Daily Life Portraits
- 3 Unused Black Mask Portraits
- 4 Unused Twins Portraits
- 5 Palace Speech Graphics
- 6 Unused Cut-In Portrait
- 7 Debug
- 8 Unused UI Graphics
- 9 Placeholder Graphics
- 10 Unused Maps
- 11 Unused Security Meter Images
- 12 Unused Location Name Cards
- 13 PlayStation 4 Exclusive Unused Graphics
- 14 Unused Duplicate Graphics
2015 Portraits
These portraits are from early 2015, and all share the same art style. There is a base portrait for each, accompanied by eye and mouth overlays. Ryuji's portrait and a close-up of Ann's eyes can be seen in the first trailer for Persona 5, which was released in February 2015. These portraits were far more animated, as can be seen in the trailer. Ryuji's portrait is fully animated with a head tilt back that eventually lands on the idle portrait leftover in the game. All of the eye and mouth overlays have been applied to the base in separate versions below for easier viewing. The last portrait in each set is the character's used portrait, displayed for comparison. The protagonist doesn't have any conversational portraits in this style, so there's no comparison available for him. The final game uses a traditional portrait setup, very similar to Persona 4: Dancing All Night.
Ryuji Sakamoto
| Early | Final |
|---|---|
| Early | Final |
|---|---|
Morgana
| Early | Final |
|---|---|
Yusuke Kitagawa
| Early | Final |
|---|---|
Makoto Niijima
| Early | Final |
|---|---|
Yuki Mishima
| Early | Final |
|---|---|
Other Portraits
| Early | Final |
|---|---|
These additional portraits for Ryuji don't entirely match the 2015 art style. The blinking frames for the first portrait are the same as the base. The second portrait is much closer to the final compared to the 2015 design.
| Early |
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| Final |
Three early portraits for Sugimura. The main artwork is identical to final, but each early portrait is missing the core shading and coloring features. The early portraits also contain more of Sugimura's body at the bottom than the final versions.
Daily Life Portraits
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Unused portraits of Ryuji blushing. Expression exists for all his portraits except his swimsuit, Destinyland, and Phantom Thief wear.
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Unused portraits of Yusuke being irritated. This expression exists for all his portraits except his Phantom Thief wear.
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Unused Portraits of Wakaba Isshiki, Futaba's mother. Later used in Persona 5 Royal.
Unused Black Mask Portraits
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An unused portrait of Goro Akechi smiling in his Black Mask armor. While he does smile while wearing his Black Mask armor in-game, there's no dialogue during the instance. This portrait and its corresponding parts do not exist in the PlayStation 4 version of the game.
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Another unused portrait for Goro's Black Mask armor shows him panicking.
Unused Twins Portraits
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A group of pictures of Caroline without her eyepatch... for some reason. These images also exist in the PS4 version of the game.
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Justine, also without her eyepatch. Just like her Twin, these images are also left over in Persona 5's PS4 version.
Palace Speech Graphics
| Early | Final |
|---|---|
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An early portrait of Skull matching the style of the above Ryuji portraits.

Unused palace speech portraits of Shadow Kaneshiro. These portraits are almost identical to the final's, but lack his Shadow's purple skin.
Unused Cut-In Portrait
Goro Akechi has an unused cut-in image. Judging from the facial expression, it is likely this was meant to be used for the cognitive double of Goro encountered in Shido's Palace. This cut-in portrait later ended up being used in Persona 5 Royal for the first battle with Akechi in Maruki's Palace.
Debug
A development related UI left in the game's executable.
A simple debug font, identical to the one found in Persona 4: Dancing All Night. This, along with various identical file formats highly suggest that Persona 5 runs on a variant of the same engine.
Unused UI Graphics
| PS3 | PS4 |
|---|---|
The general UI. The Disguise and Cancel prompts are unused, as they could relate to a scrapped mechanic.
| Texture | Mockup |
|---|---|
Found in field\panel.bin\hensou.spd, an unused Disguise gauge. Like the Disguise and Cancel prompts, they could relate to a scrapped mechanic. Hensou means Disguise.
| Texture | Mockup |
|---|---|
From the hideout/safe room graphics, an unused Break Time prompt. Might be used for health recovery.
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Found in \field\panel.bin in the PS3 version, under mission_list/sakusen.spd (internally named fld_tes), graphics of Morgana, Ann, and Ryuji with similar expressions and with words struggling and executing. Sakusen means tactics.
Placeholder Graphics

A placeholder TV texture that reads "e433_001 獅堂改心会見スクショ". This translates to "Shido reform interview screenshot".
| Placeholder | Final |
|---|---|
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A placeholder image for a roulette tutorial. There are additional final images for the other winning fields.
| Japanese | Translation |
|---|---|
| 二階席の力ット | Scene cuts to 2nd floor. |
| Japanese | Translation |
|---|---|
| 命中率 回避率 |
Accuracy rate Evasion rate |
Placeholder text for an All Out Attack, with "temporary" laid on top.
| Pre-Release | Early | Final |
|---|---|---|
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An early version of the protagonist's All Out Attack portrait was left in the game as a placeholder for Futaba's portrait. Both the early and final versions differ drastically from the initial design seen in pre-release footage. Between the early and final versions, the protagonist's face was heavily altered along with the back of his neck and a small bit of hair.

A placeholder background image for a flashback, resembling an earlier version of the school council room in Shujin Academy. It's worth noting that this image is 1024x512, while final flashback backgrounds are 1280x720.
A placeholder texture for car decals with some fun designs.

A placeholder calling card for the image overlays seen during cutscenes, featuring what appears to be an early version of the Phantom Thieves logo. There are three additional duplicates of this image.
| Transcription | Translation |
|---|---|
私が現れる時 絶望への カウントダウンが始まる。 時計がゼロを指した時 安穏とした日常は二度と還らぬものとなる。 探偵のみなさん、 ゲームを始めましょう。 仮 怪人ファントム |
It's time for me to make my appearance. The countdown has begun. You will all end up in hopelessness and despair. The clock now points to zero. The days of peace and tranquility have passed. To all the detectives out there, Let us start the game. Temporary The Phantom Thieves |
Tutorial Images
All of the images in this section are for various tutorial prompts throughout the game, intended as visual aid for whatever concept or mechanic is being described. They can be found in \font\system\field.
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Placeholder button prompts for a PlayStation 3 controller. Each one says "Image (temporary)" at the bottom.
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Placeholders relating to deadlines(?), Confidant rankings, Safe Rooms, and Missions respectively.

"Mission Technic" graphics featuring Ann, Ryuji, and a silhouette. These images may actually intend to say "technique", instead of "technic".
| Placeholder | Final |
|---|---|
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A placeholder for the graphic for the Ambush tutorial that uses the input and name from the Japanese version. The version of Kamoshida's Palace seen in the placeholder graphic uses simpler lighting compared to the final, and the pictures on the wall are completely different. A piece of the HUD is visible in the corner of the placeholder tutorial graphic.

From font\system\system\, a placeholder tutorial screen, reading Tutorial Use Temporary Image.
Early/Placeholder Flashback Scenes
With the exception of 5 images (will be stated below), these placeholders have upscaled, to 1080p, versions for PS4.
| Early | Final |
|---|---|
A flashback of the protagonist, Ryuji, and Ann in a hall within the TV studio. Early shot has them in their winter school uniforms, instead of their summer ones, Ann carrying Morgana in a schoolbag instead of the protagonist, and a border, which final flashbacks don't have. The shot has debug features as well: a visible 4/1 (April 1st) date, which is impossible to reach in-game, and an EDIT MODE, relating to the scene's duration. This shot is only in 720p.
| Early | Final |
|---|---|
A shot of the Phantom Thieves outside a building before entering Niijima's palace. In the early shot, Akechi is holding his phone while everyone else are in their default idle pose, except for Yusuke, who is holding his fist out. Has a border, the EDIT MODE and 仮 (Temp.) icon on it. This shot is upscaled in the PS4 version.
| Early | Final |
|---|---|
A shot of Makoto and Akechi in a hallway of a college. The flashback is slightly zoomed out compared to the final and two students carrying bags are missing. Has a border, the EDIT MODE and 仮 (Temp.) icon on it. This shot is upscaled in the PS4 version.
| Early | Final |
|---|---|
Flashback of Sae and Makoto eating dinner. Shot is more zoomed in, there's an addition of a flower vase, and missing cloth under the plates. Has a border, the EDIT MODE and 仮 (Temp.) icon on it. This shot is upscaled in the PS4 version.
| Early | Final |
|---|---|
A flashback of Ryuji and the protagonist unknowingly walking to Kamoshida's palace, from the animated cutscene. Has a 仮 (Temp.) icon on it. This shot is upscaled in the PS4 version.
| Early | Final |
|---|---|
Another flashback of Ryuji and the protagonist, animated, looking at the palace. The final shot is a few frames ahead of the early one. Has a 仮 (Temp.) icon on it. This shot is upscaled in the PS4 version.
Other Flashbacks
These flashbacks don't have final counterparts.
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A flashback seemingly taking place at the airport before their Hawaii school trip. Everyone is in their winter uniform instead of their summer ones and carrying suitcases, are missing their shadows, and shot has a border. Has an visible 4/1 (April 1st) date, and an EDIT MODE. This shot is only in 720p.
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A shot of the protagonist, Ryuji, and Morgana in a safe room, flashing back to a classroom briefly. Has a border and 仮 (Temp.) icon. This shot is upscaled in the PS4 version.
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A shot of the protagonist, Ryuji, Ann, and Morgana in front of Madarame's palace. A mouse cursor, from a Macintosh, is visible on the right corner.
Has debug displays of the event ID, an visible date (5/16), a border and an EDIT MODE. This shot is upscaled in the PS4 version.
Debug displays read:
RANK: C LEVEL: "NO FIX" ID: 195_001 EVENT INFO * ID: 195_001 RANK: C LEVEL:1 COUNT: 134/257 READY: 11.93[s] MSG: 01 VFR
Below are placeholder "shots", which are just notes for scenes. The first shot has a placeholder scene of Madarame's change of heart confession. These "shots" are only in 720p.
Placeholder Maps
Every Palace except for Futaba's and Shido's have a clearer version of the maps shown when picking up a map key item. The text on the maps read, in order: Tower of the Old Castle Floor Plan (Temporary), Art Museum Floor Plan (Temporary), Bank Floor Plan (Temporary), Space Station Floor Plan (Temporary), and Casino Floor Plan (Temporary). These graphics were cropped and shrunk down to 64x64 in the PlayStation 4 version of the game.
Unused Maps
Large, full-color versions of the map for Kamoshida's Palace. The graphics beneath the maps were likely meant to have been overlapped over points of interest.
| Early | Final |
|---|---|
A map showing an earlier concept for 1F and 2F of Kamoshida's Palace. Of interest is that the early map has the library book puzzle on the second floor of the castle, instead of the third floor like in the final, and that one of the doors in the main hall that cannot be opened contained a small room with a staircase going up and one leading downwards. The early third floor attached to the early map shows that the empty space on the right was meant to be a room, and that there was another room opposite the library. Given the size of the room opposite of the library, it is likely this room was intended to be a Safe Room. The early third floor also doesn't appear to be connected to the chapel. The chapel itself is mostly identical, with the exception of the higher part lacking some platforms.
| Early | Final |
|---|---|
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An early version of the map for above the treasure room in Madarame's Palace, featuring a longer path up to the main hall and an unusually large room where the final's safe room would be.


Two more unused maps for Madarame's Palace, which don't seem to match the room layouts of any of the final maps.

A set of colorful map markers that can be found alongside three of the unused maps for Madarame's Palace.
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The maps for Madarame's Palace contain these two map images. These images are completely different to any other map images in the game, and depict the map being displayed on what appears to be an iPhone. The segments of map depicted on the phone's screens don't appear to correspond with any of the final room layouts used in Madarame's Palace. Like the placeholder maps listed above, these were also cropped and shrunk to 64x64 in the PlayStation 4 version.
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What appears to be another early concept for the map display found alongside the maps for Madarame's Palace, which would've had pieces of the map placed on a grid. The design of the map pieces appears to correspond with the garden area of Madarame's Palace.
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The maps for Kaneshiro's Palace contains an image of the survelliance room.

A map depicting a room that was removed from the final Niijima's Palace. The file name of this map is rmap_157_17_0, and it is likely connected to a texture bank for a removed Niijima's Palace field.
Unused Security Meter Images

A plain version of Kamoshida's security meter image. It's impossible to raise the security meter for his palace prior to seeing him for the first time, so it goes unused.

A security meter image of Futaba's Shadow. This was likely meant to be used in her palace upon meeting her shadow for the first time. In the final game, the security meter icon for Futaba's Palace always depicts Futaba's regular self.

A security meter image depicting a woman resembling Wakaba Isshiki, Futaba's mother. This image is stored as danger_char09, making it the last security meter image in the game's data.
Unused Location Name Cards
Miyashita Park
A name card for Miyashita Park, which doesn't appear as a location in-game.
Unused Shop Name Cards


These two stores appear in the Underground Mall in Shibuya, but the player can never shop at either at any point in the game.

There is an acupuncture clinic in Shinjuku. Like the above, the player can never shop there.

There's no sport shops in-game, so it's unknown where this was meant to be used. A sports shop would later appear in Persona 5 Royal, in place of Babel Records.

This was likely meant to be used for the bookstore in Jinbocho, which uses the regular Bookstore title card in-game.

This was likely meant for the second-hand shop in Yongen-Jaya, which doesn't have a title card.
PlayStation 4 Exclusive Unused Graphics
The following images only exist within the PlayStation 4 version of the game.
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Two wanted posters showing Phantom Thieves logo and text saying "Get EXP", and another of the protagonist. These are stored with the party menu graphics and are likely remnants from an earlier version of the party menu.
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A placeholder/early save icon.

Maps that seemingly match the other placeholder maps, intended for Futaba's Palace and Shido's Palace respectively. Unfortunately, much like the other placeholder maps in the PlayStation 4 version, these maps have been cropped and shrunken down to 64x64.
Unused Duplicate Graphics
- b009_121_00.bin contains a duplicate of Crow's smiling portrait. Given that it's placed between the maskless variants of Crow's neutral and angry portraits, it is likely this was a placeholder for an unmasked smiling portrait that was never made. In addition to this, Crow's alternate portraits used when he is an enemy have duplicates at b010_120_00 (neutral), b010_121_00 (smiling) and b010_122_00 (angry), implying his alternate portraits were also planned to have unmasked variants.
- Some of the lesson images, such as the football and guillotine, have duplicates for an unknown reason.
- There exists two duplicates the normal ending's end graphic, one titled endcut_normal and another titled endcut_ture (likely meant to have been "true").



































