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Prerelease:Metroid Prime

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This page details prerelease information and/or media for Metroid Prime.

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Add more information from Unseen64. This thread also has a ton of information and pre-release images.

Development initially began with a third-person prototype. Miyamoto suggested a first-person perspective instead.

ZhayTee Demo Track

A potential demo track created by ZhayTee. This was rejected for undisclosed reasons.

Kraid

MetroidPrime KraidRender.jpeg

Kraid was originally set to make an appearance in Metroid Prime, but is only given a mention in the game's manual. He was completely removed from the final version. He was meant to show up in the Phazon Mines as a late-game boss, but was dropped due to time constraints concerning his implementation.

Ice Boss

Animations for a boss, titled 'IceBoss,' originally to be used in Phendrana Drifts. According to Retro Studios modeler Mike Sneath, this creature was one of the original enemies created for Metroid Prime, and it was cut since Nintendo thought it didn't fit in the Metroid world.

(Source: Unseen64)

Flying Creature

Animations for a flying creature that look similar to the Flying Pirates that are found in the final game. This could have been a Flying Pirate variant or an entirely different enemy.

(Source: Unseen64)

Comments from Former Dev

Posted here https://www.facebook.com/photo?fbid=245201103649924 on 2021-04-14:

[An image about Metroid Prime Trilogy]

Eric Imse
If it ever comes to Switch, I’d love to give it another play through! My steelbook Wii game has no Wii to play it on currently... 😢

Michael Wikan
That would take a lot of effort, so I am pretty skeptical it will happen. It was straightforward to update MP1 and 2 to Motion controls, but converting MP3 to normal controls would be a herculean effort, as it is scripted very specifically using volumetric triggers to detect the motion in precise manners to do specific switches, and the bosses are tuned to take into account the ease of gestural aiming.

Eric Imse
Michael Wikan It was listed ages ago on GameStop or some site and was then removed, so I think it is probably coming. Plus the Switch does have gyro metric controls so it wouldn’t be too difficult I would think. But I could be wrong. 🤷🏼‍♂️ We shall see!

Michael Wikan
Eric Imse i built all those games, lol, and the gyro can't do it. I suspect that old GameStop listing was an error or prank.

Eric Imse
Michael Wikan Seriously? You’re a current/former Retro employee? Very cool. But also a bummer if what you say is true. My hopes have been up for nothing these past years... 😢

Michael Wikan
Eric Imse i was a lead designer on all 3 original games, ran the Trilogy compilation project, was a lead designer on Donkey Kong Country Returns. The biggest issue is Retro no longer has functional editor tools to work with the Prime code base, so everything has to be "brute force" hard coded. Rebuilding the hundreds of interaction sets in MP3 alone, not to mention retuning the game play to take in the slower engagement pacing of conventional controls would probably take a year with a 4-5 person team full time by itself.

Eric Imse
Michael Wikan Wow! It’s a pleasure to meet you, sir! Thanks so much for your time with those games - they’re beloved by many, myself included. 😊

Michael Wikan
Eric Imse thanks for the kind words!

Eric Imse
Michael Wikan Thanks for the insight and pulling back the curtain a bit!

Mario González
Michael Wikan ok but where is our MP4? I only bought the Switch for that game lol and thank you for the trilogy of masterpieces

Michael Wikan
Mario González it's in production, lol, I'm not working for Retro since I shipped Donkey Kong Country Returns. Why it's taking so long, I couldn't tell you.