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Pokémon X and Y

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Title Screen

Pokémon X and Y

Developer: Game Freak
Publisher: Nintendo
Platform: Nintendo 3DS
Released internationally: October 12, 2013


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

The first main-series Pokémon games in full 3D, Pokémon X and Y are set in the faraway region of Kalos and feature 72 new Pokémon, a huge regional Pokédex separated into three sections, and brand new features such as Mega Evolution and the Fairy type.

Also, fashion and cafés. It is the equivalent of France, after all.

Unreleased Hidden Abilities

In the Generation VI games, it is possible to find Pokémon with special "hidden Abilities". However, some Pokémon couldn't be encountered with hidden Abilities through any legitimate means, rendering the hidden Abilities unused in normal gameplay.

Pokémon Regular Ability Hidden Ability
Raikou Pressure Volt Absorb
Entei Pressure Flash Fire
Suicune Pressure Water Absorb
Heatran Flash Fire Flame Body

In the Generation VII games, Raikou, Entei, and Suicune's Hidden Abilities were all changed to Inner Focus, and can be obtained legitimately by importing a Raikou, Entei, or Suicune from Pokémon Gold and Silver to those games through Pokémon Bank.

Unobtainable Shiny Pokémon

For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.

PokemonXYShinyZygarde.png

  • Zygarde – This Legendary Pokémon is encountered via a fixed in-game battle. However, its probability of being Shiny is locked at 0.
    • Xerneas and Yveltal's encounters are also Shiny-locked, but a Shiny Xerneas and Yveltal were distributed to the Generation VI games during an event, and can be legitimately obtained in Pokemon Ultra Sun and Ultra Moon Versions.

PokemonXYORASShinyHoopa.png Pokemon-X-Y-ShinyVolcanion.png

  • Hoopa, Volcanion – These Mythical Pokémon were only obtainable through special distributions via Mystery Gift. Pokémon obtained from Mystery Gift cannot be Shiny unless distributed as such, and no distributions of these Pokemon in their Shiny forms were ever planned. The Shiny variant of Diancie, the first Mythical Pokémon of Generation VI, was distributed in Japanese Pokémon Centers as part of a special Mega Evolution promotion.
  • Articuno, Zapdos, Moltres – Shiny versions of these Pokémon were available in previous games, but their encounters in this game are Shiny-locked. Therefore, their Shiny variants are only obtainable through the PokéTransporter, and they cannot be both Shiny and Generation VI native at the same time.
    • Mewtwo's encounter is also Shiny-locked, but a Shiny Mewtwo was later distributed to the Generation VI games via an event.

Unused Fixed Encounters

2 unused static encounter slots exist corresponding to Scatterbug and Abomasnow, neither of which are used at any point in the game. Both encounters are shiny locked, and where they may have been placed remains a mystery, although it is likely Abomasnow would've been found on Route 17 (Mamoswine Road).

Event Super Training Missions

Download.png Download Event Super Training Mission Wondercards
File: PokemonXYORASEventSuperTrainingWondercards.zip (1KB) (info)
Hmmm...
To do:
Other exclusive rewards, possibly different between missions

Several Super Training missions are hidden in the games' files and meant to be unlocked via Wondercards. All of these missions deal with battling against balloons of Mega Evolutions not seen in the Secret Super Training missions.

Fearsome! Twin Tales of Jutting Jaws! Mega Mawile
Danger Zipped Up Tight! Mega Banette
Stuck between the Strong and the Strong! Mega Scizor
Dazzling! A Dizzying Dance of Spoons! Mega Alakazam
What an Upstart! Magikarp Is Moving Up! Mega Gyarados
Watch It! Multiple Mega Evolutions! Mewtwo, Mega Mewtwo X, Mega Mewtwo Y

Completing these missions may reward the player with an Up-Grade or a Dubious Disc, both of which are not rewarded by any normal Super Training mission. Of note is that these missions give no EVs to the Pokémon, much like Secret Super Training missions, but completion sets bitflags 0-5 in byte 0x3A for the Pokémon.

(Source: SciresM (ProjectPokémon))

Unused Items

Leftover Items

Leftover Key Items

As with every game since Generation IV, every single Key Item from previous games, used and unused, remains in X and Y, completely unused. Everything from the Seal Bag to the Lock Capsule still exists, but with its uses removed.

Wonder Launcher Items

The items that went unused outside of Wonder Launcher multiplayer battles in Generation V are now completely unused, as the Wonder Launcher mode does not exist in X and Y.

Poké Balls

The Apricorn Balls and Sport Balls from HeartGold and SoulSilver and the Park Balls from all Generation IV games remain nonfunctional, but the Dream Ball from Black and White and the Safari Ball from previous games can be hacked into the Bag and function properly.

Apricorns

The Apricorns themselves from HeartGold and SoulSilver can be hacked into the bag, but have no use.

New Unused Items

Fairy Gem

PKMNXY-FairyGem.png

Along with the other gems, which are unavailable (aside from the Normal Gem), a new gem was added for the new Fairy-Type, which is just as unavailable as the other gems.

Common Stone

PKMNXY-CommonStone.png

A Key Item found at 0x02BA. Its intended use is unknown.

Travel Trunk

PKMNXY-TravelTrunkGold.pngPKMNXY-TravelTrunkSilver.png

The Key Items found at 0x02C2 and 0x02C3 are two variants of the same item, apparently for the male and female player character, respectively. Using the item leads to the screen where you can change your character's clothes. This suggests that you could change your character's clothes at any time by using this item, but the game was changed to incorporate dressing rooms into Pokémon Centers...which makes a lot more sense, actually.

Holo Caster

PKMNXY-HolocasterRed.png

While the version used in-game is present at 0x0281, another one exists at 0x02CA, unused. The reason for this duplicate is unknown.

Key Stone Items

While the player only uses the Mega Ring, Korrina's Mega Glove and Diantha's Mega Charm exist as Key Items at 0x02CC and 0x02CD, respectively. Their bag icons were either removed or not implemented, so the game uses a question mark as a placeholder icon.


(Source: Bulbapedia and Project Pokemon)

Eternal Flower Floette and Light of Ruin

Hmmm...
To do:
Screenshot of move details ingame, GIF of move. Also add its shiny coloration. Also, put the statistics on Light of Ruin and Floette in a table of some sort.
PokemonXYEternalFloetteSprite.png

PokemonXYEternalFloetteAnim.gif

Eternal Flower Floette's Base Stats are as follows - HP: 74 Attack: 65 Defense: 67 Special Attack: 125 Special Defense: 128 Speed: 92

AZ's Floette, known as the Eternal Flower Floette, is briefly seen in a cutscene during the ending of X and Y, but is not obtainable by any normal means, nor has it been distributed in any event. Despite apparently existing only for a cutscene, there were clearly initial plans for it to be a special form of Floette to be obtained by the player in some way. This would most likely be through events.

Unlike normal Floette, Eternal Flower Floette cannot evolve into its next stage: It is also in the Undiscovered egg group, making it unable to be bred. This is akin to the Spiky-Eared Pichu in HeartGold and SoulSilver, which couldn't evolve into Pikachu.

It has higher stats than a normal Floette (only 1 stat lower than its evolution, Florges), its own unique cry, and has a unique signature move, Light of Ruin. Light of Ruin is a special Fairy-type move with 140 power, 90% accuracy, and 5 PP. It also deals 1/2 of the damage dealt to the user. This move has the highest base power out of all Fairy Type attacks, and is the strongest Fairy Type move in the game.


(Source: Serebii)

Unused Evolution Parameters

Eevee's evolution method into Sylveon has an extra parameter to signify which Type of move it needs to have to evolve, and it works with any Type, but only Fairy Type is used under normal conditions.

Thousand Arrows and Thousand Waves

Hmmm...
To do:
Screenshot of move details ingame, GIF of move

Thousand Arrows and Thousand Waves are moves unobtainable in Generation VI, confirmed in Generation VII to have been intended for Zygarde. They are physical Ground-type moves with 90 power, 100% accuracy, and 10 PP.

Unused Graphics

Early Title Screens

Pokemon-X-Early-Title-Mockup-EN.png

Pokemon-Y-Early-Title-Mockup-EN.png

Pokemon-X-Early-Title-Mockup-JP.png

Pokemon-Y-Early-Title-Mockup-JP.png

These mockups are comprised of separate graphic elements for an early title screen layout. The graphics fit a resolution of 800x480 pixels, which is exactly double the native resolution of the 3DS. The final title screens use a different font for "Push Start Button". The "TM" symbol is also in a fixed position, rather than correlating to the "X" or "Y" logo.

Town Map Location Preview

Early Final
Pokemon-XY-Santalune-Map-Preview-Early.png Pokemon-XY-Santalune-Map-Preview-Final.png

There is an early preview image for Santalune City, taken at night. This early version can be found in a\0\6\9, which is the same directory for the final preview images.

Miscellaneous

Pokemon-XY-PikachuF-Nametag.png

A large Japanese nametag for a female Pikachu. This image can be found in a\0\0\4.


Pokemon-XY-HPbar.png

Pokemon-XY-EXPbar.png

Pokemon-XY-Pink-0.png Pokemon-XY-Pink-1.png

Pokemon-XY-Green-1.png Pokemon-XY-Green-2.png Pokemon-XY-Green-3.png Pokemon-XY-Green-4.png Pokemon-XY-Green-5.png

Placeholder graphics for the HP/EXP bars, element type, and status effects respectively. All of these can be found in a\0\0\5.


Pokemon-XY-Friend-Safari-Placeholder.png

A placeholder image for the Pokémon Type graphic in the Friend Safari. This is from a\2\0\0.


Pokemon-XY-Holocaster-Placeholder-1.png Pokemon-XY-Holocaster-Placeholder-2.png

Two placeholder images found in a\1\5\2, alongside various Holocaster graphics.


Pokemon-XY-Puzzle-Size-Guide.png

A size guideline for jigsaw puzzle images in a\0\1\7. The white overlay is 320x240.


Pokemon-XY-Tile-Test.png

A test image found in a\1\1\6.


Unused Audio

Eternal Flower Floette

AZ's Floette has its own unique cry, a slightly modified variant of Floette's normal cry. However, because the Forme itself is unobtainable, its cry goes unused.

bgm_xy_test themes

There are 7 versions of the same song, all named bgm_xy_test1 through bgm_xy_test7. They're all the same song: "Friends Theme - A New Meeting", although the waveforms of 1-3 are slightly different from 4-7. These songs may have been used for testing various locations of overworld themes before they were implemented.

bgm_xy_vs_secret_01

As with the Generation V games, a remix of the "Battle! VS Champion" theme from Red and Blue is included to be used in the finals of the Pokémon Video Game World Championships tournament. This is a different remix from the Generation V games, though the intro remains the same. There is no way to hear this song through normal gameplay, as it is locked out of the normal multiplayer battle music.

me_xy_test themes

There are three files, me_xy_test1 through me_xy_test3, which are all just copies of the Pokémon Center's healing machine sound effect. This could have been used for testing player-related sound effects.

(Source: Bond697 and Slashmolder for audio rips)

Unused Terrains

in a/1/4/6 there are two unused battle backgrounds that indicate that there might have been Water & Ice Terrains originally. They use the Wi-Fi battle background as a placeholder.

Their models are found in "128.bin" & "129.bin". Their internal names are "fwaza_aqua" and "fwaza_ice", matching the naming pattern of the other terrains seen in-game ("fwaza_grass", "fwaza_mist" and "fwaza_eleki")

PKMN-XY-Scrapped-WaterIceTerrains.PNG

Sound Debug Logs

Two files named out.txt and out2.txt can be found in a folder called sounddebug. Each file contains comma-separated number values.

Unused Text

A wild Wonder Card appears!

This placeholder text is used for distribution Wonder Cards that don't have an event title attached to them. As all distribution Wonder Cards have an event title, this title goes unseen.

Debugging Files

Hmmm...
To do:
There's probably more. I won't know all of them until I can analyse each of the files myself.

There are a handful of debugging-related files in the RomFS. Their functions are currently unknown.

DllDebugPokeMake.cro
DllDebugProcLoop.cro
DllFieldDebug.cro
DllTestAriizumi.cro
DllTestHosaka.cro
DllTestIchiraku.cro
DllTestIkeda.cro
DllTestIkuta.cro
DllTestIshiguro.cro
DllTestIto.cro
DllTestKawada.cro
DllTestKosaka.cro
DllTestMori.cro
DllTestNagihashi.cro
DllTestNakahiro.cro
DllTestNCL.cro
DllTestObata.cro
DllTestOhno.cro
DllTestOnoue.cro
DllTestPGL.cro
DllTestSeqDemoView.cro
DllTestSogabe.cro
DllTestSuzuki.cro
DllTestTamada.cro
DllTestTaya.cro
DllTestTomoya.cro

Regional Differences

Title Screen

As usual, PUSH START BUTTON was changed to PRESS START in the English releases.

Birthday Music

Hmmm...
To do:
Audio? Video?

In the Japanese version, a cover of "Happy Birthday to You" plays during the player's first visit to a Pokémon Center on their birthday; on later visits, it is replaced with a music box version of the Pokémon Center theme. Because this song was still under (legally dubious) copyright internationally at the time, this was removed from international versions, and only the latter theme is heard.

Revisional Differences

Version 1.1

On October 25, 2013, a patch was released on the Nintendo eShop for both games. The patch contained update data for the games, updating the game to Version 1.1.

Besides "Ver. 1.1" being added to the bottom screen of the main menu, the patch fixed two problems:

  • In the original version of the game, a nasty bug occurred when saving on the Northern and Southern Boulevards of Lumiose City. When the player saves the game, the game may freeze, forcing the player to reset the Nintendo 3DS system. However, when the game is reloaded, the save data cannot be loaded. Along with fixing the glitch, the update supposedly repaired the corrupted save data for anyone who was already affected by this glitch.
  • In the original release, the filtering system of the GTS was bugged, and using certain filters would crash the game when confirming a trade.

Version 1.2

Another patch update was released on December 12, 2013, containing an update to Version 1.2. The patch also contained the v1.1 patch for those who had not yet downloaded it. The "Ver. 1.1" text on the main menu was changed to "Ver. 1.2".

Version 1.2 fixed the following problems:

  • Pokémon that evolve by trade not learning new moves after evolving if received through Wonder Trade.
  • Various PR Studio captions not being unlocked even after fulfilling the requirements.
  • The final fix was branded as "updating an Internet communication issue". This fix was actually a patch to the online battle and trade to fix the following oversights:
    • In online battles, the data from the player (i.e. a move that was chosen, a Pokémon to be switched out, etc.) was immediately sent to the other player's game as soon as it was ready, unlike previous games, in which the data would be sent after both players had finished selecting their next move. This spurred devious hackers to create a program called the "Battle Analyzer" that would read the data that was sent from the opposing player, allowing them to unfairly predict and counter their enemies' strategies.
    • Within the game, the player had a select "Shiny Value" (SV) that would determine the probability of an egg hatching into a shiny Pokémon. A program called "Instacheck" was created to help determine this value and match it with other players, allowing them to receive eggs through online trade that were guaranteed to hatch into shiny Pokémon.

Version 1.3

Click for full sized image

Yet another patch was released for the two games on October 28, 2014, about a year after the game's release. Once again, the main menu is updated to display "Ver. 1.3". The patch also contained both previous updates. The most significant changes in this version are as follows:

  • All Pokéballs excluding Apricorn Balls have special animations for when a Pokémon is released from the ball in X and Y, but a glitch prevented them from being fully seen when calling out your first Pokémon in a given battle (they'd show up for Pokémon sent out after the battle started). This version fixes this glitch.
  • Vivillon's sprite now appears properly in the Friend Safari menu.
  • Legality system for online features has been updated. This was done to prevent overly hacked and unreleased Pokemon from being used online.

Version 1.4

This patch was released on April 2, 2015, alongside Omega Ruby and Alpha Sapphire's Version 1.3 patch. Both patches merely make minor unknown adjustments.

Version 1.5

This patch was released on April 22, 2015, alongside Omega Ruby and Alpha Sapphire's Version 1.4 patch. Both patches merely make minor unknown adjustments.