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Platoon (NES)

From The Cutting Room Floor
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Title Screen

Platoon

Developer: Sunsoft
Publisher: Sunsoft
Platform: NES
Released in US: December 1988


MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


NotesIcon.png This game has a notes page

Obviously, the best approach to adapting an anti-war drama to a videogame is to turn it into a side-scrolling shooter... right?

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes


Debug Leftovers

Platoon-debug.png

The Game Genie code ZONAPEIZ+XENAZEOS partially re-enables the stage edit mode for the "Jungle Confrontation" levels. Press Start during this stage to enter the edit mode instead of pause. On Controller 2, use the D-Pad buttons to move the obstacles, press A to change obstacle type, press B to change level. Unfortunately, due to using the same RAM variables in the debug and in-game code, the level change option will likely crash the edit mode. To fix it you need more hacking (see notes page). Anyway, this edit mode couldn't actually edit something or place the obstacles on the level, unfortunately.

Secret Names

64 IN ONE MEGACART (it's really just like 50 copies of Super Mario Bros. with different starting levels).

Entering SUZUKIKUN or HIROKUN in the high score name entry screen will let you see the ending sequence, while entering KOMADA will let you access a music test screen.

SUZUKIKUN is Keiichi Suzuki and KOMADA is Yoshiaki Komada (Don Gavachyo); both are listed in the game's credits under Programming. HIROKUN refers to Hiroaki Higashiya, credited in the game as Program Director.

(Source: Cah4e3)

Unused Music

A unused track titled Intermission can be found in the .NSF.