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Pokémon Black 2 and White 2
|Pokémon Black 2 and White 2|
This game has a notes page
Check if the 3D models from the previous games are in the game's files.
Pokémon Black 2 and White 2 are, as you might have surmised, the sequels to Pokémon Black and White, set two years after the first Generation V pair. These games feature a new, less fashion-challenged Team Plasma, a pair of new forms for Kyurem that make it suck much less, and Colress's kick-ass battle theme.
- 1 Unused Weather Effects
- 2 Unused Graphics
- 2.1 Leftover Key Item Icons
- 2.2 Unused Sound Test and Text Input
- 2.3 Pokéstar Studios Placeholders/Unused Palettes
- 2.3.1 Cutscene Placeholders
- 2.3.2 Shiny Prop
- 2.3.3 UFO
- 2.3.4 White Door
- 2.3.5 Black Door
- 2.3.6 MT
- 2.3.7 MT2
- 2.3.8 Humanoid
- 2.3.9 Monster
- 2.3.10 Transport
- 2.3.11 Majin
- 2.3.12 F-00 (1)
- 2.3.13 Shiny F-00 (1)
- 2.3.14 F-00 (2)
- 2.3.15 Shiny F-00 (2)
- 2.3.16 Monica (1)
- 2.3.17 Monica (2)
- 2.3.18 Blackbelt
- 2.3.19 Brycen-Man
- 2.3.20 Pink Smeargle
- 3 Unused Music
- 4 Unused Hidden Abilities
- 5 Unused Text
- 6 Inaccessible Areas
- 7 Pokémon World Tournament
- 8 "Rival" and "Cheren" use most of the same text, though they are in different adresses.
- 9 Leftovers
- 10 Anti-Piracy
- 11 Unobtainable Shiny Pokémon
- 12 Regional Differences
- 13 Unobtainable Medals
Unused Weather Effects
Every time Thundurus or Tornadus appears, a rain storm starts. Since these Pokémon can't be found in Black 2 and White 2, these two weather effects go unused. They use the IDs 0x6 and 0x7 respectively.
Leftover Key Item Icons
Every Key Item icon Game Freak has made since Generation III is present. Period. Including all the ones that haven't even existed since Generation III started, including the God Stone.
Unused Sound Test and Text Input
The graphics for the unused sound test and the text input screens from Pokémon Black and White are still present within the game's files.
Pokéstar Studios Placeholders/Unused Palettes
There are several placeholder graphics and unused alternate palettes for props, actors, and movie cutscenes in Pokéstar Studios. All of the unused prop graphics are fully assembled and are not animated.
Three cutscene placeholder graphics. The first one is of the male player character in his normal clothing, which is never seen in any movies. The other two are negative versions of the male and female character's cutscene portraits.
A "shiny" variant of the normal Prop sprite. Like several unused "shiny" sprites in Pokéstar Studios, it's just a silhouette.
Two placeholder graphics for the UFO. The silhouette is the shiny variant.
Very early graphics for the White Door. The silhouette is the shiny variant.
Two placeholder graphics for the Black Door. The silhouette is the shiny variant.
Two placeholder graphics for the Mecha–Tyranitar (MT). The silhouette is the shiny variant.
Two placeholder graphics for the Mecha–Tyranitar 2 (MT2). The silhouette is the shiny variant.
Two placeholder graphics for the Humanoid. The silhouette is the shiny variant.
Two very early placeholder graphics for the Monster boss. The silhouette is the shiny variant.
Two very early placeholder graphics for the Transport. The silhouette is the shiny variant.
There are two blank graphics for the Majin boss.
Two unused palettes for F-00's first form.
Shiny F-00 (1)
An unused shiny version of F-00's first form.
Two unused palettes for F-00's second form.
Shiny F-00 (2)
An unused shiny version of F-00's second form.
Two placeholder graphics for the first encounter with Monica.
Two placeholder graphics for the second encounter with Monica.
Two placeholder graphics for the Blackbelt. The silhouette is the shiny variant.
Two placeholder graphics for Brycen-Man. These use the Victini sprite with a different palette. The silhouette is the shiny variant.
Two placeholder graphics for the pink Smeargle.
As with its predecessor, there is a series of ascending notes in the music files, this was likely done to test the soundbank as it is a common method of doing so.
Unused Hidden Abilities
In the Generation V games, it is possible to find Pokémon with special "hidden Abilities", either via the Dream World or Hidden Grottos. However, some Pokémon with hidden Abilities were unable to be found in the Dream World or in Hidden Grottoes, rendering the hidden Abilities unused in normal gameplay.
|Pokémon||Regular Ability 1||Regular Ability 2||Hidden Ability|
|Regice||Clear Body||None||Ice Body|
|Registeel||Clear Body||None||Light Metal|
|Heatran||Flash Fire||None||Flame Body|
|Litwick||Flash Fire||Flame Body||Shadow Tag|
|Lampent||Flash Fire||Flame Body||Shadow Tag|
|Chandelure||Flash Fire||Flame Body||Shadow Tag|
|Rufflet||Keen Eye||Sheer Force||Hustle|
Note that Gothita, Klink, and Rufflet's evolutions have hidden Abilities that can be found in-game. However, because these hidden Abilities were only given to males (or, in the case of Klink, genderless Pokémon), obtaining these hidden Abilities through breeding is impossible in the Generation V games.
The new breeding mechanics of the Generation VI games gave Gothita, Rufflet, and Klink their previously-unused hidden Abilities.
Larvesta and Volcarona can now be found with their hidden Ability in the Generation VI games.
The Unova and Johto starters, along with the Legendary birds and golems, were distributed with their hidden Abilities in event distributions in Generation VI.
Also of note is that Litwick, Lampent, and Chandelure's hidden Ability in the Generation VI games changed from Shadow Tag to Infiltrator. These Pokémon can now be found in the Generation VI games with Infiltrator. Zapdos's hidden Ability was changed to Static in Generation VI, for it can be seen with this Ability in the Battle Maison. It can be obtained with this Ability from an event distribution.
In the Generation VII games, Raikou, Entei, and Suicune's Hidden Abilities were all changed to Inner Focus, now obtainable by transferring from Virtual Console Gold/Silver to Sun/Moon/UltraSun/UltraMoon.
Unused Weather Text
Several lines of unused weather effect text appear within the internal data of Black, White, Black 2, and White 2. Notably, quotes for fog exist within the text, implying that fog functionality was planned to exist in Black and White. While the final game does include foggy locations, such as Route 15, the fog weather condition does not appear in battles.
Fog crept up as thick as soup! The fog lifted. The sandstorm rages. The hail crashes down.
Unused Mom Quotes
There may be more. Compare locations to text strings.
There are unused strings of text for inquiring to the player character's mother about his/her current location via the Xtransceiver. Most are locations where the Xtransceiver cannot be used, though one exists for Route 10 (see its own section).
What? The Plasma Frigate? Never heard of it. Should I go have a look and see what it's like?
Entralink? I don't know about that... Is there a place like that in the Unova region?
Ah, I liked Route 10. There was something lyrical about it...
The Royal Unova? A cruise ship from Castelia! You're getting pretty fancy! So, which is it going to be? Are you going to have fun battling or enjoy the sights?
There are a few tiny corners of in-game locations that exist, but can't be visited without cheating.
Reversal Mountain's donut-type main chamber actually does have an interior section! It's this tiny cavern here - you can even see the stairs in the corner in-game, from one of the offshoots of the main path.
...Seeing it is all you're going to do, though. You can't actually reach it - it doesn't connect to the main path, and the stairs don't go anywhere. It's just...there. The White 2 version of Reversal Mountain (the one shown on the picture is Black 2 version) also has a similar area at different location.
This is actually a reference to each version's difference in shape, as when you overlay both version's maps together, you'll see that the inaccessible stairs on one version, corresponds to the accessible stairs on the other version.
This may well be the single least exciting unused room ever to exist, by the way.
On Route 21, the area above the Seaside Cave can be seen, but can't be accessed normally. If hacking is used to move around this area, an unused warp to the Plasma Frigate can be found. Because the Frigate is parked outside of the Seaside Cave during the story, it stands to reason that this was previously the main point of entry into the Frigate, but was moved during development of the area.
Pokémon World Tournament
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Try to force Hilda to load via her default settings in the PWT file instead of custom ones, if she has any.
Unused dialogue exists for the protagonists of the previous games to use in the Pokémon World Tournament.
Through a specific parameter in a PWT file, you can face the female protagonist, Hilda, as one of your opponents. She doesn't seem to have any Pokemon assigned to her, and the game does not load the unused dialogue strings as default text. Her intro text is the exact same used for Red. ("It's the living legend Red! Is that strength for real?!") before you fight, she also uses Red's speech ("...") Her only programmed line is for when she loses a battle, which is simply a copy of Red's defeated line ("...!").
Hilda actually has default dialogue.
[Hilda: Make your dreams come true! Someone once encouraged me to do that. Even now, I'm continuing my journey to realize those dreams.]
[Hilda: I'll leave you with words someone told me once. Dream your dream!]
[Meet Hilda, the Trainer some claim to be the strongest of all!]
Oddly, the male protagonist, Hilbert, is absent, though he actually has dialogue for the PWT, though mostly it's just Recycled from Hilda's dialogue.
[Hilbert: Make your dreams come true! Someone once encouraged me to do that.
Even now, I'm continuing my journey to realize those dreams.]
[Hilbert: I'll leave you with words someone told me once.
Dream your dream!]
[Meet Hilbert, the Trainer some claim to be the strongest of all!]
There are several variations of this line
[Everything can be understood through Pokémon battles! Let's go!]
[Words are the source of all misunderstanding! Everything can be understood through Pokémon battles! Let's go!]
[You communicate with Pokémon using feelings, not words! Everything can be understood through Pokémon battles! Let's go!]
[I just lucked into winning... Isn't that how it felt?]
Fighting Cheren in the PWT
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: See if Cheren has any pokemon assigned to him.
Again, through editing the PWT files and then importing them as download tournaments, you're also able to add Cheren. He has two values that you can select when you customize trainers for custom PWTs. One value is simply named "Rival" and the other is called "Cheren"
Upon entering the PWT with these two trainers, they both use Cheren's Sprites.
"Rival" and "Cheren" use most of the same text, though they are in different adresses.
[I'm as thrilled as I can be to battle here against you, the first challenger I battled as a Gym Leader.
I'm sure you've learned something about Pokémon during your journey.
Now, I'm going to see if your bond with your Pokémon has grown stronger!]
You and your Pokémon have grown much stronger!]
[Even when you lose, your Pokémon are still brimming with fighting spirit.]
[Cheren: I made it where I am because Pokémon were by my side.
Perhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings.]
[In this corner, the young Pokémon Trainer battling for his ideals, Cheren!]
[Remember our battle on Route 4?
Please bring out more of your Pokémon's strength, like you did then!]
[I feel that if it's with you, this battle won't be a simple competition but a battle where I can ponder the relationship between Pokémon and their Trainers.]
[Do you want to show how strong you are by winning, or do you want to learn what battling really means?
Pokémon battles have no meaning if you don't think about why you battle.
Or better said, it makes battling together with Pokémon meaningless.]
[Even if hurt, my Pokémon will fight for me with just one command.
I think you'll value and trust your Pokémon more if you keep that fact close to your heart.
What can I do for these Pokémon? What should I do?
That's right! I battle with everything I have to find the ideal relationship\f between Pokémon and people!]
I feel like I saw a little of the way toward my ideals.]
[ Cheren: I'll keep battling many Trainers and Pokémon like this, and if I can\f learn what kind of person I am, it will\f open up my path.
I'm sure this path will lead me to become the person I'm meant to be.
Pokémon will always be with you and me as we go down our own paths.
Our important friends, Pokémon...]
[Cheren: Pokémon are by all of our sides-- mine, yours, and each and every Trainer's!
That's why we move forward! The Pokémon walking alongside us give us the strength to do so!]
Unused ROM tournaments
Translate the Japanese text.
|Download Unused ROM tournaments
File: BW2UnusedTournaments.rar (7.20 KB) (info)
There exists a file in all versions of the game that contains data for twelve additional tournaments, all of which are unused. If imported to the Download Tournament menu, it is shown to be data from the 2011 Pokémon World Championships. The ruleset, trainer data, and Pokemon data from the championship was all carried over, so the tournaments can be played as normal Download tournaments. However, the tournament files are slightly unfinished, because the names of the trainers and Pokemon are very weird and out of place.
Each division of the championships (Juniors, Seniors, and Masters) has a tournament file. One is the standard tournament, no modifications at all, while the other is a toned down, easier version. The remaining six files are just duplicates of the first six.
The presence of these tournaments is quite odd, as Pokemon Black 2 and White 2 weren't even out during the 2011 World Championships. These were probably going to be future Download tournaments at one point, or they could have just been used for testing.
Leftover Key Items
Most of the Generation IV key items still exist. A handful, like the Lunar Wing and Magma Stone, are used (fun fact: this is the first time the Magma Stone has been used since it was implemented in Diamond and Pearl!), but the vast majority aren't.
And yes, that includes the other unused key items from Diamond and Pearl like the Seal Bag, Red Chain, and Azure Flute.
Leftover WiFi Mode
There is leftover code and a script command (0x15F) from an extra WiFi mode that was removed before the game was released. The command begins the same as all other WiFi commands, but essentially does nothing. Due to the amount of code left, there is no way of knowing if this command was for debugging or a late-removed feature. However, it is mixed into the middle of the other such WiFi-related commands and as such may mean that it was meant for the player.
Whatever it was, it likely belonged to the woman on the right at the top of the stairs in each of the Pokémon Centers.
Pokémon Black and White Leftovers
Title Screen Music
The titlescreen music from Black and White still present.
All of the areas that could be accessed only in Black and White still exist, however, the headers use placeholder data so the maps can't be visited without some fixing. These areas include the Challenger's Cave, parts of Relic Castle, N's Castle, Route 10 and Victory Road. The Cold Storage was replaced with the PWT so new headers have to be added. The matrices and map models don't have to be readded.
The scripts, text, wild Pokémon data and some building data were lost to time. By default, these maps use the Route 6 theme. The game still identifies the locations correctly in the save menu to retain location compatibility with Black and White, however, when entering the maps, no eyecatch is present. For some maps, such as Route 10, the arrow pointer defaults to the center of the map since the location technically does not exist in the game.
A full list of all the unused maps can be found on the notes page.
These games have the same anti-piracy features as Black and White, with the experience issues. However, they have a new and exciting layer of random freezes, too!
Unobtainable Shiny Pokémon
For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.
- Reshiram, Zekrom - These Legendary Pokémon are encountered via fixed in-game battles. However, their probability of being Shiny is locked at 0. Shiny Reshiram and Zekrom became obtainable in Omega Ruby and Alpha Sapphire.
- Victini - Also encountered in battle, but during a distribution-based event in Black and White. Like Reshiram and Zekrom, Victini's Shiny probability is locked at 0.
- Keldeo, Meloetta - These Mythical Pokémon were only obtainable through special distributions via Mystery Gift. Pokémon obtained from Mystery Gift cannot be Shiny unless distributed as such, and no distributions of these Pokemon in their Shiny forms were ever planned. The Shiny variant of Genesect, the third Mythical Pokémon of Generation V, was distributed in some Asian countries following the premiere of the 16th Pokémon movie.
Virbank Gym Music
In the Japanese version, Roxie, the gym leader, spells out "Dogars", the Japanese name for Koffing. In western versions, she spells out "Pokémon" instead. Due to the slightly longer time to do so, she does not begin the song with "1, 2, 3, 4!"
Get a better video.
Part of the post-game involves you following a Zoroark through Victory Road, eventually ending up in N's Castle. In the Japanese version, if you leave the cave without following it, it will appear at its original spot but will not move, preventing entry into N's Castle as well as rendering the player unable to capture Zekrom/Reshiram.
This glitch was fixed for all other regions.
Humilau Gym Glitch
I know there's a larger time window in which this can be done. I need to find exactly when you can do this, and how long it lasts for.
After facing Marlon and finishing the events of the Frigate, but before Ghetsis, if you talk to Marlon, one of the text boxes that appears will be completely empty. This bug was rectified in international releases.
The requirements for leveling up your Trainer Card (changing its color) changed between versions. In the original Japanese version of the game, one of the requirements was to obtain all of the medals and complete the Medal Rally. In the International versions, this requirement is replaced with the challenge of leveling your Entralink's Entree Forest level to 30. This was apparently due to the various challenges required to earn Medals being deemed too difficult. Because of this, it is possible in the English version to fully level up the Trainer Card from a new save file, which is impossible in the Japanese version.
Due to recent updates in the online system, some medals are no longer obtainable without hacking. Some were made unavailable after the shutdown of the Generation V Game Sync in October of 2013, while one was made unobtainable after the shutdown of Gamespy's Nintendo Wi-Fi Connection servers in May of 2014.
|Dozing Capture||Catch a Pokémon in the Entree Forest for the first time|
|Sleeping Capture||Catch 10 or more Pokémon in the Entree Forest|
|Deep Sleep Capture||Catch 50 or more Pokémon in the Entree Forest|
|Sweet Dreamer||Catch 100 or more Pokémon in the Entree Forest|
|Great Adventurer*||Obtain all 97 other Adventure Medals|
|Good Night||Use Game Sync to wake up a tucked-in Pokémon|
|Global Connection||Communicate with someone across the world|
|Entertainment Master*||Obtain all 74 other Entertainment Medals|
|Top Medalist*||Obtain all other Medals|
- Note that Great Adventurer, Entertainment Master, and Top Medalist can still be obtained if the player earned the other medals prior to service shutdown.