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Development:Pokémon Red and Blue/Sounds

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This page contains changes which are not marked for translation.


This is a sub-page of Development:Pokémon Red and Blue.

Hmmm...
To do:
Add the rest of the unused audio.

A number of scrapped background music, sound effects, and Pokémon cries were found within the Blue, Yellow, and Gold and Silver source files. Namely, the latter has them in a folder named SOUND, which contains the original source files for the Red and Blue tracks.

Blue & Yellow Source Files

Unused Cry Base

Appears to be an early version of the base eventually used for Spearow and Farfetch'd, and possibly Pidgey too according to a commented and unused line of cry parameters. The version played here is Spearow's, which uses the default cry parameters.

Opening Cutscene

Early Final

A portion of the theme was cut due to timing issues. The final Indigo Plateau theme appears to be based on this version of the song.

Healing

Early Final

According to the comments that accompany it, this theme used to be the healing sound at one point in development. It uses the start of the Pallet Town motif.

Gold & Silver Source Files

Key Item Fanfare

An older version of the Key Item fanfare used in Generation II. Known here as Fanfare2. Interestingly, it's similar to one of the stage clear jingles from the NES Yoshi, another Game Freak title.

Trainer Victory

An unused variant of the Trainer victory theme known here as Victory4. Was later rearranged for Stadium 2 as a victory theme, and was used without the opening jingle as the theme for Mt. Moon Square in Generation II.

Digda01

An unused theme, which is known here as Digda01. Given how "Digda" is Diglett's Japanese name, this theme was likely intended for Diglett's Cave.

Credits

An early rendition of the credits theme that is likely to be a simple sketch.

Route 3

Early Final

A different arrangement of the Route 3 theme. Known here as Field6.

Unknown Fanfares

Red and Green Space World '97 demo

Labeled Fanfare7. A rearranged version of this fanfare was left in the Space World '97 demo of Gold and Silver, its final releases, and Crystal.


Red and Green Space World '97 demo

Labeled Fanfare9. A rearranged version of this fanfare was left in the Space World '97 demo of Gold and Silver, its final releases, and Crystal.


Original Restoration

Another unused variant of the Trainer victory theme known here as Victory013. Bears heavy resemblance to Guide.


Original Restoration

An unused theme, which is known here as Kinchou01. The word "Kinchou" (きんちょう) is ambiguous without kanji, but would be most commonly understood as meaning "tension" or "anxiety." The music seems to fit that mood indeed. Another possible meaning is "bird".