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Prerelease:Might and Magic VI: The Mandate of Heaven

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This page details prerelease information and/or media for Might and Magic VI: The Mandate of Heaven.

Concept Art

Sketches

From the game's manual and "Prima's official strategy guide".

Cover Art and Main Menu by Larry Elmore[3]

M&M6 CoverArt.jpg

Preview by Gamespot[4]

Promo from the 3DO Website[5]

Mock-ups

Goblinwatch Prerelease
M&M6 prerelcomp Goblinwatch.png Mam6 prerelease screenshots d-dungeon-shot.jpg
Release Almost unchanged city of White Cap
M&M6 prerelcomp WhiteCap.png Mam6 prerelease screenshots outdoor7.jpg

Interior Backgrounds[6]

Release Promo from 3DO website Without Lord
M&m6 prereleasecomp backgrounds Throne1.png Mam6 prerelease backgrounds throne.jpg M&m6 prerelease backgrounds throneempty.jpg

By Louis Henderson.

Release Promo from 3DO website
M&m6 prereleasecomp backgrounds Inn3.png M&m6 prerelease backgrounds Inn3.png

Promo screenshot has a bit darker ceiling and shelves behind the innkeeper. Also one battle is more shiny than final.

Release Promo from 3DO website
M&m6 prereleasecomp backgrounds Shop3.png Mam6 prerelease backgrounds mshpb01.jpg
Release Promo from 3DO website From H2 Trailer
M&m6 prereleasecomp backgrounds Mercenary.png Mam6 prerelease backgrounds merc.jpg M&M6 prereltrailer Hideout.png
Release Promo from 3DO website
M&m6 prereleasecomp backgrounds House.png Mam6 prerelease backgrounds cutscn02.jpg

Only candlelight on this prerelease screenshot is brighter.

Release Promo from 3DO website
M&m6 prereleasecomp backgrounds Shop1.png Mam6 prerelease backgrounds apothec.jpg

A bit different shadows here and there.

Release Promo from 3DO website
275 275

Falagar close-up from intro.

Other Screenshots

Early Cinematics[6][7]

Release Prerelease
M&m6 prereleasecomp backgrounds Temple.png M&mVI prererel r 007a.jpg

Original resolution of background was 1280x960.

Release Prerelease
M&m6 prereleasecomp backgrounds Inn2.png M&mVI prererel r 014a.jpg

Tavern in Mist. Original resolution of background was 1280x960.

Release Prerelease
M&m6 prereleasecomp Eleguild.png M&m6 prerelease Eleguild.jpg

Early Elemental Guild.

Release Prerelease
M&m6 prereleasecomp backgrounds Darkmoor.png M&M6 prerel LichDOOR.jpg

Castle Darkmoore alternative background by Steve Wasaff[8]. "Just a little animation I put together of a Lich shooting a lightning bolt. The Lich and the drawbridge scene where separate elements I did for MM6. The ivy was painted on the wall texture using the nozzels in Painter 5.0."

Release Prerelease
M&m6 prereleasecomp backgrounds Oracle.png M&M6 prerel oracle.jpg
Release Prerelease
M&m6 prereleasecomp backgrounds TempleBaa.png M&M6 prerel unusedTempleBaa.jpg
Release Prerelease
M&m6 prereleasecomp backgrounds Throne2.png Mam6 prerelease backgrounds throne2.jpg

By Louis Henderson.

Release Prerelease
M&m6 prerelease comp backgrounds shop.png M&m6 prerelease backgrounds shop.jpg
Release Promo H2 Trailer
M&m6 prerelease comp backgrounds smith.png M&m6 prerelease backgrounds smith.jpg M&M6 prereltrailer Smiths.png
Release Prerelease
M&m6 prerelease comp backgrounds training.png M&m6 prerelease backgrounds training.jpg
Release Prerelease
M&m6 prerelease comp2 backgrounds templepoor.png M&m6 prerelease backgrounds templepoor.jpg
Release Trailer from H2
M&m6 prereleasecomp backgrounds Shop2.png M&M6 prereltrailer MagicShop.png
Release Trailer from H2
M&M6 prerelcomp Bedroom.png M&M6 prereltrailer Bedroom.png
Release Trailer from H2
M&M6 prerelcomp House2.png M&M6 prereltrailer House2.png
Release Trailer from H2
M&M6 prerelcomp Shop.png M&M6 prereltrailer Shop.png

Early and Unused Cinematics from H2 trailer

Models

Phelan Sykes[7]

"Graphics in Might and Magic VI were created in 3D Studio MAX release 1.0 and Alias PowerAnimator and utilized a full 24-bit palette re-sampled to an individual 8-bit palette per graphic at compile time."

Models from an old Phelan Sykes portfolio.

These models were used for a good-ending video.

Monsters by Tracy Iwata[12]

MM67 RedDrag.gif

According to Tracy Iwata this was model created for M&M6, however this dragon is more similar to a dragon model from M&M7.

Monsters by Steve Wasaff[8]

Monsters by April Lee[1]

Weapons by Rebecca Christel (R.F. Riel)[13]

Interiors details

M&mVI prererel darts.jpg M&mVI prererel darts2.jpg

Artists put a lot of effort to make every detail looks gorgeous - models of darts used in one of interiors.

M&mVI prererel brain.jpg M&mVI prererel brains.png

Closer look on brains in magical shop.

Textures

Unused Places Backgrounds

UI Concept Art by Phelan Sykes

Other

M&M6 prerel Mullich.jpg

David Mullich's photo used as a Preston Steel image.

M&m6 prerelease dragonknight.jpg M&m6 prerelease dragonknight2.png

Promo Poster.

MM6HoMM2 prerel RosThDragon.jpg

Advertisement used in a back of "New Sorpigal Training Grounds" cinematic. Dragon model was also used for Ros the Dragon known from the game's intro.

Release From HoMM3 beta screenshot
MM6 OUTD3.png MM6 HoMM3Beta OUTD3.png

Some of the earliest HoMM3 screenshots contains a minimap (here zoomed in), that looks like a map of early Castle Ironfist, however it differs from the final version. In vanilla it can't be zoomed out to this extent, it shows green dots of friendly NPCs inside strange arena on the southwest, it doesn't contain buildings sections, so the Castle Ironfist hill looks preety empty, however there are the same roads as in final release. There are also blue and red dots behind the boundaries of playing zone and a few hills on Northwest missing. A small path of water on the North is not present.

Videos

Unused Intro (1997)
M&mVI prererel r 071a.jpg
Promo screenshot from the trailer. Slightly changed when compared with this unused intro and in HoMM2 - for a victory screen and a dragon enslaved by Archibald in his campaign.
Music from Unused Intro
Trailer from HoMM2 PoL/SW (prerendered backgrounds)

This trailer was bundled with Heroes of Might and Magic 2 SW and PoL and can be played if clicked on the door in the Main Menu.

Trailer from HoMM2 Gold (prerendered backgrounds)

Gold Edition of Heroes of Might and Magic 2 contains a few other renders.

Gameplay trailer

Gameplay trailer of very early version from 1997. [15]

Release intro (early)

Early intro or trailer version. Differences:

  • Different typography (3D text)
  • The sword piercing the planet is different
  • Planet Earth instead of Enroth
  • No voice-over
  • High resolution, much less compressed than the final version
Showreel of scenes from the game by Phelan Sykes

Prerendered scenes from Might and Magic games. Showing environments from the games from different angles.

Links

Magazines

References