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Prerelease:Doubutsu no Mori

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This page details prerelease information and/or media for Doubutsu no Mori.

Hmmm...
To do:
Lots to cover;

Developmental Timeline

2000

  • Jun. 5 - Shigeru Miyamato said with IGN that he was working on a "communication game" for the Nintendo 64, teasing Doubutsu no Mori.
  • Aug. 25 - Doubutsu no Mori was shown off at SpaceWorld 2000, with a release planned for February of next year.

2001

  • Apr. 14 - Doubutsu no Mori was released for the Nintendo 64 in Japan

Internal Material

Hmmm...
To do:
There's a lot more.

On July 27, 2020, a huge amount of source material was leaked. A few of the leftovers have traces to when the game was still in its RPG phase.

Unused Inventory Icons

Many unused and earlier inventory icons were found in the leak of the unreleased iQue files for Doubutsu no Mori. None of them exist in any released version of the game.

Name Image Notes
sickle AC Unused Sickle Inventory Icon.png Likely the icon for the unused sickle handheld item found in the data for Animal Crossing.
ueki AC Ueki Unused Inventory Icon.png
seed AC Seed Unused Inventory Icon.png Likely the original flower seed icon.
nae AC Nae Unused Inventory Icon.png "nae" means seedling. Likely the original sapling icon.
nuts AC Nuts Unused Inventory Icon.png Early fruit item, based on a chestnut; replaced with the cherry in the final game. Nuts would not appear as obtainable fruit until Animal Crossing: New Leaf, which featured lychee nuts.
kusuri AC Kusuri Unused Inventory Icon.png "kusuri" means medicine, which wouldn't appear as an item until Doubutsu no Mori e+.
furniture AC Furniture Unused Inventory Icon.png Likely the original furniture icon.
carpet AC Carpet Unused Inventory Icon.png Likely the original carpet icon.
wall AC Wall Unused Inventory Icon.png Likely the original wallpaper icon.
binsen AC Binsen Unused Inventory Icon.png "binsen" means paper or stationery. Likely the original stationery icon.
cloth AC Cloth Unused Inventory Icon.png associated with string "かえぬの" (kaenuno), which means spare cloth. Likely the planned means of creating custom designs in-game before the mechanic's scrapping in Doubutsu no Mori and the incorporation of Able Sisters in Doubutsu no Mori +.
fuku2 AC Fuku2 Unused Inventory Icon.png "fuku" means clothes. Likely the original clothing icon.
minidisk AC Minidisk Unused Inventory Icon.png Likely the original icon for K.K. Songs. MiniDiscs were a popular music format in Japan, with their magneto-optical design and portability allowing them to be repeatedly recorded over and shared like Compact Cassettes, indicating that the original concept for airchecks was that they would be recorded by K.K. onto store-bought blank MiniDiscs.
cd AC CD Unused Inventory Icon.png Replaced with the handkerchief quest item in the released game.
guitar AC Guitar Unused Inventory Icon.png Replaced with the camera quest item in the released game.
megane AC Megane Unused Inventory Icon.png "megane" means eyeglasses. Replaced with the glasses case quest item in the released game.
turi AC Turi Unused Inventory Icon.png Likely the original fishing rod icon.
ayu AC Ayu Unused Inventory Icon.png "ayu" is sweetfish. Likely 1 of 3 potential icons to be used for all fish.
ayu AC Ayu Unused Inventory Icon 2.png "ayu" is sweetfish. Likely 1 of 3 potential icons to be used for all fish. Of note is that the icon resembles the unused blue fish item found in the data for Animal Crossing.
ayu2 AC Ayu2 Unused Inventory Icon.png "ayu" is sweetfish. Likely 1 of 3 potential icons to be used for all fish.
pet AC Pet Unused Inventory Icon.png Likely an icon for fished trash. "pet" refers to the common abbreviation of polyethylene terephthalate, the type of plastic used in disposable water bottles.
mushikago AC Mushikago Unused Inventory Icon.png "mushikago" means insect cage. Likely the icon to be used for all insects.

Initial Concepts

Though many of the ideas like a working clock were thought of early in development, Doubutsu no Mori originally had a lot of RPG elements.

Development for Doubutsu no Mori originally started on the Nintendo 64DD, so it can take advantage of the system's memory and real-time clock but was moved to the original Nintendo 64 due to the former's failure. This resulted in many of the features and elements having to be reworked and scrapped because of limitations for the console.

2000

August

Spaceworld 2000

2001