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Pokémon Platinum/Unused Maps

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This is a sub-page of Pokémon Platinum.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Record Corner.

In Pokémon Platinum, a lot of unused maps exist, ranging from empty and unfinished maps to leftovers from Pokémon Diamond and Pearl. However, we can also find more interesting ones in here as well, including maps that were ultimately scrapped.

Removed Overworld

A lot of overworld locations have been removed from the final game, including early, scrapped routes and dungeon exteriors. All of these maps lack proper models, text, scripts and events except where noted.

ID Name Daytime music Nighttime music Location Flags Description
0 EVERYWHERE SEQ_DUMMY SEQ_DUMMY Mystery Zone 113 The famous Mystery Zone. This map is not completely unused, serving as a placeholder for unexisting areas outside the Sinnoh overworld.
1 NOTHING SEQ_DUMMY SEQ_DUMMY Mystery Zone 1 Same as above, though this one is not used at all.
C5 D01 SEQ_D_01 SEQ_D_01 Oreburgh Mine 116 Removed Oreburgh Mine exterior. Same model as 1F.
CE D05 SEQ_DUMMY SEQ_DUMMY Mystery Zone 52 Removed Mt. Coronet exterior.
DE D06 SEQ_DUMMY SEQ_DUMMY Mystery Zone 52 Removed Safari Zone exterior.
E0 D07 SEQ_DUMMY SEQ_DUMMY Mystery Zone 52 Removed Solaceon Ruins exterior.
F3 D09 SEQ_DUMMY SEQ_DUMMY Mystery Zone 52 Removed Victory Road exterior.
FA D10 SEQ_DUMMY SEQ_DUMMY Mystery Zone 116 Removed Pal Park exterior. Same model as final map.
FC D11 SEQ_D_01 SEQ_D_01 Mystery Zone 52 Removed Amity Square exterior.
FF D13 SEQ_DUMMY SEQ_DUMMY Mystery Zone 116 Removed Floaroma Meadow exterior. Same model as final map.
10A D17 SEQ_DUMMY SEQ_DUMMY Mystery Zone 52 Unknown exterior map, however, this could be an early version of Spring Path as D17 labels the Sendoff Spring and Turnback Cave maps.
114 D19A SEQ_D_01 SEQ_D_01 Mystery Zone 52 Unknown.
115 D19B SEQ_D_01 SEQ_D_01 Mystery Zone 52 Unknown.
198 R230 SEQ_DUMMY SEQ_DUMMY Mystery Zone 49 An earlier version of Route 230. The internal name implies it was not a water route in earlier versions; the final game uses W230.
199 R232 SEQ_DUMMY SEQ_DUMMY Mystery Zone 49 A removed route.
191 R226A SEQ_ROAD_D_D SEQ_ROAD_D_N Mystery Zone 49 Apparently, Route 226 was originally split into two different sections, just like Route 205 or Route 212.
192 R226B SEQ_ROAD_D_D SEQ_ROAD_D_N Mystery Zone 49 The second half of the previous map.
194 R227A SEQ_ROAD_D_D SEQ_ROAD_D_N Mystery Zone 49 The same as R226A, this time for Route 227.
195 R227B SEQ_ROAD_D_D SEQ_ROAD_D_N Mystery Zone 49 The same as R226B, this time for Route 227.
1D6 W229 SEQ_DUMMY SEQ_DUMMY Mystery Zone 49 Route 229, which was originally a water route...?
1D7 W233 SEQ_DUMMY SEQ_DUMMY Mystery Zone 49 A scrapped water route.

Jubilife City

C01GYM0101 (5)

PKMN DPPT L01R0101.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_GYM SEQ_GYM Jubilife City Sea Default 2D 3

The map's internal name and background music reveal that Jubilife City was originally intended to house a Pokémon Gym. It appears this was scrapped very early in the game's developement as it loads a generic house model. The map's script file contains a simple message script and the text file has one empty string. There is a misplaced warp point that exits to the front of the right door of the Pokétch Company building in Jubilife City. This map normally crashes the game due to invalid tileset references.

C01R0303 (15)

PKMN DPPT C01R0303.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_CITY01_D SEQ_CITY01_N Jubilife City Sea Default 2D 3

This is the original third floor from the southern condominiums. The staircase exits to the second floor and there is a warp to an unused fourth floor as well. The NPC says a generic message:

When I give my Pokémon nicknames,
it’s like they’re my very own.

It gives me a warm and fuzzy feeling!

C01R0304 (16)

PKMN DPPT C01R0304.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_CITY01_D SEQ_CITY01_N Jubilife City Sea Default 2D 3

An unused fourth floor for the southern condominiums. The staircase leads to the previous map. This floor does not contain any scripts, texts or NPCs.

C01R0401 (17)

PKMN DPPT C01R0401-Fxd.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_DUMMY SEQ_DUMMY Jubilife City Sea Default 2D 3

Normally, this map crashes the game because it attempts to load an invalid tileset. A generic NPC script and an empty text string can be found in the files. Nevertheless, this map's purpose remains a mystery.

C01R0503 (1A)

PKMN DPPT C01R0503.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_CITY01_D SEQ_CITY01_N Jubilife City Sea Default 2D 3

The unused third floor from the eastern condomniums. It contains two generic NPCs and connects the second floor and the unused fourth floor. The girl's text:

The world you can reach with
Nintendo WFC...
I can’t tell if it’s huge or small.

The man's dialogue:

I can trade Pokémon around the world
using Nintendo WFC...

Just hearing that name gets my heart
racing!

C01R0504 (1B)

PKMN DPPT C01R0504.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_GYM SEQ_GYM Jubilife City Sea Default 2D 3

This is a strange map... It is the fourth floor of the eastern condomniums but it plays the gym music for some reason. This and the woman's dialogue imply the condomniums originally served as some kind of training ground before being repurposed as a generic building. She gives the player one Focus Sash:

You managed to come out here?
That takes focus!

For someone like you, this
Focus Band might be perfect.

Let a Pokémon hold it, yah?

Revisiting her again, she says the following:

There are items that are useful only
when they’re held by Pokémon.

Try finding other items like that
and spice up your adventure!

C01R0901 (1F)

PKMN DPPT C11R0501.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_DUMMY SEQ_DUMMY Jubilife City Sea Default 2D 3

It crashes the game because it loads an invalid tileset. This map has two simple message scripts, two empty text strings and a warp point which exits to warp 11 in the top left corner of Jubilife City.

C01R1001 (20)

PKMN DPPT C11R0501.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_DUMMY SEQ_DUMMY Jubilife City Sea Default 2D 3

Similar to the map above, but this one has only one unused message script and text string. It exits to warp 12.

Oreburgh City

C03R0103 (34)

PKMN DPPT C03R0103.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_CITY03_D SEQ_CITY03_N Oreburgh City Sea Default 2D 3
Do you make your Pokémon hold items?

If you’d like, let one hold this
Hard Stone.
That Hard Stone intensifies the
power of Rock-type moves.

Unfortunately, none of my Pokémon
can use Rock-type moves, so...
PSYDUCK: Duuuck?

C03R0104 (35)

PKMN DPPT C03R0104.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_CITY03_D SEQ_CITY03_N Oreburgh City Sea Default 2D 3
Hahaha!
I’m gonna swipe your Flag!
I set some nasty Traps!
Catch me if you can!
Thanks to the Gym Leader, we can
play underground.

C03R0203 (38)

PKMN DPPT C03R0203.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_CITY03_D SEQ_CITY03_N Oreburgh City Sea Default 2D 3
During the daytime, everyone goes off
to the mine.

At night, everyone’s at home
getting some well-deserved rest.
We’ll keep digging coal.
The world needs energy!
Everyone, including lots of Pokémon,
dug the big underground maze!

C03R0204 (39)

PKMN DPPT C03R0204.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_CITY03_D SEQ_CITY03_N Oreburgh City Sea Default 2D 3

C03R0603 (3F)

PKMN DPPT C03R0603.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_CITY03_D SEQ_CITY03_N Oreburgh City Sea Default 2D 3

The last one of the five unused areas in Oreburgh City. This one has two guys, with normal dialogue string.

The coal mine here’s fully automated.

Coal mining was brutally hard in the
old days, but not anymore!
You remind me so much of the time
I got my first Pokémon.

Eterna City

C04GYM0102 (44)

PKMNPlatinum-Map44Fix.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_GYM SEQ_GYM Eterna City Sea Default EternaGym 3

In Diamond and Pearl, Eterna City's gym was split into two rooms whereas it was redesigned into one room for this game. Looking into the files reveals that this is the original second area as all the text and collision data for it are still retained from the previous games! However, the model itself is an earlier, unfinished version of the redesigned gym. Unfortunately, no tileset appears to fit the map...

C04R0304 (4F)

PKMN DPPT C01R0401.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_CITY04_D SEQ_CITY04_N Eterna City Sea Default 2D 3

The unused fourth floor of the Eterna Condominiums. It appears to be an earlier version of the third floor since the old woman shares dialog with another NPC. Strangely, the text refers to TM67 Recycle whereas the player receives TM04 Calm Mind instead.

I’ve had this TM Recycle for such
a long time now.

It’s not anything that I have much
use for these days.

I do hope you’ll put it to good
use, young Trainer.

After obtaining the TM she says:

Folks like me have a long history
we can look back on.

Young people like you have only the
future to look forward to.

C04R0901 (55)

PKMN DPPT L01R0101.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_DUMMY SEQ_DUMMY Eterna City Sea Default 2D 3

A generic house interior that fails to load due to invalid tileset pointers. It was dummied-out early in developement as there are no scripts, events or text.

Hearthome City

C05GYM0105 (5C)

PKMN DPPT C05GYM0105.png

A room meant for Hearthome's gym.

C05GYM0106 (5D)

PKMN DPPT C05GYM0106.png

A room meant for Hearthome's gym. Walking on the red field starts a non-existent lift.

C05GYM0107 (5E)

PKMN DPPT C05GYM0107.png

A room meant for Hearthome's gym.

C05GYM0108 (5F)

PKMN DPPT C05GYM0106.png

A room meant for Hearthome's gym. Walking on the red field starts a non-existent lift.

C05GYM0109 (60)

PKMN DPPT C05GYM0109.png

A room meant for Hearthome's gym.

C05GYM0110 (61)

PKMN DPPT C05GYM0110.png

A room meant for Hearthome's gym.

C05GYM0111 (62)

PKMN DPPT C05GYM0111.png

A room meant for Hearthome's gym.

C05GYM0112 (63)

PKMN DPPT C05GYM0112.png

A room meant for Hearthome's gym.

C05GYM0113 (64)

PKMN DPPT C05GYM0113.png

An empty room meant for Hearthome's gym.

Sunnyshore City

C08R0501 (A1)

PKMN DPPT C08R0501.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_CITY08_D SEQ_CITY08_N Sunnyshore City Sea Default 2D 3

One of Sunnyshore City's unused houses. This one has two guys with no proper scripts. Interestingly, the text file contains text for the bug catcher who's looking for all Burmy forms in Diamond and Pearl. It's likely the Macho Brace was meant to be obtained in Sunnyshore City rather than Pastoria City.

Hmmm... The Pokémon BURMY is an
interesting example...

It hints at how the environment can
shape people’s personalities.
You know that Pokémon BURMY, and how
it comes in different forms?

Do you have all the forms of that
BURMY?
Aww, you don’t even have a single
BURMY?

What, you don’t like them?
They’re all mooshy and cute!
Hmm...

It’d be cool if you had all the
different-looking BURMY.
Cool! That’s all the different kinds
of BURMY! I feel giddy!

Since I feel so giddy, take this!
Go ahead, take it!
Whoops, your Bag is crammed full!
I’ll give this to you later.
You’re good!
You’d make an awesome Bug Maniac!

C08R0601 (A2)

PKMN DPPT C08R0601.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_CITY08_D SEQ_CITY08_N Sunnyshore City Sea Default 2D 3

Another unused Sunnyshore City house. A girl and a sailor reside here. The map has no proper scripts, but contains eight empty text strings for some reason.

Fight Area, Battle Park & Battle Frontier

C11R0101 (C0)

PKMNPlatinumMapC0.png

The building which connects the old Battle Tower exterior with the Fight Area exists within the game code, but it was never removed from the final game. The original model has been replaced. The event data still exists, but the people don't have dialogue strings anymore.

C11R0501 (C4)

PKMN DPPT C11R0501.png

This house like all houses in the Fight Area resembles the house placeholder. Though it doesn't have any events or scripts, it does have proper settings like music, camera and flags. And unlike the house interiors doesn't crash the game.

D31 (142)

PKMNPlatinumMap142.png

The old Battle Park map from Pokémon Diamond and Pearl exists within the game code, but it was never removed from the final game. It is notable that this version uses the older grass textures from Diamond and Pearl, and that the Battle Tower building has no shadow because it has been replaced with a newer one.

D31R0101 (143)

PKMNPlatinumMap143.png

The Exchange Service Corner interior map from Pokémon Diamond and Pearl exists within the game code, but it was never removed from the final game. There is no difference to the one from the previous games.

D31R0102 (144)

PKMN DPPT D31R0102.png

An unfinished map that was ultimately scrapped. Its header data hasn't been finalized so it uses Mystery Zone's music and name and the map has undefined flags. The internal Diamond & Pearl debug menu lists its warp as fac-02-00-00. This may suggest that it was intended for the Battle Tower.

D31R0103 (145)

PKMN DPPT D31R0103.png

The same as above, but a little bit larger.

D32R0201 (231)

PKMN DPPT D32R0201.png

An empty map using a placeholder model that was meant to appear in the Battle Tower. It has proper header data but there aren't any events, scripts or text.

Hall of Origin

D05R0116 (1FE)

PKMN DPPT D05R0116.png

The Hall of Origin from the scrapped Azure Flute event.

D05R0116 (1FF)

PKMN DPPT D05R0116.png

The same as above without any events. For some reason the Spear Pillar theme is used in this map.

Other

D06R0101 (DF)

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of a video or a suitable replacement.
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_DUMMY SEQ_DUMMY Pastoria City Sea Default 3D 3

An early version of the Great Marsh labeled as Pastoria City. There is no data for encounters, events, scripts or text.

D18R0101 (113)

PKMN DPPT C11R0501.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_DUMMY SEQ_DUMMY Mystery Zone Sea Default 3D 4

The internal name suggests it was intended as an area for the Flower Paradise, though what it is was for remains a mystery. It seems to use a generic house interior in the final build, but for some reason it is the only one besides C11R0501 to not crash the game. So it may have been an actual house and not a placeholder.

D25R1001 (130)

PKMN DPPT R206R0201.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_DUMMY SEQ_DUMMY Mystery Zone Sea Default 3D 4


L01R0101 (14F)

PKMN DPPT L01R0101.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_ROAD_A_D SEQ_ROAD_A_N Verity Lakefront Sea Default 3D 3

An empty house interior for Verity Lakefront, which is just the generic house placeholder described previously, as expected it crashes due to invalid pointers. It contains a simple dialog script and an empty text string. Like other early interiors, it uses a 3D camera.

R206R0201 (160)

PKMN DPPT R206R0201.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_DUMMY SEQ_DUMMY Mystery Zone Sea Default 3D 3

An earlier version of the gate connecting Route 206 and Eterna City. Apparently, Route 206 did not require the player to ride the bike as it looks like any other gate interior in Diamond and Pearl. Furthermore, the flags prohibit riding the bike. It has proper warp points connecting to the aforementioned locations. The data also contains empty text strings. This map normally crashes due to invalid tileset pointers.

T07FS0101 (1CA)

Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_FS SEQ_FS Resort Area Town Default 2D 3

The Resort Area is one of the very few locations where there is no Pokémon Mart building. However, an actual map for an unused shop is present in the game's data. The map is properly set up but the exit leads to Solaceon Town for some reason.

D33R0101 (23A)

PKMNPlatinum-Map23AFix.png
Daytime music Nighttime music Location Frame Weather Camera Flags
SEQ_PL_D_GIRATINA SEQ_PL_D_GIRATINA Distortion World Cave Default 2D 8

This map is presumed to be a testing area for the Distortion World. It loads a black background, and a 2D indoor camera, as well as the Distortion World music and graphics by default; however, after fixing the header values, it is revealed to be a grassy platform with trees on it. What makes this map interesting is that the map is copied and pasted four times - once on the bottom, one on the left and right sides, and one on the top, all facing towards the center. There are no events or platform/camera changes on the map, and there are no events associated with the text.