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Pokémon Mystery Dungeon: Explorers of Darkness & Time/Debug Menu
This is a sub-page of Pokémon Mystery Dungeon: Explorers of Darkness & Time.
| To do: Make the formatting on the images more consistent. |
A debug menu can be activated using the Action Replay codes below. Scroll down to the last option on the main menu, then press R and Down. You may have to hold it down for it to work.
0202A09C A3A01000 94000130 FE7F0000 0202A09C E3A01008 D0000000 00000000
The code works best on the main menu when the background shows a picture of Wigglytuff & Chatot. If you attempt to do it with another background, the game may or may not freeze. If it doesn't work with the current background, you need to go to Exploration Record submenu and do the code there instead.
Contents
- 1 Dungeon Debug Play
- 2 Ground Debug Play
- 3 Ground Script Check
- 4 Ground Scene Check
- 5 Ground Map Check
- 6 Save Data Edit
- 7 Cutscene Playback
- 8 Debug Switch
- 9 Debug Log
- 10 Test Menu
- 11 Sound Test
- 12 Message Test
- 13 Document Test
- 14 List Menu Test
- 15 Multi Menu Test
- 16 Initial Sample
- 17 Check No. of Letters
- 18 Review Text
Dungeon Debug Play
| To do: Screenshots and/or a description that doesn't suck. |
If you load the game without ever quicksaving, the game will act as if the game was turned off after quicksaving in a dungeon before sending you back to the main menu. If the game was quicksaved beforehand though, the game will say "You can't employ a helper Pokémon now! Sunkern/Cacturne was returned with thanks!" (need to try loading from a defeated game) and then load the last quicksave point (even if the last save was outside a dungeon) with a few changes though, the team will be renamed "???", there will be no items in your bag, when you pick up an item, the message that plays when you first pickup an item will played and will put it in the "One-Item Inventory" rather then a bag, the total Poké on hand is 0, all options in Others will be set to default, the Mission objectives will be "Test Dungeon", partner Pokémon names are "???" when talked to, the play time is reset, partner Pokémon will call you "reserve_22". When a new floor is reached, the game will load in the upper left corner (regardless of where the team really is) and display the message "Head for the stairway! And attack enemies by pressing A! When you encounter enemies, you will choose a move before they do." before warping the Pokémon out of the dungeon and will return the game to the title screen. If the next floor was the end of the dungeon or a boss floor, then the game will immediately go to the title screen instead. Also the game will consider that the team was defeated in the dungeon if the last save was a quicksave. If the game is quicksaved in the debug mode then the "Continue" option will be removed from the title screen (New game, Exploration Record, etc. can still be accessed though).
Ground Debug Play
To do:
|
Will only load in an emulator and not on the actual DS. The debug room loads up with the Pokémon Square from Red/Blue Rescue Team! Your team will be two Bulbasaurs, and everything in the save is inaccessible (or just about everything). Most, if not all of the functionality remains, as does some of the dialogue.
Northern Sign
Opens a menu and asks "Which function will you access?".
Job Bulletin Board
Loads the Job Bulletin Board with both the board and job list unselectable for not having any jobs.
Outlaw Notice Board
Just like the above, just with the Outlaw Notice Board.
Exploration Results
Does nothing.
Team Controls
Opens a menu with the options Initialize Team, Team Returns from Map, Team Defeated in Map, Inspect Team, Default Team Setup 1 and Default Team Setup 2. Team Defeated in Map locks the game, Inspect Team brings up a window that says "Other Teams", while the rest do nothing.
Status Update
Does nothing.
Western Sign
Displays:
Welcome! This is the fun Treasure Town!
Whiscash Pond ↑
Pelipper Post Office →
And fun it is. For comparison, this what the sign said in Pokémon Mystery Dungeon Red/Blue:
Welcome! The fun and bustling Pokémon Square!
Whiscash Pond ↑
Pelipper Post Office →
Green Kecleon
After waking up this sleeping bozo, he will open up a menu and say:
Kecleon:...Fnarff... Yes? I'll open up the shop-r lated menus for you. Which one would you like?"
Assembly
Opens up Chimecho Assembly, must use "Add Team Members" in the Green Kecleon menu in order to fully open though. If "Add Team Members" was not used then the top screen will show what would be normally be shown in the game (if there is a save file present) or a "??????????" with no picture and 0 in all stats (if no save file is present).
Reward
Does nothing.
Link Shop
Opens up Electivire Link Shop.
Mini Game
Starts Sentry Duty Mini Game.
Appraisal
Opens up Xatu Appraisal.
Add Team Members
Adds Uxie, Manaphy and Mesprit (will ask for Uxie/Mesprit to join, will force Manaphy to join instead). Then Mesprit (or Manaphy) will say:
Mesprit(Manaphy):Good morning! I am Mesprit(Manaphy).
Not like anyone wanted Azelf anyway. Right?
Add Items
Gives you a Blue Gummi!
Purple Kecleon
Opens a menu and tells you:
Kecleon:The shop-related menus will be opened. Which one would you like?
Duskull Bank
Opens Duskull Bank. By the way, there is 0 Poké on hand and in the bank.
Kangaskhan Storage
Opens an empty Kangaskhan Storage.
Kecleon Shop
This confused Kecleon will open the menu for the (green) Kecleon Shop. There are randomly generated items in the shop.
Kecleon Wares
Like the above, but this purple Kecleon will open up the Kecleon Wares.
Name
Will open a menu asking you what your name is, while removing the background on the top screen. Appears to not change the name of anything though.
Evolution
Sends you to Luminous Spring.
Egg (Day Care)
Opens Chansey Day Care. There are no Eggs to be found though.
Makuhita
Where the main party happens. Opens a menu with the following message:
Makuhita:An event will be activated. Which one would you like to see?
ACTING_TEST
Makuhita:An Acting Test will be activated. Which one would you like?
This pulls up a submenu with two pages that contain entries titled "M01A01A" to "M01A09A".
M01A01A
The screen flashes for a bit, fades out, and then back in. Your position is reset and a dialogue box appears reading:
:It sounds like the natural disasters were interfering with our ability to evolve.
: I think the timing's right. I should think about evolving...
The screen fades out and in again, resetting the debug area like when you first entered it.
M01A02A
A dialogue box appears stating:
:An Event Test is under way.
:A Placement Test will be conducted.
After a pause, it reads:
:Place Sector 1
A Magnemite appears a couple tiles to the right of Makuhita.
:Place Sector 2
A Jumpluff appears farther down the line.
:Remove Sector 1
:Remove Sector 2
Deletes the Magnemite and Jumpluff.
:The Event Test is finished.
M01A03A
A dialogue box shows up:
:An Acting Test will be conducted.
Ok, there's a lot going on here. Too much to describe in text, so watch the video instead.
M01A04A
Guess what! A dialogue box!
:An Acting Test will be conducted.
:The Event Test is finished.
That's it. Anticlimactic, I know.
M01A05A
The screen fades to black and that one part from the start of the game plays.
Where am I?
Am I dreaming this?
I feel a pleasant breeze.
The text then becomes aligned to the right instead of the center and the fade effect goes away.
It sounds like the natural disasters were interfering with our ability to evolve.
I think the timing's right. I should think about evolving...
The screen fades back in and Makuhita says,
Makuhita:But when I evolve... I become a Ludicolo...
M01A06A/M01A07A/M01A08A/M01A09A
The screen fades to black. When it fades back in, you are back at the spawn point and the game is half-frozen, similar to talking to Persian in this area. Makuhita's gone as well.
STATION_TEST
SOUND_TEST
DUNGEON_OPEN
All options just close the dialogue box.
VISUAL_TEST
PARTY_TEST
WORLD_MAP
Persian
The following message will play (Persian picture won't display until the last message):
:Who are you?
Everyone:We are...
Everyone:reserve_22 and reserve_22!
:reserve_22
Then will close all menus and semi-freeze the game like if you open the Chimecho Assembly with no Pokémon (the Pokémon will keep moving, but all button input will stop working), so the game might be looking for data that is not there. Or you might have to wait several minutes.
Eastern Sign
Save the game. Will act like quicksaving in "Dungeon Debug Play" in that the Continue option will be removed from the main screen but all the other options will still be there.
Granbull
Will say the following (with the picture on the facing right on the left side for the first line and facing left on the right side for the second):
Granbull:I've given up on trying to turn back int o Snubbull.
Granbull:From now on, I'm living as Granbull. Pleased to meet you.
Lombre
Will say the following (with the picture on the facing right on the left side for the first 2 lines, facing left on the left side, and then in the middle of the screen for the last two with an angry expression (note that this picture only appears here, and is otherwise unused in the game)):
Lombre:It sounds like the natural disasters wer e interfering with our ability to evolve.
Lombre:I thing the timing's right. I should think about evolving...
Lombre:But when I evolve... I become a Ludicol o...
Lombre:You know? Ludicolo is a carefree Poké mon.
Lombre:I don't know about having my personalit y become carefree... What do you think? Huh?
Kangaskhan
Will say the following, with "yes" being selected for the first 2 lines. The 4th line will display if "no" was ever selected instead (no Kangaskhan picture is displayed):
:Do you need something?
:Do you really need something from me?
:I can't help you with anything right now.
:I see...
Northern Path
Will let you go to a dungeon (and not Whiscash Pond), but must use Makuhita's DUNGEON_OPEN first to be usable. Will also display the following message (A is default, but the letter is dependent on which option was selected with Makuhita):
Which dungeon will you enter? A/B/C
When a dungeon is entered though, the game will load in the upper left corner (regardless of where the team really is, or if a team was even brought) and display the message:
Head for the stairway! And attack enemies by pressing A! When you encounter enemies, you will choose a move before they do.
Before warping the Pokémon out of the dungeon and leaving the game with a black screen (with some messing around with Makuhita, the game might return to the Debug room).
Eastern and Western Paths
Heading East leads you to the West side of Treasure Town (not Pelipper Post Office), and West to get to the East side, with the bridge in the middle connecting the two sides. When compared to the normal Treasure Town, these are the differences:
- You can walk through the walls, no cheats required!
- The totem poles on the West side are shifted up and has a 4th unused one (from top to bottom: Ambipom, Duskull and Zigzagoon), and the East side is missing them completely, leaving a circle which is the shadow of where the totem poles should be.
- Above the bridge over the river on both sides has an apple that Wigglytuff bounces on his head.
- On the west side by the bush left of Xatu Appraisal, is a water drop that would appear on stalagmite.
Also there is no-one in here except for the following 2 on the eastern side:
Kangaskhan
Will say the following, with "yes" being selected for the first 2 lines. The 4th line will display if "no" was ever selected instead (Kangaskhan picture is displayed):
Kangaskhan:What can I help you with today?
Kangaskhan:Do you really need help with anythin g?
Kangaskhan:I can't help you with anything right now.
Kangaskhan:I see...
Makuhita
Greets you with another menu and this message:
Makuhita:An event will be activated. Which one would you like?
ACTING_TEST
ITEM_TEST
MAP_TEST
Southern Path
Opens another menu (with options that work like loading a dungeon in the Northern Path) and will display:
Which one will you enter?
Dojo 1
Will let you choose to go to the "Normal/Fly Maze", "Dark/Fire Maze", "Rock/Water Maze" or the "Grass Maze" as a destination to go to.
Dojo 2
Will let you choose to go to the "Dojo", "Dojo", "Dojo" or "Dojo" as a destination to go to (will all load an icy like area, it is unknown if they are the same place though).
Boss Stage
Will load the area that Zubat and Koffing was fought in Beach Cave with only the Pokémon that you bring with you.
Ground Script Check
Fades to black, and brings up a submenu. All options try to activate something, but nothing happens, and sends you to the main menu. There are 359 options to choose from. One option, named TITLE_TEST, brings up a quick dialogue box before returning to the main menu. Use Left/Right to switch between pages.
Ground Scene Check
As with the previous option, it brings up a submenu; most options in it send you to the main screen. There are 301 options to choose from. As with the previous menu, use Left/Right to change pages.
Ground Map Check
Brings up a sub-menu identical to Ground Scene Check. Choosing an option brings up the background for that scene. The D-Pad can be used to scroll around the image, and Select returns to the menu. Holding the B button scrolls faster.
Save Data Edit
Brings up a submenu, all options seems to delete the save data without warning.
Cutscene Playback
Plays the opening cutscene.
Debug Switch
Brings up a submenu with two pages of special Debug options, from which various options can be enabled/disabled. Use X/Start to toggle the options ON or OFF, as A/B just returns you to the previous menu. The last two options that can be enabled are Debug and Edit Mode. All the setting switches back to OFF when the menu is closed though.
Debug Log
Brings up another submenu with options presumably related to enabling debug logs. Works like the last one including switching everything off when you are done.
Test Menu
Takes you to a new menu with even more options available. The first two items on the list are the same as in the previous list.
Sound Test
The hidden sound test. There are actually five pages, but because of the sliders, they can't be accessed by the D-Pad alone. Use R+Up/Down or the touch screen to access the other pages. Press Left/Right to go up/down by 1 or R+Right/Left to go up/down by 10, X to play the selected sound and Y to stop it.
Message Test
Activates a dialogue sequence. The dialogue it uses is based on the intro from Red/Blue Rescue Team, but with different wording. It crashes on about the fourth line on actual DS hardware, but can load all the way on an emulator.
| Red/Blue Rescue Team | Hidden in Darkness/Time/Sky |
|---|---|
| Where am I?
Am I dreaming this? I feel a pleasant breeze. ...I hear a voice from somewhere... I wonder who it is? ...Excuse me. ...Please, wake up. Come on, wake up. You're finally awake! Great! (Wh-where is this...?) You were passed out here. I'm glad to see you awake! I'm [partner name]. Glad to meet you! ...And, you are? I've never seen you around before. Huh? You're a human? But you look like a normal [player species] in every way. (It... It's true...) (I have turned into a [player species]!) (...But why? I don't remember anything...) Um... You're kind of weird... |
Where am I?
Am I dreaming this?
...Hey. ...Hey, wake up. Wake up already. Oh, good! You finally came to! (Wh-where is this...?) You were passed out here. I'm glad you woke up! I'm [partner name]. Glad to meet you! ...So, who might you be? I don't think I've seen your face around here. Hah? You say you're a human? But any which way I look at you, you're a normal [player species]. (It... It's true...) (I have turned into a [player species]!) (...But why? I don't remember anything...) You're... Some kind of weird... |
Document Test
Shows fake item descriptions. They appear to be testing different formats for descriptions. They include the following descriptions:
A throwing item that inflicts damage if it hits.
Very basic.
A throwing item that flies in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Tos s statuses.
A lengthy description. Seems the third line didn't fit all the way.
Teaches the move Light Screen. It makes the user's status Light Screen. It halves the damage from Special Attack moves.
A wordy description for a TM.
A throwing item that flies in an arc to clear obstacles and strike the target.
It is not affected by Pierce or Long Tos s statuses.
The same description as earlier, but broken up into two pages. However, the page indicator does not show up, only the Up/Down icons on the bottom.
Teaches the move Light Screen.
It makes the user's status Light Screen.
It halves the damage from Special Attack moves.
The same case as the last, except for the Light Screen description. The line still doesn't fit.
A throwing item that inflicts damage if it hits.
A throwing item that flies in an arc to clear obstacles and strike the target. It is not affected by Pierce or Long Tos s statuses.
Teaches the move Light Screen. It makes the user's status Light Screen. It halves the damage from Special Attack moves.
All of the above messages, combined into a normal three-page description.
List Menu Test
Shows a list of all Pokémon in the game. If you press A or B, you will be returned to the debug menu. Pressing X/Y will freeze the game though. There are 1154 "Pokémon" in here, 1-533 is Bulbasaur-Darkrai, including alternate forms (Unown, Kecleon, etc.), then 18 "??????????", then Dialga Decoy and Statue, then the guild + Pokémon in the battle with Regigigas + other story Pokémon, then "reserve_21" though "reserve_45", then a "?????????", and then finally Bulbasur-Statue again.
Multi Menu Test
Pulls up a menu on the top screen. Selecting an option brings up a second menu over it, and choosing an option again brings up a third one. The item selected doesn't seem to matter.
Initial Sample
Takes you to an odd blue and red screen with cycling colors. After a few minutes, it returns you to the main screen.
Check No. of Letters
After a pause, it brings up a text box with some information. Each line displays the longest string in each set, along with the pixel width of the string. This would have been used for planning messages and text boxes.
Review Text
Brings up a menu that can view every message in the game. Some of the text will make all of the letters get replaced with button icons on an emulator, which will affect all menus, or crash the game on real hardware. This may be because of the fact that the text may or may not exist. If "Name:" is turned on then the message will be said by "??????????". There are 13665 text to select, including unused ones and debug ones.






















