Porky Pig's Haunted Holiday
|Porky Pig's Haunted Holiday|
This game has a notes page
This game has a prototype article
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Porky Pig's Haunted Holiday is another mascot platformer on the SNES. Its most innovative feature is its random environment system. Levels will change their appearance -- for example, the first level can be set in spring, autumn, winter, or Christmas.
- 1 Sub-Pages
- 2 Alternative Options Screen and Joe Booth's C.M.S. Editor
- 3 Unused Bonus Items
- 4 Unused Intro Objects
- 5 Miscellaneous Unused Graphics
- 6 Miscellaneous Unused Text
Alternative Options Screen and Joe Booth's C.M.S. Editor
On the license text screen, wait until just before it fades out and quickly press Down, Up, Left, Left, A, Right, Down. This sets 7E1E7B to 01.
After that, the Alternative Options Screen appears. Selecting one of the items here will play the respective sequence, then return to the Alternative Options Screen when done.
To access Joe Booth's C.M.S. Editor, press Select during gameplay. The editor allows you to edit various global variables, most of which are related to the random environment system:
|Room No.||Self-explanatory. A full list of what numbers correspond to each room can be found in the notes page.|
|Sunsoft Intro||Selects what randomised variant of the Sunsoft logo animation is used. Annoyingly, the only way to see the effects of this is to game over, as the game doesn't perserve any memory after a soft reset.|
|CMS Global 1||Changes the general appearance of The Haunted Woods as well as the pallete of the swimming pool rooms in the castle. Setting it to $01 will enable rain in the intro room of The Abandoned Mines, and setting it to $03 will enable the Halloween theme in Atlantis.|
|CMS Global 2||Changes various background decorations in the game. Strangly enough, setting it to $01 enables various graphics not normally seen in the game! (see below)|
|CMS Global 3||Also effects the game's background decorations.|
|CMS Global 4-6||Currently unknown.|
|CMS Global 7||Effects how heavy rain/fog is in areas that support it. Ranges from $01 to $03.|
|CMS Global 8||Enables snow in level themes that allow it when set to $01. It also replaces the lamps in The Abandoned Mines with light bulbs.|
Unused Bonus Items
Bonus items that never appear in the game. Up to 3 of them can be obtained at once. Use the Game Genie code D7DC-BE78 to give yourself these odd items.
Interestingly, each level has their own versions of these bonus items!
Unused Intro Objects
Haunted Woods (Spring)
A big-eyed frog. When CMS Global 2 is set to $01, it will appear and jump into the pond by the mailbox.
Haunted Woods (Autumn)
Some kind of cuckoo bird. When CMS Global 2 is set to $01, it will spring out of the hole above the window on Porky's house.
Dry Gulch Town
An odd looking bird. When CMS Global 2 is set to $01, it will fall from the sky and leave a bird-shaped hole on impact with the ground.
You'd think this would be an enemy intended for the Mines level, as it's littered with TNT boxes. Instead this appears on top of the Atlantis billboard when CMS Global 2 is set to $01, where it craws forward for a little bit before exploding.
Looney Tunes character heads, probably meant for the large Alps sign.
Miscellaneous Unused Graphics
Same style as the PAUSED graphic. Probably used for either gameplay demos or a convention version of the game.
These graphics are loaded in the Options menu. It's unknown what they would have been used for.
Miscellaneous Unused Text
Text left in the ROM from the compiling process. Psy-Q is a development kit that was used for various systems.
E:\PSYQ\PORKY2\TEXT.658 E:\PSYQ\PORKY2\CMS.658 E:\PSYQ\PORKY2\SCROLL.658
Sound Copyright Text
Copyright text for an audio driver that's never displayed in the game.
SLICK/Audio 1.01 Copyright(C)1994 Bitmasters, Inc.