Prerelease:Silent Hill: Shattered Memories
This page details prerelease information and/or media for Silent Hill: Shattered Memories.
Despite of the weird development where the game concept was changed three times, the initial announcement in April 6, 2009 up to it final release in December 8, 2009 the game didn't change too much.
Contents
Pre-release Material and Leaks Timeline
- February 26, 2009 - Rumors started floating in internet.[1]
- April 1, 2009
- Nintendo Power May Issue Leaks.[2][3][4]
- Konami Tease Announcement.[5]
- April 6, 2009 - Official Announcement. Initial title revealed, platforms confirmed and concept art revealed.[6][7][8][9][10][11][12]
- April 10-23, 2009 - Previews with opinions, screenshots and an interview by GameSpot with Tomm Hulett get released.[13][14][15][16][17][18][19][20][21][22][23]
- May 4, 2009 - Destructoid interview with Tomm Hulett.[24]
- May 21, 2009 - Konami confirms their participation for E3, no mention of any game.[25]
- May 28, 2009 - New screenshots and teaser trailer "Lost in Snow".[26][27]
- June 2, 2009 - E3 starts, Konami makes their confference presenting the game with a new trailer, Sam Barlow introduces the game, more footage is shown, a first look of the PSP version, and announcing a playable demo for E3.[28][29]
- June 3-25, 2009 - E3 related articles, interviews, gameplays from a demo of the event and screenshots are released.[30][31][32][33][34][35][36][37][38][39][40][41][42][43][44][45][46][47][48][49][50][51][52][53][54][55][56]
- July 6, 2009 - Konami confirms their participation for GamesCom, the game is mentioned to be appear.[57]
- July 31, 2009
- August 10, 2009 - Konami announces a haunted house experience with theme of Silent Hill, oddly the Silent Hill logo used is the final logo of the game.[60]
- August 11, 2009 - New screenshots released and full final logo released.[61][62][63]
- August 18-26, 2009 - GamesCom starts,a lightly modified version of the E3 trailer is shown, gameplays from a demo of the event, screenshots, interviews and opinions get released.[64][65][66][67][68][69][70][71][72][73]
- September 3, 2009 - A pre-order bonus for users who pre-order the game at GameStop were going to get a free copy of the game's soundtrack is spotted.[74][75][76]
- September 4, 2009 - GameShark interview with Tomm Hulett.[77]
- September 10, 2009 - Konami confirms their participation for Tokio Game Show, no mention of the game.[78]
- September 15, 2009
- September 24-28, 2009 - Tokio Game Show starts, a recycled trailer from GamesCom is shown, gameplay, new screenshots, a playable demo of both PSP and Wii versions are released for the event, and opinions get released.[81][82][83][84][85][86][87][88][89][90]
- August 31, 2009 - Initial Europe box art spotted.[91][92][93][94]
- October 5, 2009 - New gameplay and interview with Tomm Hulett by G4TV.[95][96][97]
- October 8, 2009 - Retronauts interview with Tomm Hulett.[98][99]
- October 12, 2009 - Delay, Undefined release date for America and Europe final release month.[100][101][102][103]
- October 22, 2009 - New Gamespot opinion.[104]
- October 24, 2009 - The final Europe box art is spotted.[105]
- October 25, 2009 - 9 New screenshots.[106]
- October 28-30, 2009 - Interview with Tomm Hulett from Siliconera.[107][108]
- November 1, 2009 - Nintendo announces final American release date for Wii.
- November 12-13, 2009
- November 20, 2009 - New IGN opinion with screenshots.[117]
- December 2, 2009 - Konami release a "Launch Trailer" which is the intro of the game.[118]
- December 4, 2009 - IGN review.[119]
- December 8, 2009
- Game releases on America.
- Interview with Tomm Hulett from Nintendo World Report.
- December 8-9, 2009 - Compilation of a few reviews.[120][121][122][123][124][125][126][127][128]
- December 10, 2009 - PR of Konami about the American game release.[129]
- December 13, 2009 - Gamespot release a hand-on impressions of the PSP version.[130]
- December 17, 2009 - IGN release a hand-on impressions of the PSP version.[131]
- December 22, 2009 - Official full release date for Europe.[132]
- January 19, 2010
- January 21, 2010 - Eurogamer interview with Sam Barlow and Mark Simmons.[135]
- January 22, 2010 - Final release date for Japan.[136][137][138]
- January 26, 2010
- January 29, 2010 - G4TV interview with Tomm Hulett talking about the game conception.[141]
- February 5, 2010 - Interview with Sam Barlow by Telegraph.[142]
- February 10-12, 2010 - Interviews with Tomm Hulett by Gamer Grenade.[143][144]
- February 25, 2010 - Game releases in Europe.[145][146]
- March 25, 2010 - Game releases in Japan.[147][148]
April 2009
Initial Announcement's Logo
In the official announcement of the game, the initial game's logo was revealed, it lasted until August 10, 2009.
Initial Announcement Logo | Final logo |
---|---|
Konami's Gamers Night
Konami's Gamers Night Previews
The only difference commented in all of the previews is in the IGN Preview where one paragraph says:
...Hold Z and he'll run. C button will cue a quick 180-turn...
In the final release, press C button doesn't perform this action, however it can be performed if player holds Z and then moves the analog stick from the Nunchuck backward.
Konami's Gamers Night Previews Screenshots
To do: Get the missing screenshot, it requires to use a cam hack, but the only one available for the moment is for the PS2 version |
First therapy session | ||
---|---|---|
Preview | Final release (Wii) | Final release (PS2) |
Differences: table is different, a chunk of the floor (down the table) is partially wood while in the final Wii release the whole floor is ceramic (interestingly the PS2 and PSP versions still having this differences), the desk has many things among them there are early version of the images intended to be used in the last therapy session | ||
Missing image | ||
Inside of Theresa's | ||
Preview | Final release (Wii) | Final release (PSP) |
Differences: different poster although in PSP seems to be using an earlier version of the poster | ||
Staff Room from Theresa's | ||
Preview | Final release (Wii) | Final release (PSP) |
Differences: wall's paint is different (although in PSP final release have the wall's paint from preview screenshot), markers are yellow instead of white, the button to return to the home screen of the phone is tagged as "Exit" while in final release is "Back", the saved pictures quantity has a dialogue that only can read "(no" instead of numbers, and the saved pictures icon is white instead of cyan | ||
Leaving Diner 52 | |
---|---|
Preview | Final release (Wii) |
Difference: different camera angle | |
Town | |
Preview | Final release (Wii) |
Differences: different road texture, a different car, Clear Picture open sign is in different position and a sign from Clear Picture was removed | |
Staff Room from Clear Picture | |
Preview | Final release (Wii) |
Difference: sticky note was moved | |
Meeting Cybil at Diner 52 (Sexy and Hard Ass variation) | |
Preview | Final release (Wii) |
Differences: three paints were changed and Cybil doesn't brings her arm | |
May 2009
In May 28, 2009 a few screenshots and a teaser trailer named as "Lost in Snow" were released.
Pre-E3 Screenshots
Playground | |
---|---|
Preview | Final release (Wii) |
Differences: miss-aligned UI, slightly different camera angle and the mini-trailer was fully closed | |
Inside of Diner 52, Cybil Hard/Proffesional and Kind variations | |
Preview | Final release (Wii) |
Differences: a different painting and the entrance door has stickers that are abscent in final release | |
First nightmare, Pool | |
Preview | Final release (Wii) |
Difference: missing exit sign texture over the door | |
- Lens-flares where more propense to appear and more intense than in final game
- Different camera angles in the first cutscene
- In both Diner 52 variations there is one painting different
- Many buggy transition effects when the world is turning into nightmare world
- An alternative early logo is shown at the end of the trailer
Initial Announcement Logo | Alternative | Final logo |
---|---|---|
June 2009
E3 2009
E3 Conference
During the conference the game was the penultimate to be presented, it was presented entirely by Sam Barlow (Game writter). First a new trailer, then Sam Barlow presents the game while showing more in-game footage and lastly it's shown an early version of the PSP version.
E3 Trailer
- Differences during the first therapy session:
- Glitched black door
- Minibar objects are different
- Objects over the desk from previous screenshots can be spotted
- Two scenes can be seen for brief moments:
- The scene where Harry wash his face at the The Balkan there is little bug in mirror's reflection, and the effect of cleaning the steam from the mirror does not match the position of the Harry's hand
- The scene where Harry and Michelle brokes into the principal's there is a different camera angle, and oddly, the pointer can be seem in the right corner
- The sky has a different color
- A TV and the grating in the entrance of Clear Picture are different
- In Diner 52, some objects from the walls are different in both "Sexy" and "Professional and Kind" variations
- When hiding during the nightmare section the player still have the flashlight on while in final game it always turns off
- For a brief moment at the end of the trailer an untextured exit sign can be seen
- Early Phone UI
- When taking the Echo Photo in the playground neither the static or shape of the person can be seen, this is probably a bug
- The new message promt is in the right while final game has it on the left
E3 Conference Gameplay
More differences that can be spotted in the E3 Conference gameplay:
- The wrecking yard has a different texture which shows a road and many minor objects are absent
- In the cutscene before the first nightmare sequence, the planks of wood and the dumpster switches places and the planks are replaced with a trash can
- In the nightmare section when Harry crawl under a door in one moment an animation never seen in the game is played
- Differences in the PSP footage:
- Silent Hill's map and the calendary photo inside of the garage are different
- A noticiable jitter occurs when Harry noves
- Early Phone UI and early Phone's map
E3 Gameplays
IGN released a three part gameplay of the E3 demo, in the video more differences that can be spotted are:
- Different main menu and Psychological warning screen
- The icons that indicate to move the head to say "Yes" or "No" during the first therapy sessions are different
- When opening the garage door the icon to move foward is a bit different and the indicator says "Open Door" while in final release is just "Open"
- The map of Silent Hill, the photo of the calendar and the family photo (this last one only fully visibile in a footage from a different event) inside the garage are different
- Interestingly, the final release PSP version has the early texture of the map
- Both Clear Picture interior and staff's room are a bit different
- Interestingly, the final release PSP version is similar to the early version
- The climbing animation seems a bit buggy
- In the playground there is a sign of prohibited things to do in it, in final release it has the no drugs, alcohol and smoking it is marked, in this version is unmarked and the sign is a bit more up
- In the playground the sign for a Dance School seems to be different
- The door that goes from the playground to the street where Diner 52 and Good Old Days are has a graffiti that says "Dead Dog"
- While meeting Cybil the position of the static camera that let the player freely look their environement it's a bit different
- Tutorial promts are different:
- All of them misses the background static and they are a bit more down
- The first one has a different image
- In the second and third tutorial promts the phone in the images has a shining outlining
- When Harry goes outside of the Diner 52 the cutscene has a few different angles, in one of them it focus on Harry looking at the map in his phone
- The prompt that shows when receiving a message or a call is positioned in the right while final game is in the left
- Transition between first and third person camera is a bit buggy and when the player is listening a call or audio movement seems janky
- Throwing object originally required only to move the nunchuck while in final release the player has to move both nunchuck and wiimote
- Activating a light flare originally needed to move the nunchuck and press C, in the final release you only need to press C
- The hole in the pool is absent
E3 Screenshots
Many screenshots were released during this period from both Wii and PSP versions, but the only four of them that showns differences, all of them from the PSP version.
Meeting Cybil at Diner 52 (Unknown variation) | ||
---|---|---|
Preview | Final release (Proffesional and Kind) (PSP) | Final release (Hard Ass variation) (PSP) |
Differences: different Harry and Cybil models and while it is not clear which variation is, it appears to be the Proffesional and Kind due the Cybil's hair and the camera angle matching the same position, but in the early screenshot it uses the ambient lightling of the Hard ass variation. | ||
Exiting Garage | |
---|---|
Preview | Final release (PSP) |
Differences: different Harry model and the door is being open despited of being locked | |
Inside Diner 52 (Unknown variation) | |
Preview | Final release (PSP) |
Differences: absent minor details, the marker is yellow, more darker lighting, flashlight with soft shadow and different Harry model | |
First nightmare, hallway to the locker room | |
Preview | Final release (PSP) |
Differences: better quality textures, better baked lighting, better flashlight lighting and different Harry model | |
July 2009
July Screenshots
In July 31, 2009 Nintendo Everything released 8 screenshots, 2 of them having noticiable differences.[58]
Abandoned dock in the forest | |
---|---|
Preview | Final release (Wii) |
Difference: the dead deer is underwater | |
Exiting Garage | |
Preview | Final release (Wii) |
Differences: the stadistic option is not available and the box is clipping the wall | |
August 2009
Pre-GamesCom Screenshots
In August 11, 2009 Nintendo Everything released 8 screenshots, 4 of them having noticiable differences.[63]
Meeting Cybil at Levin Street (Hard Ass variation) | |
---|---|
Preview | |
Differences: different camera angle and Harry's wallet is clipping inside Cybil's hand | |
Cybil (Sexy and Hard Ass Variation) car drive section | |
Preview | Final release (Wii) |
Differences: car's frontal panel is different, slightly different camera position, the right window is open and the windshield is more opaque | |
Ranger Station | |
Preview | Final release (Wii) |
Differences: completely different map and missing text in phone's map | |
Water tower in the forest | |
Preview | Final release (Wii) |
Differences: the text in the right corner and originally we where going to be able to spin the objects by moving the nunchuck analog | |
GamesCom 2009
GamesCom Gameplays
Most differences previously mention are no longer seen in the newest gameplays. Few differences are or very likely to be bugs.
Differences that can be spotted:
- The variation seen in the games is the "Hard of hear in the Irish Pub"
- TV audio is not implemented
- A whiskey bottle behind the bartender is different
- Another TV controler can be seen
- The pool still not have the hole
- The exit sings still untextured
- When the player opens the phone while Harry is hurt the phone moves more and in case of moving it the hand could clip the camera
- The phone still having some early elements
- When the player hides inside a locker for it doesn't turn off the flashlight
- This is odd as the trailer for the event shows new footage where the player hides inside a locker and it does turn off the flashlight
- Almost at the end of one of the videos the game crashes just when finishing the demo
GamesCom Screenshots
In August 26, 2009 IGN released 8 screenshots, 2 of them having noticiable differences.
Outside of Worderland and The Brothel | |
---|---|
Preview | Final release (Wii) |
Difference: differents cartels | |
Early PAL boxart
Initially spotted in an internal Konami magazine to then being seen in the game pre-orders for Europe went up, the box art was different, instead it shows Harry horrified and frozen face with a big shine in his eyeglass. This early boxart only lasted for a few months after getting replaced by the final one which is just a variation of the NTSC boxart.
Early | Final |
---|---|
September 2009
Famitsu's Tokio Game Show Screenshots
At the end of september and thanks the Tokio Game Show Famitsu published a few screenshots of the game from both Wii and PSP versions, but Wii screenshots have nothing new unlike PSP which contain some minor differences.
Inside of Good Old Days | ||
---|---|---|
Preview | Final release (Irish Pub) (PSP) | Final release (Sport Bar) (PSP) |
Differences: the Good Old Day bar used different ambient for the Hard of Heard in the Irish Pub instead using the ambient from the Sport Bar variations, the head of the bartender goes through her head and the bartender saves a bottle with from a different mark | ||
Garage exit | |
---|---|
Preview | Final release (PSP) |
Differences: different controler input prompt | |
Playground | |
References
- ↑ https://web.archive.org/web/20090227045151/http://www.vg247.com/2009/02/26/rumour-climax-working-on-silent-hill-remake-for-wii/
- ↑ https://web.archive.org/web/20090403160623/http://gonintendo.com/?p=77596
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- ↑ https://www.destructoid.com/e3-09-hands-on-with-silent-hill-shattered-memories
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- ↑ 58.0 58.1 https://web.archive.org/web/20090802012205/http://www.nintendoeverything.com/?p=20863
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- ↑ https://www.engadget.com/2009-09-26-tgs-2009-hands-on-silent-hill-shattered-memories-psp.html
- ↑ https://web.archive.org/web/20201022185730/https://kotaku.com/silent-hill-shattered-memories-psp-hands-on-5370392
- ↑ https://web.archive.org/web/20091001220855/https://www.famitsu.com/game/coming/1227763_1407.html
- ↑ https://web.archive.org/web/20190219004745/http://www.nintendoworldreport.com/hands-on-preview/20063/silent-hill-shattered-memories-wii
- ↑ https://web.archive.org/web/20100914072950/http://www.nintendoeverything.com/24684/
- ↑ https://web.archive.org/web/20090927160143/http://www.wired.com/gamelife/2009/09/silent-hill-shattered-memories/
- ↑ https://web.archive.org/web/20090928235125/http://www.joystiq.com/2009/09/26/tgs-2009-hands-on-silent-hill-shattered-memories-psp
- ↑ https://web.archive.org/web/20091005124554/http://kotaku.com/5349453/metal-gear-solid-castlevania-silent-hill-konami-talks-games/gallery/
- ↑ https://shshatteredmemories.com/2009/08/silent-hill-shattered-memories-coverage-in-konami-internal-magazine-on-screen/
- ↑ https://web.archive.org/web/20160919185025/https://shshatteredmemories.com/2009/09/silent-hill-shattered-memories-box-art-round-2/
- ↑ https://gonintendo.com/archives/94060-silent-hill-shattered-memories-pal-boxart
- ↑ https://web.archive.org/web/20091007121437/http://g4tv.com/thefeed/blog/post/699757/X-Play-Silent-Hill-Shattered-Memories-Gameplay-Exclusive.html
- ↑ https://archive.org/details/g4tv.com-video41908
- ↑ https://archive.org/details/g4tv.com-video41922
- ↑ https://web.archive.org/web/20101229212554/http://www.1up.com/do/minisite?cId=3156908
- ↑ https://web.archive.org/web/20160524083902/http://www.1up.com/flat/Retronauts/R100809.mp3
- ↑ https://web.archive.org/web/20091017080357/http://wii.ign.com/articles/103/1034506p1.html
- ↑ https://web.archive.org/web/20100102072151/http://kotaku.com/5379777/silent-hill-shattered-memories-enters-fog-of-delay
- ↑ https://web.archive.org/web/20091017191544/http://www.computerandvideogames.com/article.php?id=225316?cid=OTC-RSS&attr=CVG-General-RSS
- ↑ https://web.archive.org/web/20091016225239/http://www.eurogamer.net/articles/silent-hill-shattered-memories-for-february
- ↑ https://www.gamespot.com/articles/silent-hill-shattered-memories-updated-hands-on/1100-6237587/
- ↑ https://www.everyeye.it/notizie/cambio-di-copertina-per-silent-hill-shattered-memories-63512.html
- ↑ https://web.archive.org/web/20231004200001/http://gamekyo.com/newsen33400_silent-hill-memories-wii-new-images.html
- ↑ https://web.archive.org/web/20200927112215/https://www.siliconera.com/our-silent-hill-shattered-memories-interview-delves-into-the-games-psyche/
- ↑ https://web.archive.org/web/20191202075804/https://www.siliconera.com/shattered-memories-is-a-re-imagining-of-silent-hill-and-the-survival-horror-genre/
- ↑ https://www.gamespot.com/articles/silent-hill-shattered-memories-hands-on/1100-6240126/
- ↑ https://web.archive.org/web/20210919100610/https://www.vg247.com/screens-for-silent-hill-shattered-memories-focus-on-the-women
- ↑ https://web.archive.org/web/20220706055754/https://www.eurogamer.net/us-date-for-sh-shattered-memories
- ↑ https://web.archive.org/web/20091115080022/http://www.joystiq.com/2009/11/12/silent-hill-shattered-memories-debuts-on-wii-dec-8
- ↑ https://web.archive.org/web/20091115100323/http://wii.ign.com/articles/104/1044561p1.html
- ↑ https://web.archive.org/web/20091115193250/http://wii.ign.com/articles/104/1044562p1.html
- ↑ https://gonintendo.com/archives/98933-konami-reveals-official-street-date-and-character-details-for-silent-hill-shattered
- ↑ https://www.neogaf.com/threads/nintendo-power-holiday-2009-zelda-spirit-tracks-nsmb-monster-hunter.379589/
- ↑ https://web.archive.org/web/20091123191716/http://wii.ign.com/articles/104/1048544p1.html
- ↑ https://youtu.be/bpWp195CYTk?si=VZ4XDRSY_6cpARPQ
- ↑ https://web.archive.org/web/20111228133203/http://wii.ign.com/articles/105/1050951p1.html
- ↑ https://web.archive.org/web/20091218012951/http://www.nintendoworldreport.com/specialArt.cfm?artid=20508
- ↑ https://web.archive.org/web/20130311095209/https://g4tv.com/games/wii/61989/Silent-Hill-Shattered-Memories/review/
- ↑ https://web.archive.org/web/20091212221229/http://gameinformer.com/games/silent_hill_shattered_memories/b/wii/archive/2009/12/08/review.aspx
- ↑ https://web.archive.org/web/20100106012729/http://www.1up.com/do/reviewPage?cId=3177239
- ↑ https://web.archive.org/web/20100203141422/http://www.gamepro.com/article/reviews/213162/silent-hill-shattered-memories
- ↑ https://web.archive.org/web/20130509041946/http://kotaku.com/5427957/silent-hill-shattered-memories-review-daddy-issues
- ↑ https://www.eurogamer.net/silent-hill-shattered-memories-review
- ↑ https://web.archive.org/web/20091213114358/http://www.joystiq.com:80/2009/12/09/review-silent-hill-shattered-memories
- ↑ https://web.archive.org/web/20190218220144/https://www.gamesradar.com/silent-hill-shattered-memories-2/
- ↑ https://gonintendo.com/archives/102210-official-pr-konami-announces-silent-hill-shattered-memories-now-available-for-wii
- ↑ https://www.gamespot.com/articles/silent-hill-shattered-memories-hands-on/1100-6246328/
- ↑ https://web.archive.org/web/20091221083747/http://psp.ign.com/articles/105/1056366p1.html
- ↑ https://web.archive.org/web/20091225003908/http://www.mcvuk.com/news/36949/Shattered-Memories-most-important-Silent-Hill-release-to-date
- ↑ https://web.archive.org/web/20100123133828/http://psp.ign.com/articles/106/1061984p1.html
- ↑ https://web.archive.org/web/20100121065918/http://wii.nintendolife.com/news/2010/01/interview_climax_silent_hill_shattered_memories
- ↑ https://web.archive.org/web/20181125132544/https://www.eurogamer.net/videos/the-egtv-show-silent-hill-shattered-memories
- ↑ http://games.sparking.jp/2010/01/22/234421.html
- ↑ https://web.archive.org/web/20100328234636/http://www.4gamer.net/games/099/G009914/20100122050/
- ↑ https://web.archive.org/web/20100125012721/http://game.watch.impress.co.jp/docs/news/20100122_344220.html
- ↑ https://web.archive.org/web/20100130175612/http://psp.ign.com/articles/106/1063848p1.html
- ↑ https://web.archive.org/web/20141010092903/http://www.officialnintendomagazine.co.uk/14814/features/silent-hill-shattered-memories-interview/
- ↑ https://web.archive.org/web/20130112131655/http://www.g4tv.com/thefeed/blog/post/702202/Reaction-Time-Konami-Reflects-On-Silent-Hill-Shattered-Memories/
- ↑ https://web.archive.org/web/20100211000931/http://www.telegraph.co.uk/technology/video-games/7166893/Silent-Hill-Shattered-Memories-developer-interview.html
- ↑ https://web.archive.org/web/20100216074507/http://site.video-game-central.com/blog/2010/02/12/i-love-my-daddy-revealing-shattered-memories-story
- ↑ https://web.archive.org/web/20100216074456/http://site.video-game-central.com/blog/2010/02/10/reconstucting-silent-hill-interview-with-shattered-memories-producer-tomm-hulett
- ↑ https://www.nintendo.com/en-gb/Games/Wii/Silent-Hill-Shattered-Memories-283058.html
- ↑ https://www.konami.com/games/eu/en/products/shsm/
- ↑ https://web.archive.org/web/20100430114418/http://www.famitsu.com/game/news/1233319_1124.html
- ↑ https://web.archive.org/web/20100328204721/https://www.4gamer.net/games/099/G009914/20100325019/