If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Pokémon Sun and Moon
| Pokémon Sun and Moon |
|---|
|
Also known as: Pocket Monsters Sun and Moon (JP/KR)
|
| To do: *Source code leak stuff, such as an earlier Red Model
|
Pokémon Sun and Moon features the quest of Lillie trying to keep Nebby in that bag and regain her confidence after a fateful childhood. Well, there's also a little sidequest where you catch Pokémon and beat trainers and become the champion of Alola, but that isn't too notable.
Contents
Sub-Page
| Prerelease Info |
Unobtainable Shiny Pokémon
For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.
- Zygarde - Zygarde cannot be received as Shiny in Sun and Moon. The collective of Zygarde Cells and Cores is locked to never be Shiny when they are formed together. However, a Shiny Zygarde was later distributed to Generation VII games as part of an event.
- Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Solgaleo, Lunala, and Necrozma are all Shiny-locked, but were distributed to players during events, and could be legitimately obtained through Dynamax Adventures in Generation VIII games.
- While Shiny-locked in these games, Nihilego, Buzzwole, Pheromosa, Xurkitree, Kartana, Celesteela, and Guzzlord can be legitimately caught Shiny in Pokémon Ultra Sun and Ultra Moon and traded to Sun and Moon.
- Cosmog and Cosmoem - Cosmog can be obtained as a gift after the game's completion, however, it's also locked to never be Shiny. Since the only way to obtain Cosmoem is to evolve Cosmog, the player can't obtain a Shiny variant of this Pokémon either.
- Eternal Flower Floette: It's still left over from X and Y, but it's still unused. As a result, it's still impossible to get a Shiny variant of it. Its stats remain the same.
- Magearna (both Formes): Event Pokémon are Shiny-locked, so the player cannot obtain a Shiny Magearna by any means.
- Normal Form Magearna’s Shiny palette is most likely a placeholder, seeing as how renders from Pokémon HOME give this still-unobtainable Shiny a proper altered-color palette.
- Marshadow: As with Magearna, Marshadow is an Event Pokemon and cannot be obtained as Shiny. Note that the Shiny coloration affects its Zenith form (which appears while it's attacking) only.
Unused Items
Once again, every item in the index of the previous games is in the game files, used or unused. While the Apricorn Balls are now obtainable again and the Key Stone is now obtainable as well, everything else that was unused before remains unused in this game as well. See this page for details.
Changed Item Descriptions
| To do: Check whether any of the other localizations have description changes like this. |
Once again, some of the leftover unused items had their descriptions retranslated in the English localization of the game.
| Hex | Item Name | Item Description (ORAS) | Item Description (SM) |
|---|---|---|---|
| 008C | Thanks Mail | Stationery designed to make it easy to express your thanks. Have a Pokémon hold it for delivery. | Stationery designed to make it easy for you to express thanks. Have a Pokémon hold it for delivery. |
| 008D | Inquiry Mail | Stationery designed to make it easier to write to pose a question about something. Have a Pokémon hold it for delivery. | Stationery designed to make it easier to pose a question about something. Have a Pokémon hold it for delivery. |
| 008E | Like Mail | Stationery designed to allow you to reccomend[sic] something to the reader. Have a Pokémon hold it for delivery. | Stationery designed to allow you to recommend something to the reader. Have a Pokémon hold it for delivery. |
| 008F | Reply Mail | Stationery designed to make it easy to respond to a letter you receieved[sic]. Have a Pokémon hold it for delivery. | Stationery designed to make it easy to respond to a letter you received. Have a Pokémon hold it for delivery. |
| 0091 | Bridge Mail D | Stationery featuring an illustration bright-red[sic] drawbridge. Have a Pokémon hold it for delivery. | Stationery featuring an illustration of a bright-red drawbridge. Have a Pokémon hold it for delivery. |
| 0092 | Bridge Mail T | Stationery featuring an illustration high-tension[sic] steel suspension bridge. Have a Pokémon hold it for delivery. | Stationery featuring an illustration of a high-tension steel suspension bridge. Have a Pokémon hold it for delivery. |
| 0093 | Bridge Mail V | Stationery featuring an illustration of a vintage looking[sic] brick bridge. Have a Pokémon hold it for delivery. | Stationery featuring an illustration of a vintage-looking brick bridge. Have a Pokémon hold it for delivery. |
| 0094 | Bridge Mail M | Stationery featuring an illustration of a majesticly[sic] arched bridge. Have a Pokémon hold it for delivery. | Stationery featuring an illustration of a majestically arched bridge. Have a Pokémon hold it for delivery. |
| 01A6 | HM03 | The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | The user attacks everything around it by swamping its surroundings with a giant wave. |
| 01CB | Parcel | A parcel entrusted into your care. You are supposed to deliver it to your childhood friend who left Twinleaf Town. | A parcel entrusted into your care. You're supposed to deliver it to your childhood friend who left Twinleaf Town. |
| 027B | Colress Machine | A special device that wrings out the potential of Pokémon. It is an imperfect prototype. | A special device that wrings out the potential of Pokémon. It's an imperfect prototype. |
| 0281 | Holo Caster | A device that allows users to receive and view hologram clips at any time. It is also used to chat with others. | A device that allows users to receive and view hologram clips at any time. It's also used to chat with others. |
| 02CA | |||
| 028B | Poké Flute | A flute which can play with such a beautiful tone that even sleeping Pokémon find themselves roused. | A flute that can play with such a beautiful tone that even sleeping Pokémon find themselves roused. |
| 02BA | Common Stone | A perfectly normal stone that might appear valuable to some. It's all in the eye of the beholder. | A perfectly normal stone that might appear to be valuable to some. It's all in the eye of the beholder. |
| 02C3 | Travel Trunk | A light and yet incredibly efficient trunk, which can contain every last piece of clothing that can be bought. | A light and yet incredibly effective trunk, which can contain every last piece of clothing that can be bought. |
| 02E9 | Mega Pendant | This necklace contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle. | This necklace contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. |
| 02EA | Mega Glasses | These glasses contain an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle. | These glasses contain an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. |
| 02EB | Mega Anchor | This anchor contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle. | This anchor contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. |
| 02EC | Mega Stickpin | This stickpin contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle. | This stickpin contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. |
| 02ED | Mega Tiara | This tiara contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle. | This tiara contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. |
| 02EE | Mega Anklet | This anklet contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle. | This anklet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. |
| 02FE | Mega Cuff | This bracelet contains an untold power that somehow enables Pokémon carrying Mega Stones to Mega Evolve in battle. | This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle. |
| 0307 | Eon Flute | A flute that can summon Latios or Latias no matter where you are. | A flute that can be used to summon Latios or Latias no matter where you are. |
Ride Pager
Was apparently going to be a Key Item at one point. Since the Ride Pager can be used by simply pressing Y once it is obtained, this item goes unused.
Unreleased Hidden Abilities
In the Generation VII games, it is possible to find Pokémon with special "hidden Abilities". However, some Pokémon cannot be obtained with their hidden Abilities through any legitimate means, rendering the hidden Abilities unused in normal gameplay.
| Pokémon | Regular Ability | Hidden Ability |
|---|---|---|
| Heatran | Flash Fire | Flame Body |
| Tapu Koko | Electric Surge | Telepathy |
| Tapu Lele | Psychic Surge | Telepathy |
| Tapu Bulu | Grassy Surge | Telepathy |
| Tapu Fini | Misty Surge | Telepathy |
Pokémon GO Gift
There's text for an unused Pokémon GO Mystery Gift / Wonder Card in the game files:
Thank you for playing Pokémon GO! Please pick up your gift from the deliveryman in any Pokémon Center. |
Thank you for playing Pokémon GO! You have already picked up your gift from the deliveryman. |
"Pokémon GO" is also listed in the location table as both a special location (like "a link trade", "the Kanto region", etc.) at 0x753C, and as a gift location (like "a faraway place", "GAME FREAK", etc.) at 0x9C94.
Connectivity with Pokémon GO would later become a central feature of Let's Go, Pikachu! and Let's Go, Eevee!, and the location listing would be used there. However, in those games Pokémon are transferred via Pokémon GO Park, rather than through Mystery Gift. There were no Mystery Gifts distributed based on usage of Pokémon GO.
Unused Audio
Eternal Flower Floette
Just like in X & Y, AZ's Floette has its own unique cry, a slightly modified variant of Floette's normal cry. However, because the Forme itself still remains unobtainable, its cry goes unused.
me_nj_test13
| me_nj_test13 | me_nj_item |
|---|---|
A slightly extended version of the basic "obtained an item" jingle, me_nj_item.
bgm_xy_vs_secret_01
As in Pokémon X and Y and Pokémon Omega Ruby and Alpha Sapphire, a remix of the "Battle! VS Champion" theme from Red and Blue is included for use in the finals of the Pokémon Video Game World Championships tournament. It is identical to the one in the Generation VI games.
Unused Location Header
An unused location header with the ID 0x42 reveals that Akala Island would have featured a meadow, just like the other islands, but it was eventually included in Royal Avenue instead. This means that the text Akala Meadow is unused in the final game.
Unused Graphics
rgba8.ctpk
A map of Earth. This texture seems to originate from Microsoft's DirectX SDK sample programs.
Unused Models
Placeholder Character Models
The first two files in "a/1/9/6" contain this cube model. The skeleton suggests it was meant to test player movement or animation during the initial phase of development.
Trainer Models With Helmets
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Where were these models found? Who found them? |
What appears to be a helmet worn by various trainers can be found in their files, unused.
Unused Gym
In a/0/8/1 "039.bin" there is an unused Gym battle background model that goes unused in both Pokémon Sun and Moon and Ultra Sun and Ultra Moon, possibly intended to be used in the Kantonian Gym in Malie City in the latter. However this still goes unused in both games; the final gym has a less futuristic design and uses a generic-looking indoor background.
Unused Player House Rooms
]
There are three unused rooms in the player's house: a bathroom, a laundry room, and a garage. Their models are found in a/0/8/6 "dec_0233.bin" for the laundry room, "dec_0241.bin" for the garage, and "dec_0247" for the bathroom; the textures are in a/0/8/3 "dec_0232.bin" in Pokémon Moon, while some of the garcs are in different locations for Pokémon Sun. These rooms also go unused in Pokémon Ultra Sun and Ultra Moon.
Unused Overworld Zygarde Model
Found in a/1/9/6 "166.bin & 167.bin" are models and animations for an overworld model of both 50% and 10% Zygarde Formes. The overworld model of 50% Zygarde appears in ’’Pokémon Ultra Sun and Ultra Moon’’.
Pokémon Animations
| To do: Find out if any of these animations are used in cutscenes. |
All Pokémon in the game (including Mega Evolutions and alternate forms) have animation files for their in-battle models that show them walking and running (or flying/moving in an appropriate fashion at a slower and quicker pace). These animations are in a file separate from battle or Pokémon Refresh animations, and this file has several empty animation slots which imply other animations were planned. Pokémon seen in-game walking around in the overworld use a different and less-detailed model, with more movement animations (specifically animations for starting, stopping, and turning) that the battle models do not have.
Following Pokemon would not be re-implemented until the Isle of Armor expansion in Sword and Shield.
https://www.youtube.com/playlist?list=PLAYDljMrJXPqmqkt5uoFbAR9AUHGqw68j
Debugging Files
| To do: FieldDebug.cro and SeqEditor.cro do seem to have some level of functionality; check what they do and if it is possible to force the game to load them. |
Just like in Pokémon X and Y, there are leftover debugging-related CROs (the 3DS equivalent of a DLL). Unfortunately, the majority of them are useless: the game does not load them at all, and they are also stubbed, leaving only the basic CRO loading code and their filenames remaining.
AnaiTest.cro ArakiTest.cro AriizumiTest.cro CharaViewer.cro DebugBattle.cro DebugItemMake.cro DebugKeyboard.cro DebugNumInput.cro DebugPokeMake.cro DebugWordSet.cro DrawUtilTextTest.cro FieldDebug.cro FontViewer.cro FukushimaTest.cro IshiguroTest.cro IslandTest.cro KawadaTest.cro LayoutArcTest.cro MenuFrameTest.cro MutoTest.cro NakahiroTest.cro ObataTest.cro PeteTest.cro PokeIconView.cro PokeViewer.cro RoTest.cro SeqEditor.cro SimpleAppTest.cro SoundTest.cro TakedaTest.cro UIUnitTest.cro
Development-Related Text
convert_test_data.gaix
//==========================================================
/**
* @brief GF-Archive file index definition.
* @file convert_test_data.gaix
* @version 4.0
* @note This file is created by GAMEFREAK Archiver.
*/
//==========================================================
#ifndef __GARC_CONVERT_TEST_DATA_GAIX__
#define __GARC_CONVERT_TEST_DATA_GAIX__
enum {
GARC_convert_test_data_test_data_1_BIN = 0,
GARC_convert_test_data_test_data_2_BIN = 1,
GARC_convert_test_data_DATA_NUM = 2,
};
#endif // __GARC_CONVERT_TEST_DATA_GAIX__
A leftover from the GAMEFREAK Archiver. To put it simply, this .gaix file is a C header that links the original file names to the GARC index; those headers are then meant to be included in the code and are used to access the files in the .garc file.
Oddities
| To do: Add video or screenshots of Tapu Village and Route 14 transition. Were the Ribbon bugs fixed in Generation VIII? |
Vast Poni Canyon Trial
The ambiance that plays in Vast Poni Canyon's Trial area is referred to as an encounter theme (alongside the other encounter themes, such as the regular Trainer theme) internally in its file name, yet it does not play for any encounters (not even Totem Kommo-o).
Tapu Village and Route 14
Normally, there is a brief loading transition between Tapu Village and Route 14 where the screen fades to black. The camera angles when entering and exiting between these two areas make it appear they are two separate loaded areas. However, to the right of the normal path between these two areas is a fence with a Fisherman and a Beauty standing in front of it. The road is destroyed. If the player character clips through the fence and towards the broken road, Route 14 is already loaded into memory and completely accessible. The loading between these two areas is artificial.
Gold Contest Memory Ribbon
From Generation VI and onward, any transferred Pokémon that obtained ribbons from Contests in Generations III and IV will have all of them replaced with the Contest Memory Ribbon, with the number of Contest Ribbons it once had being displayed next to the name. If a transferred Pokémon obtained all possible Contest Ribbons from both generations, the Contest Memory Ribbon will become a gold-colored version, which was how it worked in Generation VI. However, due to a glitch in Generation VII, the gold-colored version instead appears on a Pokémon with at least one previous Contest Ribbon and at least 39 other preserved Ribbons, which is impossible to achieve under normal circumstances.
Gold Battle Memory Ribbon
In a similar case with the Contest Memory Ribbon, any transferred Pokémon from Generations III and IV that obtained ribbons from the battle facilities of those games when brought over to Generation VI and onward will have all of them replaced with the Battle Memory Ribbon, with the number of Battle Ribbons it once had being displayed next to the name. If a transferred Pokémon obtained all possible Battle Ribbons from both generations, the Battle Memory Ribbon will become a gold-colored version, which was how it worked in Generation VI. Also like the Contest Memory Ribbon, due to a glitch in Generation VII, the gold-colored version instead appears on a Pokémon with at least one previous Battle Ribbon and at least 7 other preserved Ribbons, which, while possible unlike the Gold Contest Memory Ribbon, is not its intended function.
Version Differences
| To do: Add reliable sources. |
Each update is required to go online, and Battle Videos recorded prior to their release can no longer be played.
Version 1.1
This patch was released on January 11, 2017.
- Two Memento bugs were fixed.
- When used as a Z-Move, it now heals the sent-out Pokémon after switching as intended.
- Using a Darkinium Z with the moves Memento and Parting Shot in Battle Spot no longer crashes the game. Previously, in addition to the crash, it would assign victory to the user of the moves, which forced their temporary ban from Battle Spot.
- In online battles and local battle facilities, the Pokémon not holding Rocky Helmet is now the winner if the last Pokémon of both Trainers faint. The original behavior, while carried over from older games, did not correspond to the official tournament documentation.
- Pokémon are now able to learn post-evolution moves if the move is also part of their level 1 learnset.
- Some NPC rosters were tweaked to remove illegitimate moves:
- In the Battle Tree, a Kommo-o had Shell Smash and now has Draco Meteor.
- In the Battle Royal, a Shuckle had Stockpile and now has Double Team.
- A duplicate of the Hawlucha holding a Salac Berry in the Battle Tree was replaced with a Pidgeot holding a Charti Berry.
- A typo in the Japanese-language text involving Buzzwole was fixed.
Version 1.2
This patch was released on May 17, 2017.
- A user of Sky Drop is no longer unable to use moves or switch out if it faints due to damage from Spiky Shield.
- Activities in the Poké Pelago are no longer completed if the date changes to a new month.
- Evolution items that are in the last-used slot of the Bag no longer trigger a crash.
- Scatterbug can now learn Egg Moves in all circumstances.
- No Eggs are given a held item anymore.
- Tournaments now proceed accordingly instead of being ended when pre-registered for an online Friendly Competition.
- Games developed by Game Freak
- Games published by Nintendo
- Nintendo 3DS games
- Games released in 2016
- Games with unused areas
- Games with uncompiled source code
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused abilities
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with revisional differences
- To do
- To investigate
- Pokémon series
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with revisional differences
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Game Freak
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2016
Games > Games by series > Pokémon series



