We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Phantom 2040 (Game Gear)
Jump to navigation
Jump to search
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Unexpected Development
Games > Games by platform > Game Gear games
Games > Games by publisher > Games published by Viacom New Media
Games > Games by release date > Games released in 1995
| Phantom 2040 |
|---|
|
Developer:
Unexpected Development
|
Corrupted Source Code
| To do: Extract the rest of the badly corrupted text. |
While there is a lot of code in here, all of it is corrupted, with every 1st and 9th character out of every 16 character line randomly missing and replaced with NULLs. An example can be seen at 2BB80:
| Original | Reconstruction |
|---|---|
GColorC cBufr
ld bc,3
call ClearRA
$bigl op
cl a
ld Temp1),
ld b 16
ld hl,BGCo orCycBu r
ld e,(Defa ltBGPal
$loop
ld a, hl)
a d 0F0h
ld c,a
ld a, de)
a d 0F0h
cp c
jr z,$s ip2
l a,(hl)
add a 010h
d (hl),
ld a 1
ld Temp1),
$skip
ld a (de)
nd 00Fh
ld c,
ld a (hl)
nd 00Fh
cp c
jr z,$ kip3
nc (hl)
ld a,
ld ( emp1),a
$skip3
inc d
inc l
l a,(de)
cp (h )
jr ,$skip
inc (h )
ld ,1
ld (Temp1) a
$ski
inc e
inc hl
jnz $lo p
ld l,BGCol rCycBuf
call SetBGPa lette
ld a, 0
cal WaitFo VBlank
ld a (Temp1)
or a
jr nz, bigloop
ld hl (Defaul BGPal)
jp Set GPallet e ;inst ad of c ll,ret
;---- ------- ------- ------- ------- ------- ------- ------- -------
;FadeI ScreenB - Give destin tion sp ite and backgro nd pall ttes, f de
; n to th se pall tte fro an all black s reen.
------- ------- ------- ------- ------- ------- ------- ------- ----
; tarts s reen co pletely black, ades in to B&W ersion f
;pal ette in icated y point r in (D faultBG al), th n turns on colo .
Fade nScreen W
;Ini ialize allette
|
GColorCycBufr
ld bc,3
call ClearRA
$bigloop
cpl a
ld (Temp1),a
ld b,16
ld hl,BGColorCycBufr
ld de,(DefaultBGPal)
$loop
ld a, (hl)
and 0F0h
ld c,a
ld a, (de)
and 0F0h
cp c
jr z,$skip2
ld a,(hl)
add a 010h
ld (hl),a
ld a,1
ld (Temp1), a
$skip2
ld a,(de)
and 00Fh
ld c,a
ld a,(hl)
and 00Fh
cp c
jr z,$skip3
inc (hl)
ld a,1
ld (Temp1),a
$skip3
inc d
inc hl
ld a,(de)
cp (hl)
jr nz,$skip4
inc (hl)
ld a,1
ld (Temp1),a
$skip4
inc de
inc hl
jnz $loop
ld hl,BGColorCycBuf
call SetBGPallette
ld a, 0
cal WaitForVBlank
ld a,(Temp1)
or a
jr nz, bigloop
ld hl (DefaultBGPal)
jp SetBGPallette ;instead of call,ret
;--------------------------------------------------------------------
;FadeInScreenBW - Gives destination sprite and background pallettes, fade
; in to these pallettes from an all black screen.
--------------------------------------------------------------------
;Starts screen completely black, fades in to B&W version of
;pallette indicated by point or in (DefaultBGPal), then turns on color.
FadeInScreenBW
;Initialize pallette
|
(Source: Original TCRF research)
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Unexpected Development
Games > Games by platform > Game Gear games
Games > Games by publisher > Games published by Viacom New Media
Games > Games by release date > Games released in 1995
