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Prehistorik Man (Game Boy)

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Title Screen

Prehistorik Man

Also known as: P-Man (JP)
Developer: Titus
Publishers: Titus (US/EU), Kemco (JP)
Platform: Game Boy
Released in JP: December 12, 1995
Released in US: January 1996
Released in EU: 1996


DevMessageIcon.png This game has a hidden developer message.
DebugIcon.png This game has debugging material.


Contrary to its name, Prehistorik Man on the Game Boy is actually based on Prehistorik 2. Although mediocre, it makes up for that by being very advanced in the graphics and effects department.

Secret Greetings Message

Prehistorik Man (USA, Europe)-3dscroller.png

At the title screen, press Left, Right, B, A, Up, Down, A, B, Right, Left. A 3D scroller with a secret developer message will be displayed. The only way out of this screen is to reset the Game Boy.

The full text of this message can be seen below, formatted with line-feeds for convenience.

PICT OF LOGON PRESENTS YOU THIS OTHER PART OF THE DEMO. THE 3D SCROLL DEMO.
WELCOME TO THE AMSTRAD CHEAT! EVERYBODY WANTS TO BE GREETED IN A GAMEBOY GAME,I KNOW..
GREETINX TO.. ALL CPC FREAX! VERY SPECIAL THANX TO.. BSC AND
KANGAROO MUSIQUE OF HJT. WITHOUT BSC'S SOUNDTRAKKER AND KANGAROO'S COMPOSING ABILITIES
THERE WOULD NOT BE ANY COOL MUSIC IN THIS GAME. DANKE THORSTI UND OLLI!
IF YOU DO NOT KNOW WHAT I AM TALKING ABOUT..
THE AMSTRAD CPC IS AN 8 BIT HOME COMPUTER AND WAS PUBLISHED IN EUROPE BACK IN 1984.
IT IS LIKE A GAMEBOY WITH COLOUR SCREEN AND KEYBOARD.
MEMORY FULL,BYE...

Logon System were (are?) a French demoscene group that focused their efforts on the Amstrad CPC. The 3D scrolling effect is adapted from Pict's contribution to their most famous release, "The Demo". Programmer Elmar Krieger was part of the CPC demoscene and open about adapting their techniques to the Game Boy's hardware, so credit where it's due...

Debug Crash Handler

Prehistorik Man (USA, Europe)-crash.png

All versions of this game have a working crash handler. It's even still linked to some portions of the code. There are two places in the boss screen handling routine that can execute it if something goes wrong. Use Game Genie 00D‑658‑6EA+00D‑668‑D5A to make this screen appear as soon as you reach the first boss.

This screen will show the current registers and banks state. You can also watch a memory dump using the D-Pad.