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Pokémon Ranger/Unused Objects

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This is a sub-page of Pokémon Ranger.

Hmmm...
To do:
Understand yakumono_csv: Are there any unused non-target objects? Are there more unused palettes in general?

Unused Targets

Some objects have additional target data that is not used in the game. All of these targets have dummied-out names and descriptions. The Japanese names are derived from internal source material.

HASUGITAI_B ($02)

PR1-Obj-HASUGITAI B.png PR1-Obj-HASUGITAI B 2.png

This entire object is not used in the final game at all. It is a stationary variant of Lombre that can be cleared with Gust 2. Curiously, it has a Shiny palette as well.

FURUTAIYA ($15)

PR1-Obj-FURUTAIYA.png

Another completely unused object that was ultimately scrapped. This is a stack of tires that appears to be cuttable.

HEDORODAMARI_A ($16)

PR1-Obj-HEDORODAMARI A.png

Sludge from the Waterworks in Fall City. It can be cleared with Soak 1. In the final game, sludge cannot be targeted and is immediately cleared after capturing the groups of Grimer.

HEDORODAMARI_B ($17)

PR1-Obj-HEDORODAMARI B.png

Same as above. This is a medium-sized pool of sludge that can be cleared with Soak 2.

HEDORODAMARI_C ($18)

PR1-Obj-HEDORODAMARI C.png

More sludge! The last one of the bunch is a large pool of sludge that can be cleared with Soak 3.

SEKIZOU_A ($1B)

PR1-Obj-SEKIZOU A.png

The Water Pedestal from Jungle Relic. The player cannot target this object as it is only seen during cutscenes. In the final game it is destroyed immediately after the player captures Kingdra. It is supposed to be destroyed using Soak 3 which is Kingdra's field move in the final game. This fact heavily implies that players were meant to use Kingdra's power manually.

SEKIZOU_B ($1C)

PR1-Obj-SEKIZOU B.png

Same as above, although this is the Destruction Pedestal. It can be destroyed with Crush 3 which is Salamence's field move.

SEKIZOU_C ($1D)

PR1-Obj-SEKIZOU C.png

The last one of the trio is the Wind Pedestal. It can be cleared with Gust 3 which is Flygon's field move.

MOYASARETAKI_B ($29)

PR1-Obj-MOYASARETAKI B.png

A dead palm tree that can be cleared with Tackle 1.

Unused Palettes

Shiny Pokémon

The target variants of some Pokémon also feature unused Shiny palettes.

File Pokémon Normal Shiny
kusagitai Oddish PR1-Obj-kusagitai.png PR1-Obj-kusagitai 2.png
kusaihanagitai Gloom PR1-Obj-kusaihanagitai.png PR1-Obj-kusaihanagitai 2.png
ookinahana Vileplume PR1-Obj-ookinahana.png PR1-Obj-ookinahana 2.png
kinokogitai_b Parasect PR1-Obj-kinokogitai b.png PR1-Obj-kinokogitai b 2.png
ishigitai Geodude PR1-Obj-ishigitai a.png PR1-Obj-ishigitai a 2.png

Removed Targets

These unused files can be found inside the yakumono folder and are not referenced by any object at all. All of these have corresponding or similar labels inside the internal source data for target texts. Said label is put in brackets. Their name and description strings have been dummied-out entirely.

moerukataiki_b (MOERUKATAIKI_B)

Pal. 0 Pal. 4
PR1-Obj-MOERUKATAIKI B.png PR1-Obj-MOERUKATAIKI B 2.png

A burning variant of the palm trees found around Olive Jungle. The graphics also contain a lot of sprites for flames, however, these are the same from the burning trees in Lyra Forest.

moerukataiki_c (MOERUKATAIKI_C)

Pal. 0 Pal. 2
PR1-Obj-MOERUKATAIKI C.png PR1-Obj-MOERUKATAIKI C 2.png

A burning pine tree, probably meant to be used on Sekra Range. Like above, the file also contains sprites for flames.

tiisanaki (TISANAKI)

PR1-Obj-tiisanaki.png

A small cuttable tree or bush.

jumpsheet (JUMPSHEET)

PR1-Obj-JUMPSHEET.png

This appears to be a bouncy mushroom.

otiba (OTIBA)

PR1-Obj-OTIBA.png

A pile of fallen leaves that are likely to be cleared using Gust.

kaisou (KAISOU)

PR1-Obj-KAISOU.png

A bunch of thick jungle plants that might have belonged to Olive Jungle's environment. It appears to be cuttable.

iwa (IWA)

Palette iwa iwa_l iwa_r
0 PR1-Obj-IWA.png PR1-Obj-iwa l.png PR1-Obj-iwa r.png
1 PR1-Obj-IWA 2.png PR1-Obj-iwa l 2.png PR1-Obj-iwa r 2.png

A generic medium-sized boulder.

ookinaiwa (OOKINAIWA)

Palette ookinaiwa ookinaiwa_l ookinaiwa_r
0 PR1-Obj-OOKINAIWA.png PR1-Obj-ookinaiwa l.png PR1-Obj-ookinaiwa r.png
1 PR1-Obj-OOKINAIWA 2.png PR1-Obj-ookinaiwa l 2.png PR1-Obj-ookinaiwa r 2.png

A large boulder.

moeruiwa (MOERUIWA)

Palette moeruiwa moeruiwa_l moeruiwa_r
0 PR1-Obj-MOERUIWA.png PR1-Obj-moeruiwa l.png PR1-Obj-moeruiwa r.png
2 n/a PR1-Obj-moeruiwa l 2.png PR1-Obj-moeruiwa r 2.png
8 PR1-Obj-MOERUIWA 2.png PR1-Obj-moeruiwa l 3.png PR1-Obj-moeruiwa r 3.png

A burning rock that may have been found in Jungle Relic.

hibiwaretakabe_d (HIBIWARETAKABE_D)

Palette Sprites
0 PR1-Obj-HIBIWARETAKABE D.png
1 PR1-Obj-HIBIWARETAKABE D 2.png
2 PR1-Obj-HIBIWARETAKABE D 3.png
3 PR1-Obj-HIBIWARETAKABE D 4.png

A cracked stone wall which would have been used to block cave entrances. The final game uses different objects for this purpose. This one comes with four different palettes.

tuti_a (TUTI_A)

PR1-Obj-TUTI A.png

Soil that is dug up, presumably related to the scrapped Dig field move. The color scheme seems to fit Krokka Tunnel.

tuti_b (TUTI_B)

PR1-Obj-TUTI B.png

Same as above, this one fits Panula Cave, though.

tuti_c (TUTI_C)

PR1-Obj-TUTI C.png

Even more soil, duh. This might have been for Krokka Tunnel's lower cave.

doronokatamari (DORONOKAMARI)

PR1-Obj-DORONOKAMARI.png

A mud mound.

gasu (GASU)

Palette gasu_z gasu
0 PR1-Obj-gasu z.png PR1-Obj-GASU.png
1 PR1-Obj-gasu z 2.png PR1-Obj-GASU 2.png

A gas cloud that slowly disintegrates. gasu_z is a larger gas cloud that uses gasu's frames for its smaller states.

denkisaku (DENKISAKU)

PR1-Obj-DENKISAKU.png

This one is an enigma. At first glance, it is a generic electrical fence that is destroyable. For some reason, it contains sprites for Muk, though.

Broken Fixed
PR1-Obj-DENKISAKU muk.png PR1-Obj-DENKISAKU muk fixed.png

As the file does not contain Muk's palette, the sprites appear to be broken. However, this can be fixed by inserting Muk's proper palette. The animation shows what appears to be Muk dropping down from the ceiling and materializing into its default appearance. The second frame showing its back looks unfinished. It is possible that this is one of the oldest development leftovers as some unused text hints at the fact that some Pokémon were meant to clear very specific targets only.

paipu (PAIPU)

PR1-Obj-PAIPU.png

A Mario-styled pipe that does not appear to fit into the game at all.

himawarigitai (HIMAWARIGITAI)

Normal Shiny
PR1-Obj-HIMAWARIGITAI.png PR1-Obj-HIMAWARIGITAI 2.png

A stationary variant of Sunflora, a Gen 2 Pokémon that does not appear in this game at all.

ayashiiki (AYASHIIKI)

Normal Shiny
PR1-Obj-AYASHIIKI.png PR1-Obj-AYASHIIKI 2.png

A stationary variant of Sudowoodo, a Gen 2 Pokémon that does not appear in this game at all.

sabotengitai_a (SABOTENGITAI_A)

Normal Shiny
PR1-Obj-SABOTENGITAI A.png PR1-Obj-SABOTENGITAI A 2.png

A stationary variant of Cacnea, a Gen 3 Pokémon that does not appear in this game at all.

sabotengitai_b (SABOTENGITAI_B)

Normal Shiny
PR1-Obj-SABOTENGITAI B.png PR1-Obj-SABOTENGITAI B 2.png

Same as above, although this one is for Cacturne.

kinokogitai (KINOKOGITAN)

PR1-Obj-KINOKOGITAN.png

An unused stationary variant of Paras. Unlike other unused target variants of Pokémon, this one does not have a Shiny palette.

Removed Objects

The yakumono folder contains even more unused and unreferenced files. Some of those may have been targets, but they are not grouped among the previous category of objects because they are not referenced in any known internal source material.

shioretahana

PR1-Obj-shioretahana.png

A decorative bush of white flowers.

turibashi

PR1-Obj-turibashi.png

A wooden suspension bridge that may have fit into Olive Jungle.

kowaretaturibashi

PR1-Obj-kowaretaturibashi.png

A broken variant of turibashi.

shuurishitahashi

PR1-Obj-shuurishitahasi.png

The broken suspension bridge that is repaired by a huge cobweb. It likely ties to Ariados.

karetakinohasi

PR1-Obj-karetakinohasi.png

A fallen log bridge. A similar looking log bridge can be found in Olive Jungle.

kowaseruooiwa

PR1-Obj-kowaseruooiwa.png

A small boulder that appears to fit in Krokka Tunnel's lower cave.

ookinarakuseki

PR1-Obj-ookinarakuseki.png

A generic brown boulder.

hokakuami

PR1-Obj-hokakuami.png

A trapping device made out of strings or ropes. It appears to be cuttable.

supurinkura

PR1-Obj-supurinkura.png

A duplicate of the post that can be grappled by Pokémon such as Bulbasaur or Tangela. The used version is called kui.

ayaturi_a

PR1-Obj-ayaturi a.png

Some machine or generator that may have fit in Dusk Factory or Go-Rock Base.

security_a

PR1-Obj-security a.png

Some kind of security device that may have fit into Dusk Factory or Go-Rock Base. It features a lever that may have been used to deactivate the device.

sekizou_d

PR1-Obj-SEKIZOU D.png

It appears that the Jungle Relic originally had four stone pedestals instead of the three that are found in the final game. The flame chamber is the only part of Jungle Relic that does not feature a pedestal as it has been destroyed by the Go-Rock Quads. It is likely that the player was supposed to catch Charizard without encountering the Quads. It is labeled in source code documents as SEKIZOU_D.

kibako

Palette kibaku kibaku_l
0 PR1-Obj-kibaku.png PR1-Obj-kibaku l.png
1 PR1-Obj-kibaku 2.png PR1-Obj-kibaku l 2.png

Different variants of the wooden crate seen during the beginning of the game.

ookinahanagitai

Palette Early Final
Normal PR1-Obj-ookinahanagitai.png PR1-Obj-ookinahana.png
Shiny PR1-Obj-ookinahanagitai 2.png PR1-Obj-ookinahana 2.png

An early version of Vileplume's stationary variant. The final version is called ookinahana. Curiously, this unused sprite is used in both sequels.

hasu

Early Final
PR1-Obj-hasu.png PR1-Obj-hasugitai a.png

An early and non-animated version of Lotad's stationary variant. The final version is called hasugitai_a.

bggate

PR1-Obj-bggate a.pngPR1-Obj-bggate b.png

A rising street bollard that serves as a blockade. These are two different files suffixed with a and b. bggate_b shows it in its fully retracted state.

tesuri

PR1-Obj-tesuri a.pngPR1-Obj-tesuri b.pngPR1-Obj-tesuri c.pngPR1-Obj-tesuri d.png

Some kind of railing that might have been used as decoration. The presence of this is odd since this could have easily been used as map tiles instead of separate objects. These are four different files, actually, each suffixed from a to d.