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Pokémon Black and White
|Pokémon Black and White|
This game has unused areas.
This game has a notes page
The 5th generation of Pokémon games starts with this pair of games on the DS. Set in the far-off Unova region (based on New York City!), they introduce a full set of new Pokémon; not a single older Pokémon makes an appearance before the Elite Four except for Pikachu, who even then isn't catchable. Yes, you read that right. It also has more of an emphasis on the storyline of the game.
- 1 Unused Items
- 2 Unused Hidden Abilities
- 3 Unused Graphics
- 4 Unused Text
- 5 Unused Sound/Music
- 6 Anti-Piracy
- 7 Prototype Maps
- 8 Kyurem Alternate Forme Placeholder Data
- 9 Unobtainable Shiny Pokémon
- 10 Regional Differences
Key items from Generation IV
Poké Balls not used in Black and White
These are in the game for compatibility with Pokémon caught in the previous games. These include Safari Balls and Bug-Catching Contest/Apricorn Balls from HeartGold/SoulSilver, among others. If hacked into the bag, most of them can't actually be used.
On a related note, Dream Balls, when hacked into the Bag outside of the Entree Forest, work as normal Pokéballs. Cherish Balls (used for distributions) that are hacked into the Bag work the same way.
Wonder Launcher power-ups
There are several items used only in the Wonder Launcher multiplayer battle mode. These items are temporary power-ups for Pokémon which are more potent than typical ones. If hacked into the bag they can't actually be used.
Key Item version exists.
This unreleased event item from HeartGold and SoulSilver was intended to be transferred to Black and White. It was never distributed, but it works perfectly if hacked into Black and White. If the Mystery Gift to distribute it to HeartGold and SoulSilver was configured properly, the Relocator even works. Taking it to Mr. Lock in Castelia City enables you to open it, revealing TM95, which contains Snarl.
Here's the text for the Mystery Gift:
Found a Lock Capsule.\xfffeWill you take the Lock Capsule? The Lock Capsule is being transferred\xfffewith the Relocator.\xfffePlease wait a moment... The Lock Capsule was safely\xfffetransferred. It was put away\xfffein the Key Items Case.\xf000븁\x0000 You have already received\xfffethe Lock Capsule.\xf000븁\x0000
Seeing as its planned distribution method never happened, TM95 isn't normally obtainable in Black and White. Until the sequels, the only way to get Snarl was to breed it from an event Zoroark or a Smeargle that has Sketched it from it.
Unused Hidden Abilities
In the Generation V games, it is possible to find Pokémon with special "hidden Abilities". However, some Pokémon couldn't be encountered with hidden Abilities through any legitimate means, rendering the hidden Abilities unused in normal gameplay.
|Pokémon||Regular Ability 1||Regular Ability 2||Hidden Ability|
|Regice||Clear Body||None||Ice Body|
|Registeel||Clear Body||None||Light Metal|
|Heatran||Flash Fire||None||Flame Body|
|Litwick||Flash Fire||Flame Body||Shadow Tag|
|Lampent||Flash Fire||Flame Body||Shadow Tag|
|Chandelure||Flash Fire||Flame Body||Shadow Tag|
|Rufflet||Keen Eye||Sheer Force||Hustle|
The new breeding mechanics of the Generation VI games gave Gothita, Rufflet, and Klink their previously-unused hidden Abilities.
Larvesta and Volcarona can now be found with their hidden Ability in the Generation VI games.
The Unova and Johto starters, along with the Legendary birds and golems, were distributed with their hidden Abilities in event distributions in Generation VI.
Also of note is that Litwick, Lampent, and Chandelure's hidden Ability in the Generation VI games changed from Shadow Tag to Infiltrator. These Pokémon can now be found in the Generation VI games with Infiltrator. Zapdos's hidden Ability was changed to Static in Generation VI, for it can be seen with this Ability in the Battle Maison. It can be obtained with this Ability from an event distribution.
Among the few uncompressed graphics are logos for Pokémon Diamond and Pearl, probably because Black and White were built on top of those games. There are also graphics for the underground mining minigame, which is not present in B/W.
Unused Fonts and Text Entry
There are a complete set of Japanese and English fonts; they look fairly simple and unpolished, and the hiragana font seems to have been freehanded with a mouse.
They can each be combined with a single palette and tilemap to form the following screens, presumably used to input text:
These graphics and tilemaps are present in both the Japanese, North American, and European releases.
Unused Sound Test Graphics
There are also unused graphics for what looks like either one hell of a sound test, or a whole sound mixer:
They have a single palette and two tilemaps:
These graphics are present in the Japanese, North American, and European releases.
Unused Camera Controls
There are graphics for an unused camera controller present.
Unused Wonder Launcher Item Sprites
In the files for the Wonder Launcher item sprites are three textures that resemble the items Max Ether, Elixir and Max Elixir.
Unused Image Maps
Within the ROM data is a large number of unused image maps, which correlate to other unused images.
Graphics for some kind of countdown.
A graphic map for a debugging font.
Miscellaneous Unused Graphics
Capture comparison screenshot from same location.
This image appears in the ROM 4 times, and is a screenshot of Route 1. However, this was taken when the route was not finalised, as there are no leaves flying across the screen, and there is no fence in the upper corner.
Is the generic error used or not?
An error has occurred. Please turn off the power.
This is a generic error screen that goes unused, as any kind of error will be shown on a blue screen, which also identifies what the problem was.
These graphics and associated tilemaps were presumably used to test the Xtransceiver layout for calls.
These images, found with the generic Pokédex skin, were used as temporary placeholders until skins were made. They could have also been there to test whether DLC-enabled skins would work by switching a debugging flag.
Does exactly as stated. Found with Pokétransfer data.
A Pikachu face that is saying "piga~~~" (a voiced variant of "pika~~~") with numbers underneath it.
Leftovers From Previous Games
Rip the Diamond and Pearl logos.
Found with the Wi-Fi Connection screen graphic information, these images date back to Pokémon Platinum. It is unknown if the animations for the screens still exist.
A tilemap containing overworld sprites from Pokémon Diamond and Pearl. Note that the proper palette to go with these sprites is not present; this is the best-fitting palette.
The "Mystery Zone" map header remains in the internal data but is not used anywhere.
Unused 3D Models
There are unused 3D models for both Dialga and Palkia from the title screen of Diamond & Pearl.
It's amazing that you won without your Pokémon's losing any energy, which is called HP. But you used some of the moves' Power Points, or PP, though.
Cheren will say this if the player completes their first battle against Bianca without losing any HP. Since this is impossible, the text can only be seen by using cheats.
You can't dismount your Bike here. Battle Castle\xfffeMulti Battle Arcade\xfffeSingle Battle Arcade\xfffeDouble Battle Arcade\xfffeMulti
Possible Pokémon HeartGold and SoulSilver leftovers.
Guess what this is.
\xf000Ă\x0001\x0000 restored all its\xfffemoves' PP! The wild \xf000Ă\x0001\x0000 restored all its\xfffemoves' PP! The foe's \xf000Ă\x0001\x0000 restored all its\xfffemoves' PP!
Found within the files for the Entralink is text for a Pokémon fully restoring all it's PP for all moves at once...which can't actually happen in battle.
Zen Mode triggered! Zen Mode ended!
Zen Mode does not use a unique message in-game, so...
It's impossible to aim\xfffewithout being focused!
This vague message is found near other messages that explain why you aren't able to throw a Poké Ball.
Player battled to a draw against\xfffe\xf000Ď\x0001\x0000 \xf000Ā\x0001\x0001! Player battled to a draw against\xfffe\xf000Ā\x0001\x0000! Player battled to a draw against\xfffe\xf000Ā\x0001\x0000 and \xf000Ā\x0001\x0001!
Draws don't happen anymore. Curse you, tiebreakers!
Shoot!\xfffeIt was so close, too!
In prior games, this message would appear if a wild Pokémon escaped from its Poké Ball after it shook three times. In Black and White, the message "Aargh! Almost had it!" appears instead; that message is used for two-shake escapes in all other games since Gold and Silver. There are no two-shake escapes in Generation V.
Fog crept up as thick as soup! The fog lifted.
Fog doesn't do anything in battle.
Interestingly, this message managed to survive in the next installments.
Found with the GTS text is...this. Who knows what it was meant for?
The mission to save yourself\xfffehas started. You will return\xf000븀\x0000\xfffeto your own world.\xf000븁\x0000
Entralink stuff again, this time about saving yourself. No comment.
デバッグROM\xfffeDP Y\xfffePT X\xfffeGS A DEBUG ROM DP Y PT X GS A
コンニチハ 안녕하세요 絵_BYEBYE 絵_GOODDAY 絵_GOODLUCK 絵_HAPPY 絵_HELLO 絵_ILOVEIT 絵_ITSFUN 絵_SORRY 絵_SUPER♪ 絵_THANKYOU
Placeholder emoticon crap.
Deep inside the game's music files the following VOs appear with their respective names:
In addition, similar to Diamond and Pearl, there are multiple series of ascending notes:
Add the other three files. Also, what are the in-game names of these note series?
Having more detail is always a good thing.
Specifically: How does the anti-piracy actually work?
If the game detects that the player is playing on a flash card or emulator, the game will freeze at random points and the player's Pokémon will be unable to gain experience points.
A different version of Nacrene Museum exists in the ROM of the game. It contains vastly different textures and modified movement permissions, as well as additional polygons that shouldn't be where they are. The version of the map in the video is a result of file swapping, so all the scripts of the original Nacrene Museum are used. The state of the room at the time suggests that this copy of the room could have been a damaged version of the room (Given events from early on in the game), or that it could have had debugging features at one time. As well, this room shows that at one point, there was only one entry point to the Gymnasium, as opposed to 3. This map also exists in Pokémon Black 2 and White 2.
- Completely different textures that aren't used anywhere else in the game
- Some polygons are missing and there are some additional polygons
- There are no artifacts on the shelves, and signs to denote what the item on the table is are replaced with flower pots
- There is a soda machine and a sign on the wall that are not present in the final
- The doorway leading to the gym has the movement permissions for a doorway that is three spaces wide, but only uses one space
- There is a random, unused polygon
- There is a doormat at the entrance to the building
- There are incorrect movement permissions
Early Nuvema Town
Try to find the textures in the game's files. Alternatively, see what happens when you give map 632 one of the gen IV tilesets, just for shits and giggles.
For some reason, the map matrix for the interior of the P2 Lab contains - most likely due to an error - a connection to this map, which appears to be an early Nuvema Town. The layout is very similar to the final version, though the geometry is simpler and the front shoreline lacks any of the detail present in the final version. The collision suggests that there was also a different model for the Lab, but that has yet to be found, and the models for what are apparently supposed to be the houses and the lab have been replaced by the parasol and table respectively. The map is apparently a very early version of the one that was included in the released game; none of the final tilesets fit it. Tileset 02 is the closest thing to a match, but the textures have clearly changed considerably since this map was made. This area also exists in Black 2 and White 2.
Unused Theater House
In the game data, the Musical theaters are labeled `m_theater01` for the lobby, and `m_theater02` for the green room (where games of Dress Up occur). There is also a model `m_theater03`, modeling a theater house, seen to the left, which is unused in the game. This model has no tileset, and lives in a 1x1 map Matrix that has no reference in the global map headers, even though the model clearly needs a left side to complete the house. There are correct movement permissions set for this map, including proper height and flags indicating an inability to jump off the fronts of the "seats". The model is clearly incomplete, with the "stage" improperly done, with holes in the floor and no curtain. There is a plane indicating the height and rough size of the stage: it is relatively shallow, not unlike its 2D counterpart that replaced it in-game.
The `m_theater02` map also has some unused content: in-game, the map is only ever used for the pre- and post-show cutscene, but it has a modeled hall out of camera to the left, with movement permissions set for the whole hall and green room to be walkable. It also has a dustbin and hat-stand off to the right that cannot be seen in game.
Kyurem Alternate Forme Placeholder Data
Add the excerpt from the table seen in the source article.
There exists placeholder data for an alternate form of Kyurem in Black and White. There is a table within the game's coding that specifies the number of Formes/forms a Pokémon has. Pokémon that have no alternate forms are listed with the number 0. Pokémon with alternate forms are listed with a number corresponding to the number of forms they have. For example, Pikachu has the number 0, while Deoxys has the number 4. (Note that Genesect has 5, based on its normal form and the four Drives, but the Pokédex does not list them as separate Formes.) There is one exception to this: Kyurem is the only Pokémon listed with the number 1. This number is meant to be a placeholder, meaning that at least one alternate Forme is in development.
This was previously seen in the coding of Pokémon Diamond and Pearl, in which Rotom, Giratina, and Shaymin had the number 1 listed.
Kyurem ended up with two new Formes, Black Kyurem and White Kyurem, in Pokémon Black 2 and White 2. Tornadus, Thunderus, Landorus, and Keldeo, which all gained new Formes in the sequels, are listed with the number 0, suggesting that the alternate Formes for these Pokémon were not in development until later.
Unobtainable Shiny Pokémon
For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant. Most Shiny Pokémon have been obtainable through random chance encounters or event distributions, including most Legendary Pokémon. However, a few Pokémon cannot be obtained in this form without hacking, and as a consequence, normal players would never be able to see their Shiny coloration.
- Reshiram, Zekrom - These Legendary Pokémon are encountered via fixed in-game battles. However, their probability of being Shiny is locked at 0. Shiny Reshiram and Zekrom became obtainable in Omega Ruby and Alpha Sapphire.
- Victini - Also encountered in battle, but during a distribution-based event. Like Reshiram and Zekrom, Victini's Shiny probability is locked at 0.
- Keldeo, Meloetta - These Mythical Pokémon were only obtainable through special distributions via Mystery Gift. Pokémon obtained from Mystery Gift cannot be Shiny unless distributed as such, and no distributions of these Pokémon in their Shiny forms were ever planned. The Shiny variant of Genesect, the third Mythical Pokémon of Generation V, was distributed in some Asian countries following the premiere of the 16th Pokémon movie.
In the Japanese version of the games, a Pokémon with the Ability Poison Touch has a 20% chance of poisoning the opposing Pokémon when it uses a contact-making move. This was changed to 30% in the international versions.
As in Diamond and Pearl, the move Imprison displays a large red X with the Japanese character "封" (short for 封印 fuuin, the Japanese name of the move) in the Japanese version. For international versions, this was replaced with a large red stamp graphic.