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Pokémon Sword and Shield/Unused Abilities

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This is a sub-page of Pokémon Sword and Shield.

Some of the removed Pokémon have Abilities in previous games that are actually coded into these games despite never being used. All of them still function as expected and will work perfectly fine with the unused Pokémon species that are not found in the game.

Even though its description says otherwise, Multitype does not change Arceus' type when it carries a Z-Crystal.

ID Name Pokémon Description Effect
0x0010 Color Change Kecleon The Pokémon’s type becomes the type of the move used on it. If the Pokémon gets hit by an attack, the defender's type changes to match the attack's type.
0x0028 Magma Armor Slugma-line, Camerupt The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. In battle: Prevents from becoming frozen.
Outside of battle: The number of cycles needed to hatch an egg are halved if a Pokémon with this Ability is in the party.
0x003B Forecast Castform The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. Changes the form under rain, harsh sunlight or hail to match the weather.
0x004A Pure Power Meditite-line Using its pure power, the Pokémon doubles its Attack stat. Doubles the effective Attack during damage calculation, including when using Foul Play or Body Press.
0x005A Poison Heal Shroomish-line, Gliscor Restores HP if the Pokémon is poisoned instead of losing HP. Restores 1/8 of max HP when poisoned and prevents poison damage.
0x0060 Normalize Skitty-line All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. Turns moves, including status moves, into Normal-type moves, and boosts their power by 20%. Thunder Wave is then able to hit Ground-type Pokémon, but not Ghost-type Pokémon.
0x0079 Multitype Arceus Changes the Pokémon’s type to match the Plate or Z-Crystal it holds. Changes the Pokémon's type to match the held Plate or Z-Crystal.
0x007B Bad Dreams Darkrai Reduces the HP of sleeping opposing Pokémon. Adjacent opponents lose 1/8 of max HP every turn if they are sleeping.
0x0089 Toxic Boost Zangoose Powers up physical attacks when the Pokémon is poisoned. Boosts power of physical attacks by 50% if poisoned.
0x00A8 Protean Froakie-line, Kecleon Changes the Pokémon’s type to the type of the move it’s about to use. Changes the user's type when using a move, including status moves.
0x00B3 Grass Pelt Skiddo-line Boosts the Pokémon’s Defense stat on Grassy Terrain. Boosts Defense by 50% if Grassy Terrain is present.
0x00B8 Aerilate Mega Pinsir, Mega Salamence Normal-type moves become Flying-type moves. The power of those moves is boosted a little. Makes Normal-type moves Flying-type and boosts their power by 20%.
0x00B9 Parental Bond Mega Kangaskhan Parent and child each attacks. With the exception of multi-strike moves, all attacks have 2 hits. The second hit deals 25% of the first hit's damage.
0x00BD Primordial Sea Primal Kyogre The Pokémon changes the weather to nullify Fire-type attacks. Summons heavy rain, which causes damaging Fire-type moves to fail in addition to other effects of rain.
0x00BE Desolate Land Primal Groudon The Pokémon changes the weather to nullify Water-type attacks. Summons extremely harsh sunlight, which causes damaging Water-type moves to fail in addition to other effects of harsh sunlight.
0x00BF Delta Stream Mega Rayquaza The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses. Summons a mysterious air current, which lowers damage to Flying-type Pokémon by 50% if the move is super-effective.
0x00C5 Shields Down Minior When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive. If over half of max HP, Minior is in its Meteor Form and immune to newly inflicted status conditions. If below half of max HP, Minior is in its Core Form.
0x00CE Galvanize Alolan Geodude-line Normal-type moves become Electric-type moves. The power of those moves is boosted a little. Makes Normal-type moves Electric-type and boosts their power by 20%.
0x00D2 Battle Bond Ash-Greninja Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. After defeating a Pokémon, Greninja turns into Ash-Greninja. In this form, Water Shuriken has 20 base power and always hits 3 times.
0x00D5 Comatose Komala It’s always drowsing and will never wake up. It can attack without waking up. Acts as if always asleep, without having the status condition. Makes the Pokémon immune to status conditions and able to attack even while asleep in this way.
0x00D8 Dancer Oricorio When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. If another Pokémon uses a dance move, the Pokémon with Dancer repeat it immediately, from slowest to fastest.
0x00DB Dazzling Bruxish Surprises the opposing Pokémon, making it unable to attack using priority moves. Protects the user's side from moves with increased priority.
0x00DF Power of Alchemy Alolan Grimer-line The Pokémon copies the Ability of a defeated ally. If an ally faints (regardless of cause), takes on the fainted ally's Ability.
0x00E9 Neuroforce Ultra Necrozma Powers up moves that are super effective. Boosts moves by 25% if they become super-effective.