We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Polaris (Atari 2600)
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| Polaris |
|---|
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Developer:
Tigervision
|
Uncompiled Source Code
Starting at 0x0280 is a large chunk of the game's source code:
>0POSV P1PTR PDIR GAMFLG VCNT M1PIX M2PIX SCOFF TTEMP ZTEMP GOCTR P2EXCTR SUBR SKLVL COLIDX EXPLTAB OBJPTR P2COLOR P1SCR ROWCTR PTCNT SDPTR1 P1POSV P1DIR DBMI MOVCTR P1POSVB DBCTL P1RDIR STATSV TNDR TNPTR STATSV1 RAMEND COLOR1 COLOR2 COLOR3 COLOR4 COLOR5 COLOR6 SCRLTIMR SCRLIDX SCRLTIM1 #RLIDX BANKSTRT 0BANKST1 0BANK1 BANK2 BANK3 DBV DBH LLIMIT RLIMIT ULIMIT 1 DLIMIT P P2INITH ( P2INITV 5 SETDBVH TUNSTRT BANRLP >0NOSHP1 5TEXT1 5T0A 5T1A 6 SCRLSTRT5 T1B I6T2B 6T3B 7T4B I7T5B 7SUN 7CLOUD 7START 8CLR1 8FRAMSEL 8VS 8TONE 8TONE1 A 8TONE2 K 8TONE3 8TONE31 b 8TONE32 p 8TONE4 <TNLST1 PING P1EXSND J >POSTAB L
(Source: John Aycock)
