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Persona 5/Unused Text/Battle-Related Dialogue

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This is a sub-page of Persona 5/Unused Text.

Unseen Enemy Names

The unique versions of Moloch and Belphegor used for the Shadow Hashisato and Shadow Nejima respectively have name entries in the Persona name table that cannot be seen normally as they are unable to be recruited by the player. What stands out about this is that the corresponding Persona table entries for the other bosses are either taken by Personas that are only obtainable through fusions, DLC or are character-specific, or otherwise unused RESERVE entries.

Ex-Moloch
Ex-Belphegor

The following enemy names correspond to used Persona. However, these Persona cannot be encountered as enemies in-game, leaving these unique names unused.

Hex ID Enemy Name Persona Notes
001 Shadow of God Metatron
002 Fly of the Dead Beelzebub
003 Brave Spear-bearer Cu Chulainn The version of this enemy the player fights in-game

is named Spear-wielding General and has a separate hex ID.

00A Hero-Gathering Tyrant Odin
02F Mysterious Little Girl Alice
03A Prison Master Sandalphon
040 Bloody Goddess Cybele
04A Evil Snowman Black Frost The version of this enemy the player fights in-game

is named Shadow Sakoda and has a separate hex ID.

057 Grudging Warrior Arisen Yoshitsune
059 Captivating Dancer Ame-no-Uzume Unused enemy formations imply she was meant to be encountered in Madarame's Palace.
07D Killer Teddy Bear Bugs The version of this enemy the player fights in-game

is named Shadow Mogami and has a separate hex ID.

Unseen Skill Names

While these skills aren't unused, the names of the skills used for when a teammate performs a follow-up attack cannot be seen during normal gameplay. While they mostly refer to their weapons, Morgana's skill is named "Follow Claw", implying at some point he was meant to use claw weapons, similar to Teddie from Persona 4, instead of scimitars.

Follow Crush
Follow Claw
Follow Whip
Follow Sword
Follow Knuckle
Follow Axe
Follow Saber

Likewise, whenever an item is used, it will call a unique skill to activate its effect. These skills have names and descriptions that cannot be seen normally.

Hex ID Skill Name Skill Description Item(s)
1F4 Fig Seed Item

Restore 20 HP

Adhesive Bandage, Chunky Potage, Devil Fruit, Dr. Salt Neo, Foreign Nikuman, Jagariko, Jam Bread, Oh! Shiruko, Saturn Fries
15F Medicine Item

Restore 100 HP

Recov-R: 100mg
1F6 Ointment Item

Restore 200 HP

Autumn Bread, Moon Dango, Moist Katsu Bun, Soothing Soba
1F8 Life Stone Item

Restore 30% HP

Life Stone, Moist Protein, Protein
1F9 Bead Item

Fully restore HP

Bead
1FA Value Medicine Item

All recover 100 HP

Takemedic-All V
1FB Medicine Kit Item

All recover 200 HP

Supernova Burger, Takemedic-All Z
1FD Bead Chain Item

All fully recover HP

Bead Chain
1FE Soul Drop Item

Recover 10 SP

Beni-Azuma, Soul Drop
1FF Snuff Soul Item

Recover 50 SP

Legendary Yaki-Imo, Snuff Soul
200 Chewing Soul Item

Recover 100 SP

Ann Cream Puffs, Makoto Donuts, Master Coffee, Ryuji Dog, Sadayo Taiyaki, Sakura Amezaiku, Sun Tomato
201 Soul Food Item

Fully recover SP

Moonlight Carrot, Soul Food
202 Revival Bead Item

Revive

Revivadrin, Revival Bead
203 Balm of Life Item

Full revive

Angel Tart, Balm of Life, Life Ointment, Melon Pan

Unseen Skill Descriptions

Several enemy-exclusive skills have descriptions which obviously cannot be seen under normal circumstances.

High chance of Mouse to one foe.

The description for the skill Trapped Rat, used by the Mot enemies in Futaba's Palace and Mementos.

Full HP recovery to all allies. HP of caster is reduced to 1.

The description for the skill Recamdra, used by the Corporobo enemies in Okumura's Palace.

Summon one unit.

The description for the skill Call for Backup.

Unused Shadow Negotiation Dialogue

Akechi's Palace

The negotiation dialogues for the shadows have lines referring to "Master Akechi" and "Lord Akechi". These lines are labelled TalkMsg_CONTACT_17 and D07, putting them between the shadow negotiation lines for Sae Niijima and Shido, and seem to imply that Goro Akechi was meant to have a palace at some point in development. Indeed, the palace assets skip a number between Niijima and Shido, going from 57 to 59, instead of 57 to 58. One of the battle scripts in the game adds further credence to this, as it lists Akechi alongside the main Palace bosses. Aside from a single ENV file, any other assets relating to this palace appear to have been deleted or overwritten by those used for Shido's Palace.

The inconsistency with Akechi's title appear to be the result of a mistranslation.

talk_01jigaku

TalkMsg_CONTACT_17
Hahaha! Some skulkin' thief
ain't ever gonna take down 
Master Akechi.

TalkMsg_ED_bye_D07_01
Hmph. Don't matter how strong you 
think you are... You ain't gonna 
be a match for Master Akechi.

TalkMsg_ED_bye_D07_02
Heh, you think that power's gonna 
hold up against Master Akechi?

TalkMsg_ED_bye_D07_03
I'll tell you now, Master 
Akechi's way stronger 
than you shits.

TalkMsg_CONTACT_17_1
Wait! Stop! I'm gonna
tell Master Akechi!

TalkMsg_CONTACT_17_2
Just help me! I swear I ain't 
gonna tell Master Akechi...

TalkMsg_CONTACT_17_3
Wait...! I'll give you anything!

talk_02youngmen

TalkMsg_CONTACT_17
Do you understand the
futility of your efforts? 
No one can rival Master Akechi.

TalkMsg_ED_bye_D07_01
In the very end, you're simply 
no match for Master Akechi.

TalkMsg_ED_bye_D07_02
If you have that kind of power, 
perhaps you are a real threat 
to Master Akechi...

TalkMsg_ED_bye_D07_03
I hope you're aware that 
Master Akechi's power 
dwarfs my own...

TalkMsg_CONTACT_17_1
...W-Wait! Before you
shoot, state your demands.
That's BEFORE you shoot!

TalkMsg_CONTACT_17_2
C-Calm down! I won't say
a word to Lord Akechi...

TalkMsg_CONTACT_17_3
...Wait! What do you want? I'll
give you anything but my life.

talk_03priest

TalkMsg_CONTACT_17
Fool! Don't you dare defy Master
Akechi from your lowly station.

TalkMsg_ED_bye_D07_01
Prepare yourself for 
Master Akechi's judgment 
of your folly.

TalkMsg_ED_bye_D07_02
Hah... Do you think your 
power will truly be a match
against Master Akechi?

TalkMsg_ED_bye_D07_03
Allow me to warn you: 
Master Akechi is not 
as lenient as I.

TalkMsg_CONTACT_17_1
Wait! I will inform 
Master Akechi!

TalkMsg_CONTACT_17_2
...Stay your hand! If you 
attack, you will reveal 
yourself to Master Akechi!

TalkMsg_CONTACT_17_3
...Help me!
I will do anything...

talk_04oyaji

TalkMsg_CONTACT_17
Look, sonny...
Master Akechi is a much 
bigger deal than I am.

TalkMsg_ED_bye_D07_01
Yer just a kid, so actin' rash 
is usually fine, but you better
behave in front of Master Akechi.

TalkMsg_ED_bye_D07_02
Hmph... You really think
you'd actually stand a chance against Master Akechi?

TalkMsg_ED_bye_D07_03
I'm tellin' you, Master Akechi's 
not the kinda guy you wanna 
mess with.

TalkMsg_CONTACT_17_1
...I give up! I give up!
Gimme a break already...

TalkMsg_CONTACT_17_2
Whoa, let's not be rash!
Look, I won't say anythin'
ta Master Akechi, all right...

TalkMsg_CONTACT_17_3
What? What do you want me ta do?

talk_05majo

TalkMsg_CONTACT_17
You're just a helpless kid 
compared to Lord Akechi.

TalkMsg_ED_bye_D07_01
You know, maybe I'll take 
you more seriously if you can 
actually defeat Master Akechi.

TalkMsg_ED_bye_D07_02
If that's the best you can do, 
then you should forget about
taking on Master Akechi.

TalkMsg_ED_bye_D07_03
Just thought I'd let you know that Master Akechi... 
Well, he's pretty incredible.

TalkMsg_CONTACT_17_1
All right. I wasn't going
to ask you this, but just
what do you plan to do?

TalkMsg_CONTACT_17_2
...Look, I'm asking you for
your help. Please, I won't
say a word to Lord Akechi.

TalkMsg_CONTACT_17_3
Wait a minute! You don't really
have to kill me, do you?

talk_06lady

TalkMsg_CONTACT_17
Flee while you still can!
Ahahaha! It is futile to
oppose Lord Akechi!

TalkMsg_ED_bye_D07_01
You would do well to tread 
carefully. Lord Akechi is a 
man possessed of immense desire.

TalkMsg_ED_bye_D07_02
Hmph... I wonder if your 
power would even pose a 
threat to Lord Akechi...

TalkMsg_ED_bye_D07_03
It's fair that I tell you that 
you're mistaken if you think
you can oppose Lord Akechi.

TalkMsg_CONTACT_17_1
Y-You... What are you
doing here, sneaking
around in here!?

TalkMsg_CONTACT_17_2
Please don't shoot!
I promise I won't say
a thing to Lord Akechi!

TalkMsg_CONTACT_17_3
...S-Someone help!
What do you want from me?

talk_07youngwomen

TalkMsg_CONTACT_17
Are you seriously trying
to defy Lord Akechi?
What are you, stupid?

TalkMsg_ED_bye_D07_01
...Well, I'm gonna go.
But don't forget, this 
is Lord Akechi's castle.

TalkMsg_ED_bye_D07_02
Oh yeah, I should tell you... 
You'll never beat Lord Akechi.

TalkMsg_ED_bye_D07_03
Oh, hey. You should know that you still haven't seen Lord Akechi's true strength.

TalkMsg_CONTACT_17_1
...W-Wait! I don't
want to die yet!

TalkMsg_CONTACT_17_2
Please save me! I won't tell Lord Akechi...

TalkMsg_CONTACT_17_3
Ugh, I'm really sorry. Geez...
What am I supposed to do now?

talk_08baba

TalkMsg_CONTACT_17
Ohoho, you make me laugh!
Child, you honestly think
you can take on Lord Akechi?

TalkMsg_ED_bye_D07_01
Do your best, child, but you 
should know you won't last 
long against Lord Akechi.

TalkMsg_ED_bye_D07_02
...There's no way someone
like you could stand up 
to Lord Akechi, child.

TalkMsg_ED_bye_D07_03
I'll tell you this, dearie... 
You haven't seen how strong 
Lord Akechi really is.

TalkMsg_CONTACT_17_1
I give up...
*sob* Lord Akechiii...

TalkMsg_CONTACT_17_2
Help me, child. I won't tell Lord Akechi.

TalkMsg_CONTACT_17_3
...Please forgive me,
dearie. I'll do anything.

talk_09child

TalkMsg_CONTACT_17
Haw-haw! Look at that burglar
run away from Lord Akechi like 
a scaredy-cat! Bye, stupid!

TalkMsg_ED_bye_D07_01
Mister, you better give 
up. Lord Akechi is super
tough--you can't beat him.

TalkMsg_ED_bye_D07_02
Haw-haw...! I can't wait
for Lord Akechi to beat you!

TalkMsg_ED_bye_D07_03
Uhhh, you do know that 
Lord Akechi is really a lot
stronger than this, right?

TalkMsg_CONTACT_17_1
Stop it! I'm gonna tell
on you to Lord Akechi!

TalkMsg_CONTACT_17_2
Waaah! Save me, Lord Akechi...

TalkMsg_CONTACT_17_3
I'm scared, mister...
What should I do?

talk_10kemono

TalkMsg_CONTACT_17
Haha... Run home, human! 
Lord Akechi is stronger
than everybody else!

TalkMsg_ED_bye_D07_01
Well, me know that no
matter how hard you fight,
Lord Akechi always win.

TalkMsg_ED_bye_D07_02
Hehe... Me wonder 
if you be so brave in
front of Lord Akechi.

TalkMsg_ED_bye_D07_03
...Me should make it clear 
that Lord Akechi is a lot
stronger than you think.

TalkMsg_CONTACT_17_1
...What you plan to do with me?
Me lost because me am weak...

TalkMsg_CONTACT_17_2
...Help me. Me won't
tell Lord Akechi.

TalkMsg_CONTACT_17_3
...Wait! Don't shoot!
How about we trade!?

talk_11heehaw

Oddly, Jack Frost's unique speech quirk isn't applied to Akechi's name, it probably should be rendered as "Akec-hee".

TalkMsg_CONTACT_17
Hee-ho! What a laugh! 
Lord Akechi is the 
strongest, ho!

TalkMsg_ED_bye_D07_01
Fight as hard as you want.
You'll never defeat
Lord Akechi, ho!

TalkMsg_ED_bye_D07_02
I'm sorry, Lord Akechi! 
As for you, I'm not going
to forget this, ho!

TalkMsg_ED_bye_D07_03
Hee-hey, you. You might think 
you're tough, but you're no
match for Lord Akechi, ho.

TalkMsg_CONTACT_17_1
Lord Akechi won't go easy 
when he hears about this, ho!

TalkMsg_CONTACT_17_2
Hee-ho... Ahhh, please let
me live! Have mercy, ho!

TalkMsg_CONTACT_17_3
...Wait! It's not a good idea to
be shooting so recklessly, ho!

Jack Frost Lines

No enemies that use the Jack Frost speech type appear in Futaba's Palace, rendering these lines unused.

talk_11heehaw.bf

TalkMsg_CONTACT_14
Hee-ho! What a laugh!
Quee-hee-n Futaba is
the strongest, ho! 

TalkMsg_ED_bye_D04_01
No matter hee-how good a phantom
thief you are, you'll never
reach Quee-hee-n Futaba, ho!

TalkMsg_ED_bye_D04_02
I'm so sorry, Quee-hee-n Futaba!
As for you, I'm not going
to forget this, ho!

TalkMsg_ED_bye_D04_03
Anyone who disturbs Quee-hee-n
Futaba's grave deserves to
die from a deadly curse, ho!

TalkMsg_CONTACT_14_1
Quee-hee-n Futaba won't go easy
when she hears about this, ho!

TalkMsg_CONTACT_14_2
Hee-ho... Ahhh, please let
me live! Have mercy, ho!

TalkMsg_CONTACT_14_3
...Wait! It's not a good idea to
be shooting so recklessly, ho!

Miscellaneous Lines

Unused lines that are actually marked as such. The corresponding lines in every other shadow's negotiation dialogue files are either blanked out or untranslated.

talk_02youngmen.bf

msg TalkMsg_GUY_NEGO_SURREND
NOTE: The lines in this section are preceded by a parenthetical message stating that they are 
scheduled to be cut, so I am skipping them. Should they actually make the cut, to coin a phrase, I'd be happy to translate them, as well.

A translator's note found only on this text.

talk_07youngwomen.bf

TalkMsg_FQ_REACT_GOODMOO
(Plans to cut this page)
...Hmm, you're more
playful than I thought. 

TalkMsg_FQ_REACT_INTERES
(Plans to cut this page)
...Hmm, so that's how you react?
Now I'm really interested!

TalkMsg_FQ_REACT_DISPLEA
(Plans to cut this page)
...Aww, you're such a downer.

TalkMsg_FQ_REACT_ANGER
(Plans to cut this page)
...Oh, so that's how it is?
Ugh, you're the worst.

The following lines can be found in almost every shadow negotiation dialogue file, a lot of these seem to be either debug options or removed negotiation mechanics. The presence of brackets around some of the text tends to change between the different negotiation dialogue files.

TalkMsg_Sense_Sixthsense
(Initiating Sixth Sense!)
Thanks to a heightened sense, 
"an option that shouldn't be 
chosen" has become clear!

TalkMsg_Sense_Negotiatio
(Initiating Negotiation!)
Using a heightened negotiation 
technique, you received 
"a greater cooperation."

TalkMsg_Sense_Gigolo_00
Initiating Gigolo!
(Show off a refined seductiveness 
and stimulate the "Female 
Shadow's Girl's Heart.")

TalkMsg_Sense_Performanc
Initiate Performance!
Perform splendid antics
and captivate the 
"Enemy Shadow's Interest."

TalkMsg_Sense_Intelligen
Initiate Intelligence!
Display universally accepted 
knowledge and win the 
"Male Shadow's Respect."

TalkMsg_Tisei
You don't have enough
intelligence to choose that.

TalkMsg_Iroke
You don't have enough
seductiveness to choose that.

TalkMsg_Ginou
You don't have enough
technique to choose that.

TalkMsg_Hinsei
You don't have enough
character to choose that.

TalkMsg_Yuuki
You don't have enough
courage to choose that.

Talk_tech
Yoshida Toranosuke
Impression Management! (Provisional)

TalkSel_Tech
Please, help!
......    

CharmTech
Come now, hot stuff. Can't you 
be a little more gentle with me?

CharmActing 
Wahhhh!!! How c-could 
you ask that of us!?

RareBooster
Yoshida Toranosuke
Impression Management! (Provisional)

CheapAct
Joker, this is too scary... we should 
get out of here. Hey! Could you tell
your boss that we're leaving now?

TalkMsg_cnt_interruptE
A different enemy cut
into the conversation.

TalkMsg_cnt_interruptP
After conversing with target
once, party members can cut in to
speed things up (percent chance).

TalkMsg_cnt_refuse
Target refused to converse.
This happens if the result of
the conversation is a refusal.

TalkMsg_cnt_anger
Target is angry and counterattacks
‚ Bat case when the result of
the conversation is refusal.

TalkMsg_cnt_unusual
Unable to converse
due to status effects.

TalkMsg_EOF
......

DebugMsg_ERROR
(Error)
A variable is set
to an invalid value.

DebugMsg_CHARACTER
(Debug Mode)
Target Personality Type

DebugSel_CHARACTER
Type A
Type B
Type C
Type D
Random

DebugMsg_CHECK_VAR

DebugMsg_ENEMY_LV
Enemy ID
Enemy Level
Protag Level
AI_CHK_ENIDLV_O

Shadow Fukurai Lines

In the final game, Shadow Fukurai cannot be negotiated with; he does not have special dialogue for Holdups and only responds with the typical "......" miniboss message.

questtalk_01.bf
TalkMsg_01

Can you just hear me out?
-------------------------------------
TalkMsg_02

Hey, I asked you to hear me out!
-------------------------------------
TalkMsg_03

Why would I talk to you about that!?
-------------------------------------
TalkMsg_04

Huh? You don't wanna talk
about something a little more
beneficial to you?
-------------------------------------
TalkMsg_05

The Treasure...?
-------------------------------------
TalkMsg_06

It's all the same!
-------------------------------------
TalkMsg_07

Please wait! Please!
-------------------------------------
TalkMsg_08

Hey, weren't you gonna say something?
-------------------------------------
TalkSel_01

Let's talk about Chihaya.

Let's talk about money.

Let's talk about the Treasure.
-------------------------------------
TalkSel_02

Tell me about Chihaya...

Tell me about the money...

Tell me about the Treasure...
-------------------------------------
TalkSel_03

Give it to me.

Hand it over.

I want it now.

Shadow Iwai Lines

Shadow Iwai is not an enemy in the final game. The speaker is labeled "Shadow Iwai" (シャドウ岩井), despite also referring to Iwai in third-person.

questtalk_02.bf
TalkMsg_01

You bastard...
-------------------------------------
TalkMsg_02

Stop complainin'!
-------------------------------------
TalkMsg_03

Don't act like you know anything!
-------------------------------------
TalkMsg_04

Shut up!
-------------------------------------
TalkMsg_05

Not gonna back down, huh?
I can sorta respect that.
Fine, you win, ya stupid kid...
-------------------------------------
TalkMsg_06

What're you doin'!?
-------------------------------------
TalkMsg_07

What're you all quiet for!?
-------------------------------------
TalkMsg_08

......
-------------------------------------
TalkSel_01

Leave Iwai out of this.

Leave Kaoru out of this.

......
-------------------------------------
TalkSel_02

Don't involve good people.

Isn't there another way?

......
-------------------------------------
TalkSel_03

You can still start over.

Your parents are worried.

......
-------------------------------------
TalkSel_04

I'll tell the boss.

Quit this shady busienss.

......

Unused Battle Cutscene Dialogue

Pyro Jack

This line is located with the dialogue for Joker's awakening battle, but is never called.

0282.bf

MSG_BTLSTART_009
In this form, I am the desire to
destroy incarnate-ho! You're not
going to le-hee-ave alive-ho!

Kamoshida's Palace Event Battle

This dialogue is tied to an unused enemy formation intended to have been encountered in the dungeon area of Kamoshida's Palace, and may have some relation to another unused event intended for the dungeon area. Ann uses her regular outfit portrait for this cutscene, and the enemy formation that uses this cutscene is located before the enemy formation for Ann's awakening battle, implying that she would have followed Joker, Ryuji and Morgana in the Metaverse before awakening her Persona instead of being captured as is the case in the final.

0286.bf

MSG_BTLSTART_001
No way! It caught up to us!?

MSG_BTLSTART_002
That's a Shadow, right? It looks
a little different that normal...

MSG_BTLSTART_003
The security level is heightened,
so stronger Shadows are showing up!

MSG_BTLSTART_004
These ones won't be willing
to reason with us!

MSG_BTLSTART_005
Just focus on defeating them!

Bullet Hail/All-Out Attack Tutorial

Dialogue intended for a Bullet Hail/All-Out Attack tutorial. This dialogue implies that Bullet Hail was originally a regular battle mechanic, instead of a confidant bonus. There is a tutorial in the final game when Bullet Hail activates for the first time, but it is different to the one here.

0289.bf

MSG_BTLSTART_001
By successfully ambushing an enemy, 
you will be able to perform a preemptive 
gun attack, called Bullet Hail.

Mashing or holding the X button,
during this may topple enemies regardless 
of their elemental affinities.

MSG_BTLSTART_002
dummy

MSG_BTLSTART_003
Hell yeah! They're all down!
Wanna beat 'em up?

MSG_BTLSTART_004
Let's all attack 'em
at the same time!

MSG_BTLSTART_005
Or, we could approach them
in conversation and demand
things of them.

MSG_BTLSTART_006
Either way, surprisin' 'em
or hittin' their weaknesses to
knock 'em down is a good thing!

MSG_BTLSTART_007
dummy

MSG_BTLSTART_008
Once all enemies are toppled,
you will be able to perform
an All-out Attack.

This will cause heavy Almighty
damage to all enemies.

Inflicting heavy damage and
obtaining Personas are the
primary purposes of Hold Ups.

Careful exploitation of enemy
weaknesses will provide the
quickest path to victory.

MSG_BTLSTART_009
dummy

MSG_BTLSTART_010
dummy

MSG_BTLSTART_011
dummy

MSG_BTLSTART_012
Ryuji's suggestion gives rise
to a new type of attack...!

The earlier text implies that Bullet Hail would have a random chance of toppling enemies, an ability which the final's Bullet Hail lacks.

Early Final
By successfully ambushing an enemy, you will be able to perform a preemptive gun attack, called Bullet Hail. Mashing or holding the X button, during this may topple enemies regardless of their elemental affinities. If you execute a surprise attack on an enemy, you may begin battle with your guns drawn. This is called Bullet Hail. If such a situation arises, hold or rapidly press the X button to perform a one-sided preemptive attack. This will not consume ammunition.