Pokémon Platinum/Unused Maps
This is a sub-page of Pokémon Platinum.
| This article is a work in progress. ... well, all the articles here are, in a way. But this one is specifically under heavy editing by a single editor. As a result, this page contains incomplete information and editor's notes. |
C01GYM0101 (5)
An empty map meant for Jubilife City. The internal name reveals this map was the city's gym. It crashes the game after loading.
C01R0303 (15)
C01R0304 (16)
C01R0401 (17)
An empty map meant for Jubilife City. It crashes the game after loading.
C01R0503 (1A)
C01R0504 (1B)
C01R1001 (20)
An empty map meant for Jubilife City.
C03R0103 (34)
C03R0104 (35)
C03R0203 (38)
C03R0204 (39)
C03R0603 (3F)
The last one of the five unused areas in Oreburgh City. This one has two guys, with normal dialogue string.
C04GYM0102 (44)
This map is an earlier version of the Eterna City gym which uses the collision data of the first room from Diamond and Pearl. It only has one warp which leads to the final Eterna City gym. No tileset fits to this map.
C04R0304 (4F)
C04R0901 (55)
An empty map meant for Eterna City.
C05GYM0105 (5C)
A room meant for Hearthome's gym.
C05GYM0106 (5D)
A room meant for Hearthome's gym. Walking on the red field starts a non-existent lift.
C05GYM0107 (5E)
A room meant for Hearthome's gym.
C05GYM0108 (5F)
A room meant for Hearthome's gym. Walking on the red field starts a non-existent lift.
C05GYM0109 (60)
A room meant for Hearthome's gym.
C05GYM0110 (61)
A room meant for Hearthome's gym.
C05GYM0111 (62)
A room meant for Hearthome's gym.
C05GYM0112 (63)
A room meant for Hearthome's gym.
C05GYM0113 (64)
An empty room meant for Hearthome's gym.
C08R0501 (A1)
One of Sunnyshore City's unused maps. This one has two guys with no text.
C08R0601 (A2)
Another one of Sunnyshore City's unused maps. This one has one girl and one guy with no text.
C11R0101 (C0)
The building which connects the old Battle Tower exterior with the Fight Area exists within the game code, but it was never removed from the final game. The original model has been replaced. The event data still exists, but the people don't have dialogue strings anymore.
C11R0501 (C4)
An empty house map meant for Fight Area.
D01 (C5)
An early version of Oreburgh Mine's first room using Victory Road's theme. It crashes after accessing.
D06R0101 (DF)
A Great Marsh without wild Pokémon, people, or any events. The game names this area Pastoria City, and the Mystery Zone music plays (SEQ_DUMMY).
D10 (FA)
A textureless map loading Mystery Zone's theme. When fixed it reveals to be an early version of Pal Park.
D13 (FF)
A textureless map loading Mystery Zone's theme. When fixed it reveals to be an early version of Floaroma Meadow.
D18R0101 (113)
An empty house map meant for the Flower Paradise.
D25R1001 (130)
An empty map meant for the Old Chateau. It crashes the game after loading. When looking into the game's files it reveals to be a guard house.
D31 (142)
The old Battle Park map from Pokémon Diamond and Pearl exists within the game code, but it was never removed from the final game, after the addition of the Battle Park. It is notable that this version uses the older grass textures from Diamond and Pearl, and that the Battle Tower building has no shadow.
D31R0101 (143)
The Exchange Service Corner interior map from Pokémon Diamond and Pearl exists within the game code, but it was never removed from the final game.
D31R0102 (144)
One unfinished map meant to be used in the old Battle Park. It loads wrong tiles and the Mystery Zone theme.
D31R0103 (145)
The same as above, but a little bit larger.
R206R0201 (160)
A map meant for Route 206. It crashes after accessing. When looking into the files it reveals to be an early version of the northern guard house. The final one is found inside Eterna City's maps.
D05R0116 (1FE)
The Hall of Origin from the scrapped Azure Flute event.
D05R0116 (1FF)
The same as above without any events. For some reason the Spear Pillar theme is used in this map.
D32R0201 (231)
An empty placeholder map using the data from the Battle Tower.
D33R0101 (23A)
This map is presumed to be a testing area for the Distortion World. It loads a black background, and a 2D indoor camera, as well as the Distortion World music and graphics by default, however, by fixing the header values, it is simply a grassy platform with trees on it. What makes this map interesting is that the map is copied and pasted 4 times - once on the bottom, one on the left and right sides, and one on the top, all facing towards the center. There are no events, or platform/camera changes on the map, and there are no events associated with the text. You must hack the game to access this map.
D34R0102 (23E)
D34R0103 (23F)
D34R0104 (240)
D34R0105 (241)
D34R0106 (242)
D34R0107 (243)
D34R0108 (244)
D34R0109 (245)
D34R0110 (246)
D34R0111 (247)
Empty Maps
- EVERYWHERE (0): An empty map.
- NOTHING (1): Another empty map.
- D05 (CE): An empty map meant for Mt. Coronet.
- D06 (DE): An empty map meant for Pastoria City.
- D07 (E0): An empty map meant for the Solaceon Ruins.
- D09 (F3): An empty map meant for the Victory Road.
- D11 (FC): An empty map meant for Amity Square.
- D17 (10A): An empty map meant for Sendoff Spring.
- D19A (114): An empty map. It crashes after accessing.
- D19B (115): An empty map. It crashes after accessing.
- R226A (191): This map once was a part of Route 226. The final game uses W226.
- R226B (192): This map once was a part of Route 226. The final game uses W226.
- R227A (194): An empty map meant for a removed route.
- R227A (195): An empty map meant for a removed route.
- R230 (198): An empty map meant for a removed route.
- R232 (199): An empty map meant for a removed route.
- W229 (1D6): An empty map meant for a removed route.
- W233 (1D7): An empty map meant for a removed route.














































