If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Pokémon Ranger/Unused Objects
This is a sub-page of Pokémon Ranger.
| To do: Understand yakumono_csv: Are there any unused non-target objects? Are there more unused palettes in general? |
Contents
- 1 Unused Targets
- 2 Unused Palettes
- 3 Removed Targets
- 3.1 moerukataiki_b (MOERUKATAIKI_B)
- 3.2 moerukataiki_c (MOERUKATAIKI_C)
- 3.3 tiisanaki (TISANAKI)
- 3.4 jumpsheet (JUMPSHEET)
- 3.5 otiba (OTIBA)
- 3.6 kaisou (KAISOU)
- 3.7 iwa (IWA)
- 3.8 ookinaiwa (OOKINAIWA)
- 3.9 moeruiwa (MOERUIWA)
- 3.10 hibiwaretakabe_d (HIBIWARETAKABE_D)
- 3.11 tuti_a (TUTI_A)
- 3.12 tuti_b (TUTI_B)
- 3.13 tuti_c (TUTI_C)
- 3.14 doronokatamari (DORONOKAMARI)
- 3.15 gasu (GASU)
- 3.16 denkisaku (DENKISAKU)
- 3.17 paipu (PAIPU)
- 3.18 himawarigitai (HIMAWARIGITAI)
- 3.19 ayashiiki (AYASHIIKI)
- 3.20 sabotengitai_a (SABOTENGITAI_A)
- 3.21 sabotengitai_b (SABOTENGITAI_B)
- 3.22 kinokogitai (KINOKOGITAN)
- 4 Removed Objects
Unused Targets
Some objects have additional target data that is not used in the game. All of these targets have dummied-out names and descriptions. The Japanese names are derived from internal source material.
HASUGITAI_B ($02)
This entire object is not used in the final game at all. It is a stationary variant of Lombre that can be cleared with Gust 2. Curiously, it has a Shiny palette as well.
FURUTAIYA ($15)
Another completely unused object that was ultimately scrapped. This is a stack of tires that appears to be cuttable.
HEDORODAMARI_A ($16)
Sludge from the Waterworks in Fall City. It can be cleared with Soak 1. In the final game, sludge cannot be targeted and is immediately cleared after capturing the groups of Grimer.
HEDORODAMARI_B ($17)
Same as above. This is a medium-sized pool of sludge that can be cleared with Soak 2.
HEDORODAMARI_C ($18)
More sludge! The last one of the bunch is a large pool of sludge that can be cleared with Soak 3.
SEKIZOU_A ($1B)
The Water Pedestal from Jungle Relic. The player cannot target this object as it is only seen during cutscenes. In the final game it is destroyed immediately after the player captures Kingdra. It is supposed to be destroyed using Soak 3 which is Kingdra's field move in the final game. This fact heavily implies that players were meant to use Kingdra's power manually.
SEKIZOU_B ($1C)
Same as above, although this is the Destruction Pedestal. It can be destroyed with Crush 3 which is Salamence's field move.
SEKIZOU_C ($1D)
The last one of the trio is the Wind Pedestal. It can be cleared with Gust 3 which is Flygon's field move.
MOYASARETAKI_B ($29)
A dead palm tree that can be cleared with Tackle 1.
Unused Palettes
Shiny Pokémon
The target variants of some Pokémon also feature unused Shiny palettes.
| File | Pokémon | Normal | Shiny |
|---|---|---|---|
| kusagitai | Oddish | ||
| kusaihanagitai | Gloom | ||
| ookinahana | Vileplume | ||
| kinokogitai_b | Parasect | ||
| ishigitai | Geodude |
Removed Targets
These unused files can be found inside the yakumono folder and are not referenced by any object at all. All of these have corresponding or similar labels inside the internal source data for target texts. Said label is put in brackets. Their name and description strings have been dummied-out entirely.
moerukataiki_b (MOERUKATAIKI_B)
| Pal. 0 | Pal. 4 |
|---|---|
![]() |
![]() |
A burning variant of the palm trees found around Olive Jungle. The graphics also contain a lot of sprites for flames, however, these are the same from the burning trees in Lyra Forest.
moerukataiki_c (MOERUKATAIKI_C)
| Pal. 0 | Pal. 2 |
|---|---|
![]() |
![]() |
A burning pine tree, probably meant to be used on Sekra Range. Like above, the file also contains sprites for flames.
tiisanaki (TISANAKI)
A small cuttable tree or bush.
jumpsheet (JUMPSHEET)
This appears to be a bouncy mushroom.
otiba (OTIBA)
A pile of fallen leaves that are likely to be cleared using Gust.
kaisou (KAISOU)
A bunch of thick jungle plants that might have belonged to Olive Jungle's environment. It appears to be cuttable.
iwa (IWA)
| Palette | iwa | iwa_l | iwa_r |
|---|---|---|---|
| 0 | |||
| 1 |
A generic medium-sized boulder.
ookinaiwa (OOKINAIWA)
| Palette | ookinaiwa | ookinaiwa_l | ookinaiwa_r |
|---|---|---|---|
| 0 | ![]() |
![]() |
|
| 1 | ![]() |
![]() |
|
A large boulder.
moeruiwa (MOERUIWA)
| Palette | moeruiwa | moeruiwa_l | moeruiwa_r |
|---|---|---|---|
| 0 | |||
| 2 | n/a | ||
| 8 |
A burning rock that may have been found in Jungle Relic.
hibiwaretakabe_d (HIBIWARETAKABE_D)
| Palette | Sprites |
|---|---|
| 0 | |
| 1 | |
| 2 | |
| 3 |
A cracked stone wall which would have been used to block cave entrances. The final game uses different objects for this purpose. This one comes with four different palettes.
tuti_a (TUTI_A)
Soil that is dug up, presumably related to the scrapped Dig field move. The color scheme seems to fit Krokka Tunnel.
tuti_b (TUTI_B)
Same as above, this one fits Panula Cave, though.
tuti_c (TUTI_C)
Even more soil, duh. This might have been for Krokka Tunnel's lower cave.
doronokatamari (DORONOKAMARI)
A mud mound.
gasu (GASU)
| Palette | gasu_z | gasu |
|---|---|---|
| 0 | ![]() |
|
| 1 | ![]() |
A gas cloud that slowly disintegrates. gasu_z is a larger gas cloud that uses gasu's frames for its smaller states.
denkisaku (DENKISAKU)
This one is an enigma. At first glance, it is a generic electrical fence that is destroyable. For some reason, it contains sprites for Muk, though.
| Broken | Fixed |
|---|---|
![]() |
![]() |
As the file does not contain Muk's palette, the sprites appear to be broken. However, this can be fixed by inserting Muk's proper palette. The animation shows what appears to be Muk dropping down from the ceiling and materializing into its default appearance. The second frame showing its back looks unfinished. It is possible that this is one of the oldest development leftovers as some unused text hints at the fact that some Pokémon were meant to clear very specific targets only.
paipu (PAIPU)
A Mario-styled pipe that does not appear to fit into the game at all.
himawarigitai (HIMAWARIGITAI)
| Normal | Shiny |
|---|---|
A stationary variant of Sunflora, a Gen 2 Pokémon that does not appear in this game at all.
ayashiiki (AYASHIIKI)
| Normal | Shiny |
|---|---|
A stationary variant of Sudowoodo, a Gen 2 Pokémon that does not appear in this game at all.
sabotengitai_a (SABOTENGITAI_A)
| Normal | Shiny |
|---|---|
A stationary variant of Cacnea, a Gen 3 Pokémon that does not appear in this game at all.
sabotengitai_b (SABOTENGITAI_B)
| Normal | Shiny |
|---|---|
Same as above, although this one is for Cacturne.
kinokogitai (KINOKOGITAN)
An unused stationary variant of Paras. Unlike other unused target variants of Pokémon, this one does not have a Shiny palette.
Removed Objects
The yakumono folder contains even more unused and unreferenced files. Some of those may have been targets, but they are not grouped among the previous category of objects because they are not referenced in any known internal source material.
shioretahana
A decorative bush of white flowers.
turibashi
A wooden suspension bridge that may have fit into Olive Jungle.
kowaretaturibashi
A broken variant of turibashi.
shuurishitahashi
The broken suspension bridge that is repaired by a huge cobweb. It likely ties to Ariados.
karetakinohasi
A fallen log bridge. A similar looking log bridge can be found in Olive Jungle.
kowaseruooiwa
A small boulder that appears to fit in Krokka Tunnel's lower cave.
ookinarakuseki
A generic brown boulder.
hokakuami
A trapping device made out of strings or ropes. It appears to be cuttable.
supurinkura
A duplicate of the post that can be grappled by Pokémon such as Bulbasaur or Tangela. The used version is called kui.
ayaturi_a
Some machine or generator that may have fit in Dusk Factory or Go-Rock Base.
security_a
Some kind of security device that may have fit into Dusk Factory or Go-Rock Base. It features a lever that may have been used to deactivate the device.
sekizou_d
It appears that the Jungle Relic originally had four stone pedestals instead of the three that are found in the final game. The flame chamber is the only part of Jungle Relic that does not feature a pedestal as it has been destroyed by the Go-Rock Quads. It is likely that the player was supposed to catch Charizard without encountering the Quads. It is labeled in source code documents as SEKIZOU_D.
kibako
| Palette | kibaku | kibaku_l |
|---|---|---|
| 0 | ||
| 1 |
Different variants of the wooden crate seen during the beginning of the game.
ookinahanagitai
| Palette | Early | Final |
|---|---|---|
| Normal | ||
| Shiny |
An early version of Vileplume's stationary variant. The final version is called ookinahana. Curiously, this unused sprite is used in both sequels.
hasu
| Early | Final |
|---|---|
An early and non-animated version of Lotad's stationary variant. The final version is called hasugitai_a.
bggate
A rising street bollard that serves as a blockade. These are two different files suffixed with a and b. bggate_b shows it in its fully retracted state.
tesuri
Some kind of railing that might have been used as decoration. The presence of this is odd since this could have easily been used as map tiles instead of separate objects. These are four different files, actually, each suffixed from a to d.
















