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Peter Jacobsen's Golden Tee Golf (PlayStation)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused cinematics
Games > Games by developer > Games developed by Incredible Technologies
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Atari, SA > Games published by Infogrames
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 20
Games > Games by series > Golden Tee series
Peter Jacobsen's Golden Tee Golf |
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Developer: Incredible Technologies This game has hidden development-related text. |
A home port of Golden Tee 97 with new music, FMV demos, and the additional 3 courses from the PC version.
Unused FMV
OLDIT.STR (Early) | ITLOGO.STR (Final) |
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OLDIT.STR is an earlier version of the opening FMV with several differences from the final:
- The framerate is different (20 fps compared to the 15 that the other FMVs have)
- The Incredible Technologies logo is completely silent.
- The intro music uses slightly different instrumentation.
- Different swinging animation.
- The tee shot area seen during the flyover blends in with the rough and is less visible.
- Camera's starting position during the aforementioned flyover is more zoomed out than in the final.
- Golfer model during the flyover is less detailed.
- There is no fadeout at the end - the audio lasts slightly longer than the video itself.
(Source: UnusedAccident)
Development Text
Present at 0x8BC in SLUS_011.30 (the game's executable).
MULTIART DISPNAME ENDCOURSE TEXTURES COLLMASK ROUGHTYPES ROUGHHGTS COURSEID AMBIENCEID
Present at 0x940 in SLUS_011.30 is text for some debug displays.
Pos x = %f Pos y = %f Pos z = %f Tee = %d MR = %d Stroke = %d GDR = %d Recon = %d GDT = %d
Present throughout GOLF.PCK are various developer notes.
0x136000
c:\golf4io\makesnd\snd.asm(1000): Error! E648: Symbol PChole15 not defined c:\golf4io\makesnd\snd.asm(1002): Error! E648: Symbol PChole16 not defined c:\golf4io\makesnd\snd.asm(1004): Error! E648: Symbol PChole17 not defined
0x1046000
99.10.28 18:33 B R:\PSXGolf\FinalData\newdata\coral.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata coral.drm 99.10.28 18:34 B R:\PSXGolf\FinalData\newdata\coral.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata coral.txt 99.10.28 18:35 B R:\PSXGolf\FinalData\newdata\coral.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata coral.vrm 99.10.28 18:36 B R:\PSXGolf\FinalData\newdata\coralt.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata coralt.drm 99.10.28 18:36 B R:\PSXGolf\FinalData\newdata\coralt.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata coralt.txt 99.10.28 18:37 B R:\PSXGolf\FinalData\newdata\coralt.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata coralt.vrm 99.10.28 18:38 B R:\PSXGolf\FinalData\newdata\pine.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata pine.drm 99.10.28 18:38 B R:\PSXGolf\FinalData\newdata\pine.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata pine.txt 99.10.28 18:39 B R:\PSXGolf\FinalData\newdata\pine.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata pine.vrm 99.10.28 18:40 B R:\PSXGolf\FinalData\newdata\pinet.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata pinet.drm 99.10.28 18:40 B R:\PSXGolf\FinalData\newdata\pinet.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata pinet.txt 99.10.28 18:41 B R:\PSXGolf\FinalData\newdata\pinet.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata pinet.vrm 99.10.28 18:45 B R:\PSXGolf\FinalData\newdata\red.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata red.drm 99.10.28 18:45 B R:\PSXGolf\FinalData\newdata\red.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata red.txt 99.10.28 18:47 B R:\PSXGolf\FinalData\newdata\red.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata red.vrm 99.10.28 18:47 B R:\PSXGolf\FinalData\newdata\redt.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata redt.drm 99.10.28 18:48 B R:\PSXGolf\FinalData\newdata\redt.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata redt.txt 99.10.28 18:48 B R:\PSXGolf\FinalData\newdata\redt.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata redt.vrm 99.10.28 18:49 B R:\PSXGolf\FinalData\newdata\test.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata test.txt
0x1047000
;This has the golf load icons ;Type.file to include ;----.--------------- VRAMSPACE 0 256 320 256
0x1047800
;autoarrange on ;Type.file to include ;----.--------------- ART GAME\PSI\BARART.ART. ;Bar art data ART GAME\PSI\EFFECTS.ART ;Sand explosions and other effects ART GAME\PSI\WATERANI.ART ;Art for the animating water RAW game\psi\icon01.tim ;First frame of the memcard icon RAW game\psi\icon02.tim.;Second frame of the memcard icon RAW game\psi\icon03.tim.;Third frame of the memcard icon ART game\psi\intrface.art ;art file to the hud displays ;ART game\psi\reacts\\5rg4.art ; the biggest 5 iron good reaction ;ART game\psi\reacts\\5rb8.art ; the biggest 5 iron bad reaction ;ART game\psi\reacts\\prg15.art ; the biggest putter good reaction ;ART game\psi\reacts\\prb18.art ; the biggest putter bad reaction TIM GAME\FONTS\FONT1.TIM ;Art for font1 font TIM GAME\FONTS\GRYNUMB.TIM ;Art for the gray numb font TIM GAME\FONTS\MEMFNTC.TIM ;Art for the memcard font in the game TIM GAME\FONTS\STRKFNT.TIM ;Art for stroke font TIM GAME\FONTS\GAMEMEN.TIM ;Art for game menu font TIM MENUART\SMUD.TIM ;In game menu art TIM MENUART\SMLR.TIM ;In game menu art TIM MENUART\SMCORNER.TIM ;In game menu art ART game\psi\pine\pineback.art ;Background art OBJDEF game\data\pine\pineobj.bin ;Object info for the course ART game\psi\pine\pinecrek.art ;Textures for the objects in the course ART GAME\PSI\COMPSWNG.ART ;Golfer swing data ;;Below are the art for the terrian textures TIM NULL.;//0, no material assigned TIM game\tims\pine\FAIR.TIM.;//1 "FAIRWAY" TIM game\tims\pine\GREEN2.TIM.;//2 "TEE".//jds 6-23 TIM game\tims\pine\NSAND.TIM.;//3 "WAIST BUNKER" TIM game\tims\pine\NSAND.TIM.;//4 "SAND" TIM game\tims\pine\CLIFF2.TIM.;//5 "CLIFF" TIM game\tims\pine\SANDLGT.TIM.;//6 "SANDLGT" TIM game\tims\pine\NSANDDRK.TIM.;//7 "SAND EDGE" TIM game\tims\pine\SANDLGTE.TIM.;//8 "SANDLGT EDGE" TIM game\tims\pine\WATER2.TIM.;//9 "WATER" TIM game\tims\pine\MUD.TIM..;//10 "WATER EDGE" //was TIM game\tims\pine\STONE5.TIM.;//11 "PEBBLES" //was TIM game\tims\pine\ROUGHR.TIM.;//12 "ROUGH" //rough9 TIM game\tims\pine\GREENFR.TIM.;//13 "TEE FRINGE" TIM game\tims\pine\FAIRFR.TIM.;//14 "FRINGE" TIM game\tims\pine\GREENFR.TIM.;//15 "GREEN CUT" TIM game\tims\pine\GREENFR.TIM.;//16 "GREEN DARK" new tee fringe name jds6-23 // DON'T HAVE TEEF FROM STEVEN SO IT GOES TO 1ST ENTRY IN .MPC FILE TIM game\tims\pine\GREEN2.TIM.;//17 "GREEN LIGHT" TIM game\tims\pine\CLIFF2.TIM.;//18 "NEW CLIFF" TIM game\tims\pine\SANDLGT.TIM.;//19 "PEBBEACH" TIM NULL.;//20 "OCEAN", TIM NULL.;//21 "OB, "RED MATTE" TIM game\tims\pine\WATER2.TIM.;//22 "not OB, FAIRWAY DARK,these are deleted" //was TIM NULL.;//23 "DESERT SAND" GOBMODEL game\psi\flag.gob ;3d flag object GOBMODEL game\psi\bird.gob ;3d bird object RAW GAME\data\pine\holes.dst.;starts and flags ptrs TIM game\tims\dul.tim..;dula head for easter egg TIM game\tims\carl.tim.;carl head for easter egg TIM game\tims\ru.tim..;stephen head for easter egg
(Source: Ferrox)
The Golden Tee series
| |
---|---|
Arcade | Golden Tee Golf • Golden Tee Golf II |
PlayStation | Peter Jacobsen's Golden Tee Golf |
Plug & Play | Golden Tee Golf: Home Edition • Golden Tee Golf |
Categories:
- Pages missing developer references
- Games developed by Incredible Technologies
- Pages missing publisher references
- Games published by Infogrames
- PlayStation games
- Pages missing date references
- Games released in 2000
- Games released in September
- Games released on September 20
- Games with hidden development-related text
- Games with unused cinematics
- Golden Tee series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused cinematics
Games > Games by developer > Games developed by Incredible Technologies
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Atari, SA > Games published by Infogrames
Games > Games by release date > Games released in 2000
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 20
Games > Games by series > Golden Tee series