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Porky Pig's Haunted Holiday

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Title Screen

Porky Pig's Haunted Holiday

Developer: Phoenix Interactive Entertainment
Publisher: Sunsoft
Platform: SNES
Released in US: October 1995
Released in EU: 1995


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Porky Pig's Haunted Holiday is another mascot platformer on the SNES. Its most innovative feature is its random environment system. Levels will change their appearance -- for example, the first level can be set in spring, autumn, winter, or Christmas.

Alternative Options Screen and Joe Booth's C.M.S. Editor

Hmmm...
To do:
Describe how the C.M.S. Editor works.

Alternative Options Screen. Joe Booth's C.M.S. Editor.

On the license text screen, wait until just before it fades out and quickly press Down, Up, Left, Left, A, Right, Down. This sets 7E1E7B to 01.

After that, the Alternative Options Screen appears.

To access Joe Booth's C.M.S. Editor, press Select during gameplay.

(Source: Original TCRF research)

Unused Bonus Items

Porky's not some kind of deformed spider, guys.

Bonus items that never appear in the game. Up to 3 of them can be obtained at once. Use the Game Genie code D7DC-BE78 to give yourself these odd items.

Mmm, strawberries.

Interestingly, each level has their own versions of these bonus items!

(Source: Original TCRF research)

Unused Intro Objects

Haunted Woods (Spring)

If Dondi was a frog. Dive, dive!

A big-eyed frog. Judging by the animations, it would have jumped into the pond by the mailbox.

Haunted Woods (Autumn)

Ready to strike. But I don't have any Cocoa Puffs.

Some kind of cuckoo bird, this would appear inside of the mailbox by Porky's house.

Dry Gulch Town

Dude, that bird is trippin.

An odd looking bird. Birds appear far off in the background, but never this close.

The Alps

King Richard III is on a rampage.

Looney Tunes character heads, probably meant for the large Alps sign.

(Source: Original TCRF research)

Miscellaneous Unused Graphics

Demo Graphic

HEY! It's a Demo.

Same style as the PAUSED graphic. Probably used for either gameplay demos or a convention version of the game.

Dynamite Stick

It's deadly adorable. That means an explosion happened.

An enemy intended for the Mines level, but not used.

Options Heads

Hey Daffy, ever heard of oritang? Oh lord get this pig away from me.

These graphics are loaded in the Options menu. It's unknown what they would have been used for.

(Source: Original TCRF research)

Miscellaneous Unused Text

File Text

Text left in the ROM from the compiling process. Psy-Q is a development kit that was used for various systems.

E:\PSYQ\PORKY2\TEXT.658
E:\PSYQ\PORKY2\CMS.658
E:\PSYQ\PORKY2\SCROLL.658

Sound Copyright Text

Copyright text for an audio driver that's never displayed in the game.

SLICK/Audio
1.01 Copyright(C)1994 Bitmasters, Inc.
(Source: Original TCRF research)