Pokémon Platinum/Unused Maps

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This is a sub-page of Pokémon Platinum.
This cactus is UNDER CONSTRUCTION
This article is a work in progress. ... well, all the articles here are, in a way. But this one is specifically under heavy editing by a single editor.
As a result, this page contains incomplete information and editor's notes.


Contents

C01GYM0101 (5)

PKMN DPPT C11R0501.png

An empty map meant for Jubilife City. The internal name reveals this map was the city's gym. It crashes the game after loading.

C01R0303 (15)

PKMN DPPT C01R0303.png

C01R0304 (16)

PKMN DPPT C01R0304.png

C01R0401 (17)

An empty map meant for Jubilife City. It crashes the game after loading.

C01R0503 (1A)

PKMN DPPT C01R0503.png

C01R0504 (1B)

PKMN DPPT C01R0504.png

C01R1001 (20)

PKMN DPPT C11R0501.png

An empty map meant for Jubilife City.

C03R0103 (34)

PKMN DPPT C03R0103.png

C03R0104 (35)

PKMN DPPT C03R0104.png

C03R0203 (38)

PKMN DPPT C03R0203.png

C03R0204 (39)

PKMN DPPT C03R0204.png

C03R0603 (3F)

PKMN DPPT C03R0603.png

The last one of the five unused areas in Oreburgh City. This one has two guys, with normal dialogue string.

C04GYM0102 (44)

PKMNPlatinum-Map44Fix.png

This map is an earlier version of the Eterna City gym which uses the collision data of the first room from Diamond and Pearl. It only has one warp which leads to the final Eterna City gym. No tileset fits to this map.

C04R0304 (4F)

PKMN DPPT C01R0401.png

C04R0901 (55)

PKMN DPPT C11R0501.png

An empty map meant for Eterna City.

C05GYM0105 (5C)

PKMN DPPT C05GYM0105.png

A room meant for Hearthome's gym.

C05GYM0106 (5D)

PKMN DPPT C05GYM0106.png

A room meant for Hearthome's gym. Walking on the red field starts a non-existent lift.

C05GYM0107 (5E)

PKMN DPPT C05GYM0107.png

A room meant for Hearthome's gym.

C05GYM0108 (5F)

PKMN DPPT C05GYM0106.png

A room meant for Hearthome's gym. Walking on the red field starts a non-existent lift.

C05GYM0109 (60)

PKMN DPPT C05GYM0109.png

A room meant for Hearthome's gym.

C05GYM0110 (61)

PKMN DPPT C05GYM0110.png

A room meant for Hearthome's gym.

C05GYM0111 (62)

PKMN DPPT C05GYM0111.png

A room meant for Hearthome's gym.

C05GYM0112 (63)

PKMN DPPT C05GYM0112.png

A room meant for Hearthome's gym.

C05GYM0113 (64)

PKMN DPPT C05GYM0113.png

An empty room meant for Hearthome's gym.

C08R0501 (A1)

PKMN DPPT C08R0501.png

One of Sunnyshore City's unused maps. This one has two guys with no text.

C08R0601 (A2)

PKMN DPPT C08R0601.png

Another one of Sunnyshore City's unused maps. This one has one girl and one guy with no text.

C11R0101 (C0)

PKMNPlatinumMapC0.png

The building which connects the old Battle Tower exterior with the Fight Area exists within the game code, but it was never removed from the final game. The original model has been replaced. The event data still exists, but the people don't have dialogue strings anymore.

C11R0501 (C4)

PKMN DPPT C11R0501.png

An empty house map meant for Fight Area.

D01 (C5)

An early version of Oreburgh Mine's first room using Victory Road's theme. It crashes after accessing.

D06R0101 (DF)

A Great Marsh without wild Pokémon, people, or any events. The game names this area Pastoria City, and the Mystery Zone music plays (SEQ_DUMMY).

D10 (FA)

PKMN DPPT D10.png

A textureless map loading Mystery Zone's theme. When fixed it reveals to be an early version of Pal Park.

D13 (FF)

PKMN DPPT D13.png

A textureless map loading Mystery Zone's theme. When fixed it reveals to be an early version of Floaroma Meadow.

D18R0101 (113)

PKMN DPPT C11R0501.png

An empty house map meant for the Flower Paradise.

D25R1001 (130)

An empty map meant for the Old Chateau. It crashes the game after loading. When looking into the game's files it reveals to be a guard house.

D31 (142)

PKMNPlatinumMap142.png

The old Battle Park map from Pokémon Diamond and Pearl exists within the game code, but it was never removed from the final game, after the addition of the Battle Park. It is notable that this version uses the older grass textures from Diamond and Pearl, and that the Battle Tower building has no shadow.

D31R0101 (143)

PKMNPlatinumMap143.png

The Exchange Service Corner interior map from Pokémon Diamond and Pearl exists within the game code, but it was never removed from the final game.

D31R0102 (144)

PKMN DPPT D31R0102.png

One unfinished map meant to be used in the old Battle Park. It loads wrong tiles and the Mystery Zone theme.

D31R0103 (145)

PKMN DPPT D31R0103.png

The same as above, but a little bit larger.

R206R0201 (160)

A map meant for Route 206. It crashes after accessing. When looking into the files it reveals to be an early version of the northern guard house. The final one is found inside Eterna City's maps.

D05R0116 (1FE)

PKMN DPPT D05R0116.png

The Hall of Origin from the scrapped Azure Flute event.

D05R0116 (1FF)

PKMN DPPT D05R0116.png

The same as above without any events. For some reason the Spear Pillar theme is used in this map.

D32R0201 (231)

PKMN DPPT D32R0201.png

An empty placeholder map using the data from the Battle Tower.

D33R0101 (23A)

PKMNPlatinum-Map23AFix.png

This map is presumed to be a testing area for the Distortion World. It loads a black background, and a 2D indoor camera, as well as the Distortion World music and graphics by default, however, by fixing the header values, it is simply a grassy platform with trees on it. What makes this map interesting is that the map is copied and pasted 4 times - once on the bottom, one on the left and right sides, and one on the top, all facing towards the center. There are no events, or platform/camera changes on the map, and there are no events associated with the text. You must hack the game to access this map.

D34R0102 (23E)

PKMN DPPT D34R0102.png

D34R0103 (23F)

PKMN DPPT D34R0103.pngPKMN DPPT D34R0103 1.png

D34R0104 (240)

PKMN DPPT D34R0104.pngPKMN DPPT D34R0104 1.png

D34R0105 (241)

PKMN DPPT D34R0105.pngPKMN DPPT D34R0105 1.png

D34R0106 (242)

PKMN DPPT D34R0106.pngPKMN DPPT D34R0106 1.png

D34R0107 (243)

PKMN DPPT D34R0107.pngPKMN DPPT D34R0107 1.png

D34R0108 (244)

PKMN DPPT D34R0108.pngPKMN DPPT D34R0108 1.png

D34R0109 (245)

PKMN DPPT D34R0109.png

D34R0110 (246)

PKMN DPPT D34R0110.png

D34R0111 (247)

PKMN DPPT D34R0111.pngPKMN DPPT D34R0111 1.png

Empty Maps

  • EVERYWHERE (0): An empty map.
  • NOTHING (1): Another empty map.
  • D05 (CE): An empty map meant for Mt. Coronet.
  • D06 (DE): An empty map meant for Pastoria City.
  • D07 (E0): An empty map meant for the Solaceon Ruins.
  • D09 (F3): An empty map meant for the Victory Road.
  • D11 (FC): An empty map meant for Amity Square.
  • D17 (10A): An empty map meant for Sendoff Spring.
  • D19A (114): An empty map. It crashes after accessing.
  • D19B (115): An empty map. It crashes after accessing.
  • R226A (191): This map once was a part of Route 226. The final game uses W226.
  • R226B (192): This map once was a part of Route 226. The final game uses W226.
  • R227A (194): An empty map meant for a removed route.
  • R227A (195): An empty map meant for a removed route.
  • R230 (198): An empty map meant for a removed route.
  • R232 (199): An empty map meant for a removed route.
  • W229 (1D6): An empty map meant for a removed route.
  • W233 (1D7): An empty map meant for a removed route.