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Prerelease:Shadow of the Colossus (2005)
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This page details pre-release information and/or media for Shadow of the Colossus (2005).
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Contents
Development Timeline
To do: When was the game's English title decided on? When was the game presented at the Tokyo Asia-Pacific Entertainment Festival? When was it presented in London? |
2001
- September - Concepts for a new game are presented to the Team Ico staff.[1]
2002
- Late January - The first draft of a storyboard for a cutscene to be used for presenting the game is completed.[1]
- March 10 - The staff attend a training camp for horseback riding at Mt. Fuji.[1]
- Mid-May - A real-time cutscene to be used for presenting the game is completed.[1]
- June - Development begins on "NICO" for presentation purposes.[1]
- July - Additional staff members are recruited via the Internet and magazines.[1]
2003
- May - "NICO" is demonstrated and given the greenlight for full development.[1]
- June 21 - A test audience is assembled for the first time.[1]
2004
- August - The Japanese title, ワンダと巨像 (Wanda to Kyozou, meaning "Wander and the Colossus"), is decided on.[1]
- September 10 - A Wanda to Kyozou Development Presentation Assembly is held.[1]
2005
- February 5 - A test audience is assembled for the fourth time.[1]
- May 18 - A trial version of the game is exhibited at E3 in Los Angeles.[1]
- July - The alpha version of the game is completed.[1]
- September - The beta version of the game is completed.[1]
- September 16 - A test play version of the game is exhibited at the Tokyo Game Show.[1]
- September - The development deadline for the Japanese and North American versions of the game.[1]
- October 17 - Shadow of the Colossus is released in North America.[1]
- October 27 - Wanda to Kyozou is released in Japan.[1]
2006
- February 16 - Shadow of the Colossus is released in Australia.
- February 17 - Shadow of the Colossus is released in Europe.
Phases of Development
2001 The game's conception. |
2002 From the creation of the game's showcase cutscene to the development of a prototype. |
2003 The game's development officially begins. |
2004 Detailed information about the game is first unveiled. The number of Colossi is significantly reduced. |
2005 Several playable demos of the game are created leading up to its release. |
Info Yet to Be Incorporated
Fan Sites
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Hacking
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Magazines
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News Sites
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Official Sites
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Patents
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Other
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Screenshots
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Videos
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