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Pokémon Platinum/Unused Maps
This is a sub-page of Pokémon Platinum.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
There are a lot of unused maps in Pokémon Platinum. They mainly contain empty and unfinished houses or leftovers from Pokémon Diamond and Pearl, but there also are interesting ones for example early versions of used maps or ultimately scrapped maps.
Contents
Jubilife City
C01GYM0101 (5)
The internal map name and its music reveals that this map was the cities gym. It was scrapped very early in the game's developement as it loads a generic house model and a 3D camera. The map's script file contains a simple message script and the text file has one empty string. There is a misplaced warp point that exits to the front of the right door of the Pokétch Company building in Jubilife City.
C01R0303 (15)
C01R0304 (16)
C01R0401 (17)
Normally this map crashes the game because it loads an invalid tileset. Like some other unused maps, this one uses a 3D camera which isn't used by interior maps in the final game. It's anyone's guess for what this building was used for.
C01R0503 (1A)
C01R0504 (1B)
C01R0901 (1F)
Normally this map crashes the game because it loads an invalid tileset. This map has two simple message scripts, two empty text strings and a warp point which exits to an unused warp point in the top left corner of Jubilife City with ID #11.
C01R1001 (20)
Similar to the map above, but this one has only one unused message script and text string and the warp point it exits to has the ID #12.
Oreburgh City
C03R0103 (34)
C03R0104 (35)
C03R0203 (38)
C03R0204 (39)
C03R0603 (3F)
The last one of the five unused areas in Oreburgh City. This one has two guys, with normal dialogue string.
Eterna City
C04GYM0102 (44)
This map is an earlier version of the Eterna City gym which uses the collision data of the first room from Diamond and Pearl. It only has one warp which leads to the final Eterna City gym. No tileset fits to this map.
C04R0304 (4F)
The last floor of the giant building in the center of Eterna City. The player receives TM04 if he/she talks to the old woman.
C04R0901 (55)
An empty house map that normally crashes the game. It was meant to appear in Eterna City but it was scrapped very early in the game's developement as it still uses a 3D camera and the Mystery Zone music.
Hearthome City
C05GYM0105 (5C)
A room meant for Hearthome's gym.
C05GYM0106 (5D)
A room meant for Hearthome's gym. Walking on the red field starts a non-existent lift.
C05GYM0107 (5E)
A room meant for Hearthome's gym.
C05GYM0108 (5F)
A room meant for Hearthome's gym. Walking on the red field starts a non-existent lift.
C05GYM0109 (60)
A room meant for Hearthome's gym.
C05GYM0110 (61)
A room meant for Hearthome's gym.
C05GYM0111 (62)
A room meant for Hearthome's gym.
C05GYM0112 (63)
A room meant for Hearthome's gym.
C05GYM0113 (64)
An empty room meant for Hearthome's gym.
Sunnyshore City
C08R0501 (A1)
One of Sunnyshore City's unused maps. This one has two guys with no text.
C08R0601 (A2)
Another one of Sunnyshore City's unused maps. This one has one girl and one guy with no text.
Fight Area, Battle Park & Battle Frontier
C11R0101 (C0)
The building which connects the old Battle Tower exterior with the Fight Area exists within the game code, but it was never removed from the final game. The original model has been replaced. The event data still exists, but the people don't have dialogue strings anymore.
C11R0501 (C4)
An empty house map that was scrapped very early. This map doesn't have any events or scripts, but it has proper settings like music, camera and flags.
D31 (142)
The old Battle Park map from Pokémon Diamond and Pearl exists within the game code, but it was never removed from the final game. It is notable that this version uses the older grass textures from Diamond and Pearl, and that the Battle Tower building has no shadow because it has been replaced with a newer one.
D31R0101 (143)
The Exchange Service Corner interior map from Pokémon Diamond and Pearl exists within the game code, but it was never removed from the final game. There is no difference to the one from the previous games.
D31R0102 (144)
An unfinished map that was ultimately scrapped. Its header data hasn't been finalized so it uses Mystery Zone's music and name and the map has undefined flags. It is anyone's guess for what this map was used. It is notable that no tileset fits to this map model.
D31R0103 (145)
The same as above, but a little bit larger.
D32R0201 (231)
An empty map using a placeholder model that was meant to appear in the Battle Tower. It has proper header data but there aren't any events, scripts or text.
Hall of Origin
D05R0116 (1FE)
The Hall of Origin from the scrapped Azure Flute event.
D05R0116 (1FF)
The same as above without any events. For some reason the Spear Pillar theme is used in this map.
Distortion World
D33R0101 (23A)
This map is presumed to be a testing area for the Distortion World. It loads a black background, and a 2D indoor camera, as well as the Distortion World music and graphics by default; however, after fixing the header values, it is revealed to be a grassy platform with trees on it. What makes this map interesting is that the map is copied and pasted four times - once on the bottom, one on the left and right sides, and one on the top, all facing towards the center. There are no events or platform/camera changes on the map, and there are no events associated with the text.
D34R0102 (23E)
D34R0103 (23F)
D34R0104 (240)
D34R0105 (241)
D34R0106 (242)
D34R0107 (243)
D34R0108 (244)
D34R0109 (245)
D34R0110 (246)
D34R0111 (247)
Other
D01 (C5)
An early version of Oreburgh Mine's first room using Victory Road's theme that normally crashes the game as it loads an invalid tileset. There are a few differences to the used map:
- There are no wild Pokémon or events.
- Uses placeholder script and text files.
- Unlike the used one, this map uses the normal 3D camera while the final map has a special camera.
- The box that shows the maps name is different.
D06R0101 (DF)
A Great Marsh without wild Pokémon, people, or any events. The game names this area Pastoria City, and the Mystery Zone music plays.
D10 (FA)
A textureless map loading Mystery Zone's theme. When fixed it reveals to be an early version of Pal Park without any events, scripts, texts or flags.
D13 (FF)
Same as above, but this one is an early version of the Floaroma Meadows.
D18R0101 (113)
An empty house using Mystery Zone's theme that was meant to appear in the Flower Paradise. There aren't any scripts, texts, events or flags.
D25R1001 (130)
An empty map meant for the Old Chateau. It crashes the game after loading. When looking into the game's files it reveals to be a guard house.
L01R0101 (14F)
An empty house that was meant to appear on Verity Lakefront. This map may be from an earlier version as it uses a 3D camera unlike the normal houses. It has a simple message script and an empty text string.
R206R0201 (160)
A map meant for Route 206 that crashes after accessing. When fixed it reveals to be an earlier version of Route 206's northern guard house. It uses a 3D camera and Mystery Zone's music and it has warp points.
Empty Maps
- EVERYWHERE (0): Also known as Mystery Zone. This map isn't unused at all, as it is used as a filler for the areas outside the Sinnoh overworld.
- NOTHING (1): Same as above, but completely unused.
Removed Areas
These maps were going to appear on the overworld, like Verity Lakefront instead of Route 201.
- D05 (CE): Mt. Coronet
- D06 (DE): Pastoria City (Safari Zone)
- D07 (E0): Solaceon Ruins
- D09 (F3): Victory Road
- D11 (FC): Amity Square
- D17 (10A): This could be an early version of Spring Path as the D17 category contains the Sendoff Spring and Turnback Cave maps.
These maps are similar to the ones above, but the Victory Road plays here. It's anyones guess for what these maps were used for.
- D19A (114) & D19B (115)
Removed Routes
All of these maps use placeholder scripts, texts, flags and Mystery Zone's music.
- R230 (198): This map originally was Route 230. The final game uses W230.
- W229 (1D6): Looks like the developers wanted to replace Route 229 with a newer one, but this idea was ultimately scrapped.
- W233 (1D7): A removed route that was going to appear on the north-eastern island.
Again, these maps are similar to the ones above , but they use the Route 206 theme.
- R226A (191) & R226B (192): Originally, Route 226 was split into two different parts, like Route 205 or Route 212, but this idea was scrapped very early in the games developement.
- R227A (194) & R227A (195): Like R226A and R226B, this time for Route 227.
- R232 (199): A removed route that was going to appear on the north-eastern island.

















































