Phantasy Star Online Episode I&II
|Phantasy Star Online Episode I&II|
Phantasy Star Online Episode I&II is the game that enabled homebrew. By mimicking the game's server program, one could supply their own executable codes to the GameCube. Early dumps of GameCube disk images were created using this game. Nintendo and Sega responded by releasing Phantasy Star Online Episode I&II Plus.
All unused art is found in both the original release and Plus.
The title screen from the Japanese Trial Version of the game is present in all GameCube PSO builds, including Episode III. The title screen exists in both English and Japanese, although the Trial Version was never released outside of Japan.
A file called f256_joyboot.gvm is present in all PSO GameCube releases (including Episode III), which references a feature called "N-Port". "N-Port" is a set of games that can be downloaded from a GameCube to a Game Boy Advance console.
The game also has some leftover assets from the Dreamcast version, including a promotional image from the Sega GameJam demo of Phantasy Star Online Version 2 (2001).
A large quantity of strings in the final game suggest that one or more debug modes are present.
The following strings are related to manipulating enemies. Several settings appear to be assigned to specific enemies:
STATE : NORMAL STATE : DEAD STATE : FALLEN START NUM : %2d TOTAL NUM : %2d GROUP:%2d L/M:LEADER L/M:MEMBER RAG-LAPPY AL-LAPPY TYPE:IN FIGHTER TYPE:OUT FIGHTER TYPE:UNKOWN TYPE:LOW APPEAR TYPE:HIGH APPEAR APPEAR SPEED(+1.f Min:0.01f) NEEDLE SPEED(+6.f Min:1.f) MIRAGE:ENABLE MIRAGE:DISABLE TEX:GOLD TEX:NORMAL STELTH:ENABLE STELTH:DISABLE APPEAR:GROUND APPEAR:ROOF TECNIQ ATTACK % (+0.4f) STELTH ON % STELTH OFF %
The following strings suggest the presence of a model viewer, as well as player location and area warp-related test features:
EVT NO : %d MODEL SELECT <- SELECT COLOR <- MODEL SELECT SwitchMode:ON->ON SwitchMode:ON->OFF SwitchID:%3d Param No LINK : ON LINK : OFF SELECT TYPE NORMAL SELECT TYPE VR SELECT TYPE CTRL CENTER GOVERNOR CITY LABO <- DST POS X <- DST POS Y <- DST POS Z <- DST ANG Y <- MODEL TYPE <- MESSAGE : %s <- NEXT STAGE No.%d <- KEY ID : %d <- SELECT A MODEL <- DAMAGE POWER <- ENEMY NUMBER <- MOTION TEST ERROR
Some music that is not used in-game.
Early Central Control Area
A early version of Jungle A Lush Load.
A early version of Abysmal Ball Intermission.
|The Phantasy Star series|
|Master System||Phantasy Star|
|Genesis||Phantasy Star II (Prototype) • Phantasy Star III: Generations of Doom • Phantasy Star IV: The End of the Millennium (Prototype)|
|GameCube||Phantasy Star Online Episode I&II • Phantasy Star Online Episode III: C.A.R.D. Revolution (Prototype)|
|PlayStation 2||Sega Ages 2500 Series Vol.17: Phantasy Star generation:2 • Phantasy Star Universe|
|Nintendo DS||Phantasy Star 0|
|PlayStation Portable||Phantasy Star Portable • Phantasy Star Portable 2|
|Xbox 360||Phantasy Star Universe|
|Windows||Phantasy Star Universe • Phantasy Star Online 2|