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Prerelease:Mega Man 4

From The Cutting Room Floor
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This page details prerelease information and/or media for Mega Man 4.

Hmmm...
To do:
Other stuff seen here, here, and here.

A work in progress version of Rockman 4 was presented in the Tokyo Toy Show in May 1991, which contained many details different from the final version.

General

Prototype Final
Early Final
  • The stage select screen lacks mugshots, and instead features four icons of Mets with pickaxes and traffic cones labeled 工業中 (Construction underway) for the unplayable stages, and four question mark icons for the playable stages, with Mega Man's face sprite from Mega Man 3 in the center. The four playable stages at this point are Bright Man, Toad Man, Pharaoh Man, and Ring Man. The top square (which has Dive Man's stage in the final) leads to Bright Man's stage. The stage select music from Mega Man 3 plays here.
  • The game seems to have an ordinary pause function in place of the weapon select screen at this point.
  • The player is returned to the stage select screen after losing a life.

Bright Man's Stage

Prototype Final
Early Final

The background in Bright Man's stage is different.

Prototype Final
Early Final

Except for the graphics, the stage is identical to the final version up to this point. In the final a 100 Watton appears after passing the pit, but here it appears earlier, which may cause a hasty player to fall on the pit.

Prototype Final
Early Final

The reverse is true in this part, the 100 Watton appearing earlier in the final. The final version also included one extra Dompan in the place the 100 Watton appeared in the prototype.

Prototype Final
Early Final

The spiked area was visible as soon as the player entered the area. In the final it was distanced a bit, and a totem enemy was included before the Battan. The spikes have a different appearance.

Prototype Final
Early Final

The Gachappon enemy is absent in this area, and the right ladder size was changed.

Prototype Final
Early Final

This area also lacked enemies and the Life Energy item.

Prototype Final
Early Final

Dompan appeared in this area instead of Minoan.

Prototype Final
Early Final

The ladder before the second spiked area is missing.

Toad Man's Stage

Prototype Final
Early Final

The visible parts from the stage appear to be identical to the final version, except for the metallic tiles from this part.

Pharaoh Man's Stage

Prototype Final
Early Final

Sasoreenu, the scorpion enemy in Pharaoh Man's stage, has different behavior and graphics. Instead of charging at Mega Man, it is stationary and throws bullets from its scoop-like tail.

Prototype Final
Early Final

The floor layout from the area before the sub-boss isn't present in the final release. The screenshot from the final version is the closest to the scrapped layout, but Haehaey doesn't appear on this specific part.

Solve my riddle: Why T.Khamen appeared in a game and I not!?

A sphinx miniboss was removed from Pharaoh Man's stage before release. It is believed that it was scrapped due to its difficulty. A few scaled-down remnants of the sphinx are present in the final version, showing that it was worked on before being cut. Its mouth opens and releases a rolling boulder, which Mega Man must use to jump on to reach the sphinx's face. The snake ornament on its head attacks by firing projectiles.

Early

One area in Pharaoh Man's stage has a blue sky with clouds similar to Ring Man's stage. Its layout is quite different from the final version.

Early

The next area also has a different layout.

Ring Man's Stage

  • The glass blocks in the first part of Ring Man's stage appear to be using a few incorrect tiles.
  • Ring Man's stage has Taketentos as enemies. These were replaced with Ring Rings in the final version.
  • The music in Ring Man's stage plays in a different key than the final version.
Prototype Final
Early Final

Besides the incorrect tiles, the clouds were changed a bit in the bottom right.

Prototype Final
Early Final

Wall Cannons appears in place of the Ring Rings, and the cloud was increased on the top left.

Prototype Final
Early Final

The details from the left wall were lowered.

Prototype Final
Early Final

The details from the left wall were removed.

Prototype Final
Early Final

Small changes to the floor. Also, Kabantoncue's missiles remain on the screen after its defeat. In the final release the missiles disappear when the sub-boss is defeated.

Prototype Final
Early Final

The second part of Ring Man's stage is set indoors, rather than in outer space. Besides the different background, the area after the third sub-boss has a different floor, and the ladder to the room with Eddie is missing.

Prototype Final
Early Final

The Mono Roaders are absent in this area, and Takentetos appear in place of Ring Rings.

Prototype Final
Early Final

The floor graphics and the ladder's position are different too.

Prototype Final
Early Final

The spikes have different graphics, and as noted before, the ladder's position was changed, making this area slightly more dangerous.

Prototype Final
Early Final

The fourth sub-boss area has a different layout. In the final the sub-boss is visible as soon as the player enters the room. This may have changed to avoid the player from making the boss go off-screen, which would reset its health when it respawns on the screen.