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Plants vs. Zombies 2: It's About Time

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Title Screen

Plants vs. Zombies 2: It's About Time

Developer: PopCap Games
Publisher: Electronic Arts
Platforms: iOS, Android
Released internationally: August 15, 2013 (iOS)
Released in AU: July 9, 2013 (iOS), October 2, 2013 (Android)
Released in CN: September 12, 2013 (Android)


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


<Sanky> please suggest an unused sprite with a clock or something
This game is still under active development.
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: This page has a lot of strange formatting, organization, and is overall quite messy, not to mention very outdated. This should really get some more work done on it

A new Plants vs. Zombies game? It's about damn time.

This game notably found a release in China that has completely different mechanics, assets and content. For more details, click here.

Hmmm...
To do:
There are two pages on the Plants vs. Zombies Wiki that have more unused content and more upcoming information than this page. Add them here. (Also, update this page to be in line with the latest release.)
Hmmm...
To do:
apparently I have heard about concept art for plants that never made it into the final game (like the mammoth nut), can someone put it in a prototype/prerelease article?

Sub-Pages

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Unused or Prototype Plants
Unused/Prototype plants leftover in the game.
Blank.png
Unused Powerups
Unused powerups leftover in the game.
Blank.png
Unused Levels
Unused levels leftover in the game.
Blank.png
Development Leftovers
Blank.png
Developer Documentations
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XML Files
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Oddities

Unused Items

####### Gravestones ########
objclass		GridItemType				aliases
gravestone_pirate	Pirate_Gravestone	PropertySheets	GridItemGravestonePirate
gravestone_cowboy	Cowboy_Gravestone	PropertySheets	GridItemGravestoneCowboy
gravestone_future	Future_Gravestone	PropertySheets	GridItemGravestoneFuture

The unused gravestones appeared to be finished and fully functional but they were not used for the game, it seems at one point during development of Plants vs. Zombies 2 every world was originally gonna use these gravestones before they went scrapped due to the flavor of Ancient Egypt and Dark Ages gravestones.

####### Grid Items ########
barricade_up	GridItemBarricade	Barricades	PropertySheets	BarricadeUp
barricade_down	PropertySheets	BarricadeDown
barricade_up_noncolliding	PropertySheets	BarricadeUpNonColliding
barricade_down_noncolliding	PropertySheets	BarricadeDownNonColliding
lilypad	GridItemLilyPad	PropertySheets	GridItemLilyPadDefault	alises
vase	GridItemVase	PropertySheets	GridItemVaseDefault	VaseBreakerGroup	VaseBreakerAudio

Unused Zombies

ZombieProto

PVZ2 ATLASES ZOMBIEPROTOGROUP 768 00 PTX.png

Obviously some sort of test zombie judging by the file name. Only sprites exist for it, which consist of a single dot. Woohoo.

Early and Internal Names

Plants

  • Iceberg Lettuce is internally referenced as "iceburg".
  • Tile Turnip is internally referenced as "powerplant", hinting that the artwork was originally different and probably was not gonna be a turnip.
  • Rotobaga is internally referenced as "xshot", however in earlier versions it was temporary named "x-shot" before the final artwork and name came in.
  • Red Stinger was internally called "columnpod" in earlier versions before it was changed into "redstinger".
  • Gold Leaf is internally referenced as "goldtileturnip", probably because both the Tile Turnip and Gold Leaf make tiles.
  • Perfume-shroom was referred to as "dinonip" in the prototype codes for Jurassic Marsh.

Zombies

  • Several zombies have internal names that don't reflect their actual in-game names:
    • Conehead Zombie, Buckethead Zombie, and all of their variants from other worlds share the same ending suffixes: _armor1 and _armor2 respectively.
      • Knight Zombie, Blockhead Zombie, Jurassic Fossilhead, and Centurion Zombie share the _armor3 suffix.
      • Brickhead Zombie, Pyramid-Head Zombie, Barrelhead Zombie, Cart-Head Zombie, Holo Head Zombie, Amberhead Zombie, and Bust Head Zombie share the _armor4 suffix.
    • Barrel Roller Zombie as "barrelpusher" in earlier versions.
    • Chicken Wrangler Zombie as "chicken_farmer".
    • Shield Zombie as "future_protector".
    • Jester Zombie as "dark_juggler"
    • Parasol Zombie as "lostcity_jane".
    • Turquoise Skull Zombie as "lostcity_crystalskull"
  • Bug Bot Imp's original in-game name was "Spider Bot Imp" in earlier versions.

Penny's Early Name

Penny is internally referenced as "Winnie".

PC Release Text

[HARDWARE_ACCELERATION_NOT_SUPPORTED]
Hardware Acceleration cannot be enabled on this computer.
Your video card does not
meet the minimum requirements
for this game.
[INVALID_WINDOWS_MODE]
Windowed mode is only available if your desktop was running in either
16 bit or 32 bit color mode when you started the game.
If you'd like to run in Windowed mode then you need to quit the game and switch your desktop to 16 or 32 bit color mode.
[NO_WINDOWED_MODE]
No Windowed Mode
[OPTIONS_3D_ACCELERATION]
3D Acceleration
[OPTIONS_FULL_SCREEN]
Full Screen
[SLOW_PERFORMANCE]
Your video card may not fully support this feature.
If you experience slower performance, please disable Hardware Acceleration.

Debugging Material

Hmmm...
To do:
Code and text for Zombie Spawning Debug and a portion of other debugging functions are present in older versions of the game to v3.1.1. Despite the cheat menu isn't loaded, maybe the functions exist to enable them?

Various game files mention a cheat menu, preferably in the main game data, this video showcases one from the Chinese release: https://www.youtube.com/watch?v=alrD7qNX8mg (ingame) and this one: https://www.youtube.com/watch?v=I0geM5gF2Mo showcases one from PVZ's YouTube channel livestream (map). Unfortunately, the menu is stripped from nearly every public release.

Developer Mentions

arcade_config.rton mentions developer directories (going by dev) used to test certain scripts, these include: beghouled# (1-3), beghouled_endless and vasebreaker_peapodtest.