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Pokémon XD: Gale of Darkness

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Title Screen

Pokémon XD: Gale of Darkness

Developer: Genius Sonority
Publisher: Nintendo
Platform: GameCube
Released in JP: August 4, 2005
Released in US: October 3, 2005
Released in EU: November 18, 2005
Released in AU: November 19, 2005


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


In this sequel to Pokémon Colosseum, Cipher returns and makes more Shadow Pokémon, including one that supposedly can't be purified. It's up to a completely different protagonist to prove them wrong.

Hmmm...
To do:
Quite a bit.

Unused Graphics

ShadowLugiaShiny.png

In the game, the avatars used for Pokémon during battles are stored in this format. The top image is for the Pokémon's normal coloration, while the bottom sprite is for the Pokémon's Shiny coloration. Shadow Lugia doesn't have a Shiny coloration, so probably in case the game was hacked to force it to be Shiny, the normal image was simply duplicated. This means that the bottom half of the graphic is never seen during normal gameplay.

BonslyShiny.png

Same as the Shadow Lugia graphic above. Bonsly can only be used in Battle Bingo, and cannot be Shiny.

Shiny Celebi

Hmmm...
To do:
Get a picture of its model.

For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant, and Celebi is no exception. However, because the only way to obtain it legitimately was through distributions, the Shiny version of Celebi was left unobtainable through normal means.

Unused Areas

A few rooms that were presumably used for testing purposes can be found in the game's files and loaded via cheat codes.

B1

B1 does not correspond to any in-game location, but the room in B1 bears resemblance to one of the interior areas of the S.S. Libra. The player is spawned in the center of the room. Walking off of a ledge will teleport the player immediately to the ground without the leaping animation, and the room cannot be exited. Another version of the room exists that has a shorter front section of the room, and the player's movement is inexplicably disabled. These textures don't seem to appear anywhere else in-game. No music is loaded.

PokemonXD-B1 1-Wide.png PokemonXD-B1 Variant-Wide.png

tv_test

This area spawns the player right in front of the juke box in the interior of Outskirt Stand. There is no music, and all NPC characters and events are absent, including the exit.

Debug Mode

Hmmm...
To do:
I haven't explored what this might look like on PAL. Might be different. There also is a debug_menu.fsys file in the ISO, investigate this.

There is a small debug function that can be activated with the following Action Replay code:

NTSC
2BVG-96DG-WKNZB
TTXW-T3W7-P41DX
PAL
PWHZ-J798-KWMEM
9M9G-K6EY-2C20P

With the code activated, pressing D-Pad Up will show or hide a bar that has Japanese instructions on how to use the debug function. Pressing the L button will cycle between pause (instant stop), slow (low frame rate), and play (regular speed). Pressing Z will pause the game, like when pressing L sometimes, but is more accessible and doesn't need to be cycled to.

PokemonXD DebugBar.png


(Source: Ralf at GC Forever for both codes.)