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Pokémon X and Y
|Pokémon X and Y|
This game has hidden development-related text.
This game has a prerelease article
The first main-series Pokémon games in full 3D, Pokémon X and Y are set in the faraway region of Kalos and feature 72 new Pokémon, a huge regional Pokédex separated into three sections, and brand new features such as Mega Evolution and the Fairy type.
Also, fashion and cafés. It is the equivalent of France, after all.
- 1 Unreleased Hidden Abilities
- 2 Unobtainable Shiny Pokémon
- 3 Event Super Training Missions
- 4 Unused Items
- 5 Eternal Flower Floette and Light of Ruin
- 6 Thousand Arrows and Thousand Waves
- 7 Unused Graphics
- 8 Unused Audio
- 9 Sound Debug Logs
- 10 Unused Text
- 11 Debugging Files
- 12 Regional Differences
- 13 Revisional Differences
Unreleased Hidden Abilities
In the Generation VI games, it is possible to find Pokémon with special "hidden Abilities". However, some Pokémon couldn't be encountered with hidden Abilities through any legitimate means, rendering the hidden Abilities unused in normal gameplay.
|Pokémon||Regular Ability||Hidden Ability|
|Heatran||Flash Fire||Flame Body|
In the Generation VII games, Raikou, Entei, and Suicune's Hidden Abilities were all changed to Inner Focus, still as unobtainable as ever.
Unobtainable Shiny Pokémon
For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.
- Zygarde – This Legendary Pokémon is encountered via a fixed in-game battle. However, its probability of being Shiny is locked at 0.
- Xerneas and Yveltal's encounters are also Shiny-locked, but a Shiny Xerneas and Yveltal were distributed to the Generation VI games during an event.
- Hoopa, Volcanion – These Mythical Pokémon were only obtainable through special distributions via Mystery Gift. Pokémon obtained from Mystery Gift cannot be Shiny unless distributed as such, and no distributions of these Pokemon in their Shiny forms were ever planned. The Shiny variant of Diancie, the first Mythical Pokémon of Generation VI, was distributed in Japanese Pokémon Centers as part of a special Mega Evolution promotion.
- Articuno, Zapdos, Moltres – Shiny versions of these Pokémon were available in previous games, but their encounters in this game are Shiny-locked. Therefore, their Shiny variants are only obtainable through the PokéTransporter, and they cannot be both Shiny and Generation VI native at the same time.
- Mewtwo's encounter is also Shiny-locked, but a Shiny Mewtwo was later distributed to the Generation VI games via an event.
Event Super Training Missions
|Download Event Super Training Mission Wondercards
File: PokemonXYORASEventSuperTrainingWondercards.zip (1KB) (info)
Other exclusive rewards, possibly different between missions
Several Super Training missions are hidden in the games' files and meant to be unlocked via Wondercards. All of these missions deal with battling against balloons of Mega Evolutions not seen in the Secret Super Training missions.
|Fearsome! Twin Tales of Jutting Jaws!||Mega Mawile|
|Danger Zipped Up Tight!||Mega Banette|
|Stuck between the Strong and the Strong!||Mega Scizor|
|Dazzling! A Dizzying Dance of Spoons!||Mega Alakazam|
|What an Upstart! Magikarp Is Moving Up!||Mega Gyarados|
|Watch It! Multiple Mega Evolutions!||Mewtwo, Mega Mewtwo X, Mega Mewtwo Y|
Completing these missions may reward the player with an Up-Grade or a Dubious Disc, both of which are not rewarded by any normal Super Training mission. Of note is that these missions give no EVs to the Pokémon, much like Secret Super Training missions, but completion sets bitflags 0-5 in byte 0x3A for the Pokémon.
Leftover Key Items
As with every game since Generation IV, every single Key Item from previous games, used and unused, remains in X and Y, completely unused. Everything from the Seal Bag to the Lock Capsule still exists, but with its uses removed.
Wonder Launcher Items
The items that went unused outside of Wonder Launcher multiplayer battles in Generation V are now completely unused, as the Wonder Launcher mode does not exist in X and Y.
The Apricorn Balls and Sport Balls from HeartGold and SoulSilver and the Park Balls from all Generation IV games remain nonfunctional, but the Dream Ball from Black and White and the Safari Ball from previous games can be hacked into the Bag and function properly.
The Apricorns themselves from HeartGold and SoulSilver can be hacked into the bag, but have no use.
New Unused Items
Along with the other gems, which are unavailable (aside from the Normal Gem), a new gem was added for the new Fairy-Type, which is just as unavailable as the other gems.
A Key Item found at 0x02BA. Its intended use is unknown.
The Key Items found at 0x02C2 and 0x02C3 are two variants of the same item, apparently for the male and female player character, respectively. Using the item leads to the screen where you can change your character's clothes. This suggests that you could change your character's clothes at any time by using this item, but the game was changed to incorporate dressing rooms into Pokémon Centers...which makes a lot more sense, actually.
While the version used in-game is present at 0x0281, another one exists at 0x02CA, unused. The reason for this duplicate is unknown.
Key Stone Items
While the player only uses the Mega Ring, Korrina's Mega Glove and Diantha's Mega Charm exist as Key Items at 0x02CC and 0x02CD, respectively. Their bag icons were either removed or not implemented, so the game uses a question mark as a placeholder icon.
Eternal Flower Floette and Light of Ruin
Screenshot of move details ingame, GIF of move. Also add its shiny coloration. Also, put the statistics on Light of Ruin and Floette in a table of some sort.
Eternal Flower Floette's Base Stats are as follows - HP: 74 Attack: 65 Defense: 67 Special Attack: 125 Special Defense: 128 Speed: 92
AZ's Floette, known as the Eternal Flower Floette, is briefly seen in a cutscene during the ending of X and Y, but is not obtainable by any normal means, nor has it been distributed in any event. Despite apparently existing only for a cutscene, there were clearly initial plans for it to be a special form of Floette to be obtained by the player in some way. This would most likely be through events.
Unlike normal Floette, Eternal Flower Floette cannot evolve into its next stage: It is also in the Undiscovered egg group, making it unable to be bred. This is akin to the Spiky-Eared Pichu in HeartGold and SoulSilver, which couldn't evolve into Pikachu.
It has higher stats than a normal Floette, its own unique cry, and has a unique signature move, Light of Ruin. Light of Ruin is a special Fairy-type move with 140 power, 90% accuracy, and 5 PP. It also deals 1/2 of the damage dealt to the user. This move has the highest base power out of all Fairy Type attacks, and could possibly be the most powerful Fairy attack in the game.
Thousand Arrows and Thousand Waves
Screenshot of move details ingame, GIF of move
Thousand Arrows and Thousand Waves are moves unobtainable in Generation VI, confirmed in Generation VII to have been intended for Zygarde. They are physical Ground-type moves with 90 power, 100% accuracy, and 10 PP.
Early Title Screens
These mockups are comprised of separate graphic elements for an early title screen layout. The graphics fit a resolution of 800x480 pixels, which is exactly double the native resolution of the 3DS. The final title screens use a different font for "Push Start Button". The "TM" symbol is also in a fixed position, rather than correlating to the "X" or "Y" logo.
Town Map Location Preview
There is an early preview image for Santalune City, taken at night. This early version can be found in a\0\6\9, which is the same directory for the final preview images.
A large Japanese nametag for a female Pikachu. This image can be found in a\0\0\4.
Placeholder graphics for the HP/EXP bars, element type, and status effects respectively. All of these can be found in a\0\0\5.
A placeholder image for the Pokémon Type graphic in the Friend Safari. This is from a\2\0\0.
Two placeholder images found in a\1\5\2, alongside various Holocaster graphics.
A size guideline for jigsaw puzzle images in a\0\1\7. The white overlay is 320x240.
A test image found in a\1\1\6.
Eternal Flower Floette
AZ's Floette has its own unique cry, a slightly modified variant of Floette's normal cry. However, because the Forme itself is unobtainable, its cry goes unused.
There are 7 versions of the same song, all named bgm_xy_test1 through bgm_xy_test7. They're all the same song: "Friends Theme - A New Meeting", although the waveforms of 1-3 are slightly different from 4-7. These songs may have been used for testing various locations of overworld themes before they were implemented.
As with the Generation V games, a remix of the "Battle! VS Champion" theme from Red and Blue is included to be used in the finals of the Pokémon Video Game World Championships tournament. This is a different remix from the Generation V games, though the intro remains the same. There is no way to hear this song through normal gameplay, as it is locked out of the normal multiplayer battle music.
There are three files, me_xy_test1 through me_xy_test3, which are all just copies of the Pokémon Center's healing machine sound effect. This could have been used for testing player-related sound effects.
Sound Debug Logs
Two files named out.txt and out2.txt can be found in a folder called sounddebug. Each file contains comma-separated number values.
A wild Wonder Card appears!
This placeholder text is used for distribution Wonder Cards that don't have an event title attached to them. As all distribution Wonder Cards have an event title, this title goes unseen.
There's probably more. I won't know all of them until I can analyse each of the files myself.
There are a handful of debugging-related files in the RomFS. Their functions are currently unknown.
DllDebugPokeMake.cro DllDebugProcLoop.cro DllFieldDebug.cro DllTestAriizumi.cro DllTestHosaka.cro DllTestIchiraku.cro DllTestIkeda.cro DllTestIkuta.cro DllTestIshiguro.cro DllTestIto.cro DllTestKawada.cro DllTestKosaka.cro DllTestMori.cro DllTestNagihashi.cro DllTestNakahiro.cro DllTestNCL.cro DllTestObata.cro DllTestOhno.cro DllTestOnoue.cro DllTestPGL.cro DllTestSeqDemoView.cro DllTestSogabe.cro DllTestSuzuki.cro DllTestTamada.cro DllTestTaya.cro DllTestTomoya.cro
As usual, PUSH START BUTTON was changed to PRESS START in the English releases.
On October 25, 2013, a patch was released on the Nintendo eShop for both games. The patch contained update data for the games, updating the game to Version 1.1.
Besides "Ver. 1.1" being added to the bottom screen of the main menu, the patch fixed two problems:
- In the original version of the game, a nasty bug occurred when saving on the Northern and Southern Boulevards of Lumiose City. When the player saves the game, the game may freeze, forcing the player to reset the Nintendo 3DS system. However, when the game is reloaded, the save data cannot be loaded. Along with fixing the glitch, the update supposedly repaired the corrupted save data for anyone who was already affected by this glitch.
- In the original release, the filtering system of the GTS was bugged, and using certain filters would crash the game when confirming a trade.
Another patch update was released on December 12, 2013, containing an update to Version 1.2. The patch also contained the v1.1 patch for those who had not yet downloaded it. The "Ver. 1.1" text on the main menu was changed to "Ver. 1.2".
Version 1.2 fixed the following problems:
- Pokémon that evolve by trade not learning new moves after evolving if received through Wonder Trade.
- Various PR Studio captions not being unlocked even after fulfilling the requirements.
- The final fix was branded as "updating an Internet communication issue". This fix was actually a patch to the online battle and trade to fix the following oversights:
- In online battles, the data from the player (i.e. a move that was chosen, a Pokémon to be switched out, etc.) was immediately sent to the other player's game as soon as it was ready, unlike previous games, in which the data would be sent after both players had finished selecting their next move. This spurred devious hackers to create a program called the "Battle Analyzer" that would read the data that was sent from the opposing player, allowing them to unfairly predict and counter their enemies' strategies.
- Within the game, the player had a select "Shiny Value" (SV) that would determine the probability of an egg hatching into a shiny Pokémon. A program called "Instacheck" was created to help determine this value and match it with other players, allowing them to receive eggs through online trade that were guaranteed to hatch into shiny Pokémon.
Yet another patch was released for the two games on October 28, 2014, about a year after the game's release. Once again, the main menu is updated to display "Ver. 1.3". The patch also contained both previous updates. The most significant changes in this version are as follows:
- All Pokéballs excluding Apricorn Balls have special animations for when a Pokémon is released from the ball in X and Y, but a glitch prevented them from being fully seen when calling out your first Pokémon in a given battle (they'd show up for Pokémon sent out after the battle started). This version fixes this glitch.
- Vivillon's sprite now appears properly in the Friend Safari menu.
- Legality system for online features has been updated. This was done to prevent overly hacked and unreleased Pokemon from being used online.
This patch was released on April 2, 2015, alongside Omega Ruby and Alpha Sapphire's Version 1.3 patch. Both patches merely make minor unknown adjustments.
This patch was released on April 22, 2015, alongside Omega Ruby and Alpha Sapphire's Version 1.4 patch. Both patches merely make minor unknown adjustments.