Prerelease:Banjo-Kazooie: Nuts & Bolts
This page details prerelease information and/or media for Banjo-Kazooie: Nuts & Bolts.
|This page sucks.|
If you could make it suck less, that would be awesome.
Specifically: Extreme lack of sources and info in general. Where is the proof that Nuts & Bolts specifically was ever going to be on the original Xbox, for instance?
While Nuts & Bolts made a lot of...divisive game design choices, it did have a fair number of ideas thrown around before settling into its current state.
Also, did you know that Nuts and Bolts originally was going to be on the original Xbox, not the 360?
- Aug. 23rd - A GameCube tech demo of possibly a Banjo-Tooie sequel was shown at Spaceworld 2000 in Japan.
- Jul. 9th - Rare considers porting their titles to Xbox and PlayStation 2 systems.
- Sep. 11th-20th - Rare is bought out by Microsoft. Even though Banjo-Kazooie is officially no longer owned by Nintendo, a Banjo-Kazooie title is in the works for the Xbox.
- Sep. 26th - A video was shown at the X06 convention, which was of a long-rumored Banjo-Kazooie title. It would be released for the Xbox 360.
- Feb. 18th - After a year and a half of no news, Rare confirms existence of Banjo-Kazooie 3, and that it "would not be a traditional platformer".
- Mar. 19th - A teaser website for the Banjo-Kazooie sequel was released.
- May 13th - Banjo-Kazooie: Nuts & Bolts is officially announced by Rare, and would involve a main focus on driving.
- Jul. 14th - The game is shown off at E3 2008.
- Aug. 21st - More gameplay is shown at GDC 2008.
- Oct. 29th - A demo of the game is released.
- Nov. 12th - The game is released in North America.
- Nov. 14th - The game is released in Europe.
- Dec. 11th - The game is released in Japan.
The game was originally going to be a remake of the first game. There were going to be various differences. One of these differences would have been the game's plot being explained a bit better. Another concept was Gruntilda following the player and copying their moves. It is likely that the Spiral Mountain stage in the final game is a leftover from this concept.
"Banjo-Buildie" was another title the game used during development. Designer Gregg Mayles said this name was rejected due to it being too similar to previous titles like Banjo-Tooie.
Klungo's Arcade was originally called "Klungo's Play Emporium" and had a darker, scarier atmosphere. Concept art (above) of the original area can be purchased in-game. Additionally, several NPCs mention the pier being built, then extended, then retracted to its original form again, likely referencing the area's original concept.
|This needs some investigation.|
Discuss ideas and findings on the talk page.
Specifically: Is this still in the game's files?
This track, named "Grunty Industries", was going to be used in LogBox 720. Rare eventually decided against it, as they wanted a more electronic piece for the level.