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Pokémon Diamond and Pearl
|Pokémon Diamond and Pearl|
This game has a prototype article
Pokémon Diamond and Pearl were the first Pokémon games in the 4th generation. They introduced the physical/special split, Wi-Fi battles and trading, the Battle Zone to compete in battles post-game and 107 new Pokémon.
- 1 Sub-Pages
- 2 Demo Version
- 3 Unused Items
- 4 Prototype Maps
- 5 Unused Music
- 5.1 SEQ_TOWN06_N
- 5.2 SEQ_TOWN05_N (003A)
- 5.3 SEQ_SLOT (00BC)
- 5.4 SEQ_EV_LEGEND (0149)
- 5.5 SEQ_FANFA6 (009F)
- 5.6 SEQ_D_ICE/SEQ_D_UNKNOWN/SEQ_POKEPARK/SEQ_BF_FACT (004F / 0051 / 0052 / 0063)
- 5.7 SEQ_TEST_TITLE (0003)
- 5.8 SEQ_BA_TOWER (0089)
- 5.9 SEQ_DUMMY (0000)
- 5.10 SEQ_ROAD_BZB_D and SEQ_ROAD_BZB_N (0020 / 003B)
- 6 Hall of Origin and Azure Flute
- 7 Arceus
- 8 Unused Roaming Darkrai
- 9 Unused Models
- 10 Unused Accessories
- 11 Unused Textures
- 12 Unused Pokémon Back-Sprites
- 13 Unused Trainer Sprites
- 14 Unused Overworld Sprites
- 15 Pokétch
- 16 Regional Differences
- 17 Rotom, Giratina, and Shaymin Alternate Forme Placeholder Data
| Debug Strings|
Enough debugging text in here to swim in. I'm not even kidding.
| Unused Graphics|
Unfinished graphics galore.
The kiosk demo of Pokémon Diamond and Pearl was used in stores prior to the game's release, and contains many differences from the final.
Quite a few Key Items remain in the code. If hacked into your inventory, they have no use, but they all have item descriptions.
"A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it."
See its own section.
"The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it."
"A sturdy, spacious bag that is used to carry loot obtained in the coal mine."
Would have been used to carry the items found in the underground. In the final game, the underground menu serves this purpose.
"A stone formed when boulders melted in intensely hot magma, then hardened. Magma remains sealed inside."
This item figures into the Stark Mountain events, but is only handled by NPCs. Like all of Generation IV's key items, this hangs around forever and ever in newer games... ...until it's finally obtainable in Pokémon Black 2 and White 2.
"A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago."
While this event item did get released in Platinum, it was never released for Diamond and Pearl. This item would allow you to access the locked house in Canalave City, where sends you to New Moon Island and subsequently catch Darkrai.
"A letter from Prof. Oak. Written in it is a request for you to go to Rt. 224."
While this event item did get released in Platinum, it was never released for Diamond and Pearl. This item would allow you to access the Flower Paradise and subsequently catch Shaymin.
"A mythical chain that is said to link the legendary Pokémon that created the Sinnoh region."
Cyrus uses this as a part of his ultimate scheme, but the player never gets ahold of it.
"It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use."
Was possibly required at one point to select different battle types in link battles.
"A tiny bag that can hold ten Seals for decorating Poké Balls."
Apparently dumped in favor of the Seal Case.
"The ticket required for sailing on the ferry S.S. Anne. It has a drawing of a ship on it."
Every game before this had an S.S. Ticket for some sort of boat.
Early Great Marsh (0x00DF)
A Great Marsh without wild Pokémon, people, or any events. The game names this area "Pastoria City", and the Mystery Zone music plays (SEQ_DUMMY). Its internal name is "D06R0101"
Jubilife Condominiums 3rd and 4th floors
Jubilife Condominiums has 2 extra floors. One of them has Gym music and a Focus Band given to you by an NPC.
Unused Sunyshore house
Sunyshore City has an unused map with two NPCs who cannot be interacted with by the player. It appears to have undefined map coordinates regarding its exit point.
Oreburgh area 0x003F
One of the five unused areas in Oreburgh City. This one has two guys, with normal dialogue string. Its internal filename is "C03R0603".
Some of the music is an early version of an already existent track, such as SEQ_SLOT. If so, compare it to the final music.
Route 225's Music in the files is displayed as "SEQ_TOWN06_D" and SEQ_TOWN06_N" showing that it may have been intended to be used as music for a town.
An unused remix of the Eterna City/Celestic Town Music, which doesn't seem to fit the ancient atmosphere of the two areas. Its file name indicates that it might have been for Celestic Town at night.
An alternate version of the Wild Pokémon Victory music. Its name implies that it could have been used for winning money at the slot machines in the Veilstone Game Corner.
An alternate version of the Lake Crater music.
A remix of the Pokémon FireRed and LeafGreen capture fanfare.
SEQ_D_ICE/SEQ_D_UNKNOWN/SEQ_POKEPARK/SEQ_BF_FACT (004F / 0051 / 0052 / 0063)
An unused track that plays a series of ascending notes.
MIDI HEX 0003 is the title screen music from Pokemon Ruby/Sapphire/Emerald.
MIDI HEX 0089 is an unused remix of the Gym Leader battle theme, which was supposed to be used for the Palmer battle in the Battle Tower, before being replaced by Cynthia's theme.
There is also the Mystery Zone music, which is a very early version of the Route 206 theme. It is MIDI HEX 0000.
SEQ_ROAD_BZB_D and SEQ_ROAD_BZB_N (0020 / 003B)
Two early versions of the Route 205 tunes. Interestingly, the unused Night music is a bit faster than the unused Day music.
Hall of Origin and Azure Flute
An event item exists known as the Azure Flute, which was never officially distributed, and can only be obtained through hacking the game. When hacked into your Bag, the Azure Flute can be used at Spear Pillar to warp to another map, the otherwise unused Hall of Origin above Spear Pillar. Atop a glass staircase, on a platform high in the sky, you encounter a level 80 Arceus. It seems this event was the originally planned method of Arceus distribution, but because the event was thought to be too confusing for players, Arceus was distributed directly as an event Pokémon instead.
Interestingly, it seems that an Azure Flute distribution wasn't ruled out as late as the releases of HeartGold and SoulSilver; those games have a mechanism to allow a Hall of Origin-caught Arceus to return the player to the Sinjoh Ruins and get another one of the trio of Dialga/Palkia/Giratina.
As a consequence of this event remaining unused throughout the entirety of Diamond, Pearl and Platinum's release, all of the assets associated with the Hall of Origin area, including 3 unique pieces of music, are never used in the games:
The melody which plays upon using the Azure Flute. Note the immense similarities to both the "Push Start" sound effect as well as the 6 note jingle which plays on the "Game Freak Presents..." screen.
The "theme" which plays for the Hall of Origin. Again, it sounds extremely similar to a theme already used in the game, particularly the ambiance which plays on the title screen.
The theme which plays when one battles Arceus. While totally unused in the Sinnoh trilogy of games, it was eventually reused for the aforemented Sinjoh Ruins event cutscene in HeartGold and SoulSilver.
For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Arceus is no exception, having a Shiny palette for each of its 18 forms, including the one not accessible through normal gameplay (see below). However, because the only way to obtain it legitimately was through distributions, the Shiny version of Arceus was left unobtainable through normal means. Shiny Arceus was later made available as a distribution via serial code in Omega Ruby and Alpha Sapphire with the purchase of tickets to the 18th Pokémon movie.
Unused Arceus Form
Arceus has an unused form as well! Arceus' type changes to the type of the plate it is holding. However, it also has a ??? form, based on the special ???-type most notably used as the type of the move Curse (up until Generation V). Because there is no plate based on this near-placeholder type, this form is never seen.
Unused Roaming Darkrai
In the game's files there is data for an unused encounter with a roaming Darkrai at Lvl. 40. It is released on the map if one executes script command 0x21C with its parameter set to 0x2. The existence of this battle suggests that Darkrai was originally planned to be caught in the same fashion as its counterpart Cresselia. This data also remains in Pokémon Platinum.
A house model that isn't used anywhere in Jubilife City.
There's a file that has a similar filename to this model that may be holding animation data (/data/fs_kanban.nsbca). Investigate this, and attempt to load the animation data in-game.
An unused sign model that is very similar to the ones placed outside shops in Pokémon HeartGold and SoulSilver, but is independent of the shop model. It was probably intended to be placed in front of or next to Pokémarts but was changed during development.
An unused model of a flat sign with "P.C" written on it, which likely stands for "Pokémon Center". It was probably intended to be placed in front of Pokémon centers but was changed during development.
One unobtainable accessory and one unobtainable backdrop exist in the game. It is unknown how either of them would have been obtained, though the Comet can be obtained through Pokésav.
The following is every tileset ripped from the game. Pinpoint unused tilesets from this. http://i84.photobucket.com/albums/k13/Cyhunt/DPRipping/Allfiles.png
In the texture files of an unused Poké Mart model, there is text which isn't even used in the model.
Unused Texture Set
Within the game's texture files, there is a set of textures that go unused, and ultimately display unused graphics. However, these textures were displayed in some pre-release screenshots of the game, so it was likely that these textures were placeholders and were intended to be removed. The textures can be displayed in-game by reloading the graphics while in the Mystery Zone and then returning to the overworld. Interestingly, the dirt path tiles seem to have been shifted around in development, and the water tiles appear to animate incorrectly. The textures are identified as texture 0 within the game's coding.
Route 217 Snow Texture Set
In the textures that are used on Route 217 (Identified at texture 14 in the game's coding), there are a few unused textures. One of which has seems to be a placeholder for the bicycle stands that appear in Eterna City and Oreburgh City.
In that same set of textures, there is also unused textures for the lakes and their respective edges. However, only the center of the lake has textures, the edges do not appear to have any textures in the designated texture file. They may have been removed during development, or they may have made the main lake texture, but never finished the rest of the still lake texture in favor of moving water for Lake Acuity, which uses the same texture set.
As well, in the Snow Route Textures, also appears an unused path texture, a differently-colored version of the loamy soil for berries, and a slightly brighter edge around the puddles. The loamy soil texture would have gone unused mostly due to the fact that no berries would have grown in the locations where its texture would have been used, but was never removed. They may have also been copy/pasted around during development to save time, and were never removed.
Unused Pokémon Back-Sprites
Compare it to the final version.
|Pokémon||Sprite||Shiny||Sprite Female||Shiny Female||Sprite 2|
Unused Trainer Sprites
In the game's files, there are three alternate Trainer battle sprites, as well as a sprite meant for the "Sis and Bro" trainer class (first introduced in Ruby and Sapphire), which was ultimately scrapped here and didn't reappear until Omega Ruby and Alpha Sapphire.
Sis and Bro
Unused Overworld Sprites
There are some sprites in the game still that match styles used in pre-release screenshots. Rip n' upload these.
Unused Large NPC
A different version of the larger NPC's sprite. The unused version looks more stretched-out, making the sprite seem...even larger.
Unused Rival Sprites
Unused Pokétch Apps
Screenshots of the unused apps.
The "Stopwatch" and "Alarm Clock" apps for the Pokétch are unused. They are assumed to have been planned for event distribution like how the "Matchup Checker" app was distributed at Pokémon Center stores in Japan, but they were never distributed in any event.
Unused Pokétch Graphics
See if there's any residual code left over that could make use of any of these graphics in the game's overlays.
A series of Pokétch-themed buttons that represent various menu-related activities remain in the ROM. Such interface was eventually used in Pokémon HeartGold and SoulSilver, and was probably removed from the selection of apps because of having to switch apps just to be able to access basic game functions, such as adjusting options or saving, as well as the Pokétch not being immediately available. This axed app may have been the inspiration for the various touch screen interfaces that future games used. Also worthy of note is that there is only one bag design. In the final game, the male protagonist uses a backpack (As pictured), while the female protagonist uses a shoulder bag. As well, half of the icons here have been redrawn when put into the Start Menu, those being the Pokédex, Bag, and the Save icons.
Two graphics for large Pokétch switches also exist. These switches are not used on any of the 23 used or 2 unused Pokétch apps.
In the Japanese version, the title screen text says "PUSH START BUTTON". This was changed to "PRESS START" in North American and European versions.
The Western localizations use a different Japanese font for regular text as opposed to the one from the Japanese versions. This also applies to Platinum, HeartGold, and SoulSilver.
This was not the case in the Generation III games, where all releases use the same Japanese font. The Generation V, VI and VII games also did not replace the Japanese font.
Registeel uses a different pose in all non-English European releases of the game, as its original pose could be misinterpreted as a Nazi salute. This change was later applied to all versions of Platinum and retained for HeartGold and SoulSilver. It appears that the edited sprite was redrawn from scratch rather than edited due to the different shading.
Pokétch Matchup Checker
In Diamond and Pearl, the "Matchup Checker" was obtained from a Japanese-only event. It became available in-game in Platinum.
In the Japanese versions, it is possible to surf right through the entrance door in Aaron's room at the Pokémon League. This makes it possible to traverse the entire void, which can lead to useful things (such as capturing the normally event-only Pokémon like Darkrai and Shaymin without needing any event items), but can also result in the player being stuck forever, especially when saving. This has been fixed in international versions and later Japanese revisions of the game.
In the Japanese versions, if a Pokémon holding an item uses the move Transform and then has its item stolen in battle, both Pokémon will retain the item after battle provided the transformed Pokémon does not faint. This can be used in double battles to easily duplicate items. This was fixed in the international releases.
Another glitch exclusive to the Japanese versions of the game. If a Pokémon uses Transform by way of the move Mimic and then faints after transforming, it will keep the moveset of the Pokémon it transformed into forever.
In the Japanese versions, if a Pokémon holding one of the Choice items uses Pursuit and the target switches out on the same turn, the Pokémon may use a different move on the next turn even though that would normally be prevented by the Choice item.
The Attack and Speed drop provided by the Slow Start ability is retained in the Japanese versions even if the ability is removed, for example by way of Skill Swap. This was fixed in the international versions.
The Veilstone Game Corner games cannot be played in the Korean versions due to the illegality of gambling in South Korea. Because of this, many references to gambling were removed. This change was later applied to European versions of Platinum.
Rotom, Giratina, and Shaymin Alternate Forme Placeholder Data
There exists placeholder data for alternate forms of Rotom, Giratina, and Shaymin in Diamond and Pearl, suggesting the alternate forms (sometimes referred to as "Formes") featured in Pokémon Platinum were already in development. There is a table within the game's coding that specifies the number of Formes/forms a Pokémon has. Pokémon that have no alternate forms are listed with the number 0. Pokémon with alternate forms are listed with a number corresponding to the number of forms they have. For example, Pikachu has the number 0, while Deoxys has the number 4. There are three exceptions to this: Rotom, Giratina, and Shaymin are the only Pokémon listed with the number 1. It seems this number is meant to be a placeholder, meaning that at least one alternate Forme is in development.