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Pokémon Sword and Shield/Unused Abilities
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This is a sub-page of Pokémon Sword and Shield.
Some of the removed Pokémon have Abilities in previous games that are actually coded into these games despite never being used. All of them still function as expected and will work perfectly fine with the unused Pokémon species that are not found in the game.
Even though its description says otherwise, Multitype does not change Arceus' type when it carries a Z-Crystal.
ID | Name | Pokémon | Description | Effect |
---|---|---|---|---|
0x0010 | Color Change | Kecleon | The Pokémon’s type becomes the type of the move used on it. | If the Pokémon gets hit by an attack, the defender's type changes to match the attack's type. |
0x0028 | Magma Armor | Slugma-line, Camerupt | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. | In battle: Prevents from becoming frozen. Outside of battle: The number of cycles needed to hatch an egg are halved if a Pokémon with this Ability is in the party. |
0x003B | Forecast | Castform | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. | Changes the form under rain, harsh sunlight or hail to match the weather. |
0x004A | Pure Power | Meditite-line | Using its pure power, the Pokémon doubles its Attack stat. | Doubles the effective Attack during damage calculation, including when using Foul Play or Body Press. |
0x005A | Poison Heal | Shroomish-line, Gliscor | Restores HP if the Pokémon is poisoned instead of losing HP. | Restores 1/8 of max HP when poisoned and prevents poison damage. |
0x0060 | Normalize | Skitty-line | All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. | Turns moves, including status moves, into Normal-type moves, and boosts their power by 20%. Thunder Wave is then able to hit Ground-type Pokémon, but not Ghost-type Pokémon. |
0x0079 | Multitype | Arceus | Changes the Pokémon’s type to match the Plate or Z-Crystal it holds. | Changes the Pokémon's type to match the held Plate or Z-Crystal. |
0x007B | Bad Dreams | Darkrai | Reduces the HP of sleeping opposing Pokémon. | Adjacent opponents lose 1/8 of max HP every turn if they are sleeping. |
0x0089 | Toxic Boost | Zangoose | Powers up physical attacks when the Pokémon is poisoned. | Boosts power of physical attacks by 50% if poisoned. |
0x00A8 | Protean | Froakie-line, Kecleon | Changes the Pokémon’s type to the type of the move it’s about to use. | Changes the user's type when using a move, including status moves. |
0x00B3 | Grass Pelt | Skiddo-line | Boosts the Pokémon’s Defense stat on Grassy Terrain. | Boosts Defense by 50% if Grassy Terrain is present. |
0x00B8 | Aerilate | Mega Pinsir, Mega Salamence | Normal-type moves become Flying-type moves. The power of those moves is boosted a little. | Makes Normal-type moves Flying-type and boosts their power by 20%. |
0x00B9 | Parental Bond | Mega Kangaskhan | Parent and child each attacks. | With the exception of multi-strike moves, all attacks have 2 hits. The second hit deals 25% of the first hit's damage. |
0x00BD | Primordial Sea | Primal Kyogre | The Pokémon changes the weather to nullify Fire-type attacks. | Summons heavy rain, which causes damaging Fire-type moves to fail in addition to other effects of rain. |
0x00BE | Desolate Land | Primal Groudon | The Pokémon changes the weather to nullify Water-type attacks. | Summons extremely harsh sunlight, which causes damaging Water-type moves to fail in addition to other effects of harsh sunlight. |
0x00BF | Delta Stream | Mega Rayquaza | The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses. | Summons a mysterious air current, which lowers damage to Flying-type Pokémon by 50% if the move is super-effective. |
0x00C5 | Shields Down | Minior | When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive. | If over half of max HP, Minior is in its Meteor Form and immune to newly inflicted status conditions. If below half of max HP, Minior is in its Core Form. |
0x00CE | Galvanize | Alolan Geodude-line | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. | Makes Normal-type moves Electric-type and boosts their power by 20%. |
0x00D2 | Battle Bond | Ash-Greninja | Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. | After defeating a Pokémon, Greninja turns into Ash-Greninja. In this form, Water Shuriken has 20 base power and always hits 3 times. |
0x00D5 | Comatose | Komala | It’s always drowsing and will never wake up. It can attack without waking up. | Acts as if always asleep, without having the status condition. Makes the Pokémon immune to status conditions and able to attack even while asleep in this way. |
0x00D8 | Dancer | Oricorio | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. | If another Pokémon uses a dance move, the Pokémon with Dancer repeat it immediately, from slowest to fastest. |
0x00DB | Dazzling | Bruxish | Surprises the opposing Pokémon, making it unable to attack using priority moves. | Protects the user's side from moves with increased priority. |
0x00DF | Power of Alchemy | Alolan Grimer-line | The Pokémon copies the Ability of a defeated ally. | If an ally faints (regardless of cause), takes on the fainted ally's Ability. |
0x00E9 | Neuroforce | Ultra Necrozma | Powers up moves that are super effective. | Boosts moves by 25% if they become super-effective. |