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Pokémon Stadium 2 (International)

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Title Screen

Pokémon Stadium 2

Also known as: Pokémon Stadium Kin Gin (JP)
Developers: Nintendo, HAL Laboratory
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: December 14, 2000
Released in US: March 28, 2001
Released in EU: October 19, 2001


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


Pokémon Stadium 2 is essentially just Pokémon Stadium, but with 251 Pokémon.

Unused Graphics

Tell me you wouldn't want to see this.

Mugshots of Pichu found among the mugshots of the trainers and gym leaders. Apparently, Pichu's also aiming to be a Pokémon master, which is pretty adorable and would have been pretty unexpected.

Pokemonstadium2 gbthing.png

An unused Japanese name tag for the Game Boy Tower. It translates to "GB Building".

Shiny Mew

A shiny mew in Pokémon Stadium 2, acquired by cheats.

For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant, including Mew. However, all Mew distributed to Generation I games have a fixed set of DVs that prevents them from becoming Shiny in Generation II games, leaving its Shiny form unobtainable through normal means. However, whenever a shiny Ditto transforms into another Pokémon, it will always be in the shiny form of the opposing Pokémon. The only exclusion will be an Unown who is not of the letter "I" or "V" due to how Unown forms and shininess were determined in Generation II.

Shiny Mew would later be available in Emerald as a normal Shiny chance for the wild Mew encounter at Faraway Island (via the Japanese Old Sea Map distribution).

Debug Menu and Debug Remnants

The game has a functioning debug menu, along with some unused strings for debug functions that aren't listed on the menu. Unfortunately, it's pretty boring, with most of the options just taking you to the specified place in the game or showing you cutscenes. Most of the unused text seems to imply it once had more functions than what's been found in the final (though it may also be related to the "Debugger" option, which hangs the game).

The following codes activate the menu; press L + D-Pad Up on the title screen to access it.

Japan USA UK France
D112CA34 0820
801485F7 0001
D112B554 0820
80147067 0001
D112B6B4 0820
801471C7 0001
D112B574 0820
801470F7 0001
Germany Spain Italy
D112B694 0820
801472C7 0001
D112B774 0820
80147557 0001
D112B794 0820
80147267 0001

Title Screen Debug

At the title screen, C-Left takes you to the attract screen, and C-Down changes the background.

Japan USA UK France
8112A232 0003 81128BF2 0003 81128D52 0003 81128C12 0003
Germany Spain Italy
81128D32 0003 80128E12 0003 81128E32 0003

Trainer Battle Select

Stadium/Gym Leader Castle Battle Now
Pokemon Stadium 2 Trainer Select.png Pokemon Stadium 2 Battle Now Seed Select.png

Lets you choose which trainer to fight in a Cup/Gym, along with the random seed value in "battle now".

Japan USA UK France
8112A230 0003 81128BF0 0003 81128D50 0003 81128C10 0003
Germany Spain Italy
81128D30 0003 80128E10 0003 81128E30 0003

Gym Leader Castle Battle Select

Pokemon Stadium 2 Gym Leader Castle Debug.png

Hold Z when choosing Gym Leader Castle to select a Gym Leader, an Elite Four Member, Team Rocket, Lance, or Red to battle.

Japan USA UK France
8112A234 0003 81128BF4 0003 81128D54 0003 81128C14 0003
Germany Spain Italy
81128D34 0003 80128E14 0003 81128E34 0003


(JPN/USA version codes: fkualol)
(Debug Menu GER version port: xdaniel)
(Rest of the codes: PPLToast)

Debug Menu

Pokemon Stadium 2 Debug Menu.png

Debugger

Hmmm...
To do:
Test on real hardware.

Hangs the game on a black screen.

Main Battle

Selecting this brings up a small box with all of the stages as options. After selecting a stage, you will immediately enter a two-player battle on that stage, with no Pokémon selection screens. The first trainer's name is set to "Pokemon" and the second trainer's name is set to "Stadium", both purple because the Pokémon in each team have illegal moves. Player one is given a team of Charizard, Squirtle, and Wartortle while Player two is given a team of Blastoise, Caterpie and Metapod all of them level 100. Of note is that if the player has a Transfer Pak and generation 1/2 game inserted and selects this, the Pokémon used in this mode will be the same ones from the inserted game's party. Otherwise, it plays out like a normal battle.

Lab

Takes you to the Lab screen.

Pokemon Class

Takes you to the Pokémon Academy screen.

Stadium Battle

Takes you to the Stadium Cup selection screen. Of note, however, is that you will be in round 2 regardless of whether or not you completed the first round.

GYM LEADER CASTLE

Takes you to the Gym Leader Castle. Again, you will be in round 2 regardless of whether or not you completed the first round.

Mystery Gift

Takes you to the Mystery Gift screen.

Area

Takes you to the map screen that you normally see when looking up Pokémon locations in the Pokédex. However, no Pokémon is selected, and so the game shows " 's Nest" and "Area Unknown". The music also stops on this screen.

Mini-Game

Takes you to the mini-game screen.

GB Emulator

Hmmm...
To do:
Test on real hardware.

This option will hang on emulators after the Transfer Pak select screen. Going by what we have seen so far and the Transfer Pak selection screen showing, it's probably safe to say this is just the normal Game Boy Tower.

GB Demo

Displays the text seen when unlocking the Doduo Game Boy Tower. After pressing A, the game will hang on a black screen. It is unknown if this actually unlocks the Tower, due to the aforementioned hanging issue.

Pokemon Presents

Displays the cutscene for obtaining a new Pokémon (e.g. after defeating a Gym Leader). The particular Pokémon shown here is the Farfetch'd you normally get for defeating the rival in round 1. Of note is that the game does give you the Pokémon, as if you had actually defeated the rival. After the cutscene ends, you are taken back to the title screen.

Cup Clear Demo

Displays the "Cup Clear" cutscene. The Pokémon normally shown here are the ones you won the Cup with, but since you didn't actually win a Cup to see this, it shows a team of Pikachu, Raichu, Sandshrew, Sandslash, Nidoran♀, and Nidorina. The Cup it shows as being "Cleared" is the Prime Cup. After the cutscene ends, you are taken back to the title screen.

Staff Roll

Takes you to the credits.

Mobile Stadium

In the Japanese version of the game, this takes you to the Mobile Stadium menus once used in conjunction with a (Japanese) copy of Pokémon Crystal and the Mobile Adapter GB. Selecting this in the US version, however, just takes you to the normal Transfer Pak check screen you see after pressing Start on the title screen.

Ending

Displays a (very long) cutscene showing all 251 generation 2 Pokémon, normally seen after finishing round 2. After the cutscene ends, you are taken back to the title screen.

Rival Demo

Displays the screen you normally see before the battle with the rival. Pressing A to "continue" just brings you back to the title screen.

Move-Teaching Demo

Displays the cutscene shown when a Pokémon learns a new move. Oddly enough, this particular instance shows a Bulbasaur learning Counter, which is something it can't legitimately learn.

Gym Clear

Displays the cutscene shown after clearing the Gym Leader Castle in round 2. After the cutscene ends, you are taken back to the title screen.

Leftover Text

0xD3FB0

Registered PokeMon Editor

0x1E56B0

Item Editor

Will make the item(s) full in the Metal Case and the
Color Case.

Warning. Current item(s) will be deleted.
Start Button ----- Do      
B Button ----- Exit

It won't activate unless, the Game Pak is inserted
in the Controller 1's Transfer Pak

.Metal CaseColor Case%3d item(s)%3d item(s)

0x35E620

Screen Viewer

0x36CA10

PokeMon Editor

0x1D95DB4

DUMMY1
DUMMY2

0x1DC71D8

Debug Menu 
Model Viewer 
Screen Viewer 
POKéMON Editor 
GB-SRAM Editor

Ogawanoyu
AI Editor
Back Up Editor
Creating Icon
Music Room
Trainer Viewer
Creating Registrate POKéMON
Creating VS.Message Debug
Room of Legend
Clock Editor
Item Editor

What can I do for you?
Eye Catcher
POKéDEX
IconNumber:
POKéMON:
X point:
Y point:
Z point:
Angle:
Scale:
Animation:
Save on ROM
Mini-Game
Creating Icon
Normal POKéMON
Rare POKéMON
SMEARGLE
Sound Track #03
Exit

Current Music #03
Current Music None
Resolution Change
Low-Res
Hi-Res
Trainer:
Face:

Debugger
Main Battle
Lab
POKéMON Class
Stadium Battle
GYM LEADER CASTLE
Mystery Gift

Area
Mini-Game
GB Emulator
GB Demo
POKéMON Presents
Cup Clear Demo
Staff Roll
Move-Teaching Machine
Mobile Stadium
Ending
Rival Demo
Move-Teaching Demo
Gym Clear

BAKKATSUKUN
POKéMON1 GB EMU SPEED
POKéMON2 GB EMU SPEED
ROUND ONE
ROUND TWO
RIVAL ARRIVES
RIVAL DEFEATED
LITTLECUP
POKéCUP
CHALLENGECUP
PRIMECUP

GYM LEADER-JYOTO
GYM LEADER-KANTO
GYMLEADER-ELITE FOUR
GYMLEADER-DEMO
MOBILE STADIUM APPEARS
MINI-GAME GREAT APPEARS
<TEX,0>
ROUND SWITCH

0x1DCAAF8

Message Debug
Battle Message
Trainer Message
Check Battle Message
Check Trainer Message
Quit
NextTrainerNo.
Check Done
Ally PKMNFoe PKMN

0x1DCABD8

Making VS
Initialize
Save
Done
Suck up
Battle Name
Long Name
AI
This Game Pak can't be used as carrier.
Not initialized as a carrier.
No VS data exist.
Game Pak can't be found.
Battle name is not set.
Long Name is not set.
AI number is not set.

Regional Differences

Much like the previous game, upon launching, Pikachu's voice is heard in international versions. In the Japanese version, people's voices are heard instead.

Mobile Stadium

In the Japanese version, players can download data of timed mobile battles from the Japanese Pokémon Crystal using its Mobile Stadium feature and watch them in Stadium 2 using the equivalent Mobile Stadium function.

This plays in the Mobile Stadium screen of Stadium 2. It is rearranged from the Mobile Center theme in Crystal and its filename is "sparse41.miniusf".

Hmmm...
To do:
Screenshot(s)