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Plants vs. Zombies 2: It's About Time/Development Leftovers

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This is a sub-page of Plants vs. Zombies 2: It's About Time.

RSG Compilation Scripts?

Scripts possibly for compiling the ZenGarden and VaseBreaker resource stream group files are present in a features directory in v2.7.1-v2.9 of the iOS version, and then returned in v3.0-v3.3, then removed in v3.4.


ImageDefaults * Group="VaseBreakerGroup";
PopAnimDefaults * Group="VaseBreakerGroup";

ResImage FULL_VASEBREAKER_*;
PopAnim FULL_VASEBREAKER_*;

SimpleFileDefaults SOUNDBANKS_* Group="VaseBreakerAudio";
SimpleFile SOUNDBANKS_MINIGAME_VASEBREAKER;

ImageDefaults * Group="ZombieVaseGargantuarGroup";
PopAnimDefaults * Group="ZombieVaseGargantuarGroup";
ResImage FULL_ZOMBIE_VASE_GARGANTUAR*;
PopAnim FULL_ZOMBIE_VASE_GARGANTUAR*;

# ================================================
# UI_VaseBreakerEndless group
# ================================================

ImageDefaults * Group="UI_VaseBreakerEndless";
PopAnimDefaults * Group="UI_VaseBreakerEndless";
FontDefaults * Group="UI_VaseBreakerEndless";

Lua "gSrcResolutions = { 1536 }";

ResImage FULL_UI_VASEBREAKER_NEW_RECORD_SPLASH*;

Lua "gSrcResolutions = { 1200 }";

# ================================================
# UI_VaseBreakerMenu group
# ================================================

ImageDefaults * Group="UI_VaseBreakerMenu";
PopAnimDefaults * Group="UI_VaseBreakerMenu";
FontDefaults * Group="UI_VaseBreakerMenu";

Lua "gSrcResolutions = { 1536 }";

PopAnim  FULL_UI_ARCADEMENU_*;
ResImage FULL_UI_ARCADEMENU_*;
PopAnim  FULL_UI_VASEBREAKER_*;
ResImage FULL_UI_VASEBREAKER_*;

Lua "gSrcResolutions = { 1200 }";

# ================================================

ImageDefaults * Group="VaseBreakerGroup";
PopAnimDefaults * Group="VaseBreakerGroup";

ResImage FULL_VASEBREAKER_*;
PopAnim FULL_VASEBREAKER_*;

SimpleFileDefaults SOUNDBANKS_* Group="VaseBreakerAudio";
SimpleFile SOUNDBANKS_MINIGAME_VASEBREAKER;

ImageDefaults * Group="ZombieVaseGargantuarGroup";
PopAnimDefaults * Group="ZombieVaseGargantuarGroup";
ResImage FULL_ZOMBIE_VASE_GARGANTUAR*;
PopAnim FULL_ZOMBIE_VASE_GARGANTUAR*;

# ================================================
# UI_VaseBreakerEndless group
# ================================================

ImageDefaults * Group="UI_VaseBreakerEndless";
PopAnimDefaults * Group="UI_VaseBreakerEndless";
FontDefaults * Group="UI_VaseBreakerEndless";

Lua "gSrcResolutions = { 1536 }";

ResImage FULL_UI_VASEBREAKER_NEW_RECORD_SPLASH*;

Lua "gSrcResolutions = { 1200 }";

# ================================================
# UI_VaseBreakerMenu group
# ================================================

ImageDefaults * Group="UI_VaseBreakerMenu";
PopAnimDefaults * Group="UI_VaseBreakerMenu";
FontDefaults * Group="UI_VaseBreakerMenu";

Lua "gSrcResolutions = { 1536 }";

PopAnim  FULL_UI_ARCADEMENU_*;
ResImage FULL_UI_ARCADEMENU_*;
PopAnim  FULL_UI_VASEBREAKER_*;
ResImage FULL_UI_VASEBREAKER_*;

PopAnim  FULL_UI_LOCK_ANIMS*;
ResImage FULL_UI_LOCK_ANIMS*;

Lua "gSrcResolutions = { 1200 }";

# ================================================

ImageDefaults * Group="VaseBreakerGroup";
PopAnimDefaults * Group="VaseBreakerGroup";

ResImage FULL_VASEBREAKER_*;
PopAnim FULL_VASEBREAKER_*;

SimpleFileDefaults SOUNDBANKS_* Group="VaseBreakerAudio";
SimpleFile SOUNDBANKS_MINIGAME_VASEBREAKER;

ImageDefaults * Group="ZombieVaseGargantuarGroup";
PopAnimDefaults * Group="ZombieVaseGargantuarGroup";
ResImage FULL_ZOMBIE_VASE_GARGANTUAR*;
PopAnim FULL_ZOMBIE_VASE_GARGANTUAR*;

# ================================================
# UI_VaseBreakerEndless group
# ================================================

ImageDefaults * Group="UI_VaseBreakerEndless";
PopAnimDefaults * Group="UI_VaseBreakerEndless";
FontDefaults * Group="UI_VaseBreakerEndless";

Lua "gSrcResolutions = { 1536 }";

ResImage FULL_UI_VASEBREAKER_NEW_RECORD_SPLASH*;

Lua "gSrcResolutions = { 1200 }";

# ================================================
# UI_VaseBreakerMenu group
# ================================================

ImageDefaults * Group="UI_VaseBreakerMenu";
PopAnimDefaults * Group="UI_VaseBreakerMenu";
FontDefaults * Group="UI_VaseBreakerMenu";

Lua "gSrcResolutions = { 1536 }";

PopAnim  FULL_UI_ARCADEMENU_*;
ResImage FULL_UI_ARCADEMENU_*;
PopAnim  DEV_UI_ARCADEMENU_*;
ResImage DEV_UI_ARCADEMENU_*;
PopAnim  FULL_UI_VASEBREAKER_*;
ResImage FULL_UI_VASEBREAKER_*;

PopAnim  FULL_UI_LOCK_ANIMS*;
ResImage FULL_UI_LOCK_ANIMS*;

Lua "gSrcResolutions = { 1200 }";

# ================================================
# ================================================
# Set up our ZenGarden group
# ================================================

ImageDefaults * Group="ZenGardenGroup";
PopAnimDefaults * Group="ZenGardenGroup";

ResImage INITIAL_ZEN_GARDEN_GROWING_PLANT_SLOT*;
PopAnim INITIAL_ZEN_GARDEN_GROWING_PLANT_SLOT*;

ResImage INITIAL_ZEN_GARDEN_ZENGARDEN_WATER_POURING*;
PopAnim INITIAL_ZEN_GARDEN_ZENGARDEN_WATER_POURING*;

ResImage INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_SPROUT*;
PopAnim INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_SPROUT*;

ResImage INITIAL_ZEN_GARDEN_ZENGARDEN_SPROUT_REVEAL*;
PopAnim INITIAL_ZEN_GARDEN_ZENGARDEN_SPROUT_REVEAL*;

ResImage INITIAL_ZEN_GARDEN_BEE*;
PopAnim INITIAL_ZEN_GARDEN_BEE*;

ResImage INITIAL_ZEN_GARDEN_BOOSTGLOW*;
ResImage INITIAL_ZEN_GARDEN_GEM_LARGE*;
ResImage INITIAL_ZEN_GARDEN_LOCKED_POT_ICON*;

ResImage INITIAL_ZEN_GARDEN_READYTOWATER*;

ResImage INITIAL_ZEN_GARDEN_WATER_DROPLET*;
PopAnim INITIAL_ZEN_GARDEN_WATER_DROPLET*;

ResImage INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_*;
PopAnim INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_*;

ResImage INITIAL_ZEN_GARDEN_CURSORS_*;
PopAnim INITIAL_ZEN_GARDEN_CURSORS_*;

ResImage INITIAL_ZEN_GARDEN_PLANT_POOF*;
PopAnim INITIAL_ZEN_GARDEN_PLANT_POOF*;

ResImage INITIAL_ZEN_GARDEN_BOOSTEFFECT*;
PopAnim INITIAL_ZEN_GARDEN_BOOSTEFFECT*;

ResImage INITIAL_ZEN_GARDEN_BOOSTCARD_ANIM*;
PopAnim INITIAL_ZEN_GARDEN_BOOSTCARD_ANIM*;

ResImage INITIAL_ZEN_GARDEN_HIGHLIGHT*;
PopAnim INITIAL_ZEN_GARDEN_HIGHLIGHT*;

# START TEST HACK
# Getting iPAD3 src size images into the game
Lua "gSrcResolutions = { 1536 }";

ResImage INITIAL_ZEN_GARDEN_SPROUT_ICON*;
ResImage INITIAL_ZEN_GARDEN_FINISH_TIMER_BACKGROUND*;
ResImage INITIAL_ZEN_GARDEN_BUTTON_UNLOCK_INACTIVE*;
ResImage INITIAL_ZEN_GARDEN_BUTTON_UNLOCK_ACTIVE*;
ResImage INITIAL_ZEN_GARDEN_FINISH_BUTTON_ACTIVE*;
ResImage INITIAL_ZEN_GARDEN_FINISH_BUTTON_INACTIVE*;

Lua "gSrcResolutions = { 1200 }";
# END TEST HACK

# ================================================
# Set up our DelayLoad_Background_Zen group
# ================================================

GroupDefaults DelayLoad_Background_Zen AtlasXMLOpts="rsbformat=Fmt_compressed_main rsbfilter=Normal";	# Compress DelayLoad_Background_Zen group
ImageDefaults * Group="DelayLoad_Background_Zen";
PopAnimDefaults * Group="DelayLoad_Background_Zen";

# START TEST HACK
# Getting iPAD3 src size images into the game
Lua "gSrcResolutions = { 1536 }";

ResImage INITIAL_BACKGROUNDS_ZEN_GARDEN*;

Lua "gSrcResolutions = { 1200 }";
# END TEST HACK
# ================================================
# Set up our ZenGarden group
# ================================================

ImageDefaults * Group="ZenGardenGroup";
PopAnimDefaults * Group="ZenGardenGroup";

ResImage INITIAL_ZEN_GARDEN_GROWING_PLANT_SLOT*;
PopAnim INITIAL_ZEN_GARDEN_GROWING_PLANT_SLOT*;

ResImage INITIAL_ZEN_GARDEN_ZENGARDEN_WATER_POURING*;
PopAnim INITIAL_ZEN_GARDEN_ZENGARDEN_WATER_POURING*;

ResImage INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_SPROUT*;
PopAnim INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_SPROUT*;

ResImage INITIAL_ZEN_GARDEN_ZENGARDEN_SPROUT_REVEAL*;
PopAnim INITIAL_ZEN_GARDEN_ZENGARDEN_SPROUT_REVEAL*;

ResImage INITIAL_ZEN_GARDEN_BEE*;
PopAnim INITIAL_ZEN_GARDEN_BEE*;

ResImage INITIAL_ZEN_GARDEN_BOOSTGLOW*;
ResImage INITIAL_ZEN_GARDEN_GEM_LARGE*;
ResImage INITIAL_ZEN_GARDEN_LOCKED_POT_ICON*;

ResImage INITIAL_ZEN_GARDEN_READYTOWATER*;

ResImage INITIAL_ZEN_GARDEN_WATER_DROPLET*;
PopAnim INITIAL_ZEN_GARDEN_WATER_DROPLET*;

ResImage INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_*;
PopAnim INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_*;

ResImage INITIAL_ZEN_GARDEN_CURSORS_*;
PopAnim INITIAL_ZEN_GARDEN_CURSORS_*;

ResImage INITIAL_ZEN_GARDEN_PLANT_POOF*;
PopAnim INITIAL_ZEN_GARDEN_PLANT_POOF*;

ResImage INITIAL_ZEN_GARDEN_ZEN_POT_WATER*;
PopAnim INITIAL_ZEN_GARDEN_ZEN_POT_WATER*;

ResImage INITIAL_ZEN_GARDEN_BOOSTEFFECT*;
PopAnim INITIAL_ZEN_GARDEN_BOOSTEFFECT*;

ResImage INITIAL_ZEN_GARDEN_BOOSTCARD_ANIM*;
PopAnim INITIAL_ZEN_GARDEN_BOOSTCARD_ANIM*;

ResImage INITIAL_ZEN_GARDEN_HIGHLIGHT*;
PopAnim INITIAL_ZEN_GARDEN_HIGHLIGHT*;

# START TEST HACK
# Getting iPAD3 src size images into the game
Lua "gSrcResolutions = { 1536 }";

ResImage INITIAL_ZEN_GARDEN_SPROUT_ICON*;
ResImage INITIAL_ZEN_GARDEN_FINISH_TIMER_BACKGROUND*;
ResImage INITIAL_ZEN_GARDEN_BUTTON_UNLOCK_INACTIVE*;
ResImage INITIAL_ZEN_GARDEN_BUTTON_UNLOCK_ACTIVE*;
ResImage INITIAL_ZEN_GARDEN_FINISH_BUTTON_ACTIVE*;
ResImage INITIAL_ZEN_GARDEN_FINISH_BUTTON_INACTIVE*;

Lua "gSrcResolutions = { 1200 }";
# END TEST HACK

# ================================================
# Set up our DelayLoad_Background_Zen group
# ================================================

GroupDefaults DelayLoad_Background_Zen AtlasXMLOpts="rsbformat=Fmt_compressed_main rsbfilter=Normal";	# Compress DelayLoad_Background_Zen group
ImageDefaults * Group="DelayLoad_Background_Zen";
PopAnimDefaults * Group="DelayLoad_Background_Zen";

# START TEST HACK
# Getting iPAD3 src size images into the game
Lua "gSrcResolutions = { 1536 }";

ResImage INITIAL_BACKGROUNDS_ZEN_GARDEN*;

Lua "gSrcResolutions = { 1200 }";
# END TEST HACK
# ================================================
# Set up our ZenGarden group
# ================================================

ImageDefaults * Group="ZenGardenGroup";
PopAnimDefaults * Group="ZenGardenGroup";

ResImage INITIAL_ZEN_GARDEN_GROWING_PLANT_SLOT*;
PopAnim INITIAL_ZEN_GARDEN_GROWING_PLANT_SLOT*;

ResImage INITIAL_ZEN_GARDEN_ZENGARDEN_WATER_POURING*;
PopAnim INITIAL_ZEN_GARDEN_ZENGARDEN_WATER_POURING*;

ResImage INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_SPROUT*;
PopAnim INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_SPROUT*;

ResImage INITIAL_ZEN_GARDEN_ZENGARDEN_SPROUT_REVEAL*;
PopAnim INITIAL_ZEN_GARDEN_ZENGARDEN_SPROUT_REVEAL*;

ResImage INITIAL_ZEN_GARDEN_BEE*;
PopAnim INITIAL_ZEN_GARDEN_BEE*;

ResImage INITIAL_ZEN_GARDEN_BOOSTGLOW*;
ResImage INITIAL_ZEN_GARDEN_GEM_LARGE*;
ResImage INITIAL_ZEN_GARDEN_LOCKED_POT_ICON*;

ResImage INITIAL_ZEN_GARDEN_READYTOWATER*;

ResImage INITIAL_ZEN_GARDEN_WATER_DROPLET*;
PopAnim INITIAL_ZEN_GARDEN_WATER_DROPLET*;

ResImage INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_*;
PopAnim INITIAL_ZEN_GARDEN_PLANT_ANIMATIONS_*;

ResImage INITIAL_ZEN_GARDEN_CURSORS_*;
PopAnim INITIAL_ZEN_GARDEN_CURSORS_*;

ResImage INITIAL_ZEN_GARDEN_PLANT_POOF*;
PopAnim INITIAL_ZEN_GARDEN_PLANT_POOF*;

ResImage INITIAL_ZEN_GARDEN_ZEN_POT_WATER*;
PopAnim INITIAL_ZEN_GARDEN_ZEN_POT_WATER*;

ResImage INITIAL_ZEN_GARDEN_BOOSTEFFECT*;
PopAnim INITIAL_ZEN_GARDEN_BOOSTEFFECT*;

ResImage INITIAL_ZEN_GARDEN_BOOSTCARD_ANIM*;
PopAnim INITIAL_ZEN_GARDEN_BOOSTCARD_ANIM*;

ResImage INITIAL_ZEN_GARDEN_HIGHLIGHT*;
PopAnim INITIAL_ZEN_GARDEN_HIGHLIGHT*;

# START TEST HACK
# Getting iPAD3 src size images into the game
Lua "gSrcResolutions = { 1536 }";

ResImage INITIAL_ZEN_GARDEN_SPROUT_ICON*;
ResImage INITIAL_ZEN_GARDEN_FINISH_TIMER_BACKGROUND*;
ResImage INITIAL_ZEN_GARDEN_BUTTON_UNLOCK_INACTIVE*;
ResImage INITIAL_ZEN_GARDEN_BUTTON_UNLOCK_ACTIVE*;
ResImage INITIAL_ZEN_GARDEN_FINISH_BUTTON_ACTIVE*;
ResImage INITIAL_ZEN_GARDEN_FINISH_BUTTON_INACTIVE*;

Lua "gSrcResolutions = { 1200 }";
# END TEST HACK

# ================================================
# Set up our DelayLoad_Background_Zen group
# ================================================

GroupDefaults DelayLoad_Background_Zen AtlasXMLOpts="rsbformat=Fmt_compressed_main rsbfilter=Normal";	# Compress DelayLoad_Background_Zen group
ImageDefaults * Group="DelayLoad_Background_Zen";
PopAnimDefaults * Group="DelayLoad_Background_Zen";

# START TEST HACK
# Getting iPAD3 src size images into the game
Lua "gSrcResolutions = { 1536 }";

ResImage INITIAL_BACKGROUNDS_ZEN_GARDEN*;

Lua "gSrcResolutions = { 1200 }";
# END TEST HACK