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Prerelease:A Hat in Time (Windows, Mac OS X)/2012

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This is a sub-page of Prerelease:A Hat in Time (Windows, Mac OS X).

Pre-Development

Prior to beginning development of A Hat in Time in August, Jonas began experimenting with UDK earlier in the year. Being a Team Fortress 2/Source modder, he was already familiar with some basic aspects of game design and programming. Below is one of the only surviving screenshots of this time before August, showing that Hat Kid's original yellow design was based off of a character he modeled and imported on May 19 2012.

AHatIntime Prerelease EarliestHatKid.jpg

This was posted on Habboi's kinja.com blog on September 26 2013.[1]


On June 19 2014, the official Twitter account for A Hat in Time tweeted out concept art of Hat Kid's first known development design:[2]

AHatIntime Prerelease YellowHatKidArt2.jpg

It would be this design of Hat Kid that would be seen in some of the game's earliest screenshots and footage.

August 2012

On August 1 2012, Jonas posted his very first video on A Hat in Time's development on Youtube, called "UDKGame - Day 1". This video is currently lost.[3][4]

On August 2 2012, Jonas posted the second video on the game's development on Youtube, called "UDKGame [Day 2] - Hat Kid". This video is also currently lost.[3]

On August 7 2012, Jonas posted the third video on the game's development on Youtube, called "UDKGame [Day 3] - Cameras? Could use some advice". This video is lost as well.[5]


The first public development knowledge about the game's development was openly shared on the MechaTheSlag.net forums, where he allegedly showcased his development of prototyping systems and modeling characters and objects every single day for about two weeks. According to archived information, the first video of development, titled "UDK Game Dev - Day 1", was posted on Jonas's Youtube channel on August 1 2012. Sadly, no surviving footage is known to exist, as all of the videos on this period of development were deleted from the channel before the end of the year. As such, only a few screenshots survived, and even then, there's still plenty pictures and screenshots missing. On August 10, Jonas posted the first three known screenshots of Mustache Girl, using her "Pringles Man" design:[6]


AHatIntime Prerelease moustachegirl.jpgAHatIntime Prerelease moustachegirl2.jpgAHatIntime Prerelease moustachegirl3 (August 10 2012).jpg

Jonas would then use this image as his avatar on the forums for a while during 2012:

AHatIntime Prerelease mustachegirl promo.jpg

On August 11 2012, Jonas posted three images with different health HUD designs and asked members of the forums to pick one. Sadly, these images were not archived along with the page, so it's currently unknown what they looked like. Most users voted for the first one.[7]

AHatIntime Prerelease UDKGameMapHUD.jpg
This screenshot was tweeted by Jonas in 2015[8] that not only shows Yellow Hat Kid in the default UDK Game map, but also shows that the health HUD has a slightly different design than what can be seen in later screenshots. This is the only known surviving screenshot that depicts this version of the HUD.

On August 12 2012, Jonas shared this image:

AHatIntime Prerelease udkgame hud04 (August 12 2012).jpg

...And said he got the text system working. Compared to the text system used in later builds, including the Prototype builds, the font is different and there's text indicating who is speaking the dialogue.[9]

On August 13 2012, Jonas posted that he declared Mustache Girl to be the villain.[9]

AHatIntime Prerelease VillianMustacheGirl.jpg
A screenshot showing Mustache Girl flying(?) and speaking some villain dialogue.

On August 14 2012, Jonas posted screenshots that featured blockouts of the first planned level, which was currently unnamed:[9][10]

AHatIntime Prerelease udkmap2 (August 14 2012).jpgAHatIntime Prerelease udkmap3 (August 14 2012).jpg
AHatIntime Prerelease udkmap4 (August 14 2012).jpgAHatIntime Prerelease udkmap5 (August 14 2012).jpg

The level is completely different from any future level design seen in any version of the game. The level design is even labelled so that the blockout structures can be understood. The level features a crash landing site alongside some NPCs that are never seen again after these screenshots. Given their dialogue, it's assumed that Hat Kid would've arrived at the level via a crash landing in a space pod of sorts. Smoke can be seen coming off of the "pod" in one of the screenshots. The layout also depicts a lighthouse, something that wouldn't be seen in game until Mafia Town.

On August 17 2012, Jonas uploaded a lost video to Youtube called "UDKGame [Day 15] - Giant Enemy Crab".[11]

On August 22 2012, Jonas posted a video that supposedly showcased umbrella attack combos. Unfortunately, this video is currently lost. The video was called "UDKGame [Day 19] - Combos".[12][13]

On August 23 2012, Jonas made a post that said that the game's official name is now A Hat in Time.[12]

On August 28 2012, Jonas uploaded a lost video called "A HAT IN TIME".[14]

AHatIntime Prerelease lavablob (August 30 2012).jpg
On August 30 2012, Jonas shared a screenshot of Yellow Hat Kid battling what could possibly be the first ever enemy created for the game: a lava blob creature called "Blob Marley"[15]. It's unknown if Blob Marley had any animations, or if it was even able to attack. Blob Marley was never known to have been seen again after this screenshot. Another shot of the enemy can be seen as an avatar for one of the users on the Slag Gaming forums:

AHatIntime Prerelease BlobMarley1.png

On August 31 2012, Jonas uploaded a lost video to Youtube called "A Hat in Time - Aug 2012 Demo".[16]

September 2012

On September 5 2012, Jonas posted a lost image that allegedly showed a new model design for Hat Kid.[17]

On September 7 2012, Jonas posted a lost video that apparently demonstrated basic platforming.

On September 8 2012, Jonas tweeted out[18] a picture that showcased the branching timeline concept planned for the game at this point:

AHatIntime Prerelease timebranchexp.jpg

He also posted concept art[15] of "Harbor":

AHatIntime Prerelease harbor color.jpg
The concept art shows lily pads in the water, various buildings and wooden structures.

On September 9 2012, Jonas posted another piece of concept art for "Harbor"[15][19], showing more buildings, a boat in the water, and an unknown character in the window of a building:

AHatIntime Prerelease harbor architecture01.jpg

On September 13 2012, Jonas posted a piece of concept art[15].[19] for a clock tower windmill, which can be seen in screenshots and footage of "Harbor".

AHatIntime Prerelease harbor clockmill.jpg
This building managed to survive all the way through the Beta builds, although by the Prototype builds it had lost its tunnel at the bottom.

On September 14 2012, Jonas shared another piece of concept art for "Harbor"[15], showing bridge designs that would be used in the level:

AHatIntime Prerelease bridges.png

On September 16 2012, Jonas posted 2 lost videos on YouTube called "A Hat in Time - Graphical Improvements Progress".[20]

On September 18 2012, some concept art was created and released showing Hat Kid and Mustache Girl meeting in the "Harbor" level:[21]

AHatIntime Prerelease mustache meeting.jpg

On September 22 2012, Jonas created a small bird model called "Chicky"[15]. This particular bird model can actually be found in the Prototype builds' data, but it has a purple cape, not a yellow one:

AHatIntime Prerelease chicky.jpg


AHatIntime Prerelease skyboxtest (September 28 2012).jpg
A screenshot of the "Harbor" level's skybox, dated September 28 2012.[19]

On September 27 2012, Jonas posted a lost video on YouTube called "A Hat in Time [Original Soundtrack] - The City of Calcite and Adventure"[22][23]

AHatIntime Prerelease sprinkler (September 29 2012).jpg
A screenshot of a sprinkler in the "Harbor" level, dated September 29 2012.

On September 29 2012, Jonas uploaded a lost video called "A Hat in Time - Fountain Particle Test".[24] Jonas also shared one more piece of concept art for "Harbor"[15], this being a drawing of the level's sky with clouds. Some buildings that would appear in the level can be seen at the bottom:

AHatIntime Prerelease skybox.png

October 2012

On October 4, an announcement on the Steam page for the game showed the first known concept art for mafia goons:[25]

AHatIntime Prerelease chefmafia.png
One of the drawings of the mafia in the middle would be used for a poster texture in some screenshots and footage of the game from 2012 and early 2013, as well as the Prototype builds.

AHatIntime Prerelease HarborMuWatermelons.jpg
A screenshot whose date is unknown but is prior to November 22 2012.[26] The screenshot shows Mustache Girl standing around some watermelons in front of what would become the juice bar. Hat Kid is, strangely, nowhere to be seen. A very old logo design for the game is shown in the bottom right corner of the image.

AHatIntime Prerelease speechbubbles (October 8 2012).jpg
A screenshot of the "Harbor" level, dated October 8 2012. Yellow Hat Kid is talking to Mustache Girl, whose dialogue reveals that the hatred for the mafia characteristic for her was already implemented at this point in development.

On October 12 2012, Jonas posted a lost video under an announcement on the Steam page for the game, with the announcement being called "Town, Speech, Jumping + Joystick support".[27]

AHatIntime Prerelease hatkid newmodel (October 15 2012).jpg
A screenshot of an updated Hat Kid model in "Harbor", dated October 15 2012. Two non-playable t-posing models of this version of Hat Kid and Yellow Hat Kid can be seen behind her standing next to each other.

On October 15 2012, Jonas uploaded a lost video to Youtube called "A Hat in Time - Eye Spin!".[28]

AHatIntime Prerelease HatKidAndMoustacheGirl.png
On October 16 2012, Jonas shared a screenshot of the new Hat Kid model looking at Mustache Girl with a surprised look on her face.[29]

Also on the 16th, Jonas posted this image:[30][19]

AHatIntime Prerelease HangAround (October 16 2012).jpg
It appears to be a screenshot of some kind of intro to the game at this point, introducing Hat Kid as a time traveler with no friends. The unique starry background hasn't been seen anywhere else.


On October 17 2012, Jonas posted a video showcasing a brand new Hat Kid model.[31][32] The video, being the earliest known surviving footage of the game, shows "Harbor" almost in its entirety, giving the first good full look at the level. This footage is the only known prerelease media to showcase what appears to be a carpenter selling "carpets and carpet accessories", as their dialogue says. It also shows the cafe was originally going to have an owner, who at this point used what is most likely a placeholder name: 'Sir Monsieur Mister'. The sound effect for progressing dialogue is different. Most of Hat Kid's animations are completely different from even the Prototype builds. The cursor for interacting with NPCs is different from even the Prototype builds. Both Mustache Girl and the 'carpenter' NPC are both seen using animations not seen in any future build. Hat Kid is also shown to have a somersaulting ability, which was completely scrapped by the Prototype builds.








AHatInTime Prerelease noir01 (October 19 2012).jpgAHatIntime Prerelease noir02 (October 19 2012).jpg
Two screenshots dated October 19 2012[19], showing Hat Kid talking to the 'Ruthless Detective', a character who was scrapped from the final game fairly early on. It's very likely that this is an early version of Sam the Detective, who wouldn't even receive concept art until 2013. Mustache Girl's model is being used as placeholder for him at this point.

AHatIntime Prerelease powerpins.jpg
On October 26 2012, Jonas shared a basic concept of 'power pins', which appear to be an early concept for the game's Badge system that it would receive by the Alpha builds in 2014. Power pins still appeared in the Prototype builds, although they were non-functional in those builds.
On October 30 2012, Jonas uploaded a lost video called "A Hat in Time - Swimming".[33]

AHatIntime Prerelease juicebar (October 31 2012).jpg
A screenshot of the juice bar, a location that did make it into the final game, albeit with a completely different design. Just about everything about the juice bar's design at this point, except for the style and colors chosen for the letters, which remained for the most part the same. This image is dated October 31 2012.

AHatIntime Prerelease HarborUnderwater (October 31 2012).jpg
A screenshot of Hat Kid swimming underwater in "Harbor", now wearing a hat. Dated October 31 2012. A button HUD similar-looking to early button HUD designs seen in prerelease material for The Legend of Zelda: The Wind Waker can be seen at the top right. Jonas has stated that the button HUD once originally had functionality where the player could assign items or attacks to them, which isn't known to have been shown before.[34] The textures and coding for this HUD managed to survive all the way into the Prototype and Alpha builds, but were deleted by the Beta builds.[19]

On October 31 2012 Jonas uploaded a lost video called "A Hat in Time - Walk the Dinosaur?!".[35]


November 2012

On November 4 2012, Jonas uploaded a lost video called "Hat Kid the Hedgehog - Walk/Run Animations".[36]

AHatIntime Prerelease maincity (November 4 2012).jpg
A screenshot of "Harbor", dated November 4 2012. Seaside Spaghetti makes its first appearance here, with its sign looking identical to its appearance in future prerelease builds. "Fish 'n Pasta 'n Stuff" is also written below it, a subtitle for the restaurant that was dropped by the Prototype builds.

AHatIntime Prerelease sneak (November 5 2012).jpg
A screenshot of early Hat Kid looking to be sneaking around, an animation that wouldn't appear again until Vanessa's Manor in late 2013. It's unknown if this was an actual mechanic in the game at this point or if Hat Kid was just posed like this for the sake of a screenshot. A poster that was scrapped from the game after the Prototype builds and later deleted from the final game's Modding Tools soon after its release can be seen on the wall behind Hat Kid. Dated November 5 2012.

On November 5 2012, Jonas uploaded a lost video called "Metal Hat Solid 2: Hat Eater".[36]


AHatIntime Prerelease Antagonist T Pose Color.jpgAHatIntime Prerelease mustache girl profile.jpgAHatIntime Prerelease Antagonist small.jpg
Concept art for Mustache Girl's final design was made on November 8 2012.[37] [38]

AHatIntime Prerelease protagonist sketch color.jpg
Concept art for Hat Kid's final design was made the day after, November 9 2012.[37]

AHatIntime Prerelease Hat Girl Expression sketches.jpg
On November 28 2012, Luigi Lucarelli, a concept artist for the game, shared some concept art for the game[39], including this sketch of various Hat Kid expressions, which is dated November 10 2012.

On November 9 2012, Jonas posted a lost video under an announcement on the Steam page for the game, with the announcement being called "Doorz".[40]

A video was uploaded on November 11 2012[41], which showcases a scrapped 'partner' mechanic. Originally, Hat Kid would team up with Mustache Girl by having her quite literally as a party member, similar to partners in the first few Paper Mario games. This partner version of Mustache Girl uses Hat Kid's model as placeholder. She would follow Hat Kid around behind her, although it appears her AI at this point was incredibly basic. Hat Kid could instruct Mustache Girl to help give her a boost up. She would say "I got it!" when ready to give a boost, "Jump!" when giving a boost, and "Wait for me!" if you were to leave her behind. Coding for this partner system still remained leftover in the Prototype builds, but almost all traces of it were gone by the final game. In terms of differences in level design and details, the juice bar now has doors, and seemingly random doors were added to the left side of the building, and one floating diagonally above the entrance to the building. The archway that was seen clearly in the previous footage of the game now has a brick texture along its bottom half.









AHatIntime Prerelease mafia boss sketch.jpg
In celebration of the Beta builds releasing in 2015, Luigi Lucarelli, a concept artist for the game, shared some concept art for the game[42], including this sketch of Mafia Boss, which is dated November 12 2012.

AHatIntime Prerelease chef mafia.jpgAHatIntime Prerelease Mafia Chef profile.jpg
Concept art for mafia goons was made on November 12 2012.[37]

On November 17 2012, Jonas uploaded a lost video to Youtube: "A Hat in Time - Confetti"[43]

On November 18 2012, Jonas uploaded a lost video to Youtube: "A Hat in Time - Ladders"[43]

AHatIntime Prerelease NewHatKidModelInCalcite (November 17 2012).png
A screenshot dated November 17 2012, showing Hat Kid jumping around the newly-added confetti. There are also now umbrellas and balloons in the level. The balloons lack the inner Fresnel that they would gain a few days later:[44]

AHatIntime Prerelease EarlyBalloon (November 16 2012).jpg


On November 22 2012, a video was uploaded that featured early cloth physics[45], namely on Hat Kid's ponytail. This is the first prerelease media to showcase another updated design for Hat Kid, this one matching the final design very closely. Hat Kid's pupils are much smaller than they are in later builds. Mafia HQ appears to have been added to the map at this point, along with the polluted smog cloud above it. A seemingly random rope is also nearby Hat Kid. Whatever it would've lead to is unknown.









AHatIntime Prerelease newhatkid (November 22 2012).jpg

On November 26 2012, Jonas uploaded a lost video called "A Hat in Time - You got a Watermelon!".[46]

December 2012

On December 3 2012[47]
[48], Jonas shared a short video demonstrating a mafia punching animation. This would be the earliest known in-game model shown off for the mafia enemies.

AHatIntime Prerelease MafiaEditor.jpg
This screenshot of a Mafia in the game's editor was posted alongside the video, on his Tumblr.





AHatIntime Prerelease CellarSetup (December 7 2012).jpg
At this point, the tutorial cellar scene is beginning to be developed. A handful of screenshots were shared of it, showing its gradual changes over time. This is the earliest one, dated December 7 2012. The interior is made entirely out of wood, and a single mafia stands at the opposite end of the entrance, in a t-pose.

AHatIntime Prelease Calcite Punch.jpg
Another screenshot from December 7, showing Hat Kid getting socked by a mafia punch. There appears to be a strange, black wispy particle on the mafia. The floor is now made of stone instead of wood and some new barrel decorations being been added.[19]

AHatIntime Prerelease timthetimelord (December 8 2012).png
This screenshot, showing that the scrapped monochrome time stop effect was already in place at this point, is also dated December 7 2012. Something definitely noteworthy is that the dialogue shown is being spoken by Tim the Timelord, a character who wouldn't make a known actual appearance in-game until well into 2013.[19]

AHatIntime Prerelease portf02 (December 8 2012).jpgAHatIntime Prerelease portf05 (December 8 2012).jpg
These next two screenshots of the cellar are from a day later, December 8 2012.[19] The floor texture has changed again. The sequence of Hat Kid being thrown into the cellar by the mafia has also begun to be implemented at this point.


AHatInTime Prerelease mafia restaurant rough sketch.jpgAHatIntime Prerelease mafia resturant.jpg
On December 9 2012, concept art for Mafia HQ was shown[38]. The design of the building, given that it's so close to the sea in the art, is clear indication that this art was made with only "Harbor" in mind, and that "Calcite" wasn't planned yet. "Calcite" would be the first level to put Mafia HQ on top of something (in that level's case, a mountain).

AHatIntime Prerelease Cellar (December 10 2012).png
Yet another screenshot of the cellar, this time from December 10 2012. There are now significantly more props placed in the room, including smaller barrels, wine barrels, and shelves.


AHatIntime Prerelease CellarTimFriend (December 11 2012).png
A day later, on December 11 2012, a new screenshot of the cellar tutorial was shared[49] showing the first known public appearance of Tim's Friend in-game. The black particle effect behind him is different than the one seen in later screenshots, footage, builds, and the final game's Modding Tools.

AHatIntime Prerelease TimFirend 1.pngAHatIntime Prerelease TimFriend 2 .jpg
Two more screenshots also dated December 11 2012.[19] There are very slight differences between the two, such as the size of the text and the black particle effect being in a different position. The particle effect is also fully opaque now, compared to the previous screenshot. The fact that these two images exist is evidence that they stem from footage that is currently assumed to be lost.


AHatIntime Prerelease hourglass concept.jpg
On December 12 2012, concept art for the hourglass hub was shown[38][50]. Compared to its modeled appearance a day later, the wood is purple instead of brown, and the swirls above and beneath the hat-shaped structures in the beams are all yellow instead of there being a mix of yellow and teal. A water tower from "Harbor" is also present inside the hourglass, which is absent from the actual in-game version.

AHatIntime Prerelease city hub01 (December 13 2012).jpgAHatIntime Prerelease AHiT Cityhub (December 13 2012).png
On December 13 2012, two screenshots of the game's first hub design, the hourglass hub, were posted alongside video footage of a demo sent off to a publisher. This design of this hub is not known to have changed much, although the wood texture seen in the initial footage and screenshots of it here show it with a brighter sand and wood than what would be seen in later screenshots, the beta builds, and wherever it's used in the final game. The hat parts of the hourglass structure are also not painted purple and yellow yet, instead using a tan wooden color. Hat Kid climbs a ladder in the video, which is revealed to be very slow at this point in development. Hat Kid's climbing speed is much slower than the climbing speed in even the Prototype builds.











AHatIntime Prerelease hatboy.jpg
On December 19 2012, some concept art was shared showing Hat Kid looking into a mirror and seeing a boy version of herself. It was posted along with the text "In Chapter 2, Hat Kid will be meeting her counterpart - but is this guy real, or just a ghost trick?" This would be one of the earliest concepts shared for Chapter 2, which up until 2017, was Subcon Forest. The character in the mirror is very likely an early concept for Timmy, as he was slated to appear in Vanessa's Manor early on before being delegated to be the Co-op mode Player 2 character (Although he would end up scrapped anyway and replaced with Bow Kid).



AHatIntime Prerelease coffeeclerk.jpgAHatIntime Prerelease inventor.jpg
For the send off of 2012, two more pieces of concept art were shared. On December 22 2012, concept art for the Coffee Clerk NPC was posted, and on New Year's Eve, concept art for Thor the inventor was revealed.

References

  1. Habboi's Kinja Update, Sep. 26th, 2013
  2. Habboi's Kinja Update, Aug. 6th, 2014
  3. 3.0 3.1 Jonas's portfolio, Aug. 5th, 2012
  4. Tweeted At: Matches ID of archived post
  5. Jonas's portfolio, Aug. 8th, 2012
  6. Slag Gaming Forum Thread: A Hat in Time: The Video Game : The Thread Page 1
  7. Slag Gaming Forum Thread: A Hat in Time: The Video Game : The Thread Page 2
  8. Jonas's Twitter, Nov. 21st, 2015
  9. 9.0 9.1 9.2 Slag Gaming Forum Thread: A Hat in Time: The Video Game : The Thread Page 3
  10. Slag Gaming Forum Thread: A Hat in Time: The Video Game : The Thread Page 4
  11. Jonas's portfolio, Aug. 18th, 2012
  12. 12.0 12.1 Slag Gaming Forum Thread: A Hat in Time: The Video Game : The Thread Page 5
  13. Jonas's portfolio, Aug. 23rd, 2012
  14. Jonas's portfolio, Aug. 29th, 2012
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Jonas's blog, Oct. 20th, 2012
  16. Jonas's portfolio, Sep. 6th, 2012
  17. Gaming Forum Thread: A Hat in Time: The Video Game : The Thread Page 23
  18. Jonas's portfolio, Sep. 9th, 2012
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 19.9 A Hat in Time Preview Website Article, Jan. 15th, 2013
  20. Jonas's portfolio, Sep. 17th, 2012
  21. Concept Artist's Devaint Art Page
  22. [1]
  23. https://web.archive.org/web/20120929070156/http://www.mechatheslag.net:80/portfolio/checklist/ Jonas's blog, Sep 29, 2012
  24. Jonas's portfolio, Sep. 29th, 2012
  25. Steam Announcement Page, Oct. 4th, 2012
  26. Polish Gaming Website
  27. Steam Announcement Page, Oct. 12th, 2012
  28. Jonas's portfolio, Oct. 17th, 2012
  29. [https://web.archive.org/web/20121017034556/http://www.mechatheslag.net/portfolio/advanced-weaponiser-2/ Jonas's portfolio
  30. Jonas's portfolio, Oct. 18th, 2012
  31. A Hat in Time Steam Announcement Page New Hat Kid model
  32. Chinese Video Website
  33. Jonas's portfolio, Nov. 2nd, 2012
  34. TIG Forums, Nov. 12th, 2012
  35. Jonas's portfolio, Nov. 2nd, 2012
  36. 36.0 36.1 Jonas's portfolio, Nov. 8th, 2012
  37. 37.0 37.1 37.2 Steam Greenlight page for the game, Nov. 16th, 2012
  38. 38.0 38.1 38.2 Image Cache from Hat in Time Website, Jun. 11th, 2013
  39. Luigi's DeviantArt, November 28 2012
  40. Steam Announcement Page, Nov. 9th, 2012
  41. Jonas's portfolio, Nov. 12th, 2012
  42. Luigi's ArtStation Art, March 2015
  43. 43.0 43.1 Jonas's portfolio, Nov. 18th, 2012
  44. A Hat in Time Tumblr Balloon Page, Nov. 16th, 2013
  45. Steam Announcement Page, Nov. 22nd, 2012
  46. Jonas's portfolio, Nov. 28th, 2012
  47. Tweeted At: Matches ID of archived post
  48. Jonas's portfolio, Dec. 5th, 2012
  49. archive of Shane Frost's furaffinity page, Dec. 11th, 2012
  50. Image Cache from Hat in Time Website, Mar. 14th, 2015