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Phantom 2040 (Game Gear)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Unexpected Development
Games > Games by platform > Game Gear games
Games > Games by publisher > Games published by Viacom New Media
Games > Games by release date > Games released in 1995
Games > Games by release date > Games released in June
Phantom 2040 |
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Developer: Unexpected Development This game has uncompiled source code. |
Corrupted Source Code
To do: Extract the rest of the badly corrupted text. |
While there is a lot of code in here, all of it is corrupted, with every 1st and 9th character out of every 16 character line randomly missing and replaced with NULLs. An example can be seen at 2BB80:
Original | Reconstruction |
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GColorC cBufr ld bc,3 call ClearRA $bigl op cl a ld Temp1), ld b 16 ld hl,BGCo orCycBu r ld e,(Defa ltBGPal $loop ld a, hl) a d 0F0h ld c,a ld a, de) a d 0F0h cp c jr z,$s ip2 l a,(hl) add a 010h d (hl), ld a 1 ld Temp1), $skip ld a (de) nd 00Fh ld c, ld a (hl) nd 00Fh cp c jr z,$ kip3 nc (hl) ld a, ld ( emp1),a $skip3 inc d inc l l a,(de) cp (h ) jr ,$skip inc (h ) ld ,1 ld (Temp1) a $ski inc e inc hl jnz $lo p ld l,BGCol rCycBuf call SetBGPa lette ld a, 0 cal WaitFo VBlank ld a (Temp1) or a jr nz, bigloop ld hl (Defaul BGPal) jp Set GPallet e ;inst ad of c ll,ret ;---- ------- ------- ------- ------- ------- ------- ------- ------- ;FadeI ScreenB - Give destin tion sp ite and backgro nd pall ttes, f de ; n to th se pall tte fro an all black s reen. ------- ------- ------- ------- ------- ------- ------- ------- ---- ; tarts s reen co pletely black, ades in to B&W ersion f ;pal ette in icated y point r in (D faultBG al), th n turns on colo . Fade nScreen W ;Ini ialize allette |
GColorCycBufr ld bc,3 call ClearRA $bigloop cpl a ld (Temp1),a ld b,16 ld hl,BGColorCycBufr ld de,(DefaultBGPal) $loop ld a, (hl) and 0F0h ld c,a ld a, (de) and 0F0h cp c jr z,$skip2 ld a,(hl) add a 010h ld (hl),a ld a,1 ld (Temp1), a $skip2 ld a,(de) and 00Fh ld c,a ld a,(hl) and 00Fh cp c jr z,$skip3 inc (hl) ld a,1 ld (Temp1),a $skip3 inc d inc hl ld a,(de) cp (hl) jr nz,$skip4 inc (hl) ld a,1 ld (Temp1),a $skip4 inc de inc hl jnz $loop ld hl,BGColorCycBuf call SetBGPallette ld a, 0 cal WaitForVBlank ld a,(Temp1) or a jr nz, bigloop ld hl (DefaultBGPal) jp SetBGPallette ;instead of call,ret ;-------------------------------------------------------------------- ;FadeInScreenBW - Gives destination sprite and background pallettes, fade ; in to these pallettes from an all black screen. -------------------------------------------------------------------- ;Starts screen completely black, fades in to B&W version of ;pallette indicated by pointer in (DefaultBGPal), then turns on color. FadeInScreenBW ;Initialize pallette |
(Source: Original TCRF research)
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Unexpected Development
Games > Games by platform > Game Gear games
Games > Games by publisher > Games published by Viacom New Media
Games > Games by release date > Games released in 1995
Games > Games by release date > Games released in June